SOE Officially Announces The Agency, FreeRealms 80
Today the embargo ended for news on Sony Online Entertainment's two newest Massively Multiplayer Online Games. One, entitled The Agency is slated for the PS3 and PC formats, and will feature a spies and mercenaries theme so far unseen in the Massive genre. The other is FreeRealms, a fantasy title deliberately aimed at non-traditional gamers. It will feature whimsical gameplay and offer users the ability to create their own content, another first for a Massive title. Gamasutra has an interview with Matt Wilson, the studio director of SOE-Seattle, discussing the inspiration behind The Agency . "I think our big inspiration to develop this game actually came from watching movies. If you pay attention to all of the summer blockbusters there are lot of movies that come out around the spy/espionage genre. Whether it's James Bond, or the Bourne series all the way from Mission Impossible or even TV shows like 24 or Alias, it is a really big genre of information that is out there."
And here. (Score:4, Insightful)
The very fact that SOE is at the helm will cause many people to not even want to READ about these titles, much less play them (and yes, I am one of the many folks pissed off at what SOE did to completely DESTROY Star Wars Galaxies which was, at one time, probably the best and deepest MMO around)
Re: (Score:1)
Re: (Score:2)
Because when I was testing the game, it was a wretched abomination unto the Star Wars license.
Oh, I agree with you that SoE ruins everything it touches. I canceled my Vanguard account when they purchased Sigil. But SWG retains the #2 position of my All Time Most Disappointing Games list, so... it's a sore spot for me.
Re: (Score:2)
Re: (Score:3, Funny)
Re: (Score:2)
Re: (Score:2)
Re: (Score:2)
Re: (Score:2)
so the stunning game play the game had would have been enough to keep you around?
Re: (Score:3, Insightful)
It certainly doesn't help that SOE has gone from being the mill against which all MMO grinds are measured, to becoming the industry's elephant graveyard, where the likes of Matrix: Online, Vanguard and SWG go to die.
really doesn't matter (Score:2)
(but then again, I'm one of the Sony Faithful, I still play EQ
Re: (Score:2)
And by the way, you do realize you can play console games AND PC games right? It's not against the law or anything (yet...)
Re: (Score:1)
Re:And here. (Score:4, Insightful)
The very fact that SOE is at the helm will cause many people to not even want to READ about these titles, much less play them (and yes, I am one of the many folks pissed off at what SOE did to completely DESTROY Star Wars Galaxies which was, at one time, probably the best and deepest MMO around)"
Yep. SOE has sown the wind and shall reap the whirlwind.
They have the absolute worst reputation amongst all MMO developers and are probably the most despised company amongst MMO developers.
Hopefully soon we will have our Pre-CU SWG back, it's already playable with most combat working over at www.swgemu.com
To those thinking of trying those games: DONT.
SOE has and WILL make drastic gameplay changes, including completely invalidating your character achievements even deleting whole aspects of the game! That is what they did to SWG. If they did it before they could do it again.
SOE is not trustworthy enough to invest the time that a MMO requires into.
Re:And here. (Score:5, Interesting)
It's rare you will get a UO fanatic to admit that unless you were into a gank-fest type mindset and in a guild that were similarly minded, UO sucked for anyone interested in soloing or non-PvP combat, until it was revamped. When it was revamped, the people that would have loved that change had already left for EQ1 and weren't coming back. It was a classic case of "too little, too late". The remaining player base was mostly furious over the change, as the gankfest had ended. It's kinda funny that once they didn't have folks not interested in PvP to attack and kill easily, the PvP side of the game (the dark shard) was almost always deserted. I'm hoping they git it right in the upcomming beta for the new UO.
It was similar for SWG. Most people that really wanted to play the game (myself included) left well before the CU update. SOE was trying to stop the bleeding of customers of a game that had a title that should have rightly seen several hundreds of thousands paying and playing, but instead saw a dwindling subscription base. In doing so, they got it wrong, but they tried. They've admitted they botched it, even. But, they had to do something. SWG was dying a slow but painful death, and only the diehards that actually enjoyed the crapfest that was SWG have kept on whining. Much like UO, the change came way too late, and pissed off the majority of the remaining subscriber base.
They did a great job with EQ1. Lord knows I played it for 5.5 years straight. And so did a large number of other people. Until WoW came out, it was the biggest MMO in North America, by most people's reckoning. I stopped playing after I got into the closed beta for WoW, seeing something that would fit a more casual playstyle better than EQ1. That lasted a whole 9 months after release, and then I was bored out of my skull with the poor endgame that WoW had.
They got off to a bad start with EQ2, and it got crushed by WoW, and rightfully so. But, I'd say that today's EQ2 beats WoW. It's very solo, duo, and group friendly, with the largest raid force needed stuck at 24. After quiting WoW and going back to CoH and some CoV, I went back and tried EQ2. I haven't left since, despite several beta runs in games like LotR:O, V:SoH, and others.
And a few people have ranted about Vanguard sucking. Well, it sucked before SOE got involved with it, and it's gonna suck for a long time, unless it gets a serious revamp. You can't blame SOE for V:SOH's weaknesses and all around crappiness. Sigil did that on its own.
Maybe if Tabula Rising really pulls it off, I will slow down on EQ2. But for now, I'm very happy with this SOE game. And so are a lot of folks that come over from WoW, having burnt out on the end-game content there.
The bottom line is, SWG players need to get over it, much like UO players need to get over it. I'm sorry a game you loved got altered in a way you and most of the rest of the subscribers didn't like. But just because 1 game was altered that way, doesn't make the game company suck. There are a whole lot of other games that sucked that some people really liked, that got canned instead of the company trying to fix things. At least SOE tried, even if they did screw it up.
Re: (Score:1)
It might be fair to mention that the MMOs I do like (asherons call, shadowbane and eve-online) are far from the EQ model, well maybe except for anarchy online and da
Re: (Score:1)
--- These comments are aimed at why I dont want SOE supporting my MMORPG...
SOE only listened to the hard-core vocal players, leaving the casual players without a game - did you ever try soloing past 60 with any non-kiting class? I had 2 accounts going so that I could make headway with tank/healer combo.
They had games masters who interfered, on self
Re: (Score:2)
The ONLY sacred thing about an mmo is your character. All your time goes into these guys. When you've played something 5 years you look at your character slots as trophies of
Re: (Score:2)
My how the times have changed... WoW has an incredibly rich and entertaining endgame now. I suspect you left right before the first endgame additions came out. Even the older endgame like ZG is a ton of fun, and with the BC and the new free Black Temple expansion there is plenty of fun for everyone.
Re: (Score:2)
Past performance is no guarantee of future results.
including completely invalidating your character achievements even deleting whole aspects of the game!
You mean games end? Nonsense. I still have my character from Legends of Kesmai and my pilot stats from Air Warrior III! Oh wait. I don't. So Sony decided to overhaul the game. They took a risk and lost. Maybe you enjoy the same generic, repetitive RPG with a different wrapper, but I applaud any effort to
Re: (Score:2)
Re: (Score:2)
Re: (Score:2)
Moreover -- and this is the tricky part, so try to keep up -- an investment is something undertaken with the expectation of a return. There is no "return" at the end of an MMORPG, there is only the immediate pleasure of playing it. And no, making friends does not count, because the GP was complaining about the game mechanics, none of which prevented him from continuing a relationship with anyone.
Re: (Score:2)
What if the publisher basically scraps the advancement concept making you start over again? Have you then lost the time you spent doing things for your character which you wouldn't have done if they weren't a requirement for said advanced content?
I'd also like to see you explain how time and money are the same thing you ignorant-arrogant twerp.
Re: (Score:2)
Additionally, "advanced game content" is just new content, which is what the GP got. He just happened to like the old (or old potential) better than the new.
And finally, a sample size of one does not a trend make. Being bitter (about SWG
I'm thinking more like... (Score:3, Interesting)
They did it in other games already. Try EQ2 whole classes swung between random extremes, and the whole set of spells got changed at least twice. E.g., one of my characters swung from primarily dual-wielding damage-dealer, to primary tank who can't even solo random mobs without a tower
Re: (Score:2)
Well, that's true (Score:2)
On one hand, indeed SWG got screwed more than their other existing games. On the other hand, some things _are_ common to all SOE games. As I was saying, the wholesale changing the whole bloody spell list happened in EQ2 too. It wasn't of the magnitude of the NGE fuck-up, but it was a fuck-up anyway.
I don't know... applying Occam's Razor, I find it less likely that a bunch of independent teams independently decided to fuck-up
Re: (Score:2)
Ah. Thanks for that info (Score:2)
Re: (Score:2, Informative)
I fair enjoyed PlanetSide, a new patch with bug fixes and a heavily requested feature would be released every few weeks, and all was well. The developers were active both on the forums and in the game, all was well, the golden age of PlanetSide.
Then they annouced that they'd bring in clan owned bases and 'platoons' (groups of squads), in the next patch. It sounded real
Star Wars Galaxies? (Score:1)
Re: (Score:2)
Even Blizzard doesn't have non-credit card options but at least it is so big that you can just get its debit cards in stores for cash. Hint to MMO developers, those debit cards are NOT an option if you only sell them in credit card only stores.
Re: (Score:2)
That's actually not legal in pretty much the entire United States, so I think GP is on crack, or in some worthless part of the world...
Re: (Score:2)
The game as released did not feel like a Star Wars game, but instead like Ultima Online, only with 3D graphics.
Some people like this kind of game, but obviously not enough of them, or SOE would not have tried NGE.
Re: (Score:2)
Frankly, I think it fit the Star Wars universe PERFECTLY. I mean, after all, how often in the books or movies do you see crazy little gadgets, or stores, or things of that nature? In the Star Wars s
Re: (Score:2)
You played a different SWG than most of us, then. No two crafters were alike, that is true, and it was an awesome part of the game. However, if you wanted to fight at all, you had to be one of a very limited choice of classes to have a chance at succeeding in PVP, Rifleman/Combat Medic, Pistoleer/Expert BH, or Fencer/something I forget. Nothing else was viable.
Hard to get more cookie cu
Re: (Score:2)
Did they destroy it? Most assuredly. Was it the best and deepest MMO around? Get a life.
But this is what Sony does, they destroy. My favorite example was PlanetSide which I played literally up until the minute the beta servers went down. The next day my roommate bought himself a copy--I hadn't been paid yet that week (luckily)--and discovered that everything about the experience system had changed and significant gameplay alt
Smooth move, Sony. (Score:1)
Their marketing dept. is on fire... After all of the PS3 debacles, they one-up themselves by announcing a MMO for *casual* gamers. Brilliant!
first for a massive? (Score:5, Insightful)
That...uhhh...sounds like Second Life with a little WoW thrown in for good measure.
Likewise... (Score:2)
UO2 could have been something, until it quickly got canceled, because they were so sure everybody would want to play the original UO forever. Horizons was shaping up to be the greatest game of all time, until the designer got kicked out, and they decided in
Re: (Score:1)
http://mmorpg.com/gamelist.cfm/gameId/36 [mmorpg.com]
Re: (Score:2)
Re: (Score:2)
Re: (Score:2, Informative)
Re: (Score:2)
Nice (Score:3, Funny)
Remember SWG? (Score:2, Insightful)
Re: (Score:1)
Re: (Score:3, Interesting)
Nice troll :), but I will bite (Score:2, Informative)
SWG was an MMORPG with a difference. You have to remember that most current MMORPG's are Everquest clones. You also got to remember that Everquest clones are RPG's light.
There is typically NO moral choice. If there is "evil" and "good" they are often purely based on race, and completly seperate the players, only to interact in Player vs Player combat. In Everquest 2 players can betray their alignment and go over to the other side BUT that is a one time deal.
You do NOT choose your own alignment like in the h
Additionally... (Score:3, Informative)
Pay attention to that part about tur
Re: (Score:1)
Re: (Score:1)
I almost wish I had never played the original SWG. It was my first mmorpg and I absolutely loved it and now I can't play anything without making the comparison and every other game just seems so shallow.
Sorry, it's not WoW (Score:2)
Seriously, the new interface and mechanics are _Planetside_ with a SW theme, not WoW with a SW theme. Except it's worse than Planetside too, in the classes department, since Planetside too is a classless game where you get whatever combination of skills you think fits your style more.
You really have to wonder what they were smoking
Pretty much (Score:2)
Except here's the sad part: they didn't manage to look better to WoW players either. I'm someone who actually likes WoW, in fact I think it's the best MMO ever. And lemme tell you, even from that perspective, the post-NGE SWG just sucks.
I wouldn't be able to even transfer my existing WoW skills and all the stuff I liked about the WoW interface to it, because the new SWG is a FP
Re: (Score:2)
Ah, a retard. How cute... (Score:2)
Now you may notice that (A) this was an answer to someone who actually asked, and (B) apparently he was satisfied with the detailed answer, since he thanked.
Did anyone ask whether _you_ care or not? I don't recall that. But you just had to butt in and pretend that anyone actually gives a damn about your pathetic delusions of self-importance, didn't you? It must give meaning to your pathetic loser life to pretend that someone will give a damn about your personally approving of their
Re: (Score:2)
Re: (Score:2)
Re: (Score:3, Interesting)
Bear in mind that, contractually, SOE had no say whatsoever in any of the things you complain about. In fact, SOE vehemently objected to every single one of them. But LucasArts, and George Lucas personally, have the final, absolute say over all game mechanics, rules, customer-service policies and such in SWG. SOE are essentially contractors doing the server administration, providing CS bodies and providing some coders working to specs provided by Lucas. The general opinion about SWG I've heard from the SOE
Re: (Score:2)
I was interested (Score:1)
First to offer end-user content? (Score:1)
I'm pretty sure that Ryzom beat them to this punch. Or Second Life for that matter...
Re: (Score:1)
Re: (Score:2)
Re: (Score:2)
Video trailer/interviews (Score:1)
"Massive?" (Score:1)
Re: (Score:2)
way to go Sony (Score:1)
Sony just wants to nickel and dime everyone (Score:1)
and . ..