Halo 3 Almost Done 73
The word from Bungie is that they consider the final chapter in the Halo story 99.9% complete. They're now in the home stretch, with time to polish. Says Luke Smith, "That last .1% percent is pretty important, however. Right now, some testing is being done in a controlled retail environment via our Halo 3 Epsilon. You've probably seen reports online or even folks on your friends' list playing it, so here's the scoop: The Epsilon is a closed, final phase testing for Halo 3. We won't be making the Epsilon available for public consumption, so while that's immensely disappointing for folks hoping that Friends and Family invites would be extended for the Epsilon, just know that each day you wait in agony is another day closer to September 25." Wired has a huge blowout feature on the title, with lots of screenshots, discussion of how the game was made, and more.
This is news...why? (Score:5, Insightful)
And considering they will need a bit of time to press the discs and ship them to retailers, it is about time that they are almost done now.
Sheesh, if they would have declared Halo 3 gold master, that would at least have been some sort of news, but "It is almost done" is not the least informative; right now, it is to be expected if they want to honor their release date.
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Because it's almost done-- that's why! (Score:2)
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Sheesh, if they would have declared Halo 3 gold master, that would at least have been some sort of news, but "It is almost done" is not the least informative; right now, it is to be expected if they want to honor their release date.
We were told on 25 JUL [playstation.com] that Lair development was complete and it was in manufacturing, set to be released on 14 AUG. Then on 01 AUG [playstation.com] we were told it wasn't finished and release was pushed back to 04 SEP.
Seems to me that being almost done with a game is a lot bigger news (and more relevant) than going gold any more.
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Final Chapter? (Score:2)
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They only said Halo 3 completes this story arc.
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Bungie announces Halo 3, the third and final game in the Halo Trilogy. Halo 3 will be released for Microsoft's Xbox 360 in 2007.
I think it's open to interpretation, so they could get away with declaring this the final chapter in the arc. I'll chalk it up to clever marketing speak and leave it at that.
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Did anyone else read this bit?
Another case of terrain-sprawl trouble popped up a few months later in one of the upper levels. The level is intended to introduce vehicle combat, with players following a bunch of their fellow marines as they clamber aboard Warthog ATVs and ride out over a wide-open plain. But Pagulayan's data showed that a significant number of players were trudging across the plain on foot. It turns out the designers hadn't put enough vehicles in the scene, and the artificial-intelligence marines were taking them all before players realized they were supposed to hop aboard. The solution: More Warthogs.
WTF? You need an advanced data extraction tool to tell you that there aren't enough Warthogs for the player to use? Give me a break. This is what play testing is for, not to mention a little addition and subtraction. I think they are making this Pagulayan guy out like he is going to save the game from bad level design by making a bunch of
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Sheesh, it's just an example. The depth of information t
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Yes, you do. The play testers themselves aren't likely to realize this - they may be thinking that the warthogs are FOR the ai guys or they may think 'my fault- I should have run to the warthog faster.'
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WTF? You need an advanced data extraction tool to tell you that there aren't enough Warthogs for the player to use? Give me a break. This is what play testing is for, not to mention a little addition and subtraction. I think they are making this Pagulayan guy out like he is going to save the game from bad level design by making a bunch of graphs and charts. A lot of the issues he discovers with his data analysis could be easily solved by common sense.
You think that's common sense? You think their data mining a
Early Buzz (Score:3, Funny)
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Hasn't really been discussed (Score:2)
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I'm guessing something with pirates.
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Maybe they'll finally get around to releasing Pimps At Sea.
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Should be the best thing since sliced tofu.
- DaftShadow
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Coming to you on PC (Score:3, Funny)
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733-gigaflop multicore processor, minimum of four cores required
256GB of XDR II RAM or better
Two PCI Express R2 x128 graphics cards
10GB free hard disc space
Holographic versatile disc drive for installation
Fibre-channel Internet connection required for product activation and multiplayer functionality
Microsoft Windows 8.0 Ultimate Edition with Gaming Add-On Pack
Seriously, though: Halo 2 ran perfectly on a 733MHz Ce
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Halo 3, at least grabbed my interest with the trailer and some of the things it hints at. Though I don't really have hi
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The thing that made Halo great was that it was a total package - fun gameplay, great multiplayer, and a
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hahahaha
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It has to be almost done. (Score:1)
Typical progress bar thinking (Score:3, Funny)
This sounds like how the typical programmer seems to think when designing progress bars. Sure, it only took 5 minutes to churn through the first 95%, but the last 5% is SO important, it's OK to wait another 10 minutes or so.
(If you've ever installed Visual Studio, you KNOW what I'm talking about!)
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You must mean everyone BUT the ones that bought 8.some million copies of Halo2.
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I don't say it wasn't a good business move. Well, ok, being about the only game worth playing on a console marketed with a billion dollar marketing budget certainly doesn't exactly hurt sales.
But see other comment: Everyone anticipating Halo before MS bought ought Bungie expected something very different. Check the archives, both of
Now Bungie has a new fanbase. Probably a larger one. If it
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I was really, really looking forward to Halo. Keyword being "was".
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What, both of them?
I keed, I keed.
Seriously though: I like Bungie's stuff and Marathon is a favorite, but Halo delivers the same kind of complex and nuanced storyline in a shinier and better-playing package. Yeah, it's not the Mac-only Halo RTS or MMO that some anticipated, but it's an enjoyable game.
You're quite welcome to your stomach-souring Microsoft-hating bile. I for one am having too much fun with games for various platforms to spend my time a-h
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Halo is playable on XBox, PC, and (omg) Mac.
Whatever small fanbase they lost, it was only a fraction of the fanbase that they gained.
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So let's bury this one, please. Bungie wasn't a Mac-only game studio save for three games, and if you can name two of them without consulting Wikipedia then we can talk.
Only at Halo 3? (Score:4, Funny)
I don't see what the big deal is. Trent Reznor's already up to Halo 25 [wikipedia.org]
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One month from release and still not done (Score:1)
They've still got gameplay issues, for chrissakes!
Hans
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Finalizing gameplay is a bit like making a collage, you lay out all the pieces
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My theory may indeed be crap, but if so I'm not the only one holding it, all warm, steaming and fragrant. This article at TeamXbox [google.com] supports it and goes further.
What I think is difficult to deny is that moving the release date earlier can only be a business decision, not a technical one. Can you imagine any development team saying, "Oh yeah, we'll be done six weeks earlier than we said, you should move up the release date accordingly. Our product will be so much better if we have less time to polish it.
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Wait wait wait (Score:4, Funny)
I'm still waiting for the remaining half of Halo 2.
Not impressed so far. (Score:1)
What I did see, was the PS3 trailer for UT2007, and that looks amazing, blowing Halo3 out of the water....
Am I the only person... (Score:1)
First off because the story line is absolute dog excrement, the game play and controls...suck hot dogs, and secondly, it's a morphed crap version of a product that Bungi Studios (before Satan(tm) bought them out) was doing good with called Marathon (http://www.amazon.com/Marathon-Infinity-Mac/dp/B0 0079WF16), anyone remember that?
Halo, is a DIRECT copy of the leftover bits of Marathon. Microsoft did what they always do to great ideas they inherit from companies they buy out: tak