FF XII Re-make, New RPG Announced By Square/Enix 77
Yesterday was Square/Enix's annual media party, and there were a couple of interesting announcements. Game|Life's Chris Kohler was there, and reports on the most interesting announcement: a Final Fantasy XII re-envisioning entitled International: Zodiac Job System. The title will feature the same story, a further-refined combat system, and a series of 12 separate license boards. Each board corresponds to a traditional FF 'job', like Monk or Red Mage; at the moment there is no plan to release it in the states. Other announcements include word that Star Ocean will get the remake treatment, with the first two games coming to the PSP sometime in the future. They are also working on a next-gen Star Ocean 4; no details about that. Crystal Chronicles for the DS drops in August in Japan, no US release date was given. Finally, screenshots and videos of The Last Remnant capped off the event; we talked about the game earlier this week when it was announced.
An honest question: (Score:2, Interesting)
Re:An honest question: (Score:4, Insightful)
Until recently, they didn't have any continuous storlines - each was in a world of it's own, so it's not that.
Honestly, in my oppinion, the gameplay is fun (though it's gone downhill since 7 IMO), the graphics are usually pretty nice for the systems, the music is pretty good, but a with a few exceptions, and the usually have very nice storyline in any given game.
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Yes, it's like a book from an author you think is good.
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Everybody always seems to say "the gameplay has gone downhill since X", but nobody ever agrees on the value of X. My observation? Everybody who says that has grown older since they first played X. That probably has more to do with it. This effect is not specific to Final Fantasy, you see it happening everywhere.
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But yeah, it can vary by the person.
Then again, I do think the Materia system was not just unique, but very interesting, and Square should have done that a bit more, instead of this skill grid crap.
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Over the course of about a year, I played the following Final Fantasy games, in this order:
Final Fantasy IV (US)
Final Fantasy VI (US)
Final Fantasy I
Final Fantasy VII
Final Fantasy II (NES, translated)
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To answer the original question: I play FF games for the story. I find
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As for why I like them (and RPGs in general) is while I like the story, I like getting to explore a new world even more. Tis one of the drawbacks for FFX for me. While the story wasn't too bad I wish I actually got to wander off the beaten path as it were.
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Great: VI, VII, X.
Good: I, III, XII
Not so good: VIII, IX.*
Didn't play (yet): II, IV, V.
Don't count: XI, FF:T(A), FF:CC, FFMQ, etc.
And I wouldn't really be opposed to VI or VII getting the III-DS treatment (keeping essentially the same game, but updating the technology and the production values to modern standards). Why? Because they had strong storylines and wonderful casts of characters, and updated scripts, updated translations, v
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FF7 had breakthrough graphics (which look kind of clunk these days) and still holds the title for plot/storyline, I think. FF8 has the title in terms of character development and interaction, the story suffered a bit due to that but it's still one of the greats.
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I wonder, when did you get introduced to the series?
While I found VII to be very enjoyable, II/IV was my favorite as far as storyline, followed closely by III/VI.
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IV had one of the most interesting storylines of any gave I've ever played.
except remove the "one of", and make storylines singular...
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So no one can say "FF is popular because" as there are many reasons.
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FF games are more than the sum of their component parts. They're a convergence of interesting characters, intriguing story and incredible production quality.
That being said... I have a friend who really dislikes FF games even though he loved Chrono Trigger. He got me thinking about it and I realized that FFX is the only FF game I have ever finished even though I've played pretty much every single one. I think the series has somewhat staled. A cynic might say that FF games are just interactive fiction c
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I don't think I can definitively answer your question, but I can tell you I was hooked on Final Fantasy 3 because of the story. (Before I go any farther, I just want to say that the story in FF3 was far better than either of the movies. I don't want to confuse you on this point.
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His storyline was VERY good though.
Head of Knights (Score:2)
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7 and 8 were awesome, 7 by far the best of all the FF games.
9 was semihomo
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But seriously, they're just great games...people know if it is a Final Fantasy game then many trust the brand enough to just buy the damn thing without waiting to read reviews.
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And yea, you're spot on... 6 was the best....would be very hard to top that.
I really like XII so far though.
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Square seems to be locked into a niche that's worked very well for them, so that innovation comes slowly to them in that series, even though they try different things in off-series games like Chrono Trigger and Dirge of Cerberus. Minor tweaks plus top-of-the-line graphics keep a certain group of gamers happy with the main series.
As I try to learn game design, a lot of my thinking goes ba
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Eleven sequels later (Score:2)
I will hand it to them, they managed to come up with 12 different worlds, storylines, etc, and several different combat and character building systems over the years. For the most part, all enjoyable games.
But I for one hope they close it off and leave it decent, rather than trail off creating worse and worse games as they run dry on ideas, taking a once great game and destroying its legacy in the tim
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Out of ideas? (Score:1, Redundant)
I'm looking forward to FF:CC
Mistwalker and the hollowing-out of Square (Score:2)
Ever since the Square-Enix merger, all the inventiveness seems to have been sucked out of Square, and they've become a true sequel and spin-off factory with too much
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If that is your opinion then I find your judgement highly suspect. The story was interesting but the characters were mostly retarded, cloy, annoying, or all 3. VIII suffered the same "unlikable" characters. FFVI problably had the most complete story with fairly likable. It is easier with speechless sprites since we will embue them with our own idea of what they are like. We're more liekly to forgive "over emoting" when the sprite is significan
Remakes... (Score:3, Interesting)
I never got to play Star Ocean, though I've heard it's pretty good. Maybe a remake would be a good time to pick it up.
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Star Ocean 2 is also ve
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er... like how bad? The original Resident Evil bad? That's about as bad as it can get and still be funny :)
In any case, it sounds like a game I may want to pick up. Thanks!
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Everyone that I know who plays FF games does it in spite of random encounters (yeah, they got rid of those in XII, but there are still more-or-less required fights every few steps on most of the game's maps, so they still count) and grinding, certainly NOT because of them.
The big draws that I see:
1. Epic boss fights
2. Storyline
3. Character development
4. Char
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Ouch, all you had to do in FF12 was navigate, the computer would do everything for you. This is *NOT* my idea of gaming. Why did they not have the computer navigate for you too and you just sit back and watch?
I must vehemently state that people that like FF12's combat system are one of the reasons gaming is going to tank in the future, all the interactivity is being dumbed down or driven out (automated) entirely, people complan of "button mas
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I remember all the button mashing I did back in Myst. Sometimes a game doesn't have to involve twitch interaction to be engaging.
It does actually have to be interesting and fun to play, though. Myst was one of the most boring games I've ever played in my life, and I like solving puzzles. I feel like it sold a lot of copies because it was new and different, and at some point sold more because it had already sold a lot of copies and everyone had heard of it, even people who wouldn't normally have. Some of them must've liked it, or it wouldn't have ended up with a good reputation preceding it. Unfortunately, popularity doesn't make
FFXII "remake" (Score:5, Informative)
For example, FFX was re-released in Japan as "Final Fantasy X International". For the re-release they added some extra bosses, a secret ending, and the coolest thing was the new sphere grid. This is basically what they're doing with the new license boards in FFXII, so I'm honestly not surprised that they're doing this. This FFX International was the only game that PAL territories got.
They also did a FF7 International because for the American release of the game, they added some more bosses (I think Ruby Weapon and another super boss). So then they re-released the game in Japan again with these new enemies and maybe some other changes.
Anyways, I don't think we'll see this game in the U.S., or in Europe as they've already gotten the original game. With the Western releases they added 16x9 widescreen which is something TFA is touting as new. The only real new thing is the new license boards, which are basically used for leveling up your characters and giving them abilities and magic.
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Western versions of FFVII had a slightly retooled enemy difficulty, the bosses as you mentioned (Ruby Weapon and Emerald Weapon), and a few extra cut-scenes to try and clarify the story a little more. International Edition re-release included little pictures of some "souvenier" items like maps, a matchbook from the Honeyb
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I doubt it. The game may have been rushed, but more to the point is the fact that International Editions are becoming par for the course these days. Both Final Fantasy X and Final Fantasy X-2 had 'em, as well. In both cases, there were some significant changes to the game, but I'm not sure they were really "refinements," per se. They were just different, and I suspect the intention was to provide a different way to play.
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Yay! More FFXII! (Score:5, Funny)
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I have just three words... (Score:2)
So when . . . (Score:3, Funny)
. . . do the Chrono Trigger fans get some love?
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Chrono Break [chronocompendium.com] was a planned game for a while, so apparently they did have some idea of a story for a new game.
There's plenty enough material left over. Other planets holding sentient life are already known to exist in the Chrono universe. Lavos came from somewhere, and other members of his species likely infect these other planets.
Even within the same planet, we don't know what happened to Magus, how Porre crushed Guardia (interview statements indicate that they got help from outside the normal stream o
Sakaguchi-san! (Score:2)
NO Star Ooean for PSP!! (Score:1)
Star Ocean remake? (Score:2)
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I would have appreciated (Score:2)
They did the same thing with a number of other final fantasy's (7 and 10 at least) and I'm surprised that it sold... I'm hoping that now that final fantasy games are running on systems with built in harddrives, that they'll start releasing these things as downloadable content for the PS3 and xbox.
Remake of Secret of Mana and Evermore? (Score:1)
I would have loved to have played more of both of these classics..