Retro Studios Stepping Back From Metroid For A Bit 72
Retro Studios, the makers of the games in the Metroid Prime series, has announced they'll be stepping back from the games for a bit now that Corruption is in stores. Comments from project director Mark Pacini discuss that decision and their interaction with the Wiimote: "I'm sure that there will be other titles created but as far as Retro Studios is concerned, we're taking a break for a little bit. We started with the core ideas of the game ... but we did not receive the information about the Wii controller until well into development. So we got a big surprise, of, hey, this is what we're going to do for the next console. Many things had to be refactored, but actually many things fell right into place. The Wii remote enables us to do things that we hadn't previously done in other Metroid games."
While saying... (Score:2, Funny)
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waste of time.
nothing to see here.
So reaction is mixed (Score:2, Insightful)
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Them's the breaks. Sucks? Sure. Unreasonable? Not at all.
Diversification is good (Score:1)
Finally, a Metroid story on Slashdot (Score:5, Insightful)
First of all, MP3C is a game made for gamers...it uses every button on the Wii-mote and Nunchuck AND uses motion sensitivity AND aiming. You already know that the play control is better than any console experience (my trusty mouse is still more accurate). I will NEVER play a FPS using a Xbox 360 or PS3 controller...those controllers SUCK for FPS. In a single-player first-person shooter/adventure I would rather be aiming at the screen with my arm-cannon than moving a mouse because I feel like I'm in the game AND it's sooo much fun!
Secondly, Super Mario Strikers Charged is also a deep and complex game that uses almost every button, function, and feature on the Wii-mote and Nunchuck. Play it online against some highly-ranked players and see how many ways there are to pass, shoot, score, and play defense.
The talk about Nintendo ignoring their hardcore gamer base is utter nonsense. I love both of these games as much as I love Zelda, Resident Evil 4, and Madden on my Wii. Everyone knows Wii Sports is still da bomb...I still box and play tennis and baseball when friends come over (right after the game of Strikers). Put one of those "casual gamers" up against me in Wii Sports tennis or boxing and I'll dispatch them faster than you can say "Nintendo wins the console war."
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Now. While I think for FPS NOTHING will EVER top a solid keyboard/mouse combination, I will also say that the 360 controller is sufficient for playing an FPS. It takes a while, I had to play through f
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The comparison here isn't K/M vs. wiimote, but wiimote vs. analog stick, and I think the wiimote wins hands down.
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But yeah...Wiimote would likely be better (I don't know firsthand though...never played red steel, and haven't gotten a copy of MP3 yet)
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Definitely check out Resident Evil 4 and especially Metroid Prime 3 Corruption using the WiiMote. In RE4, you can't run and shoot at the same time (my only criticism of t
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"It works well enough" is not good enough for me. I need to be able to get a head shot in Resident Evil 4 on a moving t
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Feather-light touch with the sensitivity cranked. Trust me.
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Think about what have you done with your analog joystick by turning up the sensitivity and using feather-light touches to aim where you want. You have essentially turned it into a controller you have to "touch" ever so slightly to get the crosshair to move to its desired target. Does that sound like an analog or a digital aiming device? This is how we used to drive in racing games on th
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I would also argue that old school FPS gamers who grew up on mouse-based aiming on the PC (the platform that gave birth to the genre) should turn their noses up at the mere suggestion that they pick up a gamepad with a joystick for a FPS. The N64, GC, Xbox, Xbox 360, PS2, and PS3 controllers are a leap back in play control for the FPS genre.
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Personally I have found that in FPS's designed for the console the right analog stick is fine for aiming. It's the PC ports where it doesn't work so well. In that case I plug the mouse in, but continue to use the dual shock for movement.
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The discussion has been about analog aiming and how the Xbox 360 and PS3 controllers compare to the Wii-Mote and mouse.
Re: WASD + Mouse vs. Wiimote + Nunchuck.... (Score:2)
Honestly I have no idea. My hope is that the Wiimote + Nunchuck combo will meet its' potential and be superior to the Keyboard + Mouse set up. Quite simply WASD is inferior to Analog control, however in FPS games precision aiming is the more important function which the mouse trumps an analog stick.
In a perfect world we'd have the precision aiming of the Wiimote to at least match mouse pointer control and we'd ha
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K/M is still
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My only huge complaint is that the crosshairs are often impossible to see against many of the backgrounds.
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Re:Finally, a Metroid story on Slashdot (Score:4, Interesting)
Actually the human brain is capable of exceptional accuracy with a pointing device like the wiimote. Your brain is pretty much hardwired for this sort of thing and it only takes a little practice to get really good at it. I've seen a shooting instructor teach people how to hit an aspirin in midair with a BB gun in less than 10 minutes. This is something that pretty much everyone who isn't braindamaged is capable of doing.
With the wiimote you can easily do some things that are much more difficult with a mouse: track a fast moving target and quickly move between targets. Of course, the PC still has the advantage that you can map keys to all sorts of useful macros, but I think the mouse's reign as best input device is at an end.
Re:Finally, a Metroid story on Slashdot (Score:4, Informative)
When I used the Zapper as a kid, I stood far back from the television. (The first mistake people always made with the zapper was to stand too close to the television.) From there I was able to lift the weapon and fire with pinpoint accuracy at ducks/clay pigeons/gangsters/plates/glass panes/various junk the magician threw/etc. At least among my family and friends, I was a crack shot. You can't do that with the Wii Remote. Every time you heft it as a weapon, you need to orient the reticle before taking the shot. You can get good at aiming the remote fairly close to your target, but there will always need to be that visual feedback loop between the reticle and your aim.
While I have yet to play Metroid, I understand it gets around these issues with a "lock-on" control system that actually corrects your aim for you. So if you can get the reticle close to your target, it's good enough to take the shot. Not very realistic, but certainly a lot more fun.
Now don't get me wrong. The Wii Remote is lightyears ahead of the ultra-fine motor control required to play FPSes with a dual-analog controller. A player can respond faster, shoot quicker, aim more precisely, and otherwise manage to make the controller do what they intend. I think it's an absolutely wonderful update to the venerable gamepad, and wouldn't want to play my console any other way. I'm only pointing out that it has no real advantage over a mouse when it comes to hand/eye coordination skills. In some ways it actually does worse, because the spatial movement of the controller lacks the precision that a mouse's digital-optical sensors can provide. So there is still room for improvement.
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So long as the game provides a consistent mapping between spatial coordinates and display coordinates, a player can learn to internalize the mapping with a litt
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It's a matter of fact that any dedicated player can adapt to even a monumental handicap.
I played copious amounts of Perfect Dark with a good friend of mine on controllers that had been permanently damaged by Mario Party. When I say permanently damaged, I mean that both controllers acted as though aiming was determined through a random number generator. "Spastic" would be a good descriptor. Despite this handicap we a
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Wow, what a great post!
The visual feedback loop is the crosshair that you see painted on the screen when aiming. If you see a moving target far away, you have to aim ahead of him in the direction
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So called "optical" or "laser" mice are a bit different, but work on similar enough principles. A mickey is still a mickey. It doesn't change unless you lift the mouse or have a very poor surface under the
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The end is not quite yet there sparky, the mouse has advantages in being on a flat stationary surface. When you're waving a wand around your arm and hand is wobbling. Next time you boot up your Wii just simply hold the wii-mote aimer at the menu screen and you'll see it wobble. The Wii-mote is a big improvement over analog stick, but the fact has to be faced that the best FPS games everyone wants are on the Xbox 360. Next the motion-sensi
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"The best FPS games everyone wants are on the Xbox 360"
I would qualify that a bit more; yes, the Xbox 360 has more popular FPSes than any other CONSOLE and that the Xbox 360's (and PS3's) joystick aiming scheme is the weakest of all. In my view, the BEST FPS out there is still Unreal Tournament 2004. Halo 3 will do nothing to de-throne it, due to weak play control. UT3 will be the game that de-thrones UT2K4 as the best FPS on the market.
Meanwhil
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And since there aren't really any decent FPSs on the Wii I'd have to agree that all of the good FPSs are on the 360. But I think we'll have some interesting times ahead when third party devs start to get their act together on the Wii. The 360 will still have it's advantages in graphics and being able to get screamed at by foul-mouthed 8 y
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It is amazing how such a minor detail can ruin an otherwise excellent game.
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The animation does something entirely different for me. It's so rare to pull off a super strike against a good player online that I actually get PUMPED, jump out of my seat, and let out a primal scream (YEAAAAAAHHHH!!!!) when I see my team captain jump into the sky and blast 6 high-speed so
Strange title for a game (Score:2)
What is that supposed to mean?
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The "On Wii" part isn't part of the subtitle. The title is Metroid Prime 3: Corruption.
"Corruption" refers to the one of the game's main gameplay features. You have to make sure that you don't store too much Phazon, or you'll be corrupted and turn into Dark Samus, and then it's Game Over. To avoid this, you must fire Phazon at enemies to discharge yourself.
There's more to it than that, but that's all I know. I haven't played the game yet.
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That's good to hear (Score:1)
I thought this was already known (Score:1, Flamebait)
It has been known for quite a while now that Metroid Prime 3 would be the last Metroid Prime title, and I don't think they would have done anything else.
It's good they're taking a rest, because quite frankly, they've been losing direction since after the first game. Metroid Prime was a great transition to 3D. It felt right, the gameplay was solid, there was exploration, an interesting world, etc. But then something went horribly wrong.
It is my understanding that the original Metroid Prime was heavily infl
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Ammo for the beams is probably meant to keep you from just using the most powerful beam on everything. I know in Prime I used the plasma beam as much as I could since it would often 1-2 shot an enemy.
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Or maybe it's just wishful thinking on my part. I love FPSs, but I hate the neverending costs of PC gaming, and Halo-style analog-stick schemes wi
Sorta related (Score:1, Offtopic)
I think I'LL step back from Metroid Prime 3 for a bit... the end boss clobbered me. Only had 1/3 of it's health down too. I figured out how you're supposed to kill it though, so next time I try I'll probably get it.
I'm also still missing some stuff, and I got some questions. I know this isn't GameFAQs or wherever but no-one seems to have written a good walkthrough or power-up guide yet and I don't have the $30 guide. Any help? (Warning: Minor spoilers below)
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I remembered that GameFAQs usually will still have what I need, just in disorganized jumbled form on the game forum. I got the answers to most of my pressing questions.
Re: Sorta related (Score:1)
The ship missiles get refilled like any other items. You'll get them in crates or from killed enemies.
I'm in the same boat for friend tokens. If you want to swap, add me to your list and I'll send what I've got. My code's 2982 4515 0998 4954.
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2. I know I've seen a counter for them somewhere. I think if you bring up the command visor or some other ship menu it has a display somewhere. I'm guessing that they refill at save points similar to how all your regular missiles do.
3. I haven't finished the game ye
They should use the time to make middleware. (Score:4, Insightful)
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The original Kid Icarus used the Metroid engine (Score:2)
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I recommend anger management therapy.
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THe Wii Motes are also very durable, but will they stand the test of time my PS2 controlers have? I hope so because Rayman requires serious shaking.
Sequels (Score:1)
I hope the next Metroid game that comes out is as different from Metroid Prime as Metroid Prime was from Super Metroid. Three games in the series is enough. I would hate for Metroid Prime to become like Zelda, which has been the same game over and over since Ocarina. (To Wind Waker's credit, it had a lot of water).
Anyway the point of this rant is MP3 is the best game right now because it was designed for the Wii,