Valve Reevaluates Episodic Gaming 142
Dr. Eggman writes "CVG has a recent article on Valve's future plans for episodic gaming. After the third episode of Half-Life 2 is out, Valve plans to sit down with the community and figure out what is working and what's not. Gabe Newell also wants to spend time with Telltale Games and Blizzard, both developers of episodic and episodic-like game content. It it worth it to try to release content on an episodic basis? 'We just want to sit down with three examples in front of us and talk it over with gamers to find out what they would like us to do next.'"
The problem with episodic gaming... (Score:5, Insightful)
I'm a fan of the quick, 8 hour episodes, released yearly. I'm not a fan of having to wait 2 years for that type of content when many games put out full blown sequels. Honestly, either work on upgrading the engine, or work on the episodic content, not both at the same time. Besides, why should what is essentially an overgrown expansion pack run on a different engine than the original? Bang out the new content while you have another team working on upgrading the engine, then you could go back and make the old content run on the new engine, or not, as you please.
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"Portal" is a nice bonus, but still, I'm having to buy this huge bundle, half of which is redundant, and a big part of which I don't want and won't play (TF2).
Having to wait 2 years for them to put all this together, and pay more for it, when I could have/should have gotten just Episode 2 a year ago, at a much cheaper cost, is frustrating.
You don't think that's frustrating?
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you can buy them all separately? when i pre-ordered they showed a stand alone price for episode 2.. I bought ep1 in the store for 10 bucks on sale?
I agree having to wait sucks, but wouldn't that be more indicative of not having enough resources to work on all the projects they have instead of blaming them for developing other games than the ones "you" want?
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The current situation is screwing over a lot of people, myself included. You want al
Re:The problem with episodic gaming... (Score:5, Insightful)
Valve re-evaluating episodic gaming is like me re-evaluating my relationship with Salma Hayek.
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Like you, I always saw episodic content in the sense of we release episodes on release A. Keep working on release B and integrate it for a major release (like HL3). I think Valve lost foc
Re:The problem with episodic gaming... (Score:5, Interesting)
I am really skeptical of any engine improvements for one big reason: HDR/Bloom slows my computer down to a crawl. Yeah, it looks awesome, but I can't justify spending the money to get a system that handle that level of graphical glitz.
You bring up an important point, though: do engine improvements make a game better? No more than special effects improve a movie's plot. In fact, if I had a dime for every time showing off some CGI bullshit actually made a movie's cinematography worse, I'd have about ten bucks thanks to the Star Wars prequel trilogy alone. I'd say that graphical glamor should never be so grandiose that it slows down a game's user interface (if it has one as such), and that, in many cases, cartoonish graphics and fewer frills actually make a game more playable, and thus a better game. Other elements of a "blockbuster" game, such as extensive plot development and cutscenage, are also anti-game in the sense that they distract you from the actual point of the game which is to, uh, play the game. I was playing FFX for the first time earlier this week, and I just couldn't stand it. You take away all the atrocious yammering and soulful gazes, and all you're left with is too little of a fairly banal game.
Of course, the caveat to this is that, in many cases, engine improvements can contribute to sales, and a game can't really sell itself on its gaming merits. And, as Ken Levine pointed out on that talk show he was on recently, politics can lead to business decisions being made for purely b2b-related reasons, and I'm sure it only gets worse when you're a titan of a company like Valve. This isn't too hard for me to imagine:
Valve Exec: ... Yeah, so we're not too hot on the whole "Bloom" thing. I mean, it's cool and all, but implementing it properly presents a challenge, and it adds another variable for the level designers and artists to think about, and it's just going to slow down production.
Nvidia Rep: Oh? Really? Gee, that's really disappointing...
Valve Exec: What do you mean?
Nvidia Rep: Oh, I don't know. I mean, you know, if all of the game companies in the world stopped pushing technology, we'd basically be out of business.
Valve Exec: We're not talking about bloom never, just not for this quick episodic release business plan we're having. When we come out with our next major title, it's definitely got bloom.
Nvidia Rep: Yeah, and when's that gonna be? 2010 or 2011 if we take into account your last hit. Look, you're one of the big developers. One of the only big developers. Who's going to do it if you don't? Bethesda? Shit, come on. And we do a lot of nice things for you in terms of features and API support. I mean, I guess we might just have to stop doing those if you're not going to play ball. Valve Exec: Okay, hang on. *picks up phone* Yeah, hey, you know, I'd really like you to try to get that bloom stuff into Episode 2. What? Yeah, I know it'll delay it, that's fine. But we're just talking a few months, right?
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I played through FF4, 5, 6, 7, and 9. I played 4 and 6 a lot, too, and 7 enough to get most of the goodies.
I'll probably get through FFX eventually, I just think it's a good example of a studio substituting spectacle and plot for gameplay, at least in the first few hours.
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I haven't read a single thing from SK since he royal
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Step 1: Come up with general idea for grand magnum opus.
Step 2: Decide it'll be in 7 parts.
Step 3: Plan out first 3 parts.
Step 4: Write and sell first 3 parts.
Step 5: ?
Step 6: Profit!
I DO know quite a bit about it. I was a HUGE SK fan thank you very much. It is well know that other than a very loose idea of the 7 books, there was almost no initial planning beyond the first 3 other than an overarching idea.
Reading the entire series, it's all but impossible to miss this. There's the first
Re:The problem with episodic gaming... (Score:5, Insightful)
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So, all told, you're getting about the same amount of gameplay as a full game for about the same cost. How is that "milking more money out of consumers"?
Besides, Valve tends to also release episodes with other content bundled in. Episode two, for example, will also be available in a pa
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But, in the case of the Half Life 2 episodes, I didn't feel at all like Half Life 2 was shorter than it should have been. And I just got Episode 2 nearly free bundled with "The Orange Box".
Which brings me to my next point: That Team Fortress 2 is awesome. Completely awesome.
Wait, did I just go completely off topic? Bugger.
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Actually, no, I don't. Could you provide some examples?
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Episodic gaming could put control firmly in
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I totally agree!! I think they should take it
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I don't mind the slow development. Episode One featured improved graphics and top-notch gameplay, was well worth it. I'd much rather have that than a mediocre episode after 6 months. But then again, maybe it'd be better to delay even further and create a full sequel. There's a trilo
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If they had just made content, I suspect they would have met their original timeline, but trying to cram in additional engine work on this product and bundled products has bogge
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You're right on the money here. The story mentions Valve meeting with Telltale and Blizzard like there's some secret weapon to releasing episodic content on time. There is no secret weapon, Valve, there's just common sense and effective time management. In both cases, the companies stuck with an established engine and concentrated only on content between episode releases. This obviates the need for numerous, ti
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I think Valve's main problem is that they were working on OTHER projects too (Portal, TF2).
I mean, I PREFER having more games from Valve, but I think the proper way to do episodic content is to channel as much energy (ie staff working on it) as possible to shorten the development time. But like I said, I'm really looking forward to Portal and TF2 is a lot of fun. Quite frankly, it's harder to do episodic with a FPS rather than something like Sam and Max. Sam and Max reuses some of its main locations, w
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I liked Valve's release model at the beginning since $19.99 per year for a renewable experience of HL2 is a reasonable deal to me. But now that Valve fails to deliver, I wonder if I should even bother with Ep.1 now.
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I've heard this one before. (Score:5, Funny)
Re:Maybe (Score:2)
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It's not you, it's Valve.
The Orange box insult to existing HL2 owners. (Score:4, Interesting)
All I can say that the Orange Box promotion is a slap in the face for those of us that already have Half-Life 2 and Episode 1.
I see no sign of a Episode 2+Portal+Team Fortress (ie no HL2+E1) promotion (and pre-order discount), and who wants to pay for the same content twice?
I maybe wrong, but if so, then Steam has done a poor job of advertising any alternative promotions. Especially considering it already knows what games I own.
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So let them whine. It's a bundle; the whole point of a bundle is that you get more value for less money. If this includes some stuff you don't want, do a simple cost/benefit and decide
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HalfLife 2: $29.95
Episode 1: $19.95
Episode 2: $29.95
Portal: $19.95
Team Fortress 2: $29.95
Individual price $129.75
Package price $49.95
pre-purchase discount - $5.00
Cost to you $44.95
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The real price of those titles is closer to half of of their listed prices. It's about $10/game, if you agree that TF2 and HL2 are worth more then those are worth about $15 and the rest are worth about $6-7 each. Even marking them up unbundled so they are $19.95 and $9.95 it would be about $70. That's the price they really should be selling these
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So basically the choice for those of us who only want EP2 is: "Buy it by itself and get screwed on the price, or buy the bundler and get screwed even more".
It's really fucking stupid and really fucking annoying, and the more I think about it, the more pissed off I get.
Maybe I'd be willing to pay $30 for EP2 plus Portal, but I have zero interest in TF2 and already have HL2 and EP1.
I'll just w
Re:The Orange box insult to existing HL2 owners. (Score:5, Insightful)
You paid to play it when it came out, and all the time up until Orange Box is released. If you feel like you were cheated, DON'T BUY NEW GAMES. This will happen every single time. The price ALWAYS comes down eventually. You will, of course, miss the best years of the product's life, especially online. That's up to you.
So buy it or don't, but don't claim you've been cheated. No, the truth is, the people that waited have a small bonus.
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The fact that you can't buy just Ep2 does show that either Valve has given up on episodic content, or they really have no bloody idea what it means. Since this article is about them begging customers and competitors for information on what they're doing wrong, I'm going to guess it's the latter.
I don't like
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Count me a disappointed former valve fan.
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I was tempted to find your post to be sarcastic, but that would mean you hadn't bothered to actually read more than a few words of mine... So I had to choose ignorant and sarcastic, or just plain stupid. I chose the latter.
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So yes, it is an insult. We were lied to. They failed to keep their promises. And if we had known that our choice would be limited to just this "orange box" back then, I woudln't have bothered buying EP1 at the time.
They're out to screw their loyal customers, pure and simple. There's no other explaination for it. Why the hell did they cancel the "black
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Still: What you pay vs. what you get, it is a very good deal. Perhaps their marketing of the price is bad, but the dea
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It was a bit of a slap in the face. From one point of view, people without HL2 are getting more benefit. That being said, I did purchase the Orange Box and am loving the beta of TF2. I'm anxiously awaiting Portal as well, but $45 for TF2 is not an outrageous price, and bundled with two other games (okay, one is an episode), just makes it that much better.
For some, that may be too steep for what's included. That's fine. Heck, even some people who've paid are having issues with lockups, though last nigh
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If you want 2 or more of the things bundled in the Orange Box, it's a good deal. Any 2. Look at the individual prices, and the bundle price... there are 3 new products there, for the price of 2. There are also two older products bundled in as well, which you may already own. They're not going to hurt you in any way -- they're free.
Imagine you're buying a car. It's a car you like, and it's on sale for 30% off, and they give you a free hat with it. But yo
Re:The Orange box insult to existing HL2 owners. (Score:5, Insightful)
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Apparently they have this offline [steampowered.com] mode which allows you to do just that...
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Whether you can play these games online or offline afterwards is irrelevant.
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It was more like a demo and, IMHO, I think that's what Valve meant it as; a demo of their new rendering techniques.
Try playing through with commentary enabled. That's exactly what it is, they're completely transparent about that. It's a tech demo of their new "high dynamic range" engine. The location and event are intended to show off the new engine and really nothing more.
In fact, I'd say that there's no point to playing it without commentary. It's very short and does nothing that effects the story. It's literally a tech demo.
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I will have to go back and listen to the commentary.
But as for no point in play because of the story? I beg to differ on this. If you pay close attention to the real reason that HL has endured over the years it has not as much to do with the story as it has to do with gameplay and multiplayer. Little snippets like Lost Coast are a bit of fun (and free) in their own right. The o
Regarding distribution (Score:2, Interesting)
Its a difficult question... (Score:3, Interesting)
It just seems like gaming has gone the same route as movies. Yea, some sequels are decent, but a majority of the ones that come out are never as great as the original. Then on top of that, there are fewer and fewer movies being made that are worth seeing more than once. yea, they're entertaining the first time, but no replay value.
Unfortunately, I think we've hit a downward slope in terms of games as an art.
I think they need to get to more original content. yea, some people might be upset because some of these continuing stories are really great, but I can't see anyone ever keeping that up. Eventually they'll start making bad ones because only so much can happen in a storyline that is exciting. Writers eventually run out of ideas. Then the franchise is ruined and everybody will complain. Its better leaving on a high note, then dragging it out until no one wants it.
Hopefully I got my point across. Kind of tired and I may have rambled a bit. =P
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The decision isn't due to factors like the delivery method; whether the o
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The Game industry is mature now and the players are known. The game industry, just like the movie and the music industry, tries to lower their risks or at least controls it because they are run by technocrats. The passionates or the craftsmans are not in control anymore, it's the technocrats' turn and they are trying to improve the bottom line by tuning the processes and sticking to things they know work (duplicating the same recipes).
Over time, new players will arrive to grab some p
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You're like the guy who screams "GLOBAL WARMING IS FALSE" whenever snowfall occurs. Try looking at the overall trend.
My input (Score:2)
Telltale has it right (Score:3, Interesting)
I love Half Life and I really love Episode One. I hate how long it was in development and would rather have played it a year sooner with no HDR. The again, Valve's releases are near-immaculate and the developer commentary hints at how much painstaking care they put into their games, so I've learned not to wish too hard that they rush their releases. Still, it's been YEARS since the last episode and if for some reason Episode Two never came out I'd hardly miss it at this point.
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That said, something like S&M, or the CSI games that Telltale puts out too, are [i]perfect[/i] for episodic gaming. Shooters have gone so far beyond the days of Wolf3D and Do
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Episode 2 was promised to us on a much more aggressive schedule, but if you've played TF2 you can see the amount of care they've put into it. Well worth the wait IMO, even if the TF2 wait was agonizing.
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And I'm with you 100% o
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I played a bit of an HDR-ified Half-Life 2 at Valve back in June. I think it's what will be used for the Xbox 360 and Playstation 3 versions of the game included with the Orange Box - they had no idea what would be done with it regarding the PC.
But quietly from me, you're not really missing anyt
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Two problems with episodic games (Score:1)
Sell engines like consoles (Score:1)
So here's an idea. Rather than sell a game like HL2 as-i
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Map-making isn't trivial, that's why.
Gave episodic a chance? (Score:2)
I love episodic gaming (Score:2, Funny)
I love episodic gaming, and am very much looking forward to Bioware's release of Witch's Wake episode 2 [bioware.com].
It's perhaps instructive to think about some of the things that happened in the world since episode 1 was released in Dec. 2004:
And for those Bioware boys in Edmonton:
Obvious solutions. (Score:2)
First, build a robust graphics engine and don't touch it at all over the course of the series. I don't really understand why people at Valve felt the need to start tinkering with the graphics engine for each episode. In essence what they've done is build a new game each time.
Secondly, I think they should be working off templates. From what I've seen it looks like the Half-Life episodes feature distinct environments from the origina
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-Programmers do not make maps. If they're making a new episode with the same engine, the programmers would basically not have anything to do, except minor bug fixes.
-Maps designed using templates would all look the same, and would therefore be boring.
-"Not touching" the engine would lead to stagnation, where the game would not be using current hardware to its fullest extent. Do you want Valve to continue using the Half-li
Episodic Gaming... (Score:1)
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I had similar issues with Oblivion caused by bugs in the nVidia driver that were fixed in a later driver (relati
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TF2 is released. where have you been hiding?
I'm playing it now on the steam beta.
http://www.whatistheorangebox.com/tf2.html [whatistheorangebox.com]