Valve's Orange Box For PS3 Delayed, Not Console Related 58
Eurogamer is reporting that the package of Half-Life 2, Half-Life 2: Episodes One and Two, Portal, and Team Fortress 2 known as the Orange Box will have a delayed release on the PlayStation 3. The 360 and PC versions are still slated for retail release on October 9th, with the PS3 version coming two-to-three weeks later. But, Valve was quick to point out, it's not because of the console: "The reason for the PS3 build's late arrival, marketing director Doug Lombardi told Eurogamer, is simply that the EA UK team handling [the PS3 Orange Box's] development are on the other side of the ocean and are necessarily a bit behind the core Valve team's development. 'We weren't going to hold up PC and 360 for PS3,' Lombardi told us."
First Post delayed (Score:5, Funny)
Its because I outsourced my typing and there is some lag.
Re: (Score:2)
Re: (Score:2)
Re: (Score:1)
Gabe Newell is poisoning his own well (Score:3, Insightful)
Re:Gabe Newell is poisoning his own well (Score:4, Informative)
Re: (Score:2)
I only ever bought Half-Life 2 and for the longest time I wanted to get Episode 1 (I even went to a local store a couple times but they never ha
Re: (Score:1)
Re: (Score:2)
Re: (Score:2)
So they punted the work over to EA. I wouldn't be surprised if EA did the work pro bono or for a discount on the promise of any profits from the Orange Box on PS3 or othe
Re: (Score:2, Insightful)
Re: (Score:1, Flamebait)
Re: (Score:2, Informative)
It gets trickier if you count D3D 10. There
Re: (Score:3, Insightful)
Where did that come from?
The PSP, PS2, PS3, N64, GC, Wii, and DS all use OpenGL. Graphics on the PS3 are at least equivalent to the 360 (and I say this as a 360 owner who doesn't own a PS3). The architecture might be more difficult to program for (crazy CPU, etc . . . )) but how does that demonstrate that OpenGL is inferior?
Re: (Score:1)
We still play chess and that is 500 years old, football originated over 2000 years ago and other games and sports have been around for as long.
As for computer games, I still find games like pacman and asteroids and things like lemmings or worms fun to play.
At the moment I am working my way through original half life (with the original GOTY edition from 1999) after I installed it for my son had an afternoon to kill. Whilst showing him how to play and getting him through th
Re:On the contrary (Score:5, Informative)
Carmack gives a reasoned technical criticism but it wasn't particularly pro or anti the PS3. His opinion was that you had to work harder to get at the power, specifically - "They are both powerful systems that are going to make excellent game platforms, but I have a bit of a preference for the 360's symmetric CPU architecture and excellent development tools," he said. "The PS3 will have a bit more peak power, but it will be easier to exploit the available power on the 360. Our next major title is being focused towards simultaneous release on 360, PS3, and PC."
That doesn't sound like badmouthing to me but an informed observation.
Re: (Score:1)
Hmmm
Re: (Score:2)
Re: (Score:2)
Re: (Score:2)
Re: (Score:1)
Re: (Score:1)
Re: (Score:2)
Re: (Score:1, Flamebait)
Re: (Score:2)
Re: (Score:2)
For a title that was supposed to be a system mover to have such a fundamental problem is a huge disappointment and honestly, not a very good indicator
Re: (Score:1)
Re: (Score:1)
Re: (Score:2)
The framerate sucks too. (BTW, IGN just reviewed Skate, and gave the 360 version the nod over the PS3 version due to framerate problems on the PS3, and bad aliasing, and blurry visuals (in attempt to hide the aliasing). We've seen this over and over again, all this after Sony talked of dual-1080p output at 120 frames per second. After all that boasting, PS3 can't even do single 720p output at 60 (and even sometimes 30) fps withou
Re: (Score:1)
Re: (Score:1)
Re: (Score:2)
What I think is going on is lazy-assed developers wh
Re: (Score:2)
Re: (Score:2)
I also, for the life of me, couldn't pull off the manuals at all.. and when I did it by accident, I'd get chastised for not flipping into it.
Re: (Score:2)
Also, it's not as if Gabe has never made comments rather scathing of Microsoft products [heise.de] in the past...
Re: (Score:2)
Re: (Score:2)
Besides, I don't see why people would want to play Half-life 2 on anything other than a PC anyway. Of course I'm biased towards PC fi
Re: (Score:2)
I think EA are getting their act together. The recent NBA 2008 demo appeared to run at 60fps. I think the issue is that EA (& U
So they couldn't (Score:2)
Seriously, if you are incapable of syncing development between America and the UK you should not have a development team in both countries. I can see how the time difference could be a small problem, but how much does it take to only communicate through e-mail, or I know this is scary, but have one of the offices working different hours in order to keep them in touch.
Re: (Score:2)
Sony's SDK has -always- been harder to use than anyone else's. While they -are- working on a better, easier-to-use one, it's not out yet and companies are having to learn things the hard way and implement them by hand.
Dynasty Warriors Gundam recently shippe
Re: (Score:1)
"Look, you can use the SPUs for on-the-fly decompression!"
Re: (Score:3, Insightful)
The PS3 has exactly the same amount of RAM as the 360. It has been partitioned so that CPU & GPU have optimized access to their own halves. But there is nothing to stop a game from storing data in graphics memory if it wants to. Conversely the 360 has unif
Re: (Score:2)
Re: (Score:2)
Here's a very good overview [ps3forums.com] of the Cell processor including describing the SPUs. The gist of the article is that SPUs have 256k of local cache-like memory but its contents can change on the fly as data is pushed in and out.
Re: (Score:2)
Re: (Score:2)
Compare this with the 2 additional
Re: (Score:2)
They comment on both the difficulty of fully optimizing for the cell as well as the immense capabilities of it:
Re: (Score:2)
Now imagine that rather than a simple search the algorithm is required to do something useful, like math transforms at each graph node. Such as for physics inverse kinemetics. Increasing the data size for each node would quickly saturate the bus. (even more than it already is).
I am not saying it is slow by any means, just saying that as
Re: (Score:1)
Re: (Score:2)
Seriously, if you are incapable of syncing development between America and the UK you should not have a development team in both countries. I can see how the time difference could be a small problem, but how much does it take to only communicate through e-mail, or I know this is scary, but have one of the offices working different hours in order to keep them in touch.
Have you ever worked at