New Square RPG Unveiled - The Last Remnant 110
1up is reporting on content from Game Informer magazine from this month, talking about Square's next big non-Final Fantasy RPG. Entitled The Last Remnant, it sounds like an interesting blend of the old and the new. While the action will stick with traditional turn-based mechanics, several elements reflect the changing landscape of the games industry. Square/Enix intends to release the game worldwide, localizing the game to an English audience as the game is created. Additionally, the game will have two selectable protagonists: one is to be a traditional heroic Square character, and the other more of an anti-hero for the American market. "The Last Remnant's been designed on Unreal Engine 3, and we should see the first official media come from [Square/Enix's announcement party] on May 12 and 13. Going with Epic's technology isn't too surprising considering the company's emphasizing the focus on Western gamers ... We don't know much about combat, but it's turn-based, more action-oriented and has a cinematic flair."
traditional heroic Square character (Score:5, Insightful)
Read as...
disaffected youth with spiky hair, and the other a disaffected youth with long hair
I enjoy these games as much as anyone else, but as their name implies their character development is about as flat as my display.
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I have to agree there, though I find it much more specific to the FF franchise than the rest of the industry. For me, every last FF are looking the same.
Re:traditional heroic Square character (Score:5, Funny)
Rediculous body armor is also a possibility, as are very, very large guns.
Re:traditional heroic Square character (Score:4, Funny)
Mysterious past?!?
What kind of Square RPG Fan are you!
Obviously one of the lead characters will have AMNESIA. It's a requirement!
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And the Anti-Hero... (Score:2)
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But will they have gigantic forearms?
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look at the stories. completely different, original, and for the most part, deep.
stop artificially making square cliche.
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try comparing the important aspects of character development, their emotions, their personality. the characters are extraordinarily different. take cloud and tidus for example, they're not even remotely similar.
sure, I'll agree that the main characters have some, albeit very mild, cliches, but they're by no stretch of the imagination adequite to claim that the character development is "as flat as a display".
the character develop
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and I don't think squall is really either, though there may be a definition that I'm unfamiliar with that squall fits into.
Need more cofee (Score:3, Funny)
Hmmm, intriguing, but I'm not so sure it'll work out.
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Re:Need more cofee (Score:5, Funny)
All of this because long ago the owner was jilted by a girl that worked across town at another Wash & Dry. A woman who turns out to be... YOUR MOM!
There will be a side quest involving a giant chicken and a homeless man with his own rocket.
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Re:Need more cofee (Score:5, Insightful)
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+1 UnderRated
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Right?
Hmm (Score:1)
Re:Hmm (Score:5, Informative)
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Been there, done that (Score:2, Informative)
The sentiment the anti-hero is "for" the western gamers is an interesting one. From what I've seen fan response-wise on this side of the sea antiheroes are preferred.
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On the Japanese side, do you think they'll finally just hire Meg Ryan to do the voice work and get her head scanned as the "hero" or will they just have another, slightly closer, interation of generic-Meg-Ryan-a-like filling the role?
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Chrono Trigger... (Score:1, Interesting)
The strategy makes sense. (Score:5, Interesting)
I don't know what it is, but a lot of their non-Final Fantasy games have seemed sort of, well, disingenuous or empty in similar circumstances, even if still good in some ways. Here's hoping it's not a Brave Fencer Musashi.
Looking back, I think you can probably guess what the game is going to be like by looking at the title - Final Fantasy is not going to end. Musashi is going to be an unfocused, unhistorical romp. Last Remnant, therefore, is going to involve drowning in remnants.
Ryan Fenton
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I don't see what benefits the Unreal Engine provides versus a home-grown system except:
A) [Almost] trivial multiplatform porting.
B) Easier to subcontract out work on a familiar engine.
C) To trick FPS players who don't like RPGS into picking one up.
I don't think C will work very well. B is unfortunate as a lot of talent seems to be shifting away from the big co.s into na
Re:The strategy makes sense. (Score:5, Insightful)
It made me save to "Slot 1" and "Slot 2" on my PC.
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And as far as the other botters, there is a windowing wrapper available that tricks FFXI into thinking it always has fullscreen. Which is probably why they're disabling the full-screen "protection" this summer, since at this point it's just bothering the honest players.
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Whatever excuses have been given for FFXI abruptly closing when losing focus, it's ultimately inexcusable. It's one of (many) reasons I quit playing. I want to be able to receive email and IMs while running the game, and Square-Enix's refusal to allow it helped convince me to quit. (One reason out of many, but I don't need to get into that.)
The problem with the "prevent scripting/botting" claim is that it's simply unsupportable. It's obviously flawed in that it never worked - there have been bots playing
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First, that it looks like crap: I have to disagree. The game looks fantastic on my PC. The only way you can say that it looks the same as the PS2 is if you use all the lowest settings on the PC.
Second, that it requires a game controller to play: I've never used a gamepad, except when I've tried the PS2 version. Keyboard works just fine for me, thanks. I don't even need the mouse.
As far as it not being multiplat
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I understand what you're saying, I simply disagree. I think you are an angry, angry person who is extending far too much effort to bash a game you obviously don't care for. Why do you expend that effort? Just for the sake of arguing? To piss on other people's parades? Sad. Please feel free to move on. You may just find a life outside of being bitter.
So, what's your point in comparing those screenshots? That has n
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Second, I didn't start the WoW vs FFXI comparison. You did. You said it looked like crap, I said I disagreed. It's apples and oranges. Go an
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Seems to me the rather obvious benefit of using the Unreal Engine over any home-grown system is that it's there already. Developing your own system takes time and money. Writing your own engine is pretty silly these days, unless you really must have some new feature that nobody else has done yet.
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Unreal 3? (Score:2)
I wonder why they're using Unreal 3, and not the White Engine [wikipedia.org].
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The Trend (Score:5, Interesting)
The title "The Last Remnant" implies the game will not have a sequel, therefore it will do great and there will be a continuing string of sequels made for next 20 years.
I kind of wish they'd pay more love to the Chrono series and the Final Fantasy Tactics line instead of coming up with new franchises that they'll only half-heartedly support.
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With you on the Chrono series, though. Hopefully they can release a sequel to Chrono Trigger that -doesn't- kill off all the main characters and utterly destroy the significance of anything done in the previous game....
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Last Remnanter
Last Remnant with a Vengeance
Live Free or Last Remnant
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Oh, how I would love a Final Fantasy Tactics 2 on the 360...with online play..and coop. Ah, the possibilities...think of the possibilities.
Cross Platform (Score:3, Insightful)
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Pandering (Score:4, Interesting)
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Square, where good ideas die. (Score:3, Interesting)
Personally I'm fine with them branding everything final fantasy, it lets me know which products to avoid. I've no interest in them anymore. When Sakaguchi left to make mistwalker a lot of Square's power left. They may still get the sales, but sales have been proven to be a false indicator of market sucess, (halo and madden do well every iteration and neither are particularly excellent).
Maybe it's just that I don't have 60+ hours to throw at every game any more. I recently started working in the industry and the big change I find is I am now over analytical of the games I play, because I'm learning from them and about what the game play will notice. But I think the bigger problem is that when I pick up an RPG if I put in the 60+ hours I need to actually be interested in playing it. I played Tales of Abyss and Zelda for more than 40 a piece, and not many others recently. I thought the reason is I don't want to hook up my PS2 again, and that's possible, but the real reason is I don't want to put in 60 + hours on a game that's not worth 60+ hours, and sadly a lot of Square's properties hit that area, even Final Fantasy XII didn't grab me in 10 hours and placed it down.
I think the real problem is Square has constantly been commited to graphics over gameplay and story. Even Dragon Quest 8 (which is part of the Enix branch of the company) was graphically interesting, but utterly lacking in any sort of gameplay improvement that could have made the game less tedious.
I think the big three ideas that should be attempted for "next gen" RPGs is
1. Less tedious gameplay.
This is simple, don't make me have to level everything, give me risk vs reward style of exp over a normal base amount, make me always fighting new things. FFX did this well, FFXII not so much. If you fight a enemy more than 20 times, the game is sunk. If your boss on a closed off area (where you can't explore the world) requires them to level up to it, you're sunk. Players doesn't know where to go next? You're lost.
2. Real time gameplay, not real time menu choices.
Star ocean and tales gets this. The action is real time. If you want to promote real time gameplay let the player control the character, not just issue orders and have to wait to get control back. All FFXII was is a version of Grandia II and Wild Arms where you issued orders they did the little motion and you issued a second order. You could roam but it didn't improve anything.
3. Story Story Story.
Square seemed to forget this after 7 (hell even before 7) You're an RPG, You want your players to connect to the character, build the story. Graphics are flash and they get people in the doors but story is what gets them to stay. AND GIVE PEOPLE DAMM SYNOPSIS! When I put down FFXII and then pick it up a month later I forgot what I was doing and was completely lost. When I put tales of the abyss down for 2 weeks I was even more lost, and yet I found my way because they gave a synopsis that was easy to find and follow. We don't need 100 percent of the feeling and effect back, but at least give us a way to remember what we've done, not just "we need to go here next".
Listen, Square all your fans are no longer 18 year olds with short attention spans, some of us are now 20+ year olds out of college with real jobs where they can't spend 60 hours in a row beating your games. We're still willing to play them but let's meet half way, at least get us some tools where we're not playing games on the same system as we were in college or high school.
Huh? (Score:5, Insightful)
"They may still get the sales, but sales have been proven to be a false indicator of market sucess, (halo and madden do well every iteration and neither are particularly excellent)."
makes NO sense what-so-ever. What other indicator of market success is there? Are people making money without selling things?
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Well according to a certain Nigerian Barrister of my acquaintance, yes.
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As for the combat system, it was basically an improved
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Random rapscallion is picked by an underground resistance force to help them out. Random girl is found with in the first 5 hours, she turns out to be princess. Some people are loyal to the princess even though they work with the empire.
Honestly how can you say the story is that good when they continue to use the same cliches they always have. The first one is similar to so many ga
Re:Square, where good ideas die. (Score:4, Interesting)
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I enjoy all sorts of combat setups myself, though. KOTOR, FFXII, Ninja Gaiden, Gears, Pokemon even. I tend to be happy with the variety.
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That would definitely encourage me to pick up RPGs I've abandoned. I have a save game in Final Fantasy III that I just can't bring myself to fire up since I don't have the foggiest on what's next.
Pokemon actually did it pretty good (at least on the GBA). When you load a saved game, major events that occured after the previous save in the storyline or location changes get read back to you in a "flashback" mode. I thought that was extremely clever and would love to see similar
Story in RPG is overrated (Score:2)
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Instead, it's usually another (slightly) interactive movie with r
Turned based AND action oriented? (Score:1)
I decided a while ago I was going to stop giving Square my money. Unless Final Fantasy III gets ported to something besides the DS.
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PSP ([another] FF1 remake is headed there)? Virtual Console (cheap and easy way to sell it: just translate it and don't bother adding anything new)? Cell Phones (no comment on that FFVII spinoff)?
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Action-adventure 3rd-person gameplay, broken by time increments where everything in the world is paused and you can swivel around the selected character in mid-action for a fun bullet-time effect with fireballs, gunfire, lightning all around. (Seen the Timeshift trailer?)
From there, numbers resulting from that turn pop up, and a menu comes up asking for what the non-controlled characters in the party should do in the next turn. So the action comes from how you control your charact
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Aw shucks (Score:2)
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One question (Score:1)