StarCraft 2 Terran Gameplay, Single Player Info 107
It isn't all World of Warcraft at BlizzCon this year. That little sequel they're making to StarCraft has gotten quite a bit of attention as well. Gamespot has a liveblog transcript of a StarCraft II demo. This one, unlike the last, focuses on the Terrans rather than the Protoss. Several new units and build options are described, along with a bit about the single-player campaign. The campaign is the focus of Kotaku's game coverage, starring Jim Raynor and the crew of the Hyperion. "Part of the campaign in StarCraft II will be focused on Raynor's efforts to make money but taking jobs like this one, missions that ultimately tie into a larger plot. As you earn money, those funds will be put into purchasing technology--upgrades for units and units themselves. Pardo purchased (read: unlocked) the Viking ship for his next mission. This has been done to give players control over the tech progression of the game, instead of following a locked down set of upgrades. Hiking back up to the bridge, Raynor checks out the Star Map. This is where you'll choose your missions. They're much more open ended than in the previous StarCraft campaigns. You'll be able to pick the planet or system you want to tackle next, progressing the story in your own way. Mission briefings provide the summary, objectives, bonus objectives, mission bounty, and recommended technology, so you'll have to choose which best suits your current needs and matches your current level of tech."
Voice acting (Score:1)
I hope not. At least not the Fenix character's...
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This thread is worthless without videos (Score:4, Insightful)
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I like the idea of a player-controlled tech tree.. (Score:4, Insightful)
Of course, I'm probably the only person on planet earth that liked the single-player campaign and couldn't stand the multi-player (most likely because I sucked so much at it.)
Re:I like the idea of a player-controlled tech tre (Score:2)
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Let's hope they get it right and it doesn't lead to a bunch of skirmish-like missions only.
Definitely, but kotaku's preview sounds like there's a lot of game-engine cinematics between missions which makes it unlikely that they're not also heavily customizing the missions.
What I hope for is fewer missions. It might sound crazy but I think the 30 missions in the original SC were too many, at least the way they played. It felt like there were 6-7 real missions in the scripting, storytelling and mission types and then there were 3-4 skirmish missions built in to increase the playtime.
Now I think p
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Ugh don't even suggest that. I sc isn't as server intensive as wow is. They don't have to deal with persistent inventories and they don't have massive sprawling environments or require constant expensive content updates. If they do that I won't buy. And that is despite the fact that I'm following it very closely right now. I pay enough bills per month as it is.
As for the rest of your note. I'm looking forward to online. Big time. However I will be playing
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Ugh don't even suggest that. I sc isn't as server intensive as wow is. They don't have to deal with persistent inventories and they don't have massive sprawling environments or require constant expensive content updates. If they do that I won't buy. And that is despite the fact that I'm following it very closely right now. I pay enough bills per month as it is.
It's a rumor that's been brought up a number of times and it makes sense because subscriptions and micro-payments are big in Korea and that's the main market for Starcraft. I wouldn't like it either and I certainly wouldn't pay for it, it would just kill multiplayer for me.
As for the rest of your note. I'm looking forward to online. Big time. However I will be playing through the single player and the longer it is the happier I will be. I don't care if some missions don't advance the story. I just want to play at least five well thought out, hard missions with my entire tech tree.
I don't think I'd play through all of that if it was part of the main story. Why can't we agree that there should be a short to medium length (i.e. 12-15h) campaign and a bunch of extra scenarios (if Blizzard is providing even minimal m
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My problem with mods is that they usually
Re:I like the idea of a player-controlled tech tre (Score:2)
Re:I like the idea of a player-controlled tech tre (Score:3)
I just hope Blizzard doesn't drop the ball when it comes to balance the heroes. I played Dawn of War:Dark Crusade and I'll be honest, I simply had my Commanders (read: Hero) stomp through most of the levels after I managed to get certain gear for them (the Tau commander is godly once you get the jetpack and rocket launcher).
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open ended (Score:1)
Re:open ended (Score:5, Insightful)
Is there any RTS game that hasn't been completely "figured out"? I mean, everyone knows what strategies/units to use and when after the game has been out for a month or so. At that point, if you are a "hardcore" player, you aren't really PLAYING the game so much as following the predetermined steps necessary to win. And in multiplayer, well, we all know that in multiplayer RTS games, if you aren't following one of a couple of strategies, and building the right units in the right order, you will lose.
All of which is why I could never get into RTS games.
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Anything with randomness. Anything where different players know different things.
So, most card games, which do not necessarily have winning moves. In the computer realm, multiplayer FPS cannot be "figured out" because of differing knowledge. If I move behind you where I can see you and you can't see me, my knowledge is greater, and I will demonstrate that with a shotgun blast to the back of the head. If I plant mines, and you don't see them
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I Am Not A Go Player, but I'm under the impression that it's rather hard to solve Go automatically [wikipedia.org]. The search space in a game of Go is so huge that it's akin to brute-forcing cryptography (^:
Also, you should add Connect 4 to that list. A computer algorithm (or a perfect player) that starts the game can be guaranteed to win.
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Though I always play team games and never solo which increases the amount of weird things you can do and still survive. Going for a unit which is very unexpected/"bad" in a solo game isn't all that great =P
Re:open ended (Score:5, Informative)
Basically, the rush phase is there to weed out any players who haven't mastered the game's fundamentals and becomes near instinctual for skilled players. What follows after is the real meat of the game.
Teams is better too (Score:4, Insightful)
End-result is that the rush fails nicely.
Yes, there was always a lot of build-build-build-rush-rush in the RTS genre, which tends to have a lot to do with the mentality of the players involved. Anyone playing on the "much money" maps was pretty much interested in that form of strategy, whereas under normal maps a good strategy could often undermine rushers quite well. There was, of course, also a good factor of luck or recon involved as to whether one should build defences against early rushing VS focussing on getting their base/units levelled.
Ah yes.. Starcraft was fun (Score:2)
Yeah, the best counter I found for that was to stasis your carrier fleet so they don't lose life from the plague and can recharge their shields. That of cou
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Calling massed Carriers a rush is like calling a Beowulf cluster your laptop.
Re:open ended (Score:4, Informative)
Try Total Annihilation. The AI in that game is ridiculously smart, and learns between sessions. I remember when I first started playing I went heavy on bombers and fast airborne strafing runs across the enemy base. A couple of games later I tried to steamroll the CPU again, but this time all my aircraft were met with a hail of grisly anti-air death. I was shocked, and amazed.
In the end it really forces the player to constantly be trying new playing styles, new strategies, and the resourcing became even more important. TA worked on a "income vs. expenses" model, instead of having resource "stockpiles" like traditional RTSes. This allowed you to maintain a totally automated production line, whose unit AI you can set before it even rolls out of the factory. It allowed truly large-scale thinking, where you can hold a line and fight a massive war instead of micro'ing your units and engaging in limited skirmishes.
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Try Total Annihilation. The AI in that game is ridiculously smart, and learns between sessions. I remember when I first started playing I went heavy on bombers and fast airborne strafing runs across the enemy base. A couple of games later I tried to steamroll the CPU again, but this time all my aircraft were met with a hail of grisly anti-air death. I was shocked, and amazed.
In the end it really forces the player to constantly be trying new playing styles, new strategies, and the resourcing became even more
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1. Resource management/Building - Having more units on the battlefield is an advanta
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Is there any RTS game that hasn't been completely "figured out"? I mean, everyone knows what strategies/units to use and when after the game has been out for a month or so. At that point, if you are a "hardcore" player, you aren't really PLAYING the game so much as following the predetermined steps necessary to win. And in multiplayer, well, we all know that in multiplayer RTS games, if you aren't following
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Also when people don't scout you can pull of very unexpected things such as only massing siege tanks or something.
Also in say WC3 I read s
campaign dialog (Score:2)
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kekekeke (Score:1)
Anyone know what it was supposed to mean?
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Pronounced ki-ki-ki-ki
The sound of a laughter.
Re:kekekeke (Score:5, Informative)
babo = stupid
^^ =
Gosu = master
Hasu = average
Chobo = noob
HUK = OMG
HUK U BABO CHOBO KEKEKEKE ^^
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babo = stupid
^^ =
Gosu = master
Hasu = average
Chobo = noob
HUK = OMG
HUK U BABO CHOBO KEKEKEKE ^^
Mission Choice, Dune II had that years ago. (Score:3, Insightful)
Dune2 had that sorted rather well years ago - nothing new there.
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However, I think the fuss is warented as it is exciting to see that Blizzard is updating their gameplay with new features, even if the "new" features are ones that have existed since the genre began. Furthermore, it looks like they are taking what was in Dune II forward a bit by allowing the player's performance in one mission to more greatly effect what their experience will be like in the next.
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Homeworld: You take the ships you got one level to the next. Could suck really badly if you didn't do one mission well, as you'd start the next and more difficult one in a disfavourable position. On the other hand, perfectly realistic given the setting.
Fallen Haven. Turns based strategy game where you could choose which territory to attack, produce and organize defence on territories that were already won, defend, etc.
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What's so special about starcraft? (Score:1, Offtopic)
What am I missing?
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piss off me boy (Score:1, Interesting)
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*buzzer* Nope. I'm not sure who was truly first, but I know that C&C predated SC in terms of balancing different units for each side (as opposed to having both sides "clone" each others' units). Granted, C&C multiplayer left a lot to be desired, especially the matchmaking service, but SC certainly wasn't the first.
RTS games have come a long way since SC, but the thing I remember most fondly about it was its ability to tell a story while *in* a game, where previous games in the genre were limited t
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I think you're forgetting a couple. Nintendo, Konami, Harmonix, Bungie (starting from back in their Mac days), Black Isle/Obsidian, Square-Enix, Nippon Ichi, Sega, Bioware, Capcom, Maxis, Firaxis, Rockstar, Relic, Rare (for all that they haven't done much to earn it recently I've still seen games being h
Goodbye daylight (Score:5, Funny)
Goodbye savings account - SCII's multiplayer fees (Score:1, Interesting)
Remember the reports last year of Blizzard working on a "next-gen MMO"? This is it.
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However, you don't know it's true. Blizzard has like three or four different teams going at the same time. For all we know, the next gen MMO could be Diablo III.
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Don't you DARE. I like my life just the way it is, teeming with possibilities for productiveness each and every day. I refuse to lose any future job/marriage/children to that god damned Diablo series.
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I really doubt sc2 would use subscription thought, it's not like it's a huge title with lots of updates, is it?
The Videos (Score:1)
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wow this sounds sweet! (Score:1)
RTS + RGP = Suckatude (Score:2)
Nah, I still think RTS + RGP = Suckatude.
I remember the silly "ghost" or "squad" missions from Starcraft and the increased emphasis on core units in WC3 missions (such as "march your Terran hero and his beasts through the shooting gallery" one). On all those missions, I kept hoping for a "skip the lame RPG-ish levels" option (other than the cheat codes, of course).
Thank god Blizzard still let you skip right past the cheesy cut-scenes.
Long s
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The Lost Vikings (Score:5, Interesting)
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Baelog [wowwiki.com], Olaf [wowwiki.com], and Eric the Swift [wowwiki.com] are all in the game. If you are Alliance you can talk to them and if you are Horde you can kill them and loot interesting things like Olaf's shield that gives you the ability to slow your fall.
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Let's hope we get a Viking hero named Erik or Olav (or what the last one was named) in SC2 =)
The one thing that bugged me about Starcraft... (Score:2)
I'm salivating just thinking about this game, but there's one thing about SC and SC:BW that I hope they fix: variable rotational speeds - a Marine should be able to turn around to shoot at something behind him much, much faster than a mechanized unit could. It always bothered me to see these gorgeously animated characters whose realism (okay, not realism. They're in space, after all. 'Fluidity of Movement,' then) was disrupted by a tank that could turn on a dime and start pounding you. It'd an odd thing fo
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Reavers? (Score:2)
I hope they leave these for map editor.
YES! (Score:1)
HURRAY!
Re:Dreadfully Mediocre (Score:5, Insightful)
But seriously. You haven't noticed hordes of people playing online games? Hell, I fire up Eve nearly every day for a little bit and there are usually quite a few people there. If I multiply the number of people online by the 14.95 per month, the product is not a business that's on its last legs. And Eve is just tiny compared to WoW or the others.
Are people playing those games on the PSP now? I wouldn't know since I don't own one. You mean it's not like that any more? Nobody cares about Half-Life any more?
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