Some Truth to Wii as GameCube 1.5? 519
Newsweek's N'Gai tackles the allegation that the Wii is a glorified GameCube. He specifically looked at recent comments by Microsoft's Robbie Bach saying that 'the video graphics on it aren't very strong; the box itself is kind of underpowered; it doesn't play DVDs; there are a lot of down-line components [that] aren't actually that interesting. ... They don't have the graphics horsepower that even Xbox 1 had. So it makes sort of the comparison set a little bit difficult.' LevelUp spoke with a pair of technical experts at third party publishers and learned that, essentially, Bach's comments about horsepower are accurate. However, "the 'Gamecube 1.5' moniker, while accurate, doesn't mean that gamers won't see graphical improvements on the Wii. 'There are three main differences which will result in graphics improvements. One, the increased memory clock speed, from 162 megahertz to 243 megahertz, means that it is easier to do enough pixels for 480p mode versus 480i. Two, the enhanced memory size of the Wii gives much more room for image-related operations such as anti-aliasing, motion blur, etc. The performance to these memory systems from the graphics chip is also improved. So full-screen effects and increased texture usage seem likely as a result.'"
Re:Who cares? (Score:3, Informative)
Re:Who cares? (Score:5, Informative)
You need to get a component video cable.
If you have one, I can only assume that your TV is badly calibrated--did you go through Zelda's calibration screen?
On my HDTV, Zelda is beautiful--even the twilit world, which looks like TRON at sunset. I don't have any trouble spotting (and collecting) insects either.
Re:Smells like BS (Score:3, Informative)
The GameCube itself is more powerful than the PS2 and the games published for it have been on par with the Xbox. Even if the Wii truly is a "GameCube 1.5," it shouldn't take more than a slight nudge to outperform the older two consoles.
Re:I'm surprised.. (Score:4, Informative)
Re:Who cares? (Score:3, Informative)
Re:Gamecube1.5 (Score:5, Informative)
But you know what? It actually isn't that easy to throw something together like the Wiimote, to write the software libraries so developers can make the most use of the input, to tune those first-party games so that the controller feels as natural as possible.
Sony chose to spend their development time integrating the Cell while Nintendo decided to spend their development time on the controller. That was the bed Sony made, and now they must lie in it. They had your idea, to try to hack something together quick-like to try to "stillborn" the wii, and the best they could do was acceleration detection only in a two-handed controller, which is only used to good effect in games like Flow.
So how well did this strategy work for Sony? How many Wii sales do you think were lost? Is it clear that the Wiimote is an integral part of the console, while it is the SIXAXIS that is the gimmick? And do you really think that rushing off to make a full-fledged wiimote ripoff so it's ready by the end of the year would have even the slightest chance of making the Wii "stillborn" when it's already sold several times more than the PS3 and is likely to be even further ahead by christmas 07?
Consoles and arcade boards that share hardware (Score:3, Informative)
Re:Crappy Graphics Makes Things Fun (Score:3, Informative)
Re:Who cares? (Score:3, Informative)
Re:Brute Force trash talk (Score:4, Informative)
Cell: "It's a PPC4xx controller keeping 8 single-pipeline cores (6 integer, 2 FP/Integer) full of properly-scheduled instructions. "
Your Cell information is so incorrect that I feel sorry for anyone that has read it and now believes it is true.
The Cell is a PowerPC Processing Element (i.e., 1/3rd of an XBox360 CPU) coupled to 8 (7 active in the PS3) SPEs on a very fast and wide ring bus. Each SPE has two pipelines, and each pipeline operates on 128-bit vectors, i.e., each SPE is a dual-issue in-order SIMD processor with 256KB of local memory.
"It has FP, which is more than can be said for the PPC400-series (and all but two of the specialized cores in the PS3)"
Cell's PPE has a standard PowerPC FPU unit, and a VMX128 unit capable of 25.6GFLOPS (single precision). All 8 SPEs of course can also do 25.6GFLOPS (single precision) each. These are at the Cell's 3.2GHz clock rate in the PS3.
I was wondering if you got your information from Wikipedia, but you didn't. Wikipedia's article is also massively incorrect though (indeed it is now less correct than it was a few months ago, weird).
The 750CX derivative processor in the Wii is about as powerful as a 1.5GHz PPE, i.e., the Wii has about half the standard CPU processing power as a PS3 (although the PPE will get better use due to being able to run two threads, and the SPEs are icing on the top for physics and similar). The Gecko CPU in the Gamecube had special media instructions that may have been SIMD-like, and as the Wii is backwardly compatible, I assume the Wii's CPU has these in it as well.