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The Shock That Almost Wasn't 57

According to a senior designer on the 2K Boston (formerly Irrational) game Bioshock a number of publishers turned them down when the company brought the title to their doorstep. "Ken (Levine) spent years pitching the game to publishers but no one was interested, incredible as that seems now. I joined Irrational in December 2004 and my first job was to get a publishing deal for the game (I worked as the Business Development Director for the first six months). I remember pitching the game to one publisher who later told a friend of mine that it was 'just another f-ing PC FPS that's going to sell 250,000 units." Just in case you didn't catch it over the weekend, there's a demo for the game up on Xbox Live. PC owners hold tight: a PC demo is coming, and hopefully before the game launches on the 21st.
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The Shock That Almost Wasn't

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  • by morari ( 1080535 ) on Monday August 13, 2007 @06:35PM (#20217957) Journal
    I AM!!!
  • by FleaPlus ( 6935 ) on Monday August 13, 2007 @08:10PM (#20219097) Journal
    I was just skimming Kotaku [kotaku.com], and it looks like the developers just released a free 60-page art book today. There's plenty of horrifically beautiful goodness inside, although (as one might expect) also some spoilers:

    http://www.2kgames.com/cultofrapture/artbook.html [2kgames.com]

    Way back when I was creating the BioShock Limited Edition, I took a poll for what you guys wanted to see in the box. And while we managed to put your top 3 choices in - the Making of DVD, Sountrack CD, and Big Daddy Figurine, we just couldn't manage a BioShock artbook.

    But with a game as beautiful as BioShock, that just didn't sit right with me. Because everyone should be able to experience the beauty of BioShock, see the concept art and visualize the evolution of building such a revolutionary game.

    So, with the help of the BioShock team and an amazing art designer, I put together a BioShock artbook for everyone to download. Here it is, in all its glory, in two PDF versions: a smaller, ebook download, and a more hi-resolution version that you can take to your local printshop and bind.

    The one thing I'd recommend is skipping over Ken's foreword until after you've played the game, as it holds some spoilers you might want to keep secret your first playthrough is complete.

    Other than that, and without further ado, I present to you BioShock: Breaking the Mold.

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