Auto Assault Goes Sunset Tonight 39
Mytob writes "Today is the last day of service for NCSoft / Net Devil's Auto Assault. The game, which has never proved that popular, will have its service terminated at midnight central time. Refund emails have already been sent out, and end-of game events have been happening since last week. From the Auto Assault Website: 'We are now in the final week of Auto Assault and to mark this occasion on Friday night we'll be doing all sorts of nutty things in-game — whatever you request, we'll try to make happen. Most of the fun will be in and around Ground Zero (don't worry if you don't have a high-level character, we'll boost you), but we'll be doing other stuff all around the game. We plan on starting around 9PM CDT (if not before) and should last right to midnight when the servers are shut down for the final time.'"
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Nice try, but (mostly) too shallow (Score:5, Interesting)
The good things were
-halfway decent driving physics (albeit not perfect)
-innovative and interesting crafting system
-nice graphics
and the bad:
-Absolutely no death penalty, making combat somewhat meaningless
-got quite repetitive after level 20
-combat way too dependent on level: a mob 5 levels below you could hardly hurt you and vice versa...
In the end it was fun for three months of beta but by the release time I had grown somewhat tired of it. Now playing EVE which is still fun after 8 months
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I must have tried it too early in the beta. I remember the graphics being awful, especially in "town" where your person looked incredibly stiff and unnatural. I don't remember being too impressed by the crafting system, but I don't remember exactly why. I like the highly level dependence of combat. It bothered me a lot in WoW and EQ that you could constantly be bothered by things that gave you no experience if you took the time to deal with them. If you're going to go with the explosive gains in power, you
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I still wince when I recall the adolescent writing for the background and the quests. It was like they tried to parley their earlier vehicle-based MMO, Jumpgate, into a new setting... min
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- Far too much of it was geared toward single-player. There wasn't a whole lot of multi-player content involved (at the low end, at least), and what was there was often something that could still be beaten alone with some persistance. (The non-penalty for death factored into this. Go in, survive for a bit, attack for as long as possible,
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At any rate, no death penalty is the best thing to ever happen to MMOs. I wish every game did that.
Poor auto assault (Score:4, Interesting)
Unfortunately, it was a vicious circle that caused things to get to this point...no one wanted to play it because the world was so empty, thus causing the world to STAY empty.
Shame...I loved it.
Re:Poor auto assault (Score:5, Interesting)
For example, this is a basic VERY concise history of Dark Age of Camelot:
Game launches successfully (I've heard that it is still regarded as the least buggy MMOG launch ever. This is sad since DAoC still had lots of annoying bugs.
First game expansion is well received
Not realizing that the reasons most of the DAoC subscriber base were playing DAoC instead of Everquest was because they hated certain aspects of EQ such as sitting around camping a rare mob spawn for hours on end, Mythic decided to try and capitalize on EQ's popularity by releasing a new expansion (Trials of Atlantis) which had very EQ-like mechanics. (Super-rare mob spawns as opposed to the previous DAoC model of super-rare drops off of mobs or drops off of super-hard mobs requiring lots of teamwork to beat.)
Playerbase almost universally hates ToA and constantly bitches about it to Mythic. Mythic ignores the bitching because people aren't quitting. Mythic does not realize that most of the complainers are just waiting for another place to go - While they like DAoC far less than they used to, there still aren't better options.
Eventually, Blizzard Entertainment provides just the option that over half of DAoC's playerbase is waiting for.
DAoC's subscriber count drops rapidly over the period of only a few months
Mythic finally realizes just how much ToA was hurting them, and starts fixing it
While the game is vastly improved (and in my opinion, is far better than WoW in terms of game mechanics), the fact that the playerbase is totally skewed towards hardcore players shifts RvR (Realm vs. Realm) mechanics in such a way that casual players can't compete. As a result, despite the reason for people originally leaving for WoW being gone, the reduced playerbase of DAoC makes people stay with WoW (or other games - EVE in my case).
DAoC is stuck in a chicken-and-egg situation in which they can't gain new/casual players until they gain more casual players.
Game mechanics-wise, I would rather be playing DAoC than EVE. But the decimated playerbase means DAoC is no longer fun, despite good game mechanics.
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The only difference is that Blizzard realizes you can soak much more money from them if you manage to keep your customers happy enough to keep paying.
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Secondly, if a company can provide a good enough gaming environment for me to willingly pay, then so be it. Encouraging cheating and forced upgrades ain't the way, though.
Slightly OT: Autocrafter (Score:2)
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Part of that was PlayNC being at the controls. I really liked CoH/CoV initially. The character generation is STILL the best ever, and just about everyone lost an hour or more on their first character design. But all of their games tend to devolve into a redundancy that hurts them in the long run. You can only do so many missions in CoH/CoV befo
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Well, to go join BoB you're going to need to know a lot of people.
That said - I started playing E
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EQ2 has been given many a facelift, and I personally feel that unless you are looking for PvP, it is the best MMO going. The playerbase tends to be a little more mature than the typical WoW crowd, and no raid requires more than 24 persons max, and many are 12 person raids. If you played it at launch and were disgusted, take a look at it now. I've had many WoW fanatics burn out, and come try EQ2 with those of us that are playing. Only one has not stayed with EQ2, and he left due to not having enough RAM to run EQ2 and Skype at the same time. Most of them have been simply stunned at how different a game it is.
To be fair, since it seems like you're trying to compare it to WoW (the de facto PvE MMO out there), no raid in WoW requires more than 25 people, and there are a couple of 10-mans. They're pretty similar in that regard.
Blizzard needs to release more than 1 expansion every 2 years to keep the attention of players. Their working towards their second expansion, while SoE is working on the 4th for EQ2.
I'd like to see that, but it'll never happen. You and I both know it. Blizzard development moves at a slow pace, and they probably wouldn't even try to put a game out in a hurry. If we're lucky, we'll see WotLK early next year, and we'll be up to 1 a year, which is fairly reasonable, imo. T
Open Source it. (Score:5, Insightful)
I guess if it was me I would just open source the client, and release the server as a binary; that way you could still, in theory, make money by providing new material while getting away from hosting, hardware & advertising costs.
hmmm.
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Re:Open Source it. (Score:4, Insightful)
It's not going to happen. AA is but one MMO title that NetDevil produces. They would be pointing a gigantic gun at their collective feet if they were to release the networking code that, presumably, is used within their other commercial games. On top of that, within the realm of the client, there are possible middleware licensing issues with the 3D engine, video playback, physics system, etc.. that would prevent any opening of the code.
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That would, i'm sure, be a MASSIVE bitch when it comes to the server side of things.
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The code needs to be preserved somehow. It must eventually enter the public domain. Opening the source is an easy and mutually beneficial way to satisfy a copyright holder's obligation to society for receiving their temporary monopoly over the work.
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You can pick any commercially made game title, and I can tell you for certainty that this will almost never happen. The reason? Third-party libraries. Every game company uses tons of 3rd party libraries, especially MMOs. They don't want to develop an engine and all of the technical stuff when they also have to spend so much
Never got it to work with wine (Score:1)
Oh well, its nice that they've realized its time to close down, nothing is more pathetic than MMO's that keep on trying even though they were outdated in 2003 or something.
Too bad, I guess (Score:1)
And yet Galaxies staggerers along (Score:1)
Re-release it as a sequel to 1985's Autoduel!!! (Score:2)
When I first heard of Auto Assault, I thought someone had finally remade AutoDuel [wikipedia.org], still my single favorite video game of all time. Then I found out there was no single-player experience, just a MMORPG. Bleah.
Please re-release Auto Assault with a deep single-player experience! Granted, I'll never leave the house again, but I didn't really want to anyway.
Open up the server! (Score:2)
Let people run their own hobby servers.
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The game was too simple (Score:2)