Virtual Console Offers 100 Games, 4.7 Million Sold 125
GameDaily reports on new numbers from Nintendo, discussing their ongoing success with the Wii's Virtual Console offering. According to the piece, there are now over 100 games available on the service, and some 4.7 Million downloads have been transacted since the system's launch late last year. "Nintendo has been updating the Wii Shop with new Virtual Console games every Monday. The top five downloads worldwide to date have been Super Mario Bros. (NES), Super Mario 64 (N64), Mario Kart 64 (N64), Super Mario World (SNES), and The Legend of Zelda (NES). 'With an Internet connection rate reaching 40 percent, Wii owners have more options than ever to find the kinds of games they love to play,' says George Harrison, Nintendo of America's senior vice president of marketing and corporate communications. 'Beyond the Wii Shop Channel, all types of people are getting connected and checking out the information and entertainment options available on the Wii Menu. Whether voting, creating a Mii or just checking the weather, everyone has a favorite channel.'"
Success? (Score:2, Insightful)
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Define "breakout success". I don't see any way this can't be seen as a breakout success.
What? From wikipoedia:
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This is my biggest question. VC games are great but when I've got half of my favorite classics in the original cart form and emulators for half of the consoles I own it doesn't really excite me all that much.
I want to know when we can buy Wii Sports/Wii Play like mini-games from the VC.. I'd love to download a simple fun cheap party game from the Wii shopping channel and play it from the internal memory on the Wii Remote. There are loads of original titl
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What are you talking about? Some of the biggest VC sellers are for the Sega Genesis and the TurboGrafx. Are you seriously suggesting that Nintendo produced those titles?
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JON
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Are you suggesting that the 3rd party games are restricted/hindered compared to the 1st party games?
Should Nintendo go back in time and make crappy games so that 3rd party games will "dominate the top 5" in their classic game store?
WTF?
Re:Success? (Score:5, Interesting)
This is because the Nintendo titles have greater mass appeal than the Genesis/TurboGrafx titles. That does NOT mean that the Genesis/TurboGrafx titles are doing poorly. In fact, Hudson originally announced only 5 TG-16 titles destined for the Virtual Console. Since then they've expanded the list to some of the best titles ever made for the system. This includes: Bomberman '93, R-Type, Military Madness, Bonk's Adventure, Bonk's Revenge, and Blazing Lazers.
While Nintendo and their partners have been keeping hush-hush on a lot of the VC sales data, Hudson's strong support [vc-pce.com] for the VC certainly suggests that they've been having good success with the service. Sega seems to be becoming similarly infatuated [sega.com] with the service.
It's also interesting to note that there hasn't been a strong Nintendo title released for the VC since Starfox 64.
I'm not sure I would be so quick to say that. Nintendo's games will always dominate simply because they dominated back in the day. (e.g. 3 of my 6 VC games are Nintendo titles.) But that doesn't mean that the third parties aren't doing exceptionally well. Sonic, for example, was exceptionally popular back in the day. I would be surprised if it wasn't on a top 10 list.
That, I'm afraid, will never happen. The customers are Nintendo players downloading titles on a Nintendo system, and have fond memories of playing Nintendo games. Combined with the timeless reputation of some of their games, Nintendo's classics library cannot be beat. As I said, though, this does not mean that third parties aren't seeing wonderful sales through the VC.
Anecdotally, I have heard a lot of excitement from friends/acquaintances over TG16 and Genesis titles. (Though the 600 points for TMNT got a big 'WTF?') The only catch is that there's more of a spread between which titles they're interested in. Some like shooters, some like beat'em'ups, and some like platformers. Nintendo's appeal tends to be more universal.
Explaining Turtles... one more hand in the pie... (Score:2)
Though I'm not sure what arrangement was made for XBLA to get the Turtles Arcade game on it for $5, but I suspect that the costs were such on the VC that they charged a premium to the customer to pay Ubisoft (Who currently hold the license to the Turtles property). Both games were Konami games, but Ubisoft has the exclusive Turtles license currently, so without an agreement between both neither game could have been published. Perhaps Nintendo charges rates
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I am sick of getting shafted for no reason by Nintendo
Re:Success? (Score:5, Insightful)
In my opinion, there reasons Nintendo titles dominate the top five are:
1. Purchasers of the Wii might have a bias towards Nintendo titles.
2. Many of the first party NES and SNES titles have withstood the test of time better than 3rd. party titles, in my opinion.
3. A lot of the popular 3rd. party titles can't make it to the VC due to licensing issues, or the fact that they've been rereleased on the GBA. (The reason you likely won't see FF4-6 on the VC is due to the GBA rereleases).
What were the most popular SNES games of all times? You probably can't track this info down anymore, but I would wager that if you asked a bunch of gamers who played during that era, they're answer is going to be a first party title or a Square game.
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That link shows all of the 1+ million sellers on the SNES. The top 10 has 8 Nintendo games and 2 Capcom games (Street Fighter 2 and Street Fighter 2 Turbo). #11-15 adds another 3 Nintendo games and Final Fantasy VI and Dragon Quest VI. #16-20 adds 2 Nintendo games, Final Fantasy V and Dragon Quest V and Chrono Trigger.
So you weren't far off... Nintendo games and Square/Enix are right behind.
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Plus, given that the translations for the re-releases were generally better (to their credit, they kept the "Spoony Bard!" line), it's probably just as well. The FFVI Advance release also fixed many of the bugs in the original game. (Evasion does something now! Shields have uses! Relm no longer crashes the game, making her simply useless instead of downright dangerous!)
About the only issue with the GBA FFVI re-release is that
I buy VC games despite owning the carts/consoles (Score:3, Insightful)
I like VC games because I can play them when I am already in the mood to play a console game, and the
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Later, they might branch out and try something new. But older gamers are all too aware that the vast majority of third party titles in those days were ut
SMB1 for GBA and for Wii (Score:2)
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But we already have at least one third-party that doesn't want their old games competing with their frequent and pricey re-releases.
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Residuals (Score:2)
Does this include the cost of making sure an emulator is dead-on accurate? Or will you claim that Nintendo already incurred this cost as part of the development of Animal Crossing Population Growing for Nintendo GameCube?
And who gets residuals?
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The old Nintendo franchises are still valid. Nobody remembers Kid Chameleon, and recent Sonic games were crap, but the Nintendo franchises still hold up. Zelda and Mario are still huge entities.
Another reason could be that third-parties are holding back with the big guns. No Final Fantasy, for example.
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Blame me. (Score:5, Interesting)
I've purchased 4 NES games, 2 SNES, 2 Sega Genesis and 3 N64 games thus far. It's not an average, but assuming it is we divide 4.7 million by 11 and get 427,000ish people like me in the world.
Scary, eh?
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Re:Blame me. (Score:4, Informative)
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Re:Blame me. (Score:5, Interesting)
I have 8 to 10 classic game consoles at home, and yet I have purchased about 6 games from the Virtual Console. There are a variety of reasons for this:
Nintendo may not have the most original idea with their VC service, but they've struck gold in terms of its implementation.
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I think it's great. Some ga
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How to clean Game Paks (Score:2)
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It's actually kind of a shame that someone can make a terrific game, but just because it was made 15 years ago, it should only be worth 1/10th its original price. But that's a whole different story
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Back end and front end (Score:2)
I wasn't aware anyone had written an open-source emulator for those consoles that runs on the Wii.
A well-factored emulator should have a back end that takes input streams and generates a picture stream and audio stream, and a front end that relays those streams between the emulator and the operating system. At least MAME is made this way. The back end of any BSD- or zlib-licensed emulator could be used, but I bet Nintendo just went with the NES emulator that it had already developed for Animal Crossing Population Growing for Nintendo GameCube.
Original carts (Score:4, Interesting)
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Until game companies make it easier to do stuff like this, I don't feel bad ab
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Oh, and I still can't find out if emulators can handle all of my games.
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Though personally, I'm waiting for the opposite - a way to d/l VC games onto a cartridge for use in DSes.
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This is not strictly true. The decision in the Atari v. JS&A [patentarcade.com] case was that cartridges were not susceptible to accidental damage in the same way that magnetic media was. As a result, there was no need for an archival copy of the software.
A modern judge might see things different given the age of many cartridges, but you should be aware that they are currently NOT covered under the "archival" clause. (Now if only Nintendo would figure out
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What brand of dumper? (Score:2)
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See, that's a major drawback for me. I do use my DS at home, but I play it a lot on the bus and I specifically got it to keep me distracted on airplanes (it has really helped my panic attacks). I do think they're more likely to do that first, though.
I know that there would be huge piracy concerns with a cartridge-based approach. I'm sure some heavy DRM would be needed. But I still want it. I'd take it, DRM and all. Well, I mean, once I get a Wii.
PDA + emulator is a solution. (Score:2)
That's why I love my brother's Tapwave Zodiac [wikipedia.org], my Palm T3 and LittleJohnPlayer [yoyofr92.free.fr] emulator on those : Genesis & GameBoy games on the move.
Zodiac was specially cool compared to other PDAs, because it had console-like button layout.
There are some homebrew oriented consoles - like the GP32 and its descendant - that feature both handheld button layout and the necessary programmability so lots of emulators a
Speaking of... (Score:4, Funny)
Where's Phantom these days?
It could have been higher (Score:1)
In home arcade. (Score:4, Insightful)
Now that consoles (not just the WII of course) connect to the internet and there are shops (and advertisements) it's only a matter of time until someone rolls out a pay to play model. Of course there already are the online communities/games which require monthly subscriptions but c'mon, these companies can milk much more money out of us. It's only a matter of time before they do and it's very, very sad.
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For now... (Score:1)
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How many AAA titles (that they have the rights to) are really left from NES/SNES/N64? I'd have to think that the majority of these buys are for Mario or Zelda properties, and they've put almost all of those onto the VC already.
I tend to disagree, there are many games which I am still looking forward to (granted, many of them are Mario-related) such as:
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You won't see Perfect Dark, Banjo-Kazooie, Banjo-Tooie, and Conker's Bad Fur Day for the same reason.
Oh, and with Zelda 2 being released next week, all the non-disc console Zeldas except Majora's Mask will be out.
Rare on VC (Score:2)
Microsoft Goldeneye and Microsoft Blast Corps (Score:2)
Goldeneye 007
That probably won't happen. Ownership of exclusive rights in this game is split among Nintendo, Microsoft (which purchased Rare and has its own console out), and Activision (which currently holds the exclusive James Bond 007 license from EON).
Blast Corps - Granted, this game is mostly unheard of, but that doesn't prevent it from being one of the greatest, most underrated games from the N64.
Also a Microsoft product.
Tetris (NES version) - It rules over all other versions of Tetris.
Mr. Rogers [wikipedia.org] and his Neighborhood [wikipedia.org] want to ensure that all new Tetris products include "standard Tetris" [tetrisconcept.com], the rule set that includes infinite spin [ytmnd.com] and spin triples [ytmnd.com].
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This is not a New Tetris product, in the same way that Super Mario Bros. was not a New Mario product. They would be re-releasing a classic game.
Even if so, whether Nintendo has the right to re-release it is up to Mr. Rogers.
I prefer my Tetris to be simple without "infinite spin" and "spin triples" to complicate things more than is needed. Why is it that game companies feel the need to add unnecessary crap like this to games?
In the "Tetris from the Top" interview [nintendoworldreport.com], Mr. Rogers stated that infinite spin is a side-effect of changes that were made to compensate for the less responsive directional controls on some popular mobile phones. Spin triples appear to result from a quirk in Super Rotation System [tetrisconcept.com] (the behavior of Tetris Worlds when a tetromino is rotated against a wall), which Mr. Rogers kept in new games so that he could standardize Tetris the w
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Frogger TV Arcade (Score:2)
Re: Contra everywhere... (Score:2)
I own this on Xbox Live Arcade currently. Contra is also in a newly released compilation pack on the DS. Then again there is Thier PC compilation. [gamezone.com] There isn't anything from preventing them from publishing it where / however they want. Actually I wouldn't be surprised to see one of these classic compilations in an arcade at some point.
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By the time they use up their AAA games, we'll have quite a selection onhand.
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Super Mario Bros.: The Lost Levels (orig SMB2 in Japan) (NES)
Super Mario Bros. 2 (NES)
Super Mario Bros. 3 (NES)
Dr. Mario (NES)
Super Mario Kart (SNES)
Yoshi's Safari (SNES)
Super Mario World 2: Yoshi's Island (SNES)
Super Mario RPG: Legend of the Seven Stars (SNES)
Mario Party (N64)
Mario Party 2 (N64)
Ma
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Memo to Nintendo (Score:1)
That is all.
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On the subject of RPGs though, I'm hoping to start seeing some on the VC soon. Sega has Shining in the Darkness planned to come out soon (good times, but where's Shining Fo
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On the Genesis front they need Shining Force, Alysa Dragoon (stupi
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Actually, I believe Squeenix said they were not considering downloadable content for Wii titles at the moment. Seeing as how Actraiser was just released as a VC title, I'd say they are interested in the possibilities of the Virtual Console.
Of course, they're certainly not going to let their big cash cows out, so long as they can keep re-releasing them and we keep buying them (like FF1 and FF2 being put out as separate titles for the PSP version.>
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If they won't go out and re-release it as a seperate thing, the VC seems like a cheap way for them to do it instead. I can guarantee there's a market for the game, despite all the bad things they've done to it with stuff like Children of Mana.
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TurboGrafx-16 games, on the other hand...
What goes up... (Score:2)
We Want Battletoads! (Score:1)
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Oh wait, 'owns' was actually correct that time.
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Re:We Want Bubble Buble (Score:2, Interesting)
Tried VC, haven't been impressed-- (Score:2)
I initially wished for the standard Wii-motes to play the Virtual Console games, but I fear those bluet
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Bigger issue than most realize. (Score:3, Interesting)
Sell it Again Sam (Score:1)
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Re-Volt (Score:2)
I really wish they'd release N64 Re-Volt. That game ruled ...
Rich.
Re:_nowhere_ does it say 'sold'. (Score:4, Insightful)
How about right in the article's headline? (Score:2)
From Article Subheadline: "more than 4.7 million Virtual Console titles have been downloaded so far"
From Article text: "more than 4.7 million games have been downloaded by Wii owners".
So, unless you consider your web browser and Everybody Votes channels to be Virtual Console games, then yes, they have sold 4.7 million games. For money.
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