Valve's Orange Box For PS3 Delayed, Not Console Related 58
Eurogamer is reporting that the package of Half-Life 2, Half-Life 2: Episodes One and Two, Portal, and Team Fortress 2 known as the Orange Box will have a delayed release on the PlayStation 3. The 360 and PC versions are still slated for retail release on October 9th, with the PS3 version coming two-to-three weeks later. But, Valve was quick to point out, it's not because of the console: "The reason for the PS3 build's late arrival, marketing director Doug Lombardi told Eurogamer, is simply that the EA UK team handling [the PS3 Orange Box's] development are on the other side of the ocean and are necessarily a bit behind the core Valve team's development. 'We weren't going to hold up PC and 360 for PS3,' Lombardi told us."
Gabe Newell is poisoning his own well (Score:3, Insightful)
Re:So they couldn't (Score:3, Insightful)
The PS3 has exactly the same amount of RAM as the 360. It has been partitioned so that CPU & GPU have optimized access to their own halves. But there is nothing to stop a game from storing data in graphics memory if it wants to. Conversely the 360 has unified memory for CPU and GPU. Both strategies have advantages and disadvantages.
The significant difference in memory is that the PS3 reserves more memory for the system in anticipation of features it might add to the firmware (e.g. Home). Initially it reserved 96Mb but it's already dropped [innerbits.com] by 24Mb. It's bound to drop further as they figure out exactly what they do and do not need.
I doubt memory has anything to do at all with problems in Dynasty Warriors. You'll have to ask the team why it runs at 1080p on a 360 and not on the PS3. Lots of reasons could be behind it.
Re:Gabe Newell is poisoning his own well (Score:2, Insightful)
Re:Gabe Newell is poisoning his own well (Score:3, Insightful)
Where did that come from?
The PSP, PS2, PS3, N64, GC, Wii, and DS all use OpenGL. Graphics on the PS3 are at least equivalent to the 360 (and I say this as a 360 owner who doesn't own a PS3). The architecture might be more difficult to program for (crazy CPU, etc . . . )) but how does that demonstrate that OpenGL is inferior?