World of Darkness MMOG In Active Production 73
Laying the fears of tabletop gamers to rest, CCP (makers of EVE Online) has confirmed that they're already working on a Massively Multiplayer game set in the World of Darkness. The dark setting, a property owned by CCP's new purchase White Wolf Games, will be translated to the Massive genre some time over the next four to five years. There's no word yet on which portion of the setting will be used for the game, but the Eurogamer article hints that vampires will feature heavily in the title. "The World of Darkness MMO was announced when the two companies merged last year, with both the American and Icelandic operations staying quiet on the subject ever since. Fans have since speculated that the game isn't in active production - rumours Bergsson laid to rest last week. '[World of Darkness] is one of the reasons we were so interested in White Wolf,' [Magnus Bergsson] said. 'It's a very mature IP. It's a great title for us to take and make into an MMO. First of all there are no MMOs like it. We kind of like that, and we want to explore some new avenues with that type of MMO - character-based and not being fantasy, per se. It's a real opportunity for us.'"
More developer interference? (Score:4, Funny)
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Re:More developer interference? (Score:4, Informative)
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This is one MMO that I'm going to stay very, very far away from. I've played WoD tabletop, I've played it LARP, and I've had dealings with people who have played it extensively in unofficial MUX text games; common themes straight through all of those have been GM caprice, OOC politicking, whining and histrionic drama. Take
Do this right (Score:2, Insightful)
So, less grinding and more grand scale PvP and I'm in.
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I see you haven't played EvE Online.
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For a better idea on how items/pvp combat should be in an ideal PVP game, check out this article [curse-gaming.com] I wrote for my new weekly column at Curse-Gaming.
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Preventing abuse is important.
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Darktide's swear or die stuff only applied to the PK guilds and jackasses in Khao.
Sounds fun... (Score:1)
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transition between media. (Score:2, Insightful)
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I'm hoping they dont do each race as an expansion (Score:1)
Re:I'm hoping they dont do each race as an expansi (Score:2)
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Unless I can play a Bastet - not interested. My Ceilican wants to come out and play again.
I used to play in an all Bastet chapter of the Camarilla. The players were all Regional officers or National Board members.
mature ? (Score:2)
I used to be a big WoD fan. Played Vampire for years, liked Werewolf better, threw a lot of time into Mage and am still dreaming of doing a really, proper Wraith session one day.
But for all I care, nothing good has come out of White Wolf for years now. It all seems to be a cashing-in because they lack new ideas. Lots of the recent stuff reminds one of Games Workshop, who are well known for publishing a new edition every few
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"Lots of the rec
Good and bad (Score:5, Interesting)
I forsee one problem immediately. Most of the WoD stuff is set in modern times, in modern cities. I don't see how a MMORPG can do that right. Let's say, for example, Chicago. Chicago is big. And we know what Chicago is supposed to be like, what the streets are, etc. And it is full of people. A tiny Chicago with a handful of NPCs is not going to work.
So, they will either have to use the middle-ages stuff, or use fake cities and tricks like keeping you in one neighborhood while showing the rest of the city "just over the wall."
Re:Good and bad (Score:4, Interesting)
So, they will either have to use the middle-ages stuff, or use fake cities and tricks like keeping you in one neighborhood while showing the rest of the city "just over the wall."
Seriously, I wonder how long it will be until Google Earth content gets included in serious gaming. I've heard some people were working on a novelty port of Risk but what I'm thinking of is more like X-Com. Especially when you consider the stuff they have going with the 3D Buildings, textures and all, it gives me flashbacks to the traffic control program from the Ghost in the Shell movie.
Maybe the actual satellite imagery wouldn't look as good in a gaming environment but it could probably be a start for seeding procedural content generation code ala Spore. "Ok, this area should be shoreline, make it look so. Flat grasslands here, steppe and plains there, mountains over yonder." Generate flora and fauna and there you go. "Bullshit," you say? "Impossible?" "Too much work?" I would have said the same ten years ago if you told me about even half the stuff we're playing with today.
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They could probably pull off a City of Heroes model with multiple city zones (some of which are huge) forming a full-sized city. They have hordes of NPCs wandering the streets with basic AI (run from bad guys, but that superhero over there? Just push him the hell out of the way
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Sad to say, I don't think any MMO will involve any serious quantity of roleplaying.
I've been on RP servers before, I've been on RP MUD's, and frankly, the only ones who kept it half-way in-character were the MUD's which started banning left and right (or executing offending characters in public places) for OOC stuff. Downside: most of those lost most players very fast, and became ghost towns where the gran
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The core problem this all can be reduced to is: How do you reward "good" RP (and punish "bad" RP) instead of slaughtering monsters? Reward for shedding blood is simple: Kill X, get Y XP. That's something an algorithm can easily accomplish. How should an algo determine whether you are playing well? It can't. The other players in your group can, as can your ST/GM. To ac
Not really news (Score:2, Insightful)
All this means is that resources are going to be sucked away from the current product, EVE Online. That's a bit of a pisser since the understanding with paying a monthly fee is that you're supposed to be paying for the upkeep of servers and the development of new content, not just lining the pockets of the owners.
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They have been hiring new people to do the new game; it used to be everything was in Iceland, the Atlanta office seems to be for this one. While there may be some time helping them get up and running, the Eve team is still working on Eve, not being moved to the new game en masse. There has been some mention of stealing bits of the WoD code to use for station environment and planetary stuff when it's far enough along so it won't be a one way street either.
I've heard this argument before and, without context, it seems logical and reasonable. But to refute it all one has to do is look at the laundry list of stuff that needs fixing that has been left unattended. The money going to pay for the station ambulation work could have just as easily gone to hire someone to fix the buggy drone AI. How about optimizing the net code so things don't lag out all the time? It's not a priority. You know what this reminds me of? Microsoft Office. I can show you bugs that have
Exalted would work better. (Score:1)
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oh man (Score:1)
Just ... HOW??? (Score:3, Informative)
Couple that with the fact that WoD games rely heavily on a cloak-and-dagger style, where every fraction has pretty neat powers but at the same time incredibly tight laws concerning their use, how would you want to create a good MMORPG out of it?
If you toss the "laws" of the supernaturals (i.e. Vampires, don't go out and have people know you are one, Werewolves, better don't shift in plain sight, Mages, casting vulgar is not only a bad idea because of paradox and Wraiths, don't even THINK about interacting with the world of the quick...), you reduce it to a goth-style cyberpunk world. Everyone will go berserk in minutes, Vampires going on a feeding frenzy in the mall, Werewolves coming up behind and shred what's left...
And how should battles run? In fact, NO MATTER how "high level" you are, a well placed shot can and will at the very least make your life very, very miserable. Despite regeneration and whatnot, an assault rifle at full auto reduces any Werewolf to a little pile of mush in very little time.
Personally, I don't think it's possible to create the "mood" in a MMORPG. It also doesn't work well together with the average mindset of a MMORPG player. Usually MMORPG players want to create the biggest, baddest, have-it-all character. And that is, if they recreate the rules verbatim, the surefire way to a quick death, because, no matter what group you play, killing such a top-level character is not a significant problem for a group of grunts and also offers them a LOT of benefits. Unless the "laws" of the supernaturals are enforced. But
Sorry. I don't see this game take off. Either it sucks as a MMORPG or it sucks as a WoD game.
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This is no different than DDO or even NWN. There are some things that need to be trimmed from the PnP ruleset because they make no sense for a video game. Things will have to be simplified. Heck, there isn't balance between the games in PnP. A mage can pretty much toast any other type of character.
Odds are the result won't satisfy the hardcore WoD fans, as whatever they are accustomed to will be
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If it is faction vs. faction, it's even worse. Mages will have to tread very lightly, because unlike in the PnP version, you'll know that whoever you meet IS a super and if you don't "know" him, he's most likely an enemy. There's a reason why the original books mentioned the other
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And how should battles run? In fact, NO MATTER how "high level" you are, a well placed shot can and will at the very least make your life very, very miserable. Despite regeneration and whatnot, an assault rifle at full auto reduces any Werewolf to a little pile of mush in very little time.
Hmmm - I guess I remember things differently, or had a very different GM. Your average Joe on the street would tend to run screaming into the night at the sight of a Werewolf in Crinos form due to the Delerium - so your shooter must be somebody special or your GM was 'lucky'. Your average Werewolf in Crinos (the big upright biped wolf man) would've taken a lot of damage, and might even be killed by the 'lone gunman', with some bad luck on the player's part. Then again, Werewolves travel in packs, usual
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It can be a veritable headache for your WW pack if you let them face a handful BSD kinfolk with sniper guns. Try it, you'd be surprised. Like I said, it all stands and falls with preparation. A headshot to a werewolf in homid is quite likely d
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Then you just need to set a penalty (apart from losing whatever you where carrying) to death a
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First and foremost, the story is the focus, not getting the biggest gun. Actually getting the biggest gun usually only serves one purpose (if your ST is halfway "realistic"): You becoming the biggest target.
I used to be a Camarilla DST and tried to ban guns in game for a period of time; the goal was to get players to play their character's abilities rather than just shoot each other.
The context of the game was set not long after the Port Arthur masacare, in 'RL' there had been a massive gun buy back - g
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Question for 100 bucks: How long does he have 'til his demise?
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We did a plot called "A Capadocian in a Can" where Capadocia had been defeated, his ashes split into 8 (? too long ago) parts - one part given to each of the Clans to protect. The presence of even one of these partial ashes collection was enough to cause great chaos. It was interesting to see all the maneouvering when one came into our National game.
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I have no faith in CCP (Score:2)
playable factions (Score:1)
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Day / Night cycles? (Score:2)
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Hopefully it will be based on V:tM:Redemption (Score:2)
Horrid Idea! (Score:1)
MMORPG announcement form (Score:4, Funny)
[Franchise] will allow thousands of players to interact within the same persistant state world, adventuring together or fighting against each other in epic battles*! Among other features, players will be able to own [nouns] and ride [animal or vehicle], and [Guilds/Companies/Clans] will be able to purchase [Status Symbols] once they have achieved enough [Arbitrary Measures]!
There will be [Integer] playable races from [2 or 3] factions, as well as [Integer] classes, including [Ranged Combat], [Melee Class], [Healing Class], and [Worthless Hybrid Class]! A vast storyline will put players in the middle of the action, and [Random or Recurring Time Period] events will provide a chance for players to win valuable prizes and items! Tradskills will allow players to craft [items] by performing [tedious activity] until [death]. A fully customizable user interface will allow players to craft an experience that best suits their play style! Reserve your copy today!
* [Company Name] reserves the right to ban anyone at any time for any reason.
Awesome potential (Score:2)
Or will they rush to market and grossly underdeliver, making a flop out of a tremendously promising franchise?
Why is everyone so focused on the vampire aspect (Score:1)
I'll definitely play this (Score:2)
If you're into this sort of thing, I suspect this game will definitely be something to look forward to, if it's anything like V:TM was.
To help speed development time... (Score:1)
Could be good, but... (Score:1)
There are quite a few problems to be overcome however.
First and foremost: Where does the snakes body go without it's head? No where. Story tellers of some variety would be required. GM's running massive story lines/chronicles would work, but, it would take a massive amount of effort. (Writers. Lots and lots of them.)
Players: The WoD is a semi-refined place. The players would have to be held to a "chat policy" of some kind.