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Businesses Sony Entertainment Games

David Jaffe Creates New Studio, Partners With Sony 13

njkid1 writes "David Jaffe is now the former Creative Director for SCEA Santa Monica Studios. He's confirmed rumours that he was revving up his own studio, and has partnered with Incognito's Scott Campbell to form a group called 'Eat, Sleep, Play'. The company has partnered exclusively with SCEA on a multi-year, multi-title deal 'to create titles for the PlayStation family of products, with the first slated for release in 2008.' It will be based out of Utah (cheap rent), and Jaffe notes that they did ask around with other companies before partnering with Sony. Their first title will be Twisted Metal: Head On for the PS2. The title will use some unreleased material from the last Twisted Metal title, and combine that with a documentary on the series."
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David Jaffe Creates New Studio, Partners With Sony

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  • by ZakuSage ( 874456 ) on Friday July 27, 2007 @12:17PM (#20012185)
    Is a port of a 2.5 year old PSP game? [gamefaqs.com] Jaffe sure is one creative fellow.
    • Instead of spending money on an iPhone, I'll likely now buy a PSP so I can get this ground-breaking title.
      • Depends what has been done with the material. Sure it may be just another carbon copy sequel or it could be a worthy addition to the series. I'm not a Twisted Metal fan myself but for the franchise to keep going there must be quite a number out there.
  • Easy money? (Score:2, Insightful)

    by strider2k ( 945409 )
    Probably the reason they went with a Twisted Metal sequel is to make easy money. This is the same with every publisher. After one title under their belt along with some slush funds, they can proceed with a creative/risky venture.
    • Re: (Score:3, Insightful)

      by Graftweed ( 742763 )

      Probably the reason they went with a Twisted Metal sequel is to make easy money. This is the same with every publisher. After one title under their belt along with some slush funds, they can proceed with a creative/risky venture.

      OR... they realize people buy sequels and proceed with more of the same in order to generate even _more_ easy money. Risky venture, easy money, risky venture easy money... hmmmm I'm sure they'll have a really tough time deciding.

      (doesn't apply to all developers, but definitely to most of them)

    • Most game studios don't get to pick what they work on. The publisher tells them what they want to invest in. What probably happened was that Sony dictated to them that this is what they wanted.
  • by ravyne ( 858869 ) on Friday July 27, 2007 @01:41PM (#20013501)
    If he "asked around" to the other big names, I think Microsoft just missed a big opportunity. If they could have lured One of Sony's top design talents away from the playstation systems it would have been a pretty big coup for them. He's been on a hot streak lately with God of War, Twisted Metal and Calling All Cars. Even if they could have made an attractive enough deal to persuade him to go multi-platform it would have been a good move.
  • Nice catchy slogan. Perhaps Sony's after their marketing department.
  • Isnt this the same guy that went all postal in his blog when some reviewer didnt like his game? I think it was calling all cars. Dunno why that stuck in my mind, I just remember being amused by it at the time.

I have hardly ever known a mathematician who was capable of reasoning. -- Plato

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