PS3 Issues Caused GTA IV Delay? 117
Dr. Eggman writes "According to statements made by Michael Pachter on Gamasutra, 'The Rockstar team had difficulty in building an exceptionally complicated game for the PS3, and failed to recognize how far away from completion the game truly was until recently.' The article goes on to describe an agreement between Rockstar and Sony not to favor the 360 by releasing their version first, necessitating the delay on the 360 as well. Pachter's comments are interesting, because all Take-Two has been willing to say is that 'technological issues' were causing the hold-up. "
Way to spin it into a PS3 problem zonk. (Score:2, Insightful)
Re:Way to spin it into a PS3 problem zonk. (Score:5, Informative)
Wedbush Morgan's Michael Pachter says Take-Two management has "stumbled badly for the first time" with the delay of GTA IV, and said that he believes difficulties porting the game to the PlayStation 3 are to blame and that the company's new green light policy appears to be a failure.
Re:Way to spin it into a PS3 problem zonk. (Score:5, Interesting)
The quote says that the difficulty was specifically in porting the environment. Not "the PS3 is hard to develop for," or "we developed this in parallel on the 360 and PS3 and the PS3 version has been harder to do." Just that they developed it on one, and porting it is more difficult than they expected.
I'm happy to blame Sony for a ton of stuff, but it's too early to lay this at their feet.
Re:Way to spin it into a PS3 problem zonk. (Score:4, Insightful)
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So in your case Anchorage could build a train to make the journey quicker
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I definitely agree with you here. Even if it is a specific problem within the PS3, a delay wouldn't be Sony's fault. And while I really don't want to throw Rockstar under the bus, the issue we're seeing is a result of Rockstar having underestimated how long it would take them to get the game working, properly, on both systems.
I'm trying to think of a good analogy here... maybe if my company made a bid on a proj
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But as you said, it is far too early to blame the PS3. The article even states
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Also, Take Two did say that both platforms had their difficulties, but:
A) Perhaps they're being diplomatic.
or
B) It's possible that one platform's "difficulties" are more dire than the other's.
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Reading is hard
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Huh? The TITLE of the article linked is "Pachter: PS3 Port Caused GTA IV Delay" - now, that might be biased, but it's not Zonk's bias...
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Right! I think I've got the hang of it now!
This guy I work with has a brother who's married to the sister of the lead developer at Rockstar's cleaning man! He said the problem they're having is that the Blu-Ray system requires three sacrificed kittens for each disc. They're trying to get enough kittens in order to provide for the launch day rush. So the problem is entirely Sony's. Sony promised it would only take half a kitten.
That work better? :)
Nephilium
RTFA much? (Score:4, Informative)
"Pachter: PS3 Port Caused GTA IV Delay"
Quoted verbatim from the article (emphasis mine):
"Wedbush Morgan's Michael Pachter says Take-Two management has "stumbled badly for the first time" with the delay of GTA IV, and said that he believes difficulties porting the game to the PlayStation 3 are to blame and that the company's new green light policy appears to be a failure."
The only confusing part is how you missed all that.
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"slashdots King-manic says Take-Two management has "stumbled badly for the first time" with the delay of GTA IV, and said that he believes difficulties are related to the lack of strippers in the Take two office."
Given it's not the first time Take-two has stumbled. And it's nto a port his opinion is pretty highly suspect.
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Who is this Michael Pachter and why does his opinion matter? He doesn't work for Take-Two nor is he quoting a Take-Two representitive. It's just his opinion that the PS3 is to blame for the GTA IV delay. Hardly news worthy.
Whil
Re:Way to spin it into a PS3 problem zonk. (Score:4, Insightful)
Also, Rockstar isnt the only ones having problems. Its widely known that EA sports games on PS3 are currently running at half the frame rate of the 360 version. Also, every Unreal Engine 3 based game on the PS3 this year has had major technical issues (slowdowns, glitches). Its not like its the PS3's fault. 360 was a year ahead of them, and developers are more familiar with it.
Take Two really cant afford this slip. They are in big trouble as it is, and this might sink them (or force them to sell out to another company). They should have gone the traditional route of timed exclusive on a platform (either PS3 or 360). They would have been able to get a nice chunk of change from the console maker plus been able to completely focus on that single platform. And in 6 months they could port it to all the other systems.
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Even if it wasn't stated to come out earlier than the PS3 version, I still don't buy the idea that Sony paid them to release at the s
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Zonk did post the article title with a question mark at the end of it, which to me implied that it was not fact, but a question. The analyst asserts that the PS3 is a port of the 360 version, and speculates that this caused the delay, and further goes on to speculate why this would also delay the 360 version. Hence the question mark in the title.
If the PS3 version is a port of the 360, that's very interesting information. Early in the PS2 / Xbox generation, most developers made PS2 games and ported to the
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Interesting... (Score:4, Interesting)
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Probably a combination of those two which are hard to get compatible or something.
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"Zonked" again... (Score:5, Insightful)
Rockstar says they have challenges on both platforms (likely Cell development on the PS3 and stuffing everything onto a DVD-9 on the 360). Nothing to see here, folks...
Re:"Zonked" again... (Score:4, Interesting)
Interesting. Link?
Wikipedia makes no mention [wikipedia.org] of this fact, though it does mention that they're using the RAGE engine [wikipedia.org] from their earlier Xbox 360 release, Table Tennis.
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Interesting. Link?
Come on. Your UID is way too low to expect corroborating evidence on slashdot.
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Not to start a flame war (not like it hasn't already been started from TFA...) but I would imagine that it is indeed the PS3 causing problems.
Think about it. It's a modified version of the engine used in Table Tennis which was what? That's right, a 360 exclusive. They have to port it over to the PS3, not the other way around.
I could see the lack of a garunteed hard drive and the (comparitively) small size of a DVD-9 being an issue, but
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Is it just my imagination, or are the shills on here getting lazier?
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So please tell us how you get 100 elephants into a Mini...
It get to a point where you can do no more. I think R* got there with the 360 version. They have cut down the textures on the 360 version as far as they will go, they have done all the tricks in the book to make loading times accept
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After all, the demos were shown running off of 360s, I believe. (I seem to remember MS saying as much at some point during E3)
We've seen more evidence at this point to suggest that the 360 engine is at a demoable stage of development than we have for the PS3 engine - we've seen 360 demos, but we haven't seen PS3 demos.
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Has it? They've been demoing it on Xbox 360 this entire time, and it's using the same engine as their previous Xbox 360 game. Not that it really matters which platform is the primary development platform, but still, I've never heard that the PS3 is considered the "lead" platform by Rockstar.
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Given the engine GTA IV is being developed on is the same as a 360 exclusive Rockstar made, the issue is most likely on the PS3 side.
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Sure, you can throw a ton of different, high-quality stuff into a game and say "omg we can't fit this onto a disk!" But, well, that "problem" has been tackled by game developers for decades (ever since the first-ever video game probably). You'd have to be clueless yourself to think that *that* is what's delaying the game, ho
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on another game blog another analyst claimed it was the 360's lack of space on a dvd... strange how zonk posted this article instead...
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Makes sense... (Score:5, Interesting)
Here's [gamespy.com] one I could find on short notice.
I'm not aware of Rockstar ever showing the press the game engine running on a PS3.
Anybody have examples of that?
This just in... (Score:4, Interesting)
"At the end of the day, we don't play games for social interaction
I suppose he has never seen the game of World of Warcraft or any of the other games that allow you to play with your friends.
Seriously Zonk, try to have some news objectivity. I'm sure if you dug around, you could find some analyst on the Sony payroll to say how it was the xbox360's extra content causing the holdup.
hmmmm (Score:1)
Not to worry, GTA: Emerald City is for the Wii 1st (Score:1)
But it will release on xBox360 at the same time as the Wii, so it's not like you'll have long to wait to basejump off of the Space Needle onto the Grey's Anatomy hospital and jump on a skateboard at the new (being built right now) skateboard park that Bill G tried to kill.
Due to the large number of bike paths and pedestrian corridors, there will be a lot more carnage, of course.
This is Rockstar's first big game. (Score:3, Insightful)
My guess is that they simply underestimated what it would take to polish a game like GTA IV to a shippable version.
As Carmack said during QuakeCon 2007... (Score:1)
Carmack speaks on bringing the games to multi-console setups. Remarks that "If something goes wrong, it's going to be on the PS3." He comments that he knows people flame him for saying it, but that it's still true. Microsoft takes far less memory space internally than PS3 does (a mere fraction of the amount), so it's simply a fact that PS3 is harder to port things over to.
But maybe it's just a conspiracy against Sony...
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Thanks for making me smile, that's the funniest thing I've read all day
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Re:Damn PS3's (Score:5, Insightful)
Who said there was a "standard" gaming architecture? What part of the PS3 is not standard? It has a processor, a motherboard, a hard drive (hell, the 360 doesn't even adhere to that standard), RAM, a CD/DVD/Blu-Ray disc drive. I know, it's the wireless card that's throwing Rockstar off!
Want to dive in deeper? You have to deal with threading in the cell, core duo (2), and of course the PowerPC. The only difference is the division of the work to the cells, and Sony has released software to help deal with that. The 360 has that newfangled Unified Shader pipeline versus the PS3's traditional pixel/vertex pipeline.
So what's exactly not standard? The fact that you have those mysterious cells that no one knows what to do with? It's all API'd out at this point. Sony released help for developers [joystiq.com] at the GDC six months ago. So I don't think it's really a good argument to say that it's such a craaaazy hard platform to program for anymore. There's help there if they want this.
Even Pachter said, this was a failure of management to figure out that it was taking so long. They should have known this weeks ago. I personally was surprised to find out that they were going to be able to develop this game so quickly - look at MGS and FFXIII, they're taking much longer.
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Re:Damn PS3's (Score:5, Insightful)
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Which highlights my point - Sony has released tools to make this easier. So the argument that the SPEs are so hard to deal with is moot.
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"Dealing" with the SPEs is trivial. An API to take a pointer, a byte count, and a destination to trigger a DMA is trivial to write. Having seven processors all working on a portion of the same problem by communicating and computing efficiently and calling those APIs at the appropriate times is the hard part. So far, that hasn't been solved for the general case (by anyone
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Multi-threading in general isn't easy. Game developers generally don't do much multi-threading. I remember reading about John Carmack once "leaping forward and putting the audio code into a different thread".
Now, the PS3 has fairly slow processors, just a lot of them. To use 7 threads to get the power out of it is not only difficult, sometimes impossible given an algorithm o
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What do you mean by slow? The PS3 Cell runs at 3.2GHz for the PowerPC core as do the 7 SPE's. The Xbox360 triple core also runs at 3.2GHz.
As far as writing GTA IV I am not privy to the design principles of the game and I seriously doubt that you are. One of the major issues between the Xbox360 and the PS3 is the Xbox360's lack of
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What sort of response is that?
In fact the GP comments were pretty close to on the mark. The single general purpose core used in the PS3 is almost identical to the one in the Xbox 360, however the Xbox 360 happens to have three of them. So simply using a single core on the PS3 isn't going to bring it up to xbox 360 levels as the PS3's graphics chip is also somewhat less powerful then the Xbox 360's. The idea was that a lot of the graphics
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AKA: its not just take 360 API to do X and change it into PS3 API to do X.
Despite having the new shader and everything else in the 360, it likely sticks to the same DX style API calls and the developer never
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Reality check: the developer of the compiler must do that. The developer of the game need not do it unless they need to squeeze a bit more performance out of it. Rockstar are not going to be writing all of GTA4 in hand-crafted PS3 assembly code, the bulk of it will be generic C code. There's a reasonably good chance that they haven't even bothered doing anythin
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What's worse is that the SPUs don't speak the same language as the CPU so you can't just take a normal task and thread it like you can on a normal SMP system; each task has to be built specifically to be handled by the SPU.
Threading doesn't happen magically on other systems either. You have to explicitly create threads too. You are right that the SPU's and the PPE don't speak the same language, but nobody writes those languages anyway. You can compile C for both of them you just have to compile them separately. On other systems you're probably compiling thread classes separately anyway.
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Rockstar is having an easier time with the 360 because they already released a game on the 360 (Table Tennis). Any knowledge and code the
Re:Damn PS3's (Score:4, Informative)
But what is this "standard" that you are talking about? In game consoles, there is no such thing. Each console is simply the standard for that particular console, no more, no less.
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See similar posts here [slashdot.org], here [slashdot.org], and here [slashdot.org].
I think we've all got the point that you're really mad about Microsoft not using a larger optical disc format. Your soap box has been stood upon, you don't need to pick it up and bludgeon us to death with your daily rant.
Thanks!
Re:Hilarious Zonk FUD! (Score:5, Insightful)
25/50 gig BluRay drive standard
20/60/80 gig harddrive standard
360
3.5/7 gig last gen DVD drive
No standard harddrive
PS3
No demo of GTA 4 ever shown in public, or private that we are aware of.
360
Demo shown at E3 using the engine developed on the 360.
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He said "..that we are aware of." If he isn't aware of it, and he is royalty, then he is correct (unless you know something about him I don't).
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Impressive.