Halo 3 Cinematics To Be Great Improvements on Halo 2's 106
1up is reporting that Bungie has admitted to not having the time to do cinematics right for the best-selling Halo 2. Along with statements they made earlier this year about flaws in Halo 2's multiplayer, the folks at Bungie seem quite willing to own up to previous mistakes. Their call to arms this time: everything will be better. "With Halo 3, they have artists and designers who've worked on epic Hollywood projects like The Lord of the Rings and King Kong, not to mention a former Industrial Lights & Magic guy (read: Star Wars) working out the details on an 'amazing space battle ... there's a bigger team, a team that has had the final cinematic script for much longer, and now has access to vastly more tools, resources and technology than ever before. These range from new tools for rigging facial animation, to better lighting and camera controls. Most of the improvements are a solid blend of technology and manpower this time around, and we hope the fruits of that labor end up as succulent as they look now.'"
Hmmm... (Score:1)
Re:Hmmm... (Score:4, Interesting)
They could also just do it Half-Life style, where all the cutscenes and stuff are rendered such that Gordon never talks nor appears (short of turning on third-person view on the original Half-Life). Heck, it leads to the great Half-Life mystery of the helmet...
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Immersion (Score:5, Interesting)
-GiH
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Not hard to do (Score:2)
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Re:Not hard to do (Score:4, Insightful)
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fun (Score:5, Insightful)
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This year I played through Final Fantasy XII, and its biggest drawback (assuming one likes t
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My wife would actually watch these cinematics! The game gave you the option to replaly them once they were unlocked. This was the first time she was even remotely interested in this sort of thing.
I loved it too.
Cutscenes should be used sparingly (Score:2)
What should be avoided is lots of cutscenes that take control away from the player. And yes, I learned that the hard way after being a bit too cutscene-happy with my own game development [adamandjamie.com]
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Yeah, but don't you think it depends on the kind of game we're talking about? I mean, Civ, for example, doesn't need great cutscenes to be brilliant. However, in "story" based games it's possible (and perhaps even necessary) to use the cinematics to really enhance the storyline, which in my opinion is perhaps the #1 shortfall of 99% percent of games made in the past few years (ther
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Ico.
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I don't buy a game for the movies. It's the reason i stopped playing Final Fantasy after 8. 8 Had enough cinematics to make me want to only pay $13 for it, cause that's how much I could have seen the goddamn movie for in the theatre.
Maybe someone will spare the rest of the world with cutscenes, and put some "game" into videogames. You know... good things, like storyline while giving purpose to killing those aliens,
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This is hardly indicative of what's wrong with games
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Finally.. (Score:1)
Cinematics (Score:5, Informative)
They aren't talking about extended CGI sequences we all know and hate, they're discussing the in-game cutscenes Halo and Halo 2 were riddled with. Supposedly Halo 3's will be better.
Re:Cinematics (Score:4, Interesting)
Halo 2 sucked because it tried to have a rich storyline and character development that I don't think anyone cared about. One minute I'm killing some alien spider on earth, next minute I'm on some second halo or something, next minute I'm in a floating temple and there's some infighting amongst aliens for some reason.
In Halo 1 it's just "regroup, find the control center, go to the control center, save the captain, get the index, destroy Halo", none of this "prophesy" bullshit. K.I.S.S!
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Hahaha sure you did. You mean you kept playing until the game stopped. Does anybody replaying it now even bother with the "final" battle? There's nothing interesting about it. You just keep running in circles around that wall until you can get in enough shots to kill the abominable snow man and make the credits start rolling. And the guy's too stupid to even know what's happening. He just stands there out in the open while Sarge weak
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There is a single player in Halo 2?
If they kept track, I would bet that I've played about 500 hours of Halo 2, that of which probably 10 were spent on Single player.
Am I the only one?
I am still impressed with the graphics in both of the Halo's. They seem flawless in some weird way. It's like I know that Splinter Cell and Ninja Gaiden look better, but they don't seem as flawless.
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In Other Progressive News! (Score:3, Insightful)
Next generation of technology said to be more advanced than last! (Who knew?)
Shouldn't this article be met with a resounding "DUH!" ?
-GiH
Bad Idea (Score:2, Insightful)
Although, I don't think the whole live action thing would work too well with Halo.
Sounds good to me (Score:2)
On an unrelated note, am I the only one who had a problem with apparently the texture detail jumping during the cutscenes in Halo 2? As soon as someone or something appeared on-screen it'd have a relatively low-res texture applied to it for as long as a second or so, th
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-GiH
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That was by design, and Bungie has commented on it several times. Essentially, it's a compromise between load times
To those saying in-game cinematics are a waste... (Score:5, Insightful)
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Xenosaga has amazing cut scenes... but I would have to watch for almost 40 minutes till I could play again.. that is not a game, that is an Anime episode where you get to move a charcter once and a while.
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Some times I watch my collectors edition cutscene dvd just for fun. And its still looks pretty good even by todays standards. I just wish it had the Lord of Destruction cut scenes too.
Re:To those saying in-game cinematics are a waste. (Score:1)
Really, who the FUCK cares about a noninteractive story in a videogame? Videogames are supposed to be about having the player create actions and events by himself; anything that gets in the way of that is absolutely useless. Maybe give a small explanation about what's going on at the beginning via text, but get it out of the way quickly and let me PLAY THE GODDAMN GAME.
Most of modern "gaming", if you c
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Games were simple. Games were fun.
Games now are complicated. Games now are still fun.
See the connection? Games = fun. The era shouldn't matter, the capacity in the storytelling shouldn't matter; what should matter to you is that you are holding a controller and are living thro
cutscenes are bad? (Score:2)
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"they added a lot to the story" (Score:2)
Cutscenes are *not* bad (Score:2)
i love playing cut-scenes (Score:1)
A trip back to 1987 (Score:2)
Of course, the insight here is not lost on anyone who had the misfortune of seeing the abysmal abortion that was "Superman IV" (by a
Why bother? (Score:2)
The question is - Why are they bothering?
Unless I've been reading all the wrong message boards it appears that most Halo players are by far more interested in the multiplayer deathmatches than the story. The backlash over the "story" in Halo 2 was all over Halo 2 boards for months following the game's release.
I wouldn't put too much stock in the story neither since I doubt they'll be lifting ideas from an Iain M Banks novel [bungie.org] this time...
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Unless I've been reading all the wrong message boards it appears that most Halo players are by far more interested in the multiplayer deathmatches than the story. The backlash over the "story" in Halo 2 was all over Halo 2 boards for months following the game's release.
Halo 1 had a decent story that was COMPLETE on release.
Halo 2 had a deeper story that was more involving.. and then stopped suddenly half way through.
The story is important to me, and most of my friends - but anecdotes aren't evidence. I don't know if anyone is bothering to survey gamers to find out either.
-GiH
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Instead of cinematics... (Score:1)
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Homeworld (Score:1)
Sigh (Score:1)
I mean just look at the title of the linked webpage. "Halo 3's Cinematics > Halo 2".
Wow, who would have thought. Please, tell us more about how great Halo 3 is.
If they produce some awe-inspiring cinematics that raise the bar for games everywhere, then post about their accomplishments, but leave the commercial pandering out.
Too bad I'll never play Halo3 (Score:2)
"Requires" DX10 => requires Vista
As I will not ever purchase Vista (DRM-ridden bloatware)
I will unfortunately not get a chance to play Halo3.
On the Xbox 360? Nein, meinherr. I have one,
but FPS with thumbstix suxxors.
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I corrected that for you.
Im used to playing FPS with a controller; Cut my teeth on Goldeneye in college. I recently started playing computer FPSs because I finally found a controller for my left hand that let me move better than a crippled 3 legged half wit.
Sure its easier to aim with a mouse. So easy there's very little aiming skill involved. It doest feel like aiming a weapon, it feels like a souped up version of those old "click on the fast moving objects for points" tw
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Please, and the thumbstick does? Not sure what sort of weapons you're used to. I mean really, if you want to go that route lets all control games by strapping Wii-like remotes to our cocks. Now _that_ takes skill!
Inferior controls do nothing but piss people off.
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My whole point was that the two control schemes are different. You say mouse & KB has better aim? I saw it has lousy movement controls.
To each his own. Each control scheme is so different its silly to compare them like they are equivalent. What ever floats your boat.
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No, but one things that makes the classic thumbstick controls more "realistic" (or ought I just say different?) then classic mouse controls is that with a thumbstick you have a maximum turn speed, while with a mouse you can turn around as fast as you can throw the mouse around. This difference makes the mouse kind of a cheating device, since in normal games your character is limited buy the build in rules, you can't run faster just because you press the button harder, wit
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The idea of perfect (or best-possible, anyway) controls is that you give everyone better potential to be good thus raise the level of gameplay. If there are a very very select few that can headshot you every time, well, Annie Oakley could probably have done it in real life, so there's your real
heck with the cinematics (Score:1)
I miss something for halo 1 (Score:1)
I know this is a bit late, but.. (Score:1)
They'd get my respect if they'd owned up to it when/as it happened. Not more than a year after the fact when they aren't concerned in the slightest about selling copies of the game. It's just hype for the next one at this point.
Headline sounds stupid (Score:1)
It's a game, not a movie. I find it strange that people would be interested in improvements to the cinematics, which have no impact on gameplay. To me, the headline of this article just sounds weird. Next thing you know, we'll be having articles about how the menus look better in halo 3 than halo 2, or something.
gameplay is boring (Score:1)
[ot]gameplay is boring (Score:1)
You may have missed the dry humour in this post.
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regarding cut-scenes (Score:1)
from my experience that means: "most of them they never got far beyond pre-vis"
honestly around 90% of the models/textures/animations in the cutscenes looked terrible.
You either sink time/money into network/multiplayer or into single-player. You can't be the best at both & get it finished on time.
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But then I remember the intro to Quake 2 and the Boss introductions for Ninja Gaiden and I realize that it can be done right and can add to the immersion of the game. However, that "done right" part seems exceedingly easy to "do wrong" as proven by so many other games.
Re:Garaunteed Failure (Score:5, Funny)
Just to clarify, you're saying Halo 3 is going to be a guaranteed failure? Out loud, to other people, you're saying that? Alrighty then...
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How does it go? "If it moves, kill it. If it doesn't move, shoot it until it does, then kill it."
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Garaunteed Failure.
Yeah! I mean, look at how cut scenes brought down that nickel and dime Final Fantasy franchise.
Maybe it's just me
Wait, are you suggesting your opinion is not a universal absolute? The deuce you say!
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Well, the cut scenes were one reason I never finished FF VIII and stopped playing the series after that. Generally, the best thing about cut scenes is that you can usually skip them.
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Final Fantasy is terrible.
Not the point. They were successful.
And summons were for pussies anyway. :)
Actually #12 was fun. The Gambit system was a hoot. All RPGs should let you program your other characters like robots. Eventually you could refine and optimize your gambit scripts until you barely had to take an active part anymore. As contradictory as this may sound, that was sort of cool.
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To reiterate:
If you were paying to the article at all (why would you? this is
It's using the IN-GAME ENGINE. No pre-rendered scenes.
This isn't the PS3 - no need to fill the useless space of a Blu-Ray disc to make Sony execs and fanboys feel good.