The History and Future of Zork 69
Matt Barton writes "I thought folks might be interested in my History of Zork feature on Gamasutra. I interviewed three of the original 'imps' for the piece (you can read the full interviews online) as well as Nick Montfort (author of Twisty Little Passages) and Howard Sherman (president of Malinche Entertainment). The article covers the original trilogy, as well as Enchanter and the later Activision games such as Zork: Grand Inquisitor."
aww (Score:2, Funny)
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Re:aww (Score:4, Funny)
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It is dark here. (Score:5, Funny)
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Re:It is dark here. (Score:5, Funny)
Good times (Score:4, Interesting)
The real thing for me was that it represented a whole Universe...so many games have their own tiny world and outside of that particular game, it doesn't exist. Zork, I think, really developed the concept of a "world of Zork" that included its own history (hysterically told in the manuals that came with the games) and the Zorkmid shows up in a couple of other games as well. I really felt like I was in a whole other world, that games like WoW do very well graphically, but then it was all up to the imagination, the images of, 25+ years on, I still have; I can still see that white house now the way I first imagined it.
I haven't played the actual game in probably 15 years, but I almost don't need to..it's like that happy memory of good times that just stays with you and doesn't fade.
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Grand Inquisitor, now that was a graphical Zork.
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I'm not surprised but rather saddened by the fact that the text adventure has failed to materialize in the world of portable entertainment. Why does my mobile phone have Tetris but not Adventure? Adventure wasn't completely entertainment of course, the maze puzzle is really quite diffic
Zork on Vista (Score:4, Funny)
you with his fork.
[Your endurance just went down.]
Allow or Deny?
Sorry (Score:1)
Allow or Deny?
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yeah, that is kind of close to "Cancel or Allow?"
Is that your twist?
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Besides, that would sooo be cheating. "Hmm, bad thing. Cancel!"
zork alternative tagline (Score:5, Funny)
zork: the game for those tired of the GUI-saturated gameplay of a game like Nethack.
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look (Score:4, Informative)
front door.
There is a small mailbox here.
http://thcnet.net/zork/index.php [thcnet.net]
Zonk? (Score:4, Funny)
Whew!! (Score:3, Funny)
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"Slashdot requires you to wait between each successful posting of a comment to allow everyone a fair chance at posting a comment.
It's been 1 minute since you last successfully posted a comment"
For fuck sake, POST IT ALREADY.
my prediction of the future (Score:2, Funny)
Asterisk (Score:2)
What game ist that? (Score:2)
http://www.gamasutra.com/db_area/images/feature/1
I've never seen it before. Any idea?
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I found the most frustrating thing in Return to Zork aside from the game's propensity to kill you if you made a mistake was the bloody bog maze. Every area looked alike, you had to check every direction with the stick to find solid ground, and the whole thing was randomly generated. Just a pain in the ass. Eventually I gave up on it and instead figured out how to get through one of the other mazes (you were supposed to use the bats that you got from the witch in the bog
Ancient memories (Score:1)
This certainly brings back memories. Zork, Planetfall, Infocom, Activision and other 'ancient' gaming related names that remind me of when 640KB was all the RAM one needed.
It is almost tempting to see if my Tandy 1000SX is still functioning so I can run Zork and others off the aftermarket 40MB hard drive.
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Also, the DOS/Windows incarnations may be found at the Underdogs [the-underdogs.info] site.
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Adventure FTW (Score:3, Interesting)
Re:Adventure FTW (Score:5, Interesting)
A couple of comments... (Score:2, Insightful)
Some comments about the article itself:
Zork is not obsolete; merely under appreciated.
Underappreciated? Perhaps by the newer generation of gamers. Practically everyone from my generation knows what Zork is. Heck, the author even contradicts himself in later statements:
It's quite likely that no computer game in history has ever inspired as much prose as Zork...
and
To say that Zork is an influential adventure game is like saying the Iliad is an influential poem...
If it's under appreciated, how can it inspire more prose than any other game in history? How can it be
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I still have all the Zork games and other Text and earlier Graphic games.
I still play them on occations.
Original Zork Source Code in MDL (Score:5, Interesting)
Zork was the reason I got on the ARPANET, back around 1980 or so. I was using Bruce's Northstar BBS that had an adventure game that Bruce had written in Basic, and he told me how to play Zork: first, dial up the NBS TIP, connect to MIT-AI (the command was "@L 134", because the ARPANET had 8 bit host numbers, and AI was 134), and apply for an account to learn Lisp. Once that was granted, I connected to MIT-DM ("@L 70"), and logged in as URANUS, password RINGS, used :CHUNAME to change my user name, and waited until one of the two people playing Zork quit, to take their slot. Later somebody told me the magic words to use to get an account on DM, so I applied for my own account on DM, claiming that I wanted to "Learn MDL for calculus and algebraic applications". The source code to Zork was well hidden. DM ran a weird version of ITS that had some kind of file security or cloaking, it was rumored. I was always looking for the Zork sources, but never found it on DM.
Years later I googled for a unique phrase that was only in the original DM version of Zork, and this URL popped up: http://retro.co.za/adventure/zork-mdl/ [retro.co.za]
The original MDL source to Zork is really beautiful code that's almost as fun to read as it was to play. I had discovered a bug in the InfoCom version of Zork, which turned out to be in the original sources. When you're fighting the troll who's wielding an Axe, you can give anything to the troll and he will eat it. So I tried "give axe to troll" and he ate his axe, then cowered in the corner! Better yet you can go "give troll to troll" and he will eat himself and disappear, unfortunately not clearing the troll bit that is required to leave the room, so if you try to leave it prints a message saying the troll fends you off with a menacing gesture, and stops you from leaving. Sure enough, in the original sources, there is a troll bit!
From http://retro.co.za/adventure/zork-mdl/dung.mud [retro.co.za]:
,OVISON ,VICBIT ,VILLAIN> ,TROLL-MELEE)>
<OBJECT ["TROLL"]
["NASTY"]
"troll"
<+
TROLL
(<GET-OBJ "AXE">)
(ODESC1
"A nasty-looking troll, brandishing a bloody axe, blocks all passages
out of the room."
OSTRENGTH 2
OFMSGS
<PSETG FLAG-NAMES
<UVECTOR TROLL-FLAG
LOW-TIDE
DOME-FLAG
GLACIER-FLAG
ECHO-FLAG
RIDDLE-FLAG
LLD-FLAG
CYCLOPS-FLAG
MAGIC-FLAG
RAINBOW
GNOME-DOOR
CAROUSEL-FLIP
CAGE-SOLVE
BANK-SOLVE
EGG-SOLVE
SING-SONG
CPSOLVE
PALAN-SOLVE
SLIDE-SOLVE>>
<PSETG TCHOMP "The troll fends you off with a menacing gesture.">
<ROOM "MTROL"
"This is a small room with passages off in all directions.
Bloodstains and deep scratches (perhaps made by an axe) mar the
walls."
"The Troll Room"
<EXIT "WEST" "CELLA"
"EAST" "NORTH" "SOUTH" (<GET-OBJ "TROLL">)>
-Don
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>Give Zonk to troll
The troll, who is not overly proud, graciously accepts the gift and not having the most discriminating tastes, gleefully eats it.
-Don
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I'm interested because I'd like to write an open-source MDL interpreter. The only interpreter I know of is a binary sitting on the PDP-10 at twenex.org.
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Well, I said I wanted an account on DM to learn MDL, but I actually only wanted to play Zork. I tried to find the source code at the time, to help me solve the harder puzzles, but not until years later did I stumble across it thanks to google. Finding the source code was a grand adventure in itself!
MDL is basically just a fancy dialect of Lisp, with data types and angled brackets. Now days, the best way to learn MDL is to read the Zork source code!
Where did you find the MDL binary on Twenex.org? I wo
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You are in a maze of twisty little passages, (Score:1)
Probably, Yes (Score:2)
Beyond Zork / Zork Zero (Score:2)
Missed opportunities (Score:1)
Oh well, just a thought, Activision wouldn't know a winner if they bought the company.
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i haven't RTFA (Score:1)
MUD (Score:2, Interesting)
Almost as old a concept as Zork itself (not really, but probably as old as or older than WWW) is MUD, Multi User Dungeon. Text based, the point of the game was a sort of Munchkin-role-playing where you were supposed to gain levels quickly in order to become powerful enough to get allowed to write your own areas to the game. This is basically where the basis for all modern MMORPG's come from. Except no WoW player is likely to be allowed to add his/her own areas to the game.
Anyway, look it up. There are most
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There were/are many kinds of MUD servers available. Most let users collaborate in creating the world. It's all up to the game masters who to give editing privileges. MUD was originally only text, just like text adventure games, but some gained some graphics along the way. I don't think I've played a single graphical MUD though and by the time they started to catch on I think Ultima Online and its ilk were already available.
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One of the longest running text-based role playing games, GemStone IV [play.net] by Simutronics, is still active with a fairly dedicated user base. Wikipedia [wikipedia.org] has a pretty good overview.
It's not as popular as it used to be, no doubt due in part to the explosion of graphical MMOs. However, it still provides the environment for some of the best role playing available on the intertube and still shines with the hands-on attentions its GameMasters give to the player community.
It's not free, but I'd suggest anyone wit
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