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PlayStation (Games)

List of PS3 Titles Compatible With Rumble Controller 84

Kotaku has a list of PlayStation 3 titles compatible with the new rumble-enabled controller just announced this week at TGS. Most of the upcoming high profile titles for the console are on the list, and several already-released games will apparently become compatible with a quick software update. Some highlights from the list: "The Darkness, Devil May Cry 4, Turok, Kane & Lynch: Dead Men, Burnout Paradise, RAGE, METAL GEAR SOLID 4 GUNS OF THE PATRIOTS, Condemned, Folklore, Heavenly Sword, Ratchet & Clank Future: Tools of Destruction, Resistance: Fall of Man SOCOM: Confrontation, Uncharted: Drake's Fortune, Warhawk"
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List of PS3 Titles Compatible With Rumble Controller

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  • So how will it be implemented? Do we the end-users have to download the patches via the Playstation Network? Or, was it secretly already in the current games and just need a firmware update? I assume patches.
  • Wait wait wait... (Score:2, Interesting)

    by MMaestro ( 585010 )
    I thought rumble was supposed to be a last-gen technology fad. Why is Resistance: Fall of Man, the PS3's best first-gen/launch title getting a retroactive modification?
    • by toolie ( 22684 )
      Cue the AC that lists all the crap about Resistance: Fall of Man at every chance!

      - blah blah blah
      - crap about dedicated servers
      - crap about how many people per server
      - NOW WITH KILLER RUMBLE FEEDBACK FEATURE!
    • Customer demand? Who thought at this point you could still buy a new computer with Windows XP on it?

      Companies often make bold forward looking statements, and they don't speak for everyone.
    • by seebs ( 15766 ) on Friday September 21, 2007 @06:34PM (#20705805) Homepage
      Because it was only the most egregious fanboys pushing that "I never wanted rumble anyway" thing.

      In the cities, sometimes you'll see a bitter old man whistling at passing women. And, as they pass, he mutters something like "bitch, I ain't want you anyway".

      PS3 fanboys are much like that bitter old man. :)
      • I always turn rumble off. I find it annoying, and I worry about what holding a rumbling controller for so long will do to my hands and wrists in the long term.
      • Because it was only the most egregious fanboys pushing that "I never wanted rumble anyway" thing.
        For the most part, yes. There are a few legitimate cases, though. I hate rumble. In every game I play, the first thing I do is turn the damn rumble off. You can imagine how happy I was with the Sixaxis controller's lack of rumble. I really did say "I never wanted rumble anyway", and not in a fanboy sense.
        • by seebs ( 15766 )
          Fair enough. I always hated it too, because it's too strong on most controllers. I like the Wiimote's very subtle rumble.
    • I thought rumble was supposed to be a last-gen technology fad.

      Sony contridicting itself? Say it ain't so.

      In fairness to Sony though, this is actually a good sign. They thought that when they couldn't continue using their old rumble technology, the way to go was to ditch rumble altogether. They spent a whole lot of time trying to convince the world that rumble doesn't matter, but now, threatened with being third place, they are looking to address a complaint that people have with the system.

      Listening to a complaint people have with your product and addressing it

      • Hear, hear! I don't need everything to rumble, but it was nice to know when you were getting a wheel on the curb on Gran Turismo, and when something big was coming up behind you in other games.
        Here's how I see it.

        1) Rumble became standard.

        2) Everybody got put on notice by Immersion.

        3) Sony ignored #1 above because the rest of their system was so expensive, they were a little cash strapped and they weren't ready to settle.

        4) Fans complained about #1 with respect to Sony's new controller.

        5) Sony found themsel

    • by GL250 ( 1153817 )
      MMaestro,

      I guess you're not familiar with the "last gen" joke since it seems as this was the first time you've used it. It's ok. But this was about the 50th time I've heard it since Sony and Immersion settled their law suit about 6 months ago.

      Catch up.
    • Sony was fighting a patent troll. They didn't leave rumble out by choice, they left it out because a Microsoft funded Immersion was suing them for using rumble that Immersion did not create.

      Sony lied that they couldn't figure out how to use rumble and motion sense because they had to put lipstick on a pig. That's lame, but it's unavoidable. You can't expect them to have actually said "yeah, it sucks... no rumble".

      Now the lawsuit was settled, sony lost and Microsoft is richer... yay. And sony is the bad
      • by donaldm ( 919619 )
        You can connect your PS2 dualshock via an adapter to the PS3 and providing you have PS1/2 games that support rumble your dualshock will rumble. Of course you will need firmware 1.8 or better.
        • by G Fab ( 1142219 )
          this is true, but I can't stand the cable.

          I wanted to add that you do not need to buy the proprietary adapter. Any Playstation controller->USB port adapter works fine on the PS3.

          I have a couple I got for 5$ each for my laptop.
  • Meh. (Score:4, Interesting)

    by Guppy06 ( 410832 ) on Friday September 21, 2007 @06:50PM (#20705961)
    I was an early adopter of the PS3 solely because of Sony's track record of backwards compatibility consistently getting worse as new versions of a particular console come out; I wanted to be sure to get the PS3 model that would play most (if not all) of my PS2 and PS1 library, and I have yet to actually play (let alone spend money on) a PS3 game. And the list of games here isn't going to change that for me as far as I can tell: I'm not going to speak for others, but there's nothing interesting for me in that list.

    I'm looking forward to the new rumble controller for backwards compatibility, nothing else. I suppose, in that way, rumble really is a "last-gen" feature, as least on Sony platforms.

    Now if only some new update will fix the sound flubs in Final Fantasy XI (or if S-E would release a PS3 client of the game).
    • Re: (Score:1, Offtopic)

      Wait, you spent upwards of $500 to.. play games you could play on consoles you already own? WTF? Why?

      I've never really understood backwards compatability that much anyway.. it's not that much hassle to keep around multiple consoles and have some kind of automatic video out switching device.
      • by Guppy06 ( 410832 )
        "Wait, you spent upwards of $500 to.. play games you could play on consoles you already own? WTF? Why?"

        Because there will eventually be a game for the console that I want to play (Final Fantasy), but if I wait until then, well... they've already stopped manufacturing PS3s with hardware emulation.

        "I've never really understood backwards compatability that much anyway.. it's not that much hassle to keep around multiple consoles and have some kind of automatic video out switching device."

        I have a Wii, a GameCub
      • Wait, you spent upwards of $500 to.. play games you could play on consoles you already own? WTF? Why?

        Well. For one there is upscaling and smoothing. For another hardware doesn't last forever and one day my PS2 may die. It's nice to know I can replace it with the latest model. BC is around 80% even with the 80gig one that does not have the old ps2 hardware. That's a fair shade better then 30% on the 360. It's nice to play some of the old classics. That's why a lot of classic games are flying off the virtual
    • by pQueue ( 1091881 )
      You really should play FFXI on a PC. You'll get much higher resolution and texture resolution. It is an older game so you can get away with a minimal setup (less than PS3). That will open up macro possibilities and add-ons also. If you care about FFXI don't waste time playing it on PS2 (or even 360).
      • by Guppy06 ( 410832 )
        "You'll get much higher resolution and texture resolution."

        What the game may gain in the three-dimensional graphics it loses on the two-dimensional overlay, for some reason, with poor contrast, lousy transparencies and the like. Same problem on the Xbox 360, but I've gotten used to it. I suppose these things happen when you're dealing with a port instead of the original.

        "That will open up macro possibilities and add-ons also."

        Possibilities to get me banned.

        "If you care about FFXI don't waste time playing
        • by pQueue ( 1091881 )
          For me the change to PC was like night and day. You can increase the texture memory to 2048 by 2048 which makes the details on the armor/environment really stand out in my opinion. You can also increase the MIP mapping to make distant textures look better. I've never heard about anyone getting banned for windower or longer macros and there are many ways you can play PC games on your TV. But it sounds like your happy with your setup. =)
      • by donaldm ( 919619 )
        The top of the HDTV market is 1080p which is 1920 x 1080 pixels on a 40" to over 50" screen (depends on what you can afford). The low end of the HDTV market is 720p which is 1280 x 720 pixels. Most standard PC monitors are very much smaller than 32" and those that can support higher resolutions than 1920 x 1080 are not what I would call cheap, couple that with a high end graphics card plus gaming PC and you could probably buy a PS3, Wii and Xbox360 plus a reasonable HDTV and still have plenty of change left
        • by HTH NE1 ( 675604 )

          Most standard PC monitors are very much smaller than 32" and those that can support higher resolutions than 1920 x 1080 are not what I would call cheap

          Depends on what you're looking for. VGA CRTs with even higher resolutions are still reasonably priced. I have comparable resolution on my VGA CRT (2048x1536) at less than half the price of a dual-link DVI LCD (2560x1600), and it works with my existing KVM switch with still perfectly good computers that will never see a dual-link DVI card made for them (PCI only, no bloody -X or e, no AGP).

  • Enough is enough (Score:1, Insightful)

    by Bugs42 ( 788576 )
    Seriously folks, enough with the "OMG BUT SONY SAID RUMBLE IS LAST GEN!!!" comments
    We get it, they've changed their minds. Yes, you're oh-so-witty for pointing out how Sony's doing a quick about-face. Because, y'know, never before in history has a company realized that they made a mistake and then gone back to correct it.

    Gotta love the Slashdot groupthink:
    Slashbot: "HAHAHA, XYZ Company did something stupid!"
    *XYZ fixes said stupid thing*
    Slashbot: "XYZ is stupid for fixing their problems and not sticking to b
    • by MobileTatsu-NJG ( 946591 ) on Friday September 21, 2007 @08:06PM (#20706743)
      "We get it, they've changed their minds. Yes, you're oh-so-witty for pointing out how Sony's doing a quick about-face. Because, y'know, never before in history has a company realized that they made a mistake and then gone back to correct it."

      Ah, if only that was the whole story. The 'mistake' they made was they didn't want to pay licensing fees over the patent. Instead of just being upfront about that, they first claimed that their motion sensitive controller wouldn't work with Immersion's rumble technology.. When the Wii controller came out that supported motion sensing and rumble, Immersion made it public they had informed Sony about how to resolve that issue, then Sony fired back and said that rumble technology was last-gen.

      Sony didn't simply make a mistake and correct it. They fought it kicking and screaming. If Sony hadn't been so negatively noisy about it, the Dual Shock 3 would barely have made the news.
      • by G Fab ( 1142219 )
        immersion is a patent troll. Just like SCO, Microsoft has invested in companies that are suing MS competitors.

        "kicking and screaming" implies Sony was wrong. They were right, and everyone who is fair knows it. Patent cases in East Texas are unfair, and microsoft has learned how to use that system to abuse. You come across like a rabid hater of all things Sony, which is of course pretty common these days. I'm sure there is plenty of legit stuff to bash sony over without kicking and screaming yourself ov
        • This is all true (at least as far as I know). But why didn't Sony come out and tell us this instead of lying to us over and over ("last gen", "wouldn't work", "massive damage", etc.).

          I would have given Sony credit for fighting BS patents, instead they treated us all like 6-year-olds by trying to hide the truth with half-assed lies.

          • I am giving Sony credit for fighting Immersion. They are not exactly a patent troll (they actually do have real products), but their rumble patent is still crap. Sony could have caved in and coughed up, just like Microsoft, and they didn't. They lost, but at least they tried.

            I am, however, subtracting some of Sony's credit for lying about it to us. And I'm subtracting some more for not winning against Immersion. So they end up back at zero :-)
          • by G Fab ( 1142219 )
            It would be great if Sony had been honest, but really, it would have made the PS3 look inferior to competitors. Sony had a fiduciary duty to pretend the lack of rumble was not a big deal.

            Not that Sony sold many PS3s, but the attitude that they are fighting to make the PS3 better would not have helped. So Sony pretended one of the coolest features wasn't that cool.

            For those that really care about this stuff, it was hopefully obvious (and arrogant and annoying to hear Sony distort reality)

            But Sony just isn'
    • by MWoody ( 222806 ) on Friday September 21, 2007 @09:09PM (#20707203)
      It's not funny because they changed their minds, it's funny because it was always a lie. They knew people wanted rumble, they just couldn't give it to them due to the lawsuit still in deliberation, so they decided to badmouth the technology as a whole. And now, mere months after the console's release, they're trying to quietly pull back and hope we won't point and laugh at their earlier attempts to sugarcoat their inability to provide a feature their consumers expected.

      I mean, they lie to us all the time, of course; that's what PR is. But if they'd said "rumble is nice, but we can't do that due to the lawsuit, sorry. Meanwhile, here's an equally interesting technology called sixaxis..." then we'd be less likely to revel in the Schadenfreude. And really, lets remember this is Sony, purveyor or rootkits and constant attempts to force proprietary formats on unwilling consumers; they've earned no sympathy.
      • Surely, dropping rumble was about the lawsuit, everybody knew that. But to be honest, it really is a dumb feature. A well engineered sound effect can be really surprising, immersive or moody. I never found the feeble little vibration on my previous-gen box immersive at all. More like "oh the controller's vibrating again, interesting that somebody thought I'd appreciate that". I want the controller to vibrate roughly as much as I would want to have a smell-generating unit, capable of generating two diff
        • by Hadlock ( 143607 )
          Rumble is invaluable for racing/driving games. Lets you know if you're on the rumble strip, on the track, or have a wheel in the grass. Also makes it easy to distinguish which gun you're currently holding (many games just have the crosshair) by rate of fire/kick. Secondly you know when you're getting fired upon/hit due to rumble, which can be hard to tell from the screen flashing red in one direction while your gun is illuminating the whole screen yellow from gunfire. Since I pretty much only play those two
        • by donaldm ( 919619 )
          Well I have a PS3 and if I play a PS1 or PS2 game that support rumble my DualShock with PS3 adaptor rumbles. I have found that rumble can improve the atmospheric quality of some games and on other games rumble IMHO is not necessary and annoying. The nice thing about the PS1/2 games that support rumble is the fact that you can turn it off if you really don't want it. I am pleased that Sony is going to bring out a sixaxis shock controller especially if they bring out their new patented force-feedback which IM
        • I like a well-used low-level rumble for things like the car sliding out of control or being jostled (body check, crash, etc.)

          As a regular replacement for a subwoofer, not so much, but as a subtle cue of something you should feel in real life, sure.
        • I take it you don't play racing games. I'm happy rumble is back, if only for GT. Playing GT without rumble just plain sucks, especially using cockpit view. You need rumble to feel the borders of the road.

          There are many games that really profit from force feedback. Honestly, Wii Tennis would not have been half as cool if you couldnt feel the ball hit the rack. Games like skate could profit from rumble by giving you more feedback about where your skateboard is. Sometimes it's hard to see wheter you're still g
        • I never found the feeble little vibration on my previous-gen box immersive at all. More like "oh the controller's vibrating again, interesting that somebody thought I'd appreciate that".
          But, rumble is so easily convertible to electroshock! Put up some wireframe vector graphics and some webcams for networked play and ETERNAL BATTLE FOR DOMINATION OF THE WORLD BEGINS.
    • Oh, so it's okay to post about people posting about it? All you Sony defenders really need to take a step back and realize that Sony is just feeling the backlash of their own marketing and PR. Games are more popular now and gamers are more savvy. You can't put out press releases with big hand waving declarations and then do a 180 without anyone noticing and calling you on it. I mean Microsoft got all kinds of flaming for poor failure rates and then for lack of response. Even when Microsoft came clean and re
  • Link? (Score:2, Informative)

    by elj812 ( 1110869 )
    The link in the article is incorrect, the list is actually located here: http://www.gamespot.com/news/6179170.html [gamespot.com]
  • Jeez, if they're going to build a controller with a vibrator in it, can't they at least make the games a little more interesting than Ratchet & Clank?

    • To each his own. I like 3D action-adventure platformers, and Ratchet and Clank has consistently been one of the best franchises, if you ignore the execrable "Ratchet: Deadlocked". The best thing about the games is the way the difficulty level is inherently self-adjusting. "Going Commando" was the best of the series, if you want to give it a second look.
  • by MrCopilot ( 871878 ) on Saturday September 22, 2007 @01:25AM (#20708611) Homepage Journal
    List of PS3 buyers I know:

    1.Dave

    List of PS3 purchasers who took them back:

    1.Dave

    • by donaldm ( 919619 )
      That's funny I have been to many Game and EB's stores and I never seen a second hand PS3 for sale. I have however seen lots of Xbox360's and even Wii's not to mention PS2 and Xbox's. I have even seen second hand DS's and PSP's for sale as well. Still you took back your PS3 to early if you really wanted you could have swapped it for the new 120GB Xbox360 and AU$99 what a bargain. :-)
    • by r2q2 ( 50527 )
      Amount of people you don't know who actually bought a ps3 :millions .
    • So, this is the logic that Slashdot has come too? -> "MrCopilot wrote: List of PS3 buyers I know: 1.Dave List of PS3 purchasers who took them back: 1.Dave"

      Wow, MrCopilot, do you work on your narrow-mindedness?
    • by sponga ( 739683 )
      funny but there was some article that came out about Folding@HOME project

      Apparently there has been about 650,000 registered PS3's for the project and for the first time they have achieved over 1 Petabyte of consistant processing(something like that).
      They were predicting that they wouldn't get to the petabyte for another decade or so but the PS3 sent them easily over it.

      pointless fact..
  • Does it mean that you can use the controller with the game? Then I'd hope to god that all PS3 games are compatible with it, as well as all PS1 and PS2 games that are listed as compatible with the PS3.

    Or does it mean that the rumble feature will be active in these games? Big difference between these two.
  • 1. Bash Sony using any number of Microsoft fanboy-approved lines regardless of topic ...
    3. Instant Karma! (modded up by the sheer number of Microsoft fanboys)

    • Or maybe call Sony on their bullshit? They did a lot of things right with the PS1 and PS2 and they achieved success with that approach. With the PS3 they seemed to just assume that their momentum would carry them with not only the devs, but the public as well. It turns out that's not the case. The whole "rumble is last gen" line they had was bullshit from day one and everyone knew that. Now they say, "Oh we have rumble, but it's "next-gen" rumble." Then it turns out that it's actually identical to the PS2.
    • Yeah, those damn Microsoft fanboys on Slashdot. Slashdot is a total freaking Microsoft fan site. I mean, even the Bill Gates icon is total badass, while Nintendo only gets a stupid outdated Gameboy. I just love how there are always tons of pro-Microsoft comments, while Apple, Linux and everyone else get bashed to death.

      Seriously though, complaining about Microsoft fanboys on /. is pretty desperate. Did you ever stop to consider that Sony might be bashed because they are doing an unbelievable amount of stupi

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