I Heart Bees Again - Halo 3's Iris ARG 41
I Love Bees is regarded as one of the more successful alternate reality games (ARGs) ever run in the US. It should be no surprise, then, that the game's spiritual sequel entitled simply Iris , is causing quite a stir. It began on June 11th, with cryptic messages in the Bungie forums. Designed to take players through the history of the Halo world over the course of the summer, players have already uncovered some 'pre-game' information; for all intents and purposes the actual game hasn't started yet. Michael VanderZand probably wish it was already over, though: then he might have some peace and quiet. The climax is expected sometime on September 26th, the day after Halo 3 releases to stores.
Re:I love adolph hitler (Score:4, Funny)
Re: (Score:1)
If you really want to be a nutsy, you can still read the party's blog [nazi.org].
Re: (Score:1)
Several of their planks are inconsistent with strict interpretations of each other. Perhaps that's why they want to have laws written in "plain English", so they can get away with the ambiguities.
New viral campaign: "Halo" by Lionel Richbee (Score:5, Funny)
And in my dreams I've kissed your lips a thousand times
I sometimes see you pass outside my door
Halo, is it bees you're looking for?
I can see it in your eyes
I can see it in your smile
You're all I've ever wanted, and my arms are open wide
'Cause you know just what to say
And you know just what to do
And I want to tell you so much, I love bees...
Viral marketing (Score:3, Insightful)
It seems the only people they are virally marketing to are the ones who are already dead set on buying their games once they are released..
Re: (Score:1)
Re: (Score:2)
Re: (Score:3, Interesting)
Even worse, they probably have to sell an entire XBox 360 to any would-be customer as well, since it seems even less likely that someone would already own a 360, be playing the ARG, yet not know about H
Re:Viral marketing (Score:5, Interesting)
I'm not trying to portray Bungie (which I know MS owns) as some kind of artsy philanthropic venture, but I do believe that the culture at Bungie includes not only making games, but telling stories. They tell a pretty good story with Halo 1 and Halo 2, but they clearly enjoy telling that story through ARGs as well. So I'd see the ARG not only as marketing, but as just part of what Bungie does: tell stories.
As far as marketing goes, the point is not to get someone who wouldn't buy the game at all to suddenly buy the game. Whether or not someone picks up Halo 3 is dependent on a variety of factors and a lot of it is random chance. One huge variable will be the number of their friends who are excited about the release. Bungie clearly played to the multiplayer crowd with their multiplayer demo (which was also great for balancing, I suppose). Now they are going after those players who actually care about the story. I'm one. The result will be that the Halo fanbois will be super-excited, and that excitement will spill on down from Halo fanbois to Halo fans, to casual xbox 360 players, to those who don't even own an xbox. I doubt very many of the non-owners will invest in an entire console to play the game, but it should increase the propensity to buy the game all the way down the spectrum.
Whether or not it actually pays for itself, no one will ever know for sure(since it's impossible to tell who would have bought the game with no ARG campaign). But Halo 3 will make more headlines, fanbois will get psyched, Bungie will be yet more endeared to their fans (rep is important in this industry: look at Blizzard) and Bungie will also get to tell more of their story.
It's not like Halo 3 is going to barely break even or something. This one's a no-brainer.
Re: (Score:2)
Re: (Score:3, Interesting)
No, but I am in the business of predicting human behavior for a living and I have designed large-scale, moderately complex simulations (e.g. of an emergency room in a trauma hospital for use in deciding staffing levels). And I know that looking at marketing as an attempt to take a distinct cohort of people from "won't buy" to "will buy" is the wrong way to look at it. First of all, the actual buy/not buy event should be seen as the result of random experiment. There are some inputs t
Re: (Score:1)
No, but I am in the business of predicting human behavior for a living and I have designed large-scale, moderately complex simulations (e.g. of an emergency room in a trauma hospital for use in deciding staffing levels).
Does your ER simulator sell well compared to Halo? Thought not.
Let's look at the features. Does have dual wielding? Rag doll physics? Damageable scenery? A chainsaw weapon? Realistic blood and gore? Do the patients have decent AI so they can outflank the player and attac
Re: (Score:2)
Huh? It was never even for sale. I used to do statistical consulting for a medical outsourcing company that staffed ER rooms at hospitals. They asked me to build it for them. It was designed to order for their needs.
My point wasn't "I made a product that sells! Woowee!". It was that I do have some experience in:
1. modeling human behavior
2. modeling complex systems
It was a lack of understanding those two concepts that led to some of the flaws I was criti
Re: (Score:2)
Re: (Score:2)
Myth III is considered provisionally part of the series as it wasn't actually developed by Bungie. When Bungie was acquired by Microsoft, they lost the rights to the Myth franchise to T
Re: (Score:1)
I think we all know how well that ended
Re: (Score:2)
Re: (Score:1)
Re: (Score:1)
You may be right that the only people who play would be the ones who would buy the game anyway. However, if they are already keen, then this campaign represents an additional means to gain that all important entertainment element that users want from their games.
That's the whole point of games anyway. Yes there is the money aspect, but that's always been there, and is no assurance of success. The only way to make that money is to consistan
Re:Viral marketing (Score:4, Insightful)
Measuring the impact of community (Score:2)
I agree that this type of viral marketing really isn't going to be good at nabbing that potential "first time Halo player". Pretty much the only people involved are those who are Halo fans to begin with, and of course they're going to buy the game.
But well-done ARG campaigns, such as ilovebees, really bo
Re: (Score:1)
It also caused less people to pirate it (from what i can tell) as the CD it self had clues in it and was like picking up a piece of a puzzle.
I'm assuming this may be the case for the Halo 3 ARG?
(lil' note: the company that did i love bee's did a bunch of other ARG's, including the Year Zero one)
But the short answer? : Yes. It works, al
Already solved it! (Score:2, Interesting)
Please! (Score:1, Troll)
Re: (Score:1)
Re: (Score:1)
Re: (Score:1)
Creating a marketing campaign modeled after the last extremely successful one they made for Halo 2 is not the same thing as being 'desperate', I would think. In fact, I hope you realize that the marketing team is just a little bit different from the team that is actually creating the game. Then again, maybe you don't.
Penny Arcade's Take (Score:1)
Too bad it's not an ARG (Score:1)
That doesn't mean it isn't entertaining, because it certainly is; some of
Re:Too bad it's not an ARG (Score:4, Insightful)
which is why this is being called the 'pregame'... it's not the actual ARG.