Bioware Making a Sonic RPG on the DS 49
1up has the news that Bioware (makers of classic RPGs like Knights of the Old Republic and Neverwinter Nights) is collaborating with Sega to make a Sonic the Hedgehog roleplaying game for the Nintendo DS. "Sega's latest effort clearly illustrates the company's increasing interest in (and reliance on) Western content developers and Western audiences ... Now all we need to do is sit back and wait for the patented Bioware mid-game reveal which unmasks Tails once and for all as the evil Dr. Robotnik. Who needs Mass Effect? When the angst-ridden backstory of Knuckles the Echidna is your muse, the world is your spiky-headed oyster." For the record? I need Mass Effect. Now.
Miles is Eggman?! Say It Isn't So! (Score:1)
It's about time..... (Score:1)
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I wonder whatever happened to that?
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And now for the obligatory Darth Vader quote (Score:1)
Finally, a "Role Playing Game" (Score:1, Funny)
And please, allow me to, as Sonic, to walk around asking the vaguely Japanese-yet-Medieval European townspeople the same questions over and over, as well as allowing me to boldly stroll into their houses and rifles through their belongings for heal potions.
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Has Sega completely forgotten the point of Sonic? (Score:5, Informative)
On the bright side, if you're going to make a Sonic RPG, you might as well have BioWare do it.
Rob
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I, for one, loved the first Sonic Adventure. It seems to catch a lot of flak these days, but remember that it got excellent reviews [gamerankings.com] in its time.
That said, I can understand why fans of old school Sonic did not like the new direction of the series, even if it was quite well executed, and I readily admit that Sonic Adventure 2, Heores, etc. were less fun. I have high hopes for this new title - the change in genre doesn't bother me at all.
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Rob
Re:Has Sega completely forgotten the point of Soni (Score:2)
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There's no real reason why a good old-fashioned Sonic game can't be 3D, though. All you have to do is make a decent camera and move past the idea that all 3D platformers have to have extensive exploration in them. Interesting level design is really the easies
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Sega has severed contact with Dimps since then, though, apparently.
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Bullshit; Sonic Rush is out on the very system this article is referring to.
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Well, there's only so much they can change while keeping the classic gameplay and feel, which the original posters were calling for, bunt, IMHO, they have changed a lot since their megadrive days. I haven't played Sonic Rush, but I think the 3 Sonic Advance are great, and they mixed things up with different charact
Re:Has Sega completely forgotten the point of Soni (Score:2)
Re:Has Sega completely forgotten the point of Soni (Score:2)
Re:Has Sega completely forgotten the point of Soni (Score:2)
I hope it's fun.... I was reading the post about Mario RPG and was thinking "Hey, that would be awesome!", I started having a lot of old school memories and thought how great such a game would be with the Sonic universe. Somehow a Bioware game would seem to me like the antithesis of that! As long as opinions are being thrown out, it's not exactly what I would want. But who knows, it could pull a Metroid Prime
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I think they could pull this off, but they'd have to provide levels/zones/enviro
The controls take some getting used to... (Score:2)
Mass Effect (Score:1)
Mario RPG (Score:5, Insightful)
The fun bit is that it appealed both to first-time RPG players, and to experienced RPG veterans.
Now, if only Square (and the rest of the industry) would get its act together, and start releasing games for multiple consoles, I'll be a very happy man.
Short term memory? (Score:1)
Sonic (Score:2)
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-Mascots for respective companies
-Champions of Fanboys of each side
-Jump on enemies to kill them
-Power ups give you an extra hit before you die
-hidden area contain more power ups
-collect X items for a free man
-Every so often there is a boss
-Some power ups give you temporary invincibility
-certain geographic features allow you to jump higher
They aren't the same and there were neat things in Sonic but they are close enough. It's initial intention was to create a rival mascot Mario. Sonic appears ve
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That's how you do it with Mario, but with Sonic you just have to be spinning. Be it by jumping, rolling on the floor, or a Spin Dash.
With Sonic you could still grab some of the rings he lost, which were also widely available in the levels. Not so with Mario.
T
Just have to wait and see... (Score:2, Interesting)
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Bioware, you say? Well sure they can. You can be rolling through the scene at 100 [pause] mph [pause] while still [pause] having plenty of [pause] options in controlling your character's [pause] actions [pause].
Alternatively, you could let it play through at full speed, while you sit there saying "WTF! Why the hell did you do that."
One way to make this a million seller title.... (Score:2)
In-Game Dialog Sample (Score:1)