Sony Says UMD Is Here To Stay 160
PlayStation Portable senior marketing manager John Koller spoke with the Pocket Gamer site about the much-maligned UMD format. The disc used in the PSP for both games and movies, few stores carry UMD movies any more. Just the same, says Koller, Sony supports it 100%. From the interview: "'UMD possesses many strengths, from size to form factor to portability,' he says. The same can easily be said of the UMD's cartridge counterpart on Nintendo DS. However, ease of UMD manufacturing is seen as a winning benefit. 'Duplication of UMDs is much easier, cheaper than cartridges,' Koller adds. 'We've really optimized time and cost by going with a disc-based format.' On the topic of UMD weaknesses, Koller is candid: 'There's no question the biggest weakness is related to porting games from other platforms. Publishers are concerned about the size of UMD because they can't cram a DVD game on to it.'"
1000 per cent jump as a result of deep discount (Score:5, Insightful)
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Re:1000 per cent jump as a result of deep discount (Score:4, Insightful)
Reminds me of a joke from soviet era. A The most famous runner from Poland was to compete against a soviet champion. It was a one on one race. The official message stated the results: "the Russian got the honourable second place, the Pole came in but-last."
Re:1000 per cent jump as a result of deep discount (Score:4, Funny)
That means that they sold 11 UMD movies?
My kingdom for mod points (Score:2)
"Boss, we increased the throughput by 200% relative to [the baseline]"
"Good. See if you can jigger something and get it up to triple."
I of course took the next hour off and then
Missionaccomplished? (Score:2)
I just don't understand why they even need to, are there any advantages that other formats don't (and wont) have?
Re:Missionaccomplished? (Score:5, Insightful)
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I think the UMD, being a format exclusively used by the PSP, is a fine format. Not necessarily better than the DS' game cards, but with more storage, i can't complain.
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You can now get 2GB MicroSD cards, which are absoloutely tiny... I'm sure the slightly larger SD cards come in sizes over 4gb, enough for a full DVD, and even full size SD cards are physically smaller than UMD or nintendo's cartridge format...
So why not just use standard media cards, like the ones mentioned above or one of the other types?
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Can't charge through noise for the writers.
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Re:Missionaccomplished? (Score:4, Insightful)
And how much did that 2GB MicroSD card cost when the PSP came out? Oh wait, they didn't make them at the time. You could get a 1GB MicroSD card for about a hundred bucks, though. Why didn't they just use those instead? Comparing what's available now to the materials available when the PSP was being developed/introduced indicates that you don't quite understand how this "flow of time" thing works.
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So are you saying that Sony should release an update of the PSP that doesn't use UMDs, and thus is completely incompatible with the prior library? (Note that this is an update, and not a successor). And how about the people that have the older PSP? I know I'd be pissed off i
Re:Missionaccomplished? (Score:5, Insightful)
The problem with the PSP is that it tried too much to be as powerful as a home console. Most of it's games are therefore not seen as better than DS games, but as stripped down versions of home console games.
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The biggest fault is deciding to put a shrunk DVD drive into a handheld. Manufacturing may be easier for them, but the DS cartridges are selling a bajillion times more and there doesn't seem to be a problem keeping up there.
Somehow I don't think the difference in sales of games between a DS and a PSP has anything to do with how easily the media is manufactured. Making a drive that relies on an established manufacturing process with minor modifications is a smart business move, both for Sony and for third party manufacturers. If anything the fault of the UMD is the extremely slow read speed of the drive.
The problem with the PSP is that it tried too much to be as powerful as a home console. Most of it's games are therefore not seen as better than DS games, but as stripped down versions of home console games.
What's wrong with being as powerful as a home console? Well done games look beautiful on the PSP and play very well. The pro
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1)Cost. Very few people use a portable as a main console. Thus they're willing to pay less for it. The PSP was way too expensive.
2)Optical drives and batteries. They don't go well together. The short battery life was more of a killer than the cost.
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1. I agree it was expensive if you look at it as just a gaming platform. However, it is also a fairly capable media player as well. So for a device that plays games, movies, mp3s, can surf the web, stream music, etc, it was pretty decent. That's not even getting into what the homebrew could do for you.
2. I never really bought into this argument. The regular battery never died in less than 5 hours for me, and the batt
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Exactly! It's something that isn't of concern to the consumer, and it definitely shouldn't be pushing back higher priorities in the system design.
People don't give a shit how much it costs Sony to make a UMD, but the short battery life and the fragility of the System held the PSP back big time.
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If you're a gamer, your main concern is about getting good games. You see, to secure third party interest, you need to have a pretty good position in the marketplace. And when I say "pretty good" I mean either market leader, or pretty much neck-and-neck.
Alternatively, you might be able to secure cross-platform games, but that doesn't work out to well for the PSP, as there is no equivalent system like the PS2 had the GameCube and XBOX.
The result is the situation we see
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For a game producer to make money, they need to mostly worry about the raw number of devices there are that can run their games. The PSP may be outsold by t
Not Made Here syndrome. (Score:5, Insightful)
In one hand, this is kind of lock-in, buy ours, not the competitor's. In the other hand, the Memory Stick was a deciding factor in not picking a Sony when I was buying a camera...
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Don't forget BetaMax and Blu-Ray. Sony has a long history of NIH syndrome. They also have a long history of losing to more open formats. In their defense, Blu-Ray is quite a bit more open than any of their previous attempts, but I still expect it to lose because
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Actually, at least in the beginning, Betamax DID lose out on one quality measure. And it was an very obvious one, and one that mattered to people who weren't videophiles. Betamax tapes weren't as long.
In HQ recording mode (which in the beginning was the ONLY recording mode, and remained the best mode if you cared at all about re
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Sure the floppies were cheap, and the fact I carried a bag with 100 or so of them with me for each trip, as one would fit 3-4 pics of reasonable resolution, but they were a killer to the batteries, and the proprietary batteries sucked ass. About 20 floppies, meaning some 60-80 pics and the original battery included with the camera was dead. One of extended lifetime, and much more expensive would survive the other 80 or so.
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Re:Serial Copy Protection (Score:2)
Besides price, the copy protection was a turn-off for many. Having 2 non-interchangable format players and disks didn't help either (Data or Music). The CDR came along without Serial Copy Protection and the same disc could do Music or Data in any player/recorder except a stand alone music recorder which
Re:Not Made Here syndrome. (Score:4, Informative)
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UMD sucks. It's a PSP-only format and that limits the market already. The PSP never took off like Sony hoped it would (
Re:Format choices. (Score:5, Insightful)
Add to the list the format of the battery. My first digital camera was a SONY. Two lessons learned.. Interchangable parts are a must. Otherwise you are required to overstock seldom used items.
One memory card and one battery is OK for the occasional shot of the kid but useless when taking in an auto show, wedding and reception, parade, etc. Either I had a full memory with lots of useless CF cards nearby, or a dead battery with lots of NiMH and alkaline batteries nearby also useless.
I have standardised as much as possible. Everything uses either CF or SD cards and AA or AAA batteries. I have enough of both to get the job done. For a big job, the cards get pulled out of the MP3 player, the GPS and the hand held computer. A 2 week vacation to Hawaii did not mean running out of supplies. When I ran out of batteries at the cultral center, I broke open some alkaline batteries and kept shooting. I was not held hostage to a propritory battery format. It's nice that my flashlight and camera share batteries.
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For many people, this means memory-capacity is essentially infinite. A 1GB memory-chip that costs perhaps $20 will hold aproximately 1000 pictures taken with my wifes point-and-shoot. That *is* enough for most people, even for an extended vacation. And if it wasn't, a 4GB card ain't expe
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Um no. Spending $50 for 4 extra sets of batteries that will rot in a drawer is a waste of resources. The extra batteries is for when you run completely through your regular stock of rechargable batteries on a high demand job.
Having an overly large stock of rechargable batteries is a total waste. You toss them into a charger and when needed you find the set of 4 doe
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New rechargables are awesome. The ones I own (energizer 2500mAh) have _dramatically_ outlived and outpriced buying new alkalines all the time. They're only about 3x the price; but they (a) perform better than alkalines (b) live long enough to pay for themselves many times over and (c) are smarter for the environment.
Seriously, give them another chance.
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Except Google people seem to remember compatibility/interoperability is one of most desired features. Sony seems to prefer a lock-in and reinventing the wheel without any good reasons.
They needed to cut costs years ago. (Score:5, Insightful)
It's typical Sony. Make your own format and charge extra for it. They never learn.
Re:They needed to cut costs years ago. (Score:5, Insightful)
Tough decisions...
What country? (Score:3, Funny)
Re:What country? (Score:5, Insightful)
Every country. Except yours.
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We don't have a fair use clause of any kind. If you reproduce any copyrighted work at all without written permission, even if you own it, you're breaking the law.
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Sony supports it 100% (Score:5, Insightful)
And not to mention, consumers don't support it. Who'd pay almost the full price of a movie just to watch a downscaled version on his psp.
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So I take it you're claiming that consumers aren't buying games to play on their PSPs either.
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I would have if they had thought it through a little more. With 1.5 gigs they could have used a codec like DivX to put not only a PSP optimized version of the movie on the disc, but also a SD res version that would play on a TV. If they had done that, I would have seriously considered (assuming it wasn't prohibitively expensive) a Sony DVD player that also had a UMD sl
cartridge vs cd/dvd? (Score:2, Interesting)
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From (Score:3, Interesting)
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"Strength" (Score:4, Insightful)
UMD possesses many strengths, from size to form factor to portability,
That's not many strengths; that's one. It's SMALL. Also, this attribute is not necessarily a strength. It could have many downsides too.
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What exactly are they trying to compare to?
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CDs, mini CDs and DVDs are the only direct comparison and UMD is smaller than all of those.
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Sony wouldn't lie... (Score:5, Funny)
Allow me to add one more bullet:
Anyone have a guess about tomorrow's headline?...
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That's a pretty obvious progression:
Strengths (Score:5, Funny)
Not only that. It's also rather small, its dimensions are less-than-huge, it fits inside a reasonably sized box, not much space is generally taken by these disks and you can put many of them in one standard shirt pocket. Not to mention it's engineered not to be very big and there are lots of objects that take much more space. Geez, know your product's strengths man.
The title of this article seem incomplete. (Score:5, Funny)
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No, the missing part is... (Score:2)
UMDs biggest weakness? (Score:4, Interesting)
That said, a UMD disc is just a minidisc (sans cover) using DVD technology rather than CD technology. It won't be long until BluMD is here folks!
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Remember the MiniDisc? (Score:4, Insightful)
The reasons are similar to UMD: Sony's attempt to corner the market, rely on vendor lock-in and a DRM system that made it unusable. It's a no-brainer that you cannot force the market to use your proprietary format that none but your own hardware can read. And that's what Sony is trying (again). There is only ONE SINGLE platform for UMD. The PSP. And, let's be honest here, PSP sales weren't that great to begin with. PSPs are also not really the primary platform for watching movies. Far from it. And I think it's safe to assume that you have to pay Sony if you want to release a movie in UMD format.
Could anyone, or everyone, with at least a hint of a background in business think of a reason why UMD fails?
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force the market to use your proprietary format that none but your own hardware can read
with the minidisc. Many companies from Sharp to AIWA produced minidisc players, recorders and discs that were all cheaper than Sony's versions. In fact, I own one and still use it with a mic as a portable sound recorder and it does a damn good job. The minidisc failed because of the price and the poor selection of music available. I believe that the demise of the UMD is mainly down to the fact that if you want to watch movies on the go you can buy them on DVD, rip them and tr
Re:Remember the MiniDisc? (Score:5, Insightful)
I used MD (and HiMD) for my portable music needs about 9 years for the period between the death of cassette and me finally succumbing and buying an iPod last year out of sheer frustration with Sony's arrogance. While I liked the format and owned four portable players a micro system with built in MD player which I had at work and even a rack size stand alone recorder/player and I really don't agree that it was ahead of its time. The original players were conceived more as a direct replacement for cassette than anything else. They did not integrate with computers at all and you had to record directly from your CD player in real time meaning that making a compilation disc was as time consuming as making a mix tape used to be (and you couldn't adjust recording levels to equalise volume over the disc without introducing unpleasant digital distortion) and maximum play time was 74 minutes. Notwithstanding that I preferred them to portable CD players, which were the only alternative at the time.
Sony did not introduce NetMD with its PC integration until 2002, sometime after HDD and solid state mp3 players had started to become popular and (I always felt) as a grudging and half-arsed response to them. Looking back now I can't believe I stuck with NetMD as long as I did, I guess it must be true what they say about vendor lock-in - I had spent a lot of time recording MDs and I didn't want to start again on a new format. NetMD offered little over regular MD (a couple of long play modes of which only LP2 was seriously usuable for music and the fact your music was now also stored on your PC) Amongst the numerous problems the NetMD software (orginally called OpenMGJukebox, later SonicStage) had were:
1. The fact it would only let you export a track to a maximum of 3 MDs. This was a blaket prohibition and, perhaps, the earliest example of Sony's draconian approach to DRM. This limitation became a real problem for me when I had a bag with most of my MDs in it stolen.
2. If you had to do a system restore it would break the DRM and you would not have to access your music library at all. There was supposed to be a tool which fixed this. I could never make it work for me. It was when this happened for the second time (and Sony support claimed that this wasn't a bug but a feature) that I decided to buy an iPod.
3. The NetMD could only read ATRAC format files meaning that any MP3s etc had to be converted. This resulted in loss of quality and would not work at all with WMA files (I think this may have finally been fixed recently).
HiMD was actually a big advance I thought - 1GB discs, the ability to record PCM - but it was too little too late. When it was released it sold for the same price as as an iPod and just couldn't compete, especially given the awful software. I probably didn't help that spare 1GB discs weren't available until months after the players were launched)
it's not small, it's far from it (Score:4, Interesting)
It's a proprietary, unwieldy format (can't display UMD movies on a tv, can't get writers or blank ones), but it's also bulky compared to alternatives (hell, i'd rather carry USB sticks), and small storage compared to alternatives.
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Memory cards are getting cheaper to produce every year, but when UMDs were invented, they were still quite expensive. A -blank- 2gb SD card at the time would have been about $200, I believe.
As it stands, a blank 2gb SD card is still about $15 (from your link), half the cost of the retail games. Most stores still charge about $40.
And those are just standard cards. In order to prevent easy theft, there would need to be a DRM system
judgement day is at hand... (Score:2)
It was fine for the game platform, im reality it was nothing too different from a cart - but i do wonder how long it is before someone comes out with a handheld gaming platform that aims to do at least some of these things:
- Linux based
- open cartridge interface
- the ability to plug in your own/code games.
cause if you can make that, then its only 1 step to linux console, and only one step to mythtv as well... I can understand why companies dont want to do it, its a brave
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- Linux based
- open cartridge interface
- the ability to plug in your own/code games.
http://www.dynamism.com/gp2x/main.shtml?gclid=CJy
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It was fine for the game platform
I beg to differ. PSP is the only platform on which I have given up on a game for which I'm enjoying the gameplay, but the loading times just made the whole affair painful.
The culprit here is Breath of Fire. Walk through a dungeon, a random encounter happens. Wait 10-20s loading for music to change. Wait another 10s for characters to load their 'ready weapons' animations. Wait another 10s for the battle to actually start. Defeat random enemy. Wait 10s for victory music. Wait 10s for victory anima
Cache to Memory Stick (Score:3, Interesting)
of course it's here to stay (Score:3, Insightful)
Here to stay... (Score:3, Insightful)
Having said that, I will admit that I have actually bought about a dozen UMD movies. Many of the major retailers are or were getting rid of them, and it was possible to buy them for a few bucks. So I have a bunch of unwatched UMDs I can watch if I'm going on a longer train trip. The main issue with that is, of course, that watching UMDs drains the battery much faster than watching movies from the memory stick. On the other hand, they look better...
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* number made up
Comment removed (Score:3, Insightful)
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Universal refers to the disc's ability to hold multiple kinds of data, games, music or video.
Whatever. (Score:3, Insightful)
Of course, if they actually start releasing GOOD movies on Blu-Ray, instead of crappy back-catalog bombs, then I might actually buy one to watch movies. But as long as The Criterion Collection stays on DVD-ROM, no PS3 for me!
What price cut? The bottom line is still $500 (Score:3, Insightful)
Translation follows... (Score:3, Funny)
What about UMD's negatives? (Score:2)
Sony seems to totally overlook the negatives to the UMD format. Such as horrendously slow load time and bulky media. Many games are frustratingly slow loading and actually kill the fun of the game. Who wants to wait for fights and stages to load that long? The bulky media is more difficult to take on the road and you definately don't want to just stick a UMD in your pocket. I have no problem doing this with my DS games. The only negative I have with my DS carts are slight space limitations; however, w
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