Square Steps Back from 'No FF on 360' Remark 131
GamesIndustry.biz is reporting that Square/Enix has stepped away from a comment made by Executive Producer Shinji Hashimoto. Wednesday we discussed his comment, which would seem to indicate that Final Fantasy titles won't be coming to the 360. Square took pains today to specify that he was only referring to current plans. "A spokesperson for Square Enix told GamesIndustry.biz, 'Hashimoto-san was talking about the current situation' - which would suggest his comments shouldn't be interpreted as forward-looking. Wedbush Morgan analyst Michael Pachter said he expects the next Final Fantasy to appear on PlayStation 3 exclusively - but observed that Square Enix will face a tough decision. 'The series has always been single console and given the Xbox 360 sell through in Japan, it would be hard to put the next Final Fantasy installment on the 360 only. Square Enix faces a dilemma: put the next game on the 360 only and alienate Japanese fans, depart with tradition and make it multi-platform, or go with PS3 as an exclusive and deal with the backlash from the west. I view Square Enix as a tradition-bound company, and expect the last alternative to be chosen.'"
Solution: (Score:2, Insightful)
1) If the wii had the horsepower for what they want
2) How the Square guys would take advantage of the wii design
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The more recent Final Fantasy games (I'd say from VII on) have been increasingly driven by technology while not expanding significantly on gameplay. Sure, XII had a number of changes, but by making the game more or less play itself (or, if you prefer, drastically changing the player's role in battle to being more of a coach) it had gone too far in the other direction. The possibility exists that motion-sensitive control would also be too radical of
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The more recent Final Fantasy games (I'd say from VII on) have been increasingly driven by technology while not expanding significantly on gameplay. Sure, XII had a number of changes, but by making the game more or less play itself (or, if you prefer, drastically changing the player's role in battle to being more of a coach) it had gone too far in the other direction. The possibility exists that motion-sensitive control would also be too radical of a change, but the Wii would allow them to refocus on game design as opposed to making some very pretty cinematics.
Talking about recent Final Fantasy games, you quote from VII on? Doesn't anyone realize that game is now ten years old? While I agree that it is a trend, it's hardly anything recent. I'd also like to note that the gameplay of Final Fantasy XII is nearly identical to the MMO gameplay of Final Fantasy XI, so it's not really as much of a change as most would say. Personally, I really enjoyed XII, because it was the first one since VII to have a story worth mentioning without solely (the key word here, of cour
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Part of the reason I quote from VII on is because that was really the moment when they moved to a new paradigm. VII was the first to use extensive cinematics that were not just in-engine sprites moving around with text boxes. It was the first to use a 3d isometric world. It honestly changed everything.
On a more per
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2)they wouldn't in any appreciable way I reckon, especially with the more "traditional" JRPG setup they have in FF games. Navigating menus and selecting "yes/no" in conversation is about all there is to it. The Wii's controls are better suited for pure real-time [inter]action, and I don't think even FFXIII will make quite that leap. (Although FF games
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Gamecube == High End (Score:2)
Uh... the Gamecube was the high end compared to the PS2. Maybe they should continue their PS2 tradition and stick to the low end if that worked so well?
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I saw Need for Speed: Carbon, on the PS3... and I swear, with all the flickering (on a large screen HD display), it looked like it STILL didn't have anti-aliasing. I'm going out on a limb here and am going to say that any Wii ga
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I think most people don't know what anti-aliasing is, exactly, and what it can do. But the difference very is apparent at the subconscious level.
I'm playing Valkyrie Profile 2: Silmeria, right now, on the PS2. Arguably the best graphics on the system (way above FF12 in quality, for instance). But the lack of anti-ali
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Of course anti-antialiasing always looks better, what I'm saying is that there's a framerate hit when you turn it on, and one might prefer to have either higher FPS or some other effect (e.g. Multiple Render Target-based bloom and DOF) instead.
Full-scene anti-aliasing isn't done on the CPU and it's not hand-coded into shaders either -- it's a GPU render state flag -- so I think you're misunderstanding something if you use the word "subroutine". I'm not sure you entirely know what antialiasing is either,
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Flicker occurs when "jaggies" (to use layman
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"jitter" is a better term for the motion jaggy artifacts you're talking about. "Flicker" generally implies something is rapidly flickering on and off.
This statement doesn't make sense in context. Most games exploit all the resources available and never have free horsepower left over, so yes turning on antialiasing will reduce framerate (unless there is a big bottleneck on the CPU or memory bandwidth).
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That's completely untrue. Most games use nothing near the power output of a modern console. I remember Nintendo complaining, a while back, that noone had really tried to push the GameCube as far as it can go... and it's pretty damn obvious.
Now there is SOME
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"Lazy" programming, or in other words, code that was as optimized as possible given the deadline. The point is that all the hardware is used, whether efficiently or no.
It's kind of ridiculous to claim that the problem is that game programmers love to sit on their asses and be lazy. The massive overwork and crunch times in the game industry are legendary. Have some sense of the tradeoffs involved here.
And no, no amount of "graphical tricks" and "cleaner design" can counter a something like 10x differen
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And sure game design can counter 10x difference in power. In the opinion of myself, and most people who have played it, Okami is one of the greatest looking games ever made. That was a PS2 game. The graphical "trick" in this case, was coming up with a style that was so wonderful, in it's own right, that it completely overcame a lack of horsepower.
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Crunch time in MANY games doesn't rely on artists/designers as much as you say, but on the script writers, QA personnel, and random other stuff like voice recording and sound editing. An MMO I alpha tested, for instance, frequently had visual assets read
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Enter the 60GB PS3 (Australian) which I recently purchased for a very good d
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Now, I am interested in the rescaling of PS2 games on the PS3, but from what I've understood is that there's no smoothing goin
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I'd also like to address one other point: The deranged notion that most games don't use 100% of a console's resources
No surprise (Score:1)
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This is EXACTLY what they said, and it's how it should have been interpreted. They never said they won't be doing it, that was the Media trying to put spin on the quote. I believe the quote was "There's nothing on the books." It's means exactly that. They haven't written anything down, they aren't currently working on anything, they have no plans. Period. No more, no less.
I can't see how this is even slightly newswo
Why does it have to be exclusive? (Score:1)
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First the architectures are entirely different, so a lot of extra work has to go coding a compatible version for whatever other platforms you are designing for.
Second is called reduction.
When you make a crossplatform game, it is limited by the lowest hardware specs of each console. maybe graphics for one, storage medium for another, and persistent objects for a third.
What this means is if they design for the w
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I guess its also possible that the returns they
Re:Why does it have to be exclusive? (Score:4, Insightful)
Now that's just silly. If all they're doing to change from building for Platform A to building for Platform B is changing a command line switch in their compiler then they deserve to be LCD'd.
Good porting means balancing and mitigating the strengths and weaknesses of each platform. If Console A has less graphical power than Console B, then THAT version might get geometrically simpler models or smaller textures or a lower framerate. If Console C has the juice to perform full physics on a moving car while Console D doesn't, your build for Console D will have a simplified physics model.
I mean, PC gaming has had those tweakable settings for over a decade, to compensate for the varied power in each machine. Naturally developers know of this.
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And if you're locked onto XBox Live, Nintendo WiFi, or whatever Sony's network is called, it's a moot point anyway.
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For me, I'd rather a game go multiplatform sensibly than just pushed out settling on the baseline performance in all areas of each console. If that means we won't see a flagship (n
Re: Getting lost in this discussion. (Score:2)
Correct me if I'm wrong. Are we still talking about Final Fantasy XIII? Isn't it still a single player game?
PvP in a primarily 1-player game (Score:2)
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Please note that you said "good porting". That's the problem. Many ports are shit and do get held back by the lowest common demoninator. Xbox owners were constantly receiving substandard ports of PS2 games because the PS2 happened to be the main development platform last generation.
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That costs a lot more money and time than just focusing all development on one platform and releasing a shoddy por
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Naturally, the smaller the install base, the more you would expect the platform provider to pay in order to keep the title exclusive. There has to be an incentive for a developer NOT to spend some time/money to broaden the audience. It could be straight-up dollars, or it cou
Final Fantasy? Who cares... (Score:2, Flamebait)
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Trolling != Rumors (Score:2, Funny)
I don't understand... (Score:1)
And Square whether traditional or not, is still a business, so I can't see offers like that rejected "by principle".
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Japanese are not like Americans. They need to make a profit. They do not feel compelled to maximise their profit at the expense of all else -
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Flamebait (Score:2, Insightful)
That is just pure flamebait, and shouldn't have ended up on the front page of anywhere but an Xbox360 fansite.
Why is it flamebait? The subtext to that one sentence is that the PS3 is going to fail in the US, and ignores the fact that Final Fantasy titles usually sell as many copies in Japan alone
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WTF? Yeah, I own both... I've got a good job... so I couldn't care less which one is "cooler". I might even buy a Wii if I ever can find the bloody thing.
I wish these
The Wii Nazi (Score:2)
Wasn't that in a Seinfeld episode once? "No Wii for YOU, come back, next year!"
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Nintendo's up to something, I'm sure.
The more I wait for one, the less I want one... the less compelling reasons I have for getting one, that is... the VC is nice, but not _that_ nice yet... and they're pretty draconian about what console they are tied to and where you can copy them, etc.
At least that's what I've read...
Re: Wii VC DRM... (Score:2)
Yeah the DRM is even less restrictive than the 360's which was already pretty tight. The thing is you can copy the files to an SD card and put where ever, but you can only play the games off of the internal memory of the
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The least restrictive I've seen so far is Sony's... it's tied to your account more than the machine, and you can redownload it no problem... (that is IMPOSSIBLE without a lot of ass-chewing on MS side... don't know about Nintendo... but it sounds just as
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You own them, not rent them. Unless of course you're of the mindset where you "rent beer" and don't own it either, then I understand. You pay a nominal fee for a restricted copy of a game, and it's yours to play (or anyone in your household) until such
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Ah well... Their lineup on the VC is impressive (of the bunches I've seen released so far..) but the DRM is bugging me to no end.
Doesn't matter anyway... I can't find a Wii... and I think after this discussion, I'll stop looking.
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That is currently the case. The Wii has 512 megs of internal storage and that's where all the Channels load from (including the VC games). The files sizes however are still quite small so you can have a lot of games on it. The SD card reader is available to backup games (I have a 2 gig SD card and it works fine.) but they cannot be played directly from the S
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I have to agree with that statement - after being unable to find one when I was looking, I just sort of stopped caring and stopped looking. At some point I wandered into a Target, and someone else was buying a Wii and I discovered that this Target hadn't bot
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Not Flamebait (Score:2)
A number of developers have either jumped ship (Capcom is pretty happy with Dead Rising sales), went cross-platform (Devil May Cry 4) or aren't putting all their eggs in one basket (SquareEnix announced Dragon Quest/Warrior 9 for the DS and several Final Fantasy spin-offs for the DS and the Wii.) Unless Sony suddenly creates (first-party) the next Mario; the PS3's outlook is bleak.
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Nobody is asking a single developer to hold up the PS3. If the PS3 needed that, this wouldn't even be a question, FF13 would be on the 360. The problem is that outside the US the 360 may as well not even exist.
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Except for the fact that the 360 is doing fairly well in Europe (not sure about Australia). Japan is really the only market that hasn't gotten over the anti-Microsoft/Xbox/they're-not-making-game-genre- X sentiment and adopted the system.
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In March Microsoft predicted 12 million consoles sold worldwide by the end of June, but by their numbers they've sold less than a million since Christmas.
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Microsoft has only sold 10 million 360s. That's not very many. The number of people who will be purchasing "another" next-gen console to play Final Fantasy will be low in comparison to the number who are picking up their first. Remember, the market share leader this generation will likely have sold close to 200 million consoles by the time it's over. The race just started.
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really. (Score:2)
"I have an idea! Let's release our next Final Fantasy game exclusively on the system with the lowest install base worldwide!"
"That's a fantastic idea!"
I rarely enjoy the buisness side of gaming, but in this instance...well, as previously stated, they would be ass-backwords fucking stupid to not release it on the 360. The Playstation doesn't have the highest install base this time around, and they would be losi
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The 360 is a lot less attractive when you factor that in.
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Secondly, Sony has lost many exclusives as well as gotten the short end of the stick. So you get Ninja Gaiden Sigma, congrats...the THIRD VERSION of a game that was what? Oh yeah, originally on Xbox. Tell me which system the next Ninja Gaiden game will exclusively be on? That's right. Your nemesis.
That being said. ALL consoles have their strong points
Someone from the west (Score:2)
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Considerign how well it sold This is purely incorrect conjecture. It's as deep or as shallow as you want it to be. It doesn't dema
Tradition? (Score:4, Informative)
Final Fantasy XI is on the PS2, PC, and 360.
A 360 port wouldn't exactly be an earth-shattering move.
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FF on the NES, PSX, WSC, GBA, PSP.
FFII on the NES, PSX, WSC, GBA, PSP.
FFIII on the NES, DS.
FFIV on the SNES, PSX, WSC, GBA, DS.
FFV on the SNES, PSX, GBA.
FFVI on the SNES, PSX, GBA.
And any other platforms that I missed.
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The original FF devs have already moved to 360 (Score:5, Interesting)
I know a lot of people liked FFXII, and indeed I thought the gameplay was awesome, but I was disappointed by the story. Although intriguing in some ways, it was much thinner than in previous FF games, and lacked any sort of emotion. I'm hoping that the spirit of FF has gone with Sakaguchi and Uematsu and will return in Blue Dragon. This is also convenient because I have a 360 but really don't want to buy a PS3.
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Cloud having to crossdress to get into a club and being picked over the girls as the playmate for the night...
Just creepy beyond words.
Developers go to where market share is (Score:4, Insightful)
When N64 wasn't going anywhere, 3rd party had no problem jumping ship (but still develop for the dominant Nintendo handhelds). No reason to assume it's any different for Sony. And if PS3 really manages to take off, expect FF13 to go back to exclusively PS3 again.
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Square was one of the king makers in the PS2 vs Dreamcast vs GC vs Xbox.
There is no doubt that a FF XIII exclusive will allow Sony to compete int his generation. Tiem will tell if that is alsoa king maker. At the very least it'll pull #3 sony in to #2.
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While the N64 delays certainly weren't making Square happy, I believe the real deal-breaker was when they decided to drop the CD-ROM. Square's new game (the future Final Fantasy VII) was simply *not* going to fit on a cart. That's what made them jump to the PSX.
Chris Mattern
They have 3 options: (Score:4, Funny)
2. The 360. Piss-poor market in Japan, good everywhere else, but not selling as fast as:
3. The Wii - Fastest selling home console on the market worldwide, as fast as Nintendo can make them. Selling faster than the current numerical market leader (the 360) is or ever has. Popular everywhere, including Square's home turf.
Now, of course the intelligent thing to do would be to just make the damn series Wii exclusive. But of course, Square has be too smart for that! So instead they're pissing around waiting to see if PS3 sales will perk up, and trying to cover their asses in the meantime. I think it's clear they desperately don't want to have to crawl back to Nintendo. They ran off from Casa Nintendo 10 years ago like a spoiled Rich-Bitch, "You don't own me! I don't need you! I've got Sony!"
Of course, I'd really love to see Nintendo turn Square out on their ass "Uhhh, yeah, see, I'm kind of busy, and you're really a lot older and saggy now. Not as hot as you used to be at all." And let them slum it on a system with a barely 7 figure market, while Nintendo's well into 8.
I'd guess they don't want to go to Microsoft because MS poached all their talent. Including fucking Akira Torayama. Who by the way, has the worst fucking art style on the planet. Who the fuck decided that the most bland, uninteresting mangaka on the planet needed to be the most famous? Any schmuck with a one-shot in Shounen Jump can draw better than that hack (and make characters that don't all look alike through every fucking project he's ever been involved in!)
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Secondly, as has PREVIOUSLY been noted above, Square's stuff sells about as well in the rest of the world COMBINED as it does in Japan. At a 50% ratio, it makes sense to stick with the devil you know and not have to rebuy all your devkits and retrain. As for the Wii, Square's always been more interested in pushing graphics
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I say the reality is that by aiming to keep load times unnoticable, Nintendo inadvertently saved its audience for the worst trend in Gaming History. Do you remember the garbage that got produced? Ye gods! The Live Action FMV clips? "Mad Dog McCree" "The Horde" Yes, those both predate the PSX, but they illustrate perfectly the kind of excrement that got produced.
Yes, I was talking out my ass, by exaggerating and using
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I think it certainly hurt Nintendo to lose Square. I feel Pokemon would have happened either way, but it certainly didn't help Nintendo to lose one of its biggest third-party developers at a time when JRPGs were startin
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What this means (Score:5, Funny)
Exec1: Well.. I don't know of any plans to make one on 360 for now.
MEDIA: Aha! "EXEC SAYS: FF ON 360, NEVER!"
Exec2: Wait, we never said that, we're talking about immediate plans.
MEDIA: Aha! "SQUARE STEPS BACK FROM WHAT THEY SAID BEFORE!"
Exec3: But we never said it...?!
MEDIA: Aha! "SQUARE TRIES TO BEND HISTORY AND CENSOR MEDIA!"
Exec1: O_o
Exec2: o_O
Exec3: O_O
Solution! (Not really but what I'd like to see) (Score:1)
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If, however, you buy a $600 console to play a bunch of games, watch HD movies, have an easy-to-use media center and more, well... you have a smart purchase right there.
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Well that's great if 1) it has the bunch of games you want to play 2) you want to watch HD movie discs, and 3) you want a toy "media center".
But 1) the PS3 doesn't have any compelling games for me (just like the Xbox didn't in the previous generation), 2) 99% of the HD movie discs are crappy Hollywood movies that I don't want to watch at any resolution, ever, and 3) I already have a real PC hooked up to my TV set, in beautiful 480p resolution using a DVI connection. (the chroma resolution even at 480p is f
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How is an army of first person shooters a well balanced game library? Been out for a year and they are still lacking.
And the PS3 has anything other than a bunch of first-person shooters and racers? At least the 360 has a couple of games that I might be interested in, like Ninety-Nine Nights and Blue Dragon.
But I'm still waiting for the die-shrink 360, because I don't want a system that you have to wrap in a freaking towel to get it to work again after it breaks.
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The right games for the XBox? MS doesn't want a homogenous library, they want lots of games to attract lots of users. They've already paid enough companies to get japanese RPGs on the system (to the point where the 360 actually h
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