Nintendo's President Hopes To Avoid 'Return to Arrogance' 108
Today Newsweek's N'Gai Croal has up an interview originally held back at E3, speaking with current President of Nintendo Satoru Iwata. The piece is an interesting look inside one of the top minds at a company that has experienced unprecedented success in the last year. In the interview, Iwata states that one of his most important tasks right now is to avoid allowing the company to appear arrogant. Just because people now assume Nintendo will succeed, he needs to make sure that's not the company's view as well. "This time, we were very lucky and very fortunate that people were accepting and positive about the introduction of the Wii Balance Board and the Wii Zapper. Now, what we have to do, what's very important for us is to make sure that when those products are actually launched, we not only meet their expectations, but we surpass them so there's that gap--we thought it was going to be this, when actually it's here. We need to create that buzz. We need to create that word of mouth and that's our challenge."
Memo to all third-party developers: (Score:5, Interesting)
Signed, Grand High Ultimate Iwata-sama-daioh.
Seriously, though, it's good news. If you remember what the old Nintendo were like, you'd see Sony and Microsoft's evil pale in comparison. They've had plenty of time to repent in the meantime, of course.
Re:Memo to all third-party developers: (Score:5, Informative)
Re:Memo to all third-party developers: (Score:5, Insightful)
Most the 3rd parties still made gobs of money and are still existing in one form or another. Nintendo went on to create more great systems and games (yes, even the N64... Virtual Boy? not so much).
Re:Memo to all third-party developers: (Score:4, Insightful)
The chip was designed for two purposes, keep crap games off the system and give Nintendo control to that effect. Was it 100% effective? Certainly not, but neither are most Spam filters. That, and there's no accounting for taste.
Take the time to read Game ver [amazon.com], you'll have a better idea of what went on.
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Do you think that Sony's rootkit was okay too because you could just hold down shift to bypass the autoloader? Should every CD come with a rootkit?
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10NES HAD NOTHING TO DO WITH HOME BREW
the sony rootkit directly targetted individual cusomers with malware, the 10NES chip prevented commercial production of unlicensed NES carts.
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Some unlicensed games (and companies) weren't crapware, either. Take Tengen Tetris, which was infinitely better (albeit with licensing issues) than the Nintendo version, and
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Wasn't that the old Andre Agassi game?
I thought it had pretty good controls.
Re:Memo to all third-party developers: (Score:4, Interesting)
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Re:Memo to all third-party developers: (Score:5, Insightful)
Re:Memo to all third-party developers: (Score:5, Informative)
In the 80s, there were games that didn't provide 2 hours of entertainment for that money.
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Hey, I was 13 and back then we didn't really have good TV programs, ok?
Simple... (Score:1)
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There's a difference between a game which is merely mass-produced, formulaic or derivative and a game that is truly bad. I have to say, even though I think that the whole EA Sports franchise is banal bordering on pedestrian, if I were calling the shots I'd still keep pumping them out because, apparently, a sizable number of meatheads keep buying them. It's a good business move. You don't like those games? Well, they're not made for you, they're made for stereotypical jocks in the 14-24 bracket. Go play some
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Good point. I have a bit of irrational prejudice against sports and sports fans.
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Re:Memo to all third-party developers: (Score:5, Insightful)
Wrong Mod? (Score:1)
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Anyway, for those who are not Diephobic, try out groups like Disciple, Project 38, or Reliant K.
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Anyone who lived through the NES era will know that this is not true. The NES is second only to the PSONE in terms of the "If you build it, they will come" mentality. Suffice it to say it was all about making money. Wikipedia has a some good details you might be interested in reading [wikipedia.org]. The "Nintendo Seal of Quality" didn't mean much abou
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Perhaps my memory is fuzzy, but this book [amazon.com] doesn't share the same assessment.
It's possible it's merely a semantic issue or a bad implication on the part of Wikipedia.
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"Game Over" is definitely one of my favorite books on Nintendo. Though, it's been like 7 years since I read it, I don't recall what they said about Nintendo and their Monopoly practices. I'll have to see if I can find my copy and look through it again. It's definitely worth a read.
I might have the post wrong as I'm referring to the context
Re:Memo to all third-party developers: (Score:5, Insightful)
Anyone who lived through the Atari era will know that every game on NES was gold compared to the amount of steaming shit that was put out for the 2600. Comparatively, the NES had great quality control.
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Acclaim?!? Re:Memo to all third-party developers: (Score:2, Insightful)
The vast majority of the games made by third parties are garbage and they still get licensed for release. This was the case back in the NES days as well...remember Acclaim [wikipedia.org]?!? Those clowns put out tons of licensed shovelware on all systems.
The only reason for third-party licensing is for the console manufacturer to make $$$ on the licensing fee.
Re:Acclaim?!? Re:Memo to all third-party developer (Score:4, Insightful)
a) You don't violate various trademarks of the publisher.
b) Your game doesn't crash, drop out the sound, render at 2 frames a second, sit on a black screen for 2 minutes while loading, etc.
c) Consistent UI experience
d) Do bad things that would break the system or introduce security holes.
"Crap" has nothing to do with the content but the fact that you're delivering what could be considered a valid, working piece of software. Whether or not its any good to play is up to the market to decide.
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e) The game is either 3d or sold at a reduced price/part of a compilation.
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There's no 'probably' about it. Atari learned that lesson very harshly and Nintendo set out to not repeat that mistake.
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Re:Memo to all third-party developers: (Score:4, Insightful)
Some of Nintendo's policies in the past, like limiting games per year, had to do with avoiding a repeat of the crash. Others were just stupid legalese (suing over the Game Genie, for example) and every big company does stupid things with lawyers.
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Yamauchi sounds like just some old coot. You know, the crazy uncle who always has weird theories about "those people"? The best decision he made was
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I hope Nintendo can keep up it's lead while innovating further.
Acceptance? Really? (Score:1, Troll)
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I suggest you pick up the latest issue of Edge.
Re:Acceptance? Really? (Score:4, Funny)
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Exactly. My sixty year old father made an unsolicited comment to me that he's heard nothing but "good things" about the Wii and mentioned the balance board in particular, and he sure as hell doesn't follow the gaming press.
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...who were drowned out by the cheers of praise from the mainstream non-gaming press. And it doesn't take a rocket scientist to realize that compliments from USA Today and The New York Times will help Nintendo more than brickabats from the likes of 1Up.
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If they really want them accepted (Score:2, Interesting)
Once bitten (Score:2)
Sounds like Sony with the PS1 (Score:2)
But that's good. When you buy a PS3, they give you tons of free trial downloads for games. Enough so that I haven't bought a game for the PS3 since I bought it; the demos are good enough.
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Still not listening... (Score:5, Interesting)
"Mii Parade" and weather updates aren't going to cut it as an on-line experience these days.
Re:Still not listening... (Score:4, Insightful)
They're listening to me just fine: If I want online play, I'll play WoW. I have zero interest in online from my console, and I want them to spend that money instead on things I do want.
Re:Still not listening... or to who? (Score:5, Interesting)
They're listening to me just fine: If I want online play, I'll play WoW. I have zero interest in online from my console, and I want them to spend that money instead on things I do want.
Hmmm. I also play WoW online, but I think they are listening to me about how to do online.
I like the idea of having to know someone's friend code to be able to talk with them online, and to visit their Animal Crossing II for the Wii village or their My Sims for the Wii village.
One thing I really hate are spammers and shock-jocks and curse monkeys online. If it means that I only play with friends - or at least go to a test area and make sure they are ok before I exchange friend codes with them - I am all for that.
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Spore for the Wii downloads copies of other players' worlds, so that should work fine, and an online version could allow you to "play" in sandbox galaxies.
My Sims for the Wii should allow you to play in a friend's village while they're there, as will Animal Crossing II, but I always wonder does that mean they can mess with my stuff, put up graffiti, pick my fruit
Re:Still not listening... or to who? (Score:5, Interesting)
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Why not have a central friend-code, then per-game authorization instead, if you really see value in that? And personally, I'm at a loss for what the value would be for p
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Hmm. I think I might object if I had a 10 yo playing Animal Crossing II with a friend who also owned a copy of Murder By Dagger: Destruction Apocolypse IV
I might not mind the first, but mind the second.
Each person is different.
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You do realise the 10 year old would have to buy said hypothetical murder game as well? Unless it's a multiplayer only game that won't let you get past the title screen without anyone else to play with, I think Friend Codes are the least of anyone's worries.
I enjoy the friend code system, but I hate the concept of not a single unified friend code. It's a mild inconvenience I'll admit, but an unnecessary one.
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I know a lot of local kids who have access to such games.
Not everyone else's family is like yours.
I think a Golden Friend Code might be fun - but something that parental supervision might be useful for.
I for one would not allow my son's friend since he was in grade 5 - who was home-schooled and used to hack games - to be such a friend.
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I do know what kids tend to play, I also know some kids with access to those games, and what my family is like is highly irrelevent (unless my family thinks logically and yours doesn't), because I was not implying any disagreement with kids getting violent games in anything I said.
Hmm. I think I might object if I had a 10 yo playing Animal Crossing II with a friend who also owned a copy of Murder By Dagger: Destruction Apocolypse IV ...
My point is that how would a single unified friend code make anything worse? If Timmy and Bobby can both get their hands on some multiplayer murder game, how would a per-game friend code make them any less likely to play than
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Nintendo's arrogance (Score:2)
Mario World
Mario Kart
Mario Party
Smash Bros
Metroid
Zelda
Even games that aren't that good, like Mario Golf and Mario Strikers get rehashed on every system. I understand franchises, but it just seems to me like Nintendo keeps p
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PS1 and PS2 were built on the foundation of Ridge Racer, Metal Gear Solid, Final Fantasy, Gran Tourismo, Grand Theft Auto.... the list goes on.
History seems to repeat itself with the PS3, no?
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Two decades, you say? So you remember the NES era?
Then how much does Twilight Princess resemble The Legend Of Zelda? How similar is Super Mario Galaxy to Super Mario Bros. 3? What at all does Metroid Prime 3 have to do with Metroid? The similarities are pretty superficial: character art, brand name. Just about everything else has been changed massively o
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Let alone, how similar was Super Mario Bros. 2 to Super Mario Bros. 3?!
Re:Nintendo's arrogance (Score:4, Interesting)
Not very similar at all, but it was very similar to Super Mario Bros. 1. Except ridiculously hard, so they wouldn't let us incompetent gaijin get our hands on it and fobbed us off with a rebranded reissue of bloody Doki Doki Panic. Which as it turned out wasn't actually a bad game at all.
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Are you Wiitarded? Re:Nintendo's arrogance (Score:1)
Releasing a solid update to a classic series (e.g. Zelda, Mario, Metroid) is not arrogant...Nintendo is catering to its hardcore fan base by releasing these games and that's good business practice.
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Some examples in your list just don't apply.
Systems: N64, GameCube, and Wii.
While this franchise has seen a game on every Nintendo console except the N64, the series has seen a 7-year-long hiatus, so I wouldn't say they are pumping them out per se.
Mario Strikers is actually a pretty recent sub-series. Only an entry on the GameCube and the Wii.
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It doesn't collect near as much dust as I tho
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Battlefield Series
C&C (13 releases & expansions)
7+ Cricket Games
20 FIFA branded games
All Harry Potter games
20 Madden Games
13 Medal of Honours
10 Nascar Games
18 NBA Branded Games
18 Need For Speeds
17 NHL Games
31 The Sims Branded releases
12+ PGA Releases
I know a lot of them are sports games and you can't just change gameplay direction on a sports game. But C&C, Medal of Honour, Need for Speed and The Sims have never really and much deviation fr
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Whether you're tired of Mario Kart or not, for the person who eats, sleeps and breathes it, why bother getting a Wii before the next version is released? Stick with the GameCube in the meantime. Think it's absurd that someone would
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The only reason Nintendo gets this rap is that their IP's are usually extremely successful and recognizable. Just take a look at all the characters in Smash Brothers. Nintendo honestly owns the market when it come
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There's no assumption involved. The faithful WILL purchase them.
You don't have to buy them. The thing that other people like about Nintendo are these key franchises. Without Mario, without Zelda, without Metroid Prime, I wouldn't have purchased a Wii. First party titles are what people want, even if th
hardware forgiveness (Score:2)
I personally use their rehash strategy not to buy each game more than once as many people claim is their goal, but so that I can choose which systems to buy and not miss out on the games I really love. I feel it is a great service to the consumer. Especially since I c
They'd have a hard time (Score:3, Funny)
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There's a couple of possibilities:
1. The Wii has broken sales records.
2. The Wii is a surprise hit. Whereas the SNES was considered a shoe-in. Its success didn't surprise anybody.
In the next installment 7 years from now (Score:2)
Nintendo is the new Apple (Score:2)
How about "Return to Arrogance" (Score:4, Funny)
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could be a great time, possibly like Bully or something similar.
maybe a first person shooter where you throw things at arrogant people?
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If you own a wii right now, you're an early adopter. I think you should expect a drought of games. One thing's for sure: you will have your games soon enough. Developers will not ignore the wii, but it takes time for that to reach your living roo
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I understand your point. The wii is behind even the PS3 in terms of overall game selection (that's an opinion), but the wii is cheap and looks great on a cheap TV.
Not just cheap TVs, but it also looks pretty decent on 60" HDTVs also. Metroid Prime 3 is just gorgeous.
As for games, there are some great ones for the Wii that are out already. The three that I play most are Trauma Center, Mario Strikers and Metroid Prime 3. Thats more than I play on the PS3. Right now I play MotoStorm and... God of War 2.
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And if you have a PS3, consider getting some of the great games out for it. Oblivion is great. I like Lair (though no one else does), and Warhawk is nice if you don't mind the server problems (that seemed fixed tonight).
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I didn't play Resistance. The demo and my friend's opinions (the one that convinced me to get a PS3 in the first place) both made it seem like a waste of money. Gears was cool, some of the mechanics I liked (such as the running, using cover,