MMORPG Used to Model Real World Disease 105
Oxygen99 writes "The Times is reporting on a paper by researchers in the US who argue that the spread of 'corrupted blood' in World of Warcraft might provide clues to the way a real world population would cope with the prospect of a global pandemic. In the study, to be published in The Lancet next month, Professor Lofgren of Rutgers University and Professor Fefferman of Tufts University, suggest that: 'If, God forbid, a disease broke out in London, you could see what would happen if people were told immediately of the risk. Would there be panic and chaos, or would it allow them to psychologically accept the danger and act accordingly? What would happen if we made people feel too reassured? These are all things that have a great impact on the number of people who would be affected. They are also things we just don't know, so [virtual games] could be of great value in helping us understand what their true emotional responses would be.'"
My reaction.... (Score:1, Funny)
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I remember that (Score:4, Interesting)
You could literally stand on top of the bank in Org and watch the disease spread. It was actually a bit terrifying.
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Now, a virus infecting your flight control systems in EVE, _that_ would be terrifying.
Re:I remember that (Score:4, Insightful)
Eve, as amazing of a game as it is (and it really is an amazing game) requires at least a few hours per sitting to really feel worth it (similar to everquest) It's designed with a different type of gamer in mind (whereas WoW serves to try to suck in both gamers and non-gamers alike, hence it's "dumbed-down" gameplay)
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Eve was the first MMORPG I found that had the kind of "pick up and play" where you could literally jump into some action for a few minutes, accomplish something, and be done with it. Doing a mission doesn't take more than an hour usually; camping a gate, mining for ore, shooting at NPCs can fill half an hour; checking market listings or changing skill training (which is done realtime, no grinding necessary to advance) can be done in minutes.
There are large scale f
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Beh, this was one of the major problems I had with Star Wars Galaxies...set up a macro to mine shit and just walk away...blech.
I don't like the idea of a game that I can play without actually being there to play it. I understand that with games that have that mechanism built-in, it's almost required in order to really get a good foothold on things...but still, I really don't like that. In my mind, it kinda de
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disclaimer: i've played EVE on and off for years
In my mind, *the* most important aspect of EVE's skill training system is that it pretty much destroys the ability of a 13 year old with no responsibilities in real life to powerlevel to the top of the game in a few days.
Make no mistake, macroing your way to resource acquisition ("macro mining" for example) is discouraged (and not-infrequently those engaged in the practice can be harassed and profited *from* -- by stealing their ill-gotten gains, for example
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I play both Eve & WoW - one thing I've noticed in Eve is that the younger players are so unfocused that they do some of the most retarded shit I've ever seen in a game. I rolled a new character about 3 weeks ago and it has more focused combat skills than a 13 year old player in my corp who's been playing for 3 months. He has 151 skills vs my 50, he has 2m SP vs my 1.5m.
To me, comparing WoW & Eve is just not possible - the games are so vastly different that even the menti
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Money is a different story. That you still have to *earn*
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> up a macro to mine shit and just walk away...blech.
The only interesting thing about that game was the dancer class. I was also a second-rate pistoleer, but I had my sliced Naboobian pew-pew, so I was happy.
Then the reboot left me with no way to use that pistol anymore
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Eve has the worst grinding of any MMO I have tried to date. I had to grind asteroids and missions for a month before I could even afford anything interesting. Then I went and lost my new-fangled cruiser the very next week to some griefer. At least you don't lose levels or gear in WoW...
But I guess that's what makes Eve unique. You can always be certain that your victim in PvP just lost weeks/months of progress, and I'm sure that appeals to hardcore ga
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As long as a steady stream of unwary newcomers comes in to keep up the interest of the long-term gankers, their business model is satisfied. End of story. Good day.
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First: Larger world. WoW is, at best, the equivalent of Japan in terms of size. Given the "islandy" nature of either, I think the comparison fits.
Second: No instant travel. Ok, jumpclones kinda make that possible now, but it's still a far call from the near instant travel and very short traveling distances in WoW. How many people do NOT have IF as their recall point?
But I'd really, really dread something like that in EvE. I can see peopl
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I dunno mon, da las' time I was in Ironforgey, all dem damn stunties kept tryin' ta kill me! An' when I got to da innkeepah, he tried ta kill me too!
In answer to your rhetorical question, I'm guessing most of the horde doesn't have their Hearthstones set to Ironforge. Shattrath? That's another thing entirely.
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Re:I remember that (Score:5, Interesting)
cheers.
Hah (Score:3, Interesting)
Seriously, I've always wanted more stuff like this. I mean, 99% of the content never changes. Would it be too much to have more events that require significant numbers of players to actually dedicate their time to fixing the problem, pushing back the enemy, etc? Even the seasonal content in WoW is pretty static, and you don't have to participate.
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Re:I remember that (Score:4, Interesting)
1) Priest epic staff quest -- involves healing dozens of NPCs while defending them from harm
2) First Aid artisan quest -- involves performing triage on injured NPCs
It seems like 99% of the other quests in the game involve destroying things.
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In a game where most skillsets are based around smashing people's faces in, it's hard to do meaningful helping quests, alas.
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I guess you don't play a healing class. We get enough "Healplz!!!" while in PUGs, none of us would go to capital cities until it was over.
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I guess you don't play a healing class. We get enough "Healplz!!!" while in PUGs, none of us would go to capital cities until it was over.
Actually, a dwarvern priest was my very first character and is still played (when I have an active subscription). My other (arguably main) character is a warlock that I levelled in tandem with him. I have a lot of affection for my 'lock, as he was around back when 'locks were utterly broken and gimped. The meteoric rise to power of well-played 'locks is, in his view, merely the appropriate swing of the pendulum!
I rather enjoy the mental dichotomy of switching back and forth between a warlock and a pr
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First, there is no incubation period. There is no "unwitting carrier". If you have it, you know it, and you spread it either intentionally, or because you're an idiot. I carried it a few times for giggles (I nuked Org once by zerging the AH while infected), but for the most part, if I got it, I'd go hang out in a corner 'till I died.
Second, the transportation methods are completely unr
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Such people are called bug chasers.
http://en.wikipedia.org/wiki/Bug_chaser [wikipedia.org]
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This was a lot more like ebola than HIV, and you don't see anyone chasing ebola.
The best real-world analog would be terrorists who intentionally infect themselves with communicable diseases and then rushing to spread them as a kind of bioterrorism...The problem is, either the disease isn't communicable enough to be spread effectively (e.g. HIV), the disease isn't bad enough to be worth spreading (e.g the regular human Flu), or the disease is so bad
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You get it in IF, you hearth to SW, and poof, you've infected two population centers in a matter of moments
Good grief, is this English? I've always avoided MMORPGs, at this point I think I'd need a translator to get started.
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I know this was meant to be funny, but I'll respond because I'm a dork
IF = Ironforge, the dwarven capital
SW = Stormwind, the human capital
"to hearth" is slang for "to use a hearthstone" (not the bottom of a fireplace) - an item everybody has that is used to teleport from wherever they are in the world to wherever they decide to call home. Most people bind themselves to one of the two capitals.
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English translation: "While infected with the virus, I made a suicidal dash into the middle of the market district of the Horde capitol city of Orgrimmar, causing untold havok and massive infections."
"Zerging" is from Starcraft, and is often used to describe an attack whose sole goal is damage, destruction, and mayhem, where the health of yourself or your soldiers is completely unimportant.
AH, IF, SW, etc are all common abbreviations. "Auction House." "IronFo
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Activism! (Score:4, Funny)
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No way.... (Score:1)
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Essentially it shows that concepts of personal space survive in online games, so the idea that WOW might be a useful insight into real world behaviour is valid.
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Re:No way.... (Score:5, Funny)
Awww Man... now I've got to call the cops, the coroner, and do you know how many forms I have to fill out?
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Also the infrastructures that exist in real-life that aren't in WoW that makes things more complicated, like water systems and sewer systems. Aside from instances (which don't exist in real life), there are no buildings that people can lock t
I doubt that it's that simple (Score:3, Insightful)
1. Other stuff is more like built on logical decisions, and (consciously or subconsciously) min-maxing rewards vs risks within the rules of the game, not within the rules of RL. The solution p
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For example, if I were told I had TB and that I had best not travel, I probably wouldn't, regardless of whether it was to protect themselves or not. There'd be that little voice saying TB is contagious, and I probably shouldn't run the risk...
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For example, just like in RL, it feels uncomfortable to stand too close to somebody. I talk about the same things, and behave nearly the same, with a few inhibitions.
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Whenever I get a decease in real-life I always go running out on the street trying to infect everyone then dropping dead and starting a new life with my alt.
Yeah, but... (Score:4, Funny)
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In real life you can't run back from the graveyard (Score:5, Informative)
Or can we expect to see suicidal terrorists deliberately infecting themselves and moving into a population...
Re:In real life you can't run back from the gravey (Score:3, Informative)
Re:In real life you can't run back from the gravey (Score:3, Insightful)
Your 'terrorist' idea though, that is one scary idea. While I think the term has been beaten to deat
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I don't think this is terribly likely, as if the disease was bad enough to cause an epidemic, it would have had already, even without the terrorists. An epidemic probably needs the right disease: something with th
Dutch story about deliberate aids infection (Score:2)
It involved a group of homo-sexuals who would drug other homo-sexuals at gay parties and then inject them with blood, apparently blood known to be contaminated with the aids virus.
Neither is it first time but it was one of the most direct (blood injection is far sure then unprotected sex), deliberate and massive. But it is nothing new.
Aids has also been used as a threat before as in, "if you (don't) do X I will bite/scratch you".
Offcourse aids is nothing like the WoW disease, but the idea of people deli
Re:In real life you can't run back from the gravey (Score:3, Interesting)
Re:In real life you can't run back from the gravey (Score:2)
Re:In real life you can't run back from the gravey (Score:2)
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Holy hell, I'd never thought of that before... that's a frightening idea.
Virtual games... (Score:1)
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Not to mention you can have characters jump all the way across the world in seconds through World of Warcraft, I'd like to see that kind of transportation in real life.
On the time-scale of a RL disease, flying from the U.S. to Europe is virtually instantaneous transmission across the world. A virulent disease that is highly communicable but has an incubation period in which there is little or no outward sign of infection would go global pretty quickly with such a fast vector as air travel.
cheers.
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I know what I would do... (Score:1)
Oh wait...
RL Response? (Score:1)
Yes, I'm sure that typical responses to a real life crisis would be along the lines of "LOL," "ROFLCOPTERS," or even "LULZ EVERY1 HAS AIDZ"
Just hope you're soulstoned.
But honey, (Score:3, Funny)
BBC ran this a few days ago (Score:4, Informative)
The opinion seems to be while its just a video game it might provide a little insight into how people react to these situations which could be usefull for future modeling.
Morons with PhDs... (Score:2)
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If you found out about it, you admitted you would avoid it by stashing your character which could be equated to avoiding the area where the disease is. Isn't that a behavior that could relate to a real life outbreak?
The thought of it affecting your avatar was enough for you to react to it. That's what they are looking for - reactions, and most importantly how people would react.
A small percentage will be tards and want to spread it to watch the chaos go down. Most will try to avoid it
The answer (Score:2)
Not really. An in-game pandemic's "location" could be "anywhere in the game", so I wouldn't play the game until it blew over. In real life, a pandemic's "location" would also be "anywhere in the world", but I don't have the option of shutting down my bio functions until it blows over, so I'd h
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When was the last pandemic since we (as a people) started creating scientific records that we can study?
I read a summary of the study and I found it fascinating - they were able to cross reference what happened in the game to what we do know about real world events (like bubonic plague).
Entertainment (Score:1)
Type with gloves. (Score:1)
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I thought the MMORPG caused abstinence... (j/k)
Resident Evil (Score:1)
Personally I hope the story line of any of the resid
WoW is no good way to tell (Score:2)
First: WoW is small compared to the world. Tiny, actually. At best, WoW is the equivalent of a rather small country, certainly no planet.
Second: High population density. Even Tokyo isn't as cramped as IF. Even the most remote corners of WoW are filled with people.
Third: Mandatory congregation points. Whi
Not quite the same... (Score:3, Interesting)
In WoW...
On the other hand, I expect the reactions by the people who didn't leave were perhaps even closer to those in the real world than in WoW, because of its social aspects.
And for those of you who haven't heard of the game before, I should point out that the nature of the game (no combat) and the social ecology tends to select for cooperative behavior.
Virtual is Not good unless... (Score:1)
This would be why one server dragged Kazzak all the way to Stormwind. Just to see what would happen and to kill everyone.
The virtual world that they speak of would have to have the players NOT know that there was a plague
Ig Nobel Prize. (Score:2, Interesting)
Useless Test (Score:1)
The "death" penalty in WoW is gentle -- that's part of the game's attraction, but detrimental to this type of experimentation. You can slightly increase the effectiveness of
Aids? (Score:1)