Sony and Kutaragi - What Went Wrong? 57
Last week's news that Ken Kutaragi was stepping down from his post at Sony wasn't exactly a surprise, but it does raise a number of questions. Given reports that Kutaragi has visions for PlayStations 4, 5, and 6 and analyst speculation that he'll be involved with those products as well, why is he on the way out the door? 1up's Editor Sam Kennedy spends some time ruminating on the situation on his site blog, and comes to the conclusion that this may be what Kutaragi wanted all along. "No one doubted Kutaragi's vision or ability to create fantastic hardware, but his failure as an executive was holding the division back. This is why Kaz Hirai took his place. With the PS3 off and running at the start of a 10-year life cycle, Sony won't need a visionary for quite some time -- now, it needs someone to run the business. And Kaz is right for that. He's a team player and has great relationships with the publishers. He can take things from here. But in all of this hubbub surrounding his departure, what's perhaps been overlooked is that this may have been what Kutaragi had also wanted. It's unfortunate, as the expectation was always for Kutaragi to climb the corporate ladder, yet this wasn't necessarily his goal. As he once told Newsweek about his executive role, 'We have so many things to create, but unfortunately for me I have a lot of responsibility right now...This was not in my dream.'"
You are wrong: time to do some fact checking (Score:3, Informative)
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a journalist is just a blogger with pretence (Score:2)
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Visionary indeed (Score:1, Flamebait)
If the PS4 was more economical, and also less powerful chances are it would be a very hard sell without really distancing themselves from the PS3.
Look at Wii, sure they made it faster, probably added some ram to it, etc. But they're not a stats junkie. They're not dependent on raw numbers to sell consoles. Instead they rely on it actually being
Re:Visionary indeed (Score:4, Insightful)
Re:Visionary indeed (Score:4, Insightful)
In FPSes for instance it would be nice to be able to destroy walls, pick up things, etc. Half-Life 2 kinda goes in that direction but many games are just really shiny with little going on behind the scenes.
Sure it's nice to play games with graphics, but usually their appeal lasts a lot shorter than games with actual engagement to them. The better studios know how to balance this.
Tom
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Ironically, they don't even look as good as 360 games. They may look as good as 'First gen' 360 games, but that isn't what they are competing with. Does any PS3 game look as good as Gears of War yet? Not by a long shot.
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For example, the age old Resistance vs. Gears of War argument from back in the day. Gears of War obviously comes out far far ahead in terms of looks, but this is mainly because UE3 included texture streaming support r
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It's also the type of game that allows some games to be higher res than othe
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There are benefits to targeting the people Sony is. These people would be a lot more likely to spend money on other high-tech Sony gadgets. Nintendo makes nothing but games, so their sole purpose in life is to sell as many "toys" (as you put it) as possible. Sony has bigger things to pa
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First, computer components become more powerful and cheaper to build way too fast. You know what happened in 10 years on the CPU side? In 1997, Intel released the Pentium II; you wouldn't still use that to play modern games, would you?
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Tom
The point being 'a fun toy.' (Score:1)
Wow, sometime's 1UP has their heads up their ass. (Score:5, Insightful)
My ass. There's no way in hell. We already have a standard gaming platform. It's called the PC. The industry won't make another one. Well, Microsoft might claim to, but it won't really be a standard.
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Mac fans may cry foul here. Also, what do you mean by "platform"? There are so many variants to the PC platform. Games run different, depending on your processor speed, type, amount of RAM, video card, etc. If anything, I'd say the PC platform is far from being the "standard gaming platform". That's why there ar
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There's nothing that differentiates a Mac from a PC hardware-wise. Well, nothing important anyway. The Mac OS runs on the same "platform" as Windows. So does Linux and basically every other OS out there. What you're talking about is the software OS, which is ultimately pretty meaningless in game consoles - I mean I know not all Mac-heads agree, but an OS only exists to run programs and to act as a conduit between your hardware and other software. Consoles didn't even have st
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How do you make sure you sell stuff? By having something that your competitor doesn't have and the punter wants and doesn't mind paying for. (What the punters really want is more, better stuff for free, but hey...) That's why there's different types of personal computers and that's why there'll always be different console architectures.
There's 2 more reasons: trust and commodification. For trus
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Re:Wow, sometime's 1UP has their heads up their as (Score:2)
Dare you speak ill of the Zune, sir?!?!
Re:Wow, sometime's 1UP has their heads up their as (Score:3, Informative)
PC, a standard? (Score:2)
With a PC, you have:
Variable hardware: Everything from CPU to RAM to graphics card... and trust me there's a lot of difference between an Intel i810 onboard and a newer Nvidia/ATI card
Variable operating system: Windows tends to be predominant, but at the moment even that is fractured (XP or Vista), with other possibilities including MacOS or Linux
Va
PC is a standard (Score:2)
If they standardize the interface it would be fine, as far as hardware goes yes each 2 years of computer hardware improvements means that your software won't be playable on the older stuff (Build for 3 year old hardware and you get a 5-6 year window). Which is mostly a problem because of software designers trying to push the envelope (the 360 is old, no one seems to complain about
Re:Wow, sometime's 1UP has their heads up their as (Score:1)
Anyways, the standard game console thing is already begining to happen.
Games are just getting too expensive to produce, and it's just not economical to simply release your game exclusively for one platform. Even though it's still early for this generation, we're already seeing a large number of multiplatform games, and, unlike previous generations, the differences in the graphics on the different platforms is almost negligble.
At t
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Oh, please. There's hardly anything that's "standard" when it comes to a PC.
I'm not sure what you mean by that - the entire PC architecture is predicated on a very large number of well-established standards, past and present: ISA, PCI, IDE, EIDE, SATA, USB, PS2, VGA, various memory chip standards, etc, etc... All of these standards mean that components can, with some rare exceptions, mix and match freely with nearly any PC device. Pluck a hard drive out of an alienware PC, and it's a good bet it will work just fine in a random Dell or HP computer.
And, although many here are pro
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One of the complaints from the PS2/Xbox generation was that many of the games ported to the Xbox were done very hurriedly, without any extra optimization o
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Plus the fact (Score:3, Interesting)
It flopped for many reasons, but I think the primary one was that being a standard, no one hardware company was heavily invested into it, thus having it make or break the bank dependent on success. Usually the one who makes the hardware ensure killer games by making them in-house or licensing them.
At least get the name right (Score:2)
Actually, it's "3DO" and not "3D0" (the letter O and not the numeral zero). This is an incredibly common mistake, and no true partisan of the platform would have made such a mistake. :-)
As for the reasons for the 3DO's demise, there were many... The licensing structure was set up eventually to share some of the licensing fees with the hardware manufacturers, since they quickly realized that they weren't making money on the hardwar
All part of the plan... (Score:1)
The article I read on this topic yesterday made mention of the fact that Kutaragi had wanted to retire at age 50 (i.e. 6 years ago). Assuming that's true, yeah, this isn't much of a shock...
or, just maybe, the ps3 launch has been horrible. (Score:2)
Re:or, just maybe, the ps3 launch has been horribl (Score:2, Insightful)
Nobody's passionate about HD-DVD v. BluRay,
Oddly, many people are passionate about HD-DVD versus BluRay, but few are passionate about HD-DVD OR BluRay. Subtle distinction?
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Ken's vision for PS4 (Score:1, Insightful)
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Old news. [wikipedia.org]
What went wrong indeed... (Score:1)
Honestly, I think Eurogamers [eurogamer.net] take on it is far more even handed than 1ups, which is something I'm almost never able to say.
Thanks for the vision. (Score:2)
Beyond that, I fail to see what vision really wen
PS9 (Score:3, Funny)
"Team player" means... He has the Job and Ken dont (Score:2)
I'm sure Ken was a team player too...
Kutaragi has visions for PlayStations 4, 5, and 6 (Score:1)