Wii Zapper To Have Zelda Pack-In Title 104
The Wii Zapper, announced during Nintendo's keynote at this year's E3 Media event, will be released with a Zelda-themed pack-in title. Called Link's Crossbow Training, it will train up players on skills with the add-on before big-league titles aimed at the device are released. "Nintendo also announced that the Zapper will work with EA's Medal of Honor Heroes, which will feature an 'arcade mode' to make the game accessible to all age groups and skill levels, as well as 32-player multiplayer. Nintendo also dropped a reminder that the upcoming Resident Evil: The Umbrella Chronicles will take advantage of the Zapper, as will Sega's Ghost Squad. The Zapper looks like it will have quite a selection of strong franchises to grab gamer interest when it launches."
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I want duck hunt and hogans alley to come back , now those were damn fun nintendo games with the gun.
Other games like , Gumshoe
Re:WOOSH! (Score:5, Interesting)
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I'm predicting the zapper will work with virtual console titles that used the light gun.
The "zapper" is nothing more than a piece of plastic that holds the Wiimote and Nunchuk together. For those who considered the above interesting, consider that the zapper couldn't possibly have functionally in Virtual Console games beyond that of a Wiimote other than its gun-like shape. Additionally, if Nintendo decides to add light gun titles to Virtual Console, they will have to add some type of on-screen crosshair to aid in aim; while the light gun actually processed an image of the screen area directl
It's just a gimmick! (Score:2)
I have to say, the Zapper does look to be a gimmick, but WHO CARES? It looks to me like it'll be fun. I'll get one.
I also do like the idea of an FPS having an "arcade" mode. That could add a lot of replay value.
Re:It's just a gimmick! (Score:5, Interesting)
Not saying it would be a trivial task though, just that it would be really kickass.
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But if I got caught up on my bills a game like that [with the random level designer thingy] might persuade me to buy a new console...
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Not PC vs. 0 but PC vs. console (Score:2)
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Heck, could make it a compute task, e.g. before you head to work [or bed] get the box to compute a new map [with BSP trees, light maps] then when you get back you have a new map.
I think it's definitely doable with the right clever developers.
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The problem is really that map making is more a creative skill than anything else. Look at how many bad third party maps there are out there for games-- These were made by people actually playing the game who should know better. I doubt a random number generator could do that much better.
I get tired of the repetition as much as anyone, but I'd probably get just as tired of playing yet another randomly generated unbalanced map.
A better alternative is a
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I wouldn't mind the Wii crunching overnight to generate a new map for some FPS if it meant I'd have a new map to play on that I haven't seen before.
Visible set determination without a BSP (Score:2)
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Wants me random levels damn it... hehehe
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Its very obvious when a level is randomly generated, it has none of the thought and planning that a level designer puts into a map.
Plus, you know that youre just running through a maze that the CPU made, and for some people that trivializes it.
Then again, there are a lot of people who buy dungeon crawlers and other games that consist solely of randomly generated mazes, so it certainly appeals to s
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Pseudocode included (Score:2)
Room r;
ListOfRooms list = new ListOfRooms();
for(int i=0;iMAX_ROOMS;i++) {
r = new Room();
r.getDoor().placeObjectBehindAsPlayerEnters(new Demon());
list.add(r);
}
return list;
}
You know, on second thought, maybe that is what generated their levels in the first place...
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But who really cares?
It's a toy, to play games with, why should it be anything but a gimmick?
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The Wii remote changes things hugely. The Wii Zapper doesn't.
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Wait a few more years and see if it'll stick.
It might just be a fad or it might be the future.
We'll see when the novelty value of it is worn off.
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Your comment about the novelty value is precisely backwards. The thing that makes the Wii remote awesome isn't that it takes a long time to get used to it; it's that you're used to it instantly. It's the opposite of novelty value.
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The only thing "novelty" says is that it's something new. You seem to claim that something that is easy to learn can, by definition, not be a novelty?
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While the term "novelty" could in theory be used to refer to anything new, in practice, the word has overwhelmingly strong connotations of having nothing to contribute BUT that it is new. Something which actually turns out to be useful is not a novelty, even when it's new.
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How long are we going to have to wait? How many years did you wait after you first had a N64 controller in hand, until you decided that the analog stick will stay? Sony, in any case, did not wait long.
I can tell you right now (after having played Resident Evil 4 Wii Edition*) that I will never again go back to shooting stuff on consoles without some motion-sensing controller.
* Metroid Prime not yet out in my area
Sounds awfully familiar... (Score:1)
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Stupid Snickering Dog (Score:1)
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Animal Crossing? (Score:2)
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Rated M for mature audiences. Requires Nintendo Wii Zapper.
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You can shoot the ducks in Wii Play.
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I love the name of the zapper. (Score:3, Funny)
"If we can hit that bull's-eye, the rest of the dominoes will fall like a house of cards...Checkmate."
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On my list to buy. (Score:5, Interesting)
Since we purhcased our Wiis (two of them, one for the home, one for travel), our relationship is stronger, we have more fun with friends, and we're just as likely to play a game versus watch TV.
We both are awaiting this because, while it is a gimmick, it adds another level of fun to the games, especially for 30-somethings. It's a great form of exercise, already, but each new "controller" option just adds that much more interest for us in the Wii. Our PS3 and X360 are only used for high def stuff, I can't remember if we even have any games left. But our Wii game purchases are consistent (used, usually, to save a few bucks), and we still get a good hour or two of gaming in a day when we don't have a lot on our plates.
Even if we don't give the new add-on two thumbs up, I'm sure it'll have a place and time in our gaming. Big props to Nintendo for keeping us involved with gaming, and still keep us competitive even against our teenage nieces and nephews who stay over on occasion.
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I am curious why you think a Wii Zapper is a gimmick 30 somethings should be excited for? It seems the epitome of something targeted towards younger audiences. The sort of "ooh, I get to shoot stuff
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I'm there with you, too. I've often received +4/+5 mods (which I appreciate!) that I personally think were overmoderated. I sort of wish we could gain our own mod-points by having the opportunity to unm
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The hardest part of all Wii sports type games is getting a feel for where the ball is vs. where you are so you can connect prope
Freud would be proud of me... (Score:1)
Will work with... (Score:4, Insightful)
The real question to ask is whether a game will work with the Wii Zapper. Some games may require independent movement of the nunchuck and remote (think: pumping the nunchuck to reload a shotgun while still keeping perfect aim), which would not be possible with the two tied together in the same cradle.
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I was just talking to a Gamestop employee about this. I've seen the "mold holder" that just holds the controllers, but the employee mentioned something about the 'official' zapper having extra buttons or something. I don't know if that's true or what, but, there might be an actual difference.
Cheers,
Fozzy
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Wierd Ergonomics (Score:2, Interesting)
I guess it would be difficult to arrange otherwise though, the nunchuk would have to be placed in the front and grip and the trigger extended rearwards.
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The main differences between these and the 'standard' rifles like the m16/c7 are that the but is replaced with the firing assembly making it shorter. They are still made to be right had fired with the left hand on the forstock or grip.
Anyhow I am getting off topic here. The primary function is the trigger and it 'should' generally be pl
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Anyway, I'm hoping that most shooters will let you reassign primary fire to either the C or Z button, and use the B button for secondary fire.
If not, the Zapper is going to feel really really weird..
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The design with the nunchuck in the back is awful. I think I would have a really hard time using this. I can't think of a single real gun with a grip behind the trigger hand. I don't think it has anything to do with ambidexterity. There are plenty of real-world examples of firearms that are ambidexterous (something like the grips on the StyerAUG).
I hope someone comes out with a third-party peripheral that has a better form-factor.
Wait a minute... (Score:2)
When did Link use a crossbow?
I'm not saying he didn't use one in at least one Zelda game, just that I only remember him using a regular bow.
And for the Duck Hunt whiners, how about if one of the levels was a duck hunt. Of course PETA would probably have a shit fit. (in which case Nintendo can counter-sue for them using Mario a few months ago) And they could make Tingle be the dog, so it would be more fun to shoot him.
Re:Wait a minute... (Score:4, Funny)
Never. That's why he needs the training, you see.
Thank you for linking to that article (Score:2)
Wii-Mote blows for FPS... (Score:3, Interesting)
Why?
The remote blows for shooters. Say you are holding the remote in your right hand- index finger on the trigger, thumb on the A button. Left hand has the nunchuck.
Ok, your left hand can move you, and access 2 buttons.
Your right hand can access the trigger, a button, and down arrow on the pad without moving. but if you want to hit the (+), (-) or other arrow buttons you have to shift your hand up the remote- screwing up your aim and taking you out of the game immersion. This is not good at all. So, with your limited access to weapons, how are you supposed to: jump, crouch, change weapons, bring up binoculars, flashlight, menu, throw a grenade/punch/knife/alternate weapon, etc, etc. Games these days needs lots of controls. Even the GC controller was pushing it.
I like the Wii, and I love Nintendo, but the wii mote is not my first choice for shooters. Others may love it. That's why I want CHOICE.
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Maybe the shooters you've played just don't use it properly, because Metroid Prime 3 uses it magnificently.
you have to shift your hand up the remote- screwing up your aim and taking you out of the game immersion
Because everybody knows that in real life, you can hold your aim perfectly steady while you rifle through half a dozen different weapons or use accessories. Right.
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I never got in to FPS shooters for precisely the reason of controllers. How many d*mn buttons are really necessary, and how much is the result of uncreative control schemes? Metroid got it mostly right in my opinion but I had a few qualms (primarilly, the grapple beam was a little awkward, I found myself having to yank back the nunchuck several times to get
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That's a load of nonsense. Due to my noobiness I was unable to finish the original version of Resident Evil 4, on the Wii version I finished easily, to the excellent controls. I think all you've been playing is Red Steel. I can't wait for Metroid Prime 3 to come out in the UK.
Re:Wii-Mote blows for FPS... (Score:5, Interesting)
After playing Metroid, I hope I never have to play another FPS with craptacular double-analog-stick controls again. It's FPS gaming how it should be. I'd say it's even superior to Ye Olde Mouse, at least for aiming. It doesn't allow the speedy 180s of the mouse, so the overall nod has to go to the mouse, but as far as speed, ease, and feel of aiming it's debatably better than the mouse and a billion times better than an analog thumb stick.
Your right hand can access the trigger, a button, and down arrow on the pad without moving. but if you want to hit the (+), (-) or other arrow buttons you have to shift your hand up the remote- screwing up your aim and taking you out of the game immersion. This is not good at all.
But thankfully because you're using the wiimote you can instantly re-acquire your target. This isn't like the craptastic analog aiming, where you have to try to keep the reticle over your target all the time because it takes so long to move it back so losing your aim just to switch weapons would be disastrous.
Others may love it. That's why I want CHOICE.
Having to balance a game both for slow analog control and free-form Wii aiming sounds problematic to me. If they can do it, and you insist on using the old control scheme, more power to you. I personally hope they spend any time they would have spent implementing the old scheme to instead further perfect the wiimote controls.
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Suddenly your character is in stuck in a head spin for a couple of seconds leaving me feeling like I'm going to puke.
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Aiming with the Wiimote. (Score:2, Interesting)
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"All age groups?" (Score:2)
Should "all age groups" be exposed to a game that's rated T by the ESRB?
Nintendo should phrase things more carefully in light of recent scandals and Congressional interest.
Please God (Score:1)
Duck Hunt? (Score:2)
There was also a mini-game in Wii Play that seemed oddly familer. I was shooting at balloons, clay discs and a few ducks. Of course, Nintendo is always on the leading edge of technology, they wouldn't dare to bundle something they came out with 20 years ago with their new system. This has got to be a whole new concept.
To think, I can actually use a gun to shoot at people. Take that, Wild Gunmen. Take that, Area 51. Take that, Night of the Liv
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Now if I had a Wii in my cube......