Tabula Rasa Delayed Two Weeks 93
The FPS/MMOG Tabula Rasa, developed for NCSoft by Richard Garriott's Destination Games, will now be delayed for about two weeks while some last-minute testing goes on. Eurogamer reports: "The extra time will apparently be used to fiddle around with stability and balance issues, as well as put high-level area Ligo through its paces and iron out some crafting niggles. This is very important to Starr, who was adamant to share the development mantra of, 'Stable, fast, fun. In that order.' In the coming weeks, creator Richard Garriott will be writing features detailing what endgame content we can expect in Tabula Rasa, and how Destination Games will go about adding updates over time."
On a limb (Score:3, Funny)
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Anyway, to elaborate on the parent post, the reason he's pointing at COH/V is that while the end-game does have a massive boss monster for the server to fight(It's not instanced, anyone on the server can join in and get rewarded, and everyone gets rewarded each time). The end-game of City of Villains (not yet implemented in CoH by the time I had left the game) consisted of an 8 person team embarking on a set of missions against the canon her
Oracle is hazy (Score:2, Informative)
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It was actually a pretty fantastic game. If it hadn't be interfering with my social/financial life I might still be playing it. Though I heard it started goin
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Interesting to note (Score:3, Interesting)
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SLASHDOT, WHERE THE WEAK ARE KILLED AND EATEN (Score:2)
Reminds me of a shirt I saw once.. "New Jersey: Where the weak are killed and eaten"
I'm thinking a slashdot variant could be appropriate?
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In the game the Logos (runes effectively) are a l
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*Goes back to watching Firefly (again)*
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Because before episodes of Buffy became to ultimate form of artistic and intellectual expression, "tabula rasa" was a philosophical concept developed by ancient greek philosophers. It means "blank slate" and is related to the notion that humans are born as blank slates, having no inborn knowledge, ideas, etc.
So, its not a 90's pop culture reference. Its just a fancy way of calling your new game "New Game".
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Greek philosophy concept that states that man is born sinless, and through society/exprecience, is tainted.
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http://en.wikipedia.org/wiki/Tabula_rasa [wikipedia.org]
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>>We've been nearly wiped out by aliens and must completely rebuild, away from Earth.
Actually, I always assumed that it was *Richard Garriott* who was starting over, with a completely new universe separated from the Ultima legacy. Regardless, the title has some nice nuances to it.
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We have a winner! That's exactly what it means. It's about creation of Destination Games out of the ashes of Origin (Origin -> Destination) and the reinvention of the MMORPG genre.
http://pc.gamespy.com/pc/tabula-rasa/512497p1.html [gamespy.com]
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Mod post up, people. It's actually informative.
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Tabula Rasa is too hard core for mainstream (Score:3, Informative)
MMOs just seem to be stuck in a rut that they can't escape. Even games like Lord of the Rings online (one of the better MMOs at the moment) still can't escape from experience bars, skill points, menial quests and whatnot. I was hoping for more from Tabula Rasa and I really didn't feel there was much more.
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Since this was only allowing Beta playing (not testing, why do they bother calling it that?) to a limited number of people, and I don't feel like fighting for a seat, I've not gotten a chance to try this one. I don't hold any hope for it, though...
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My first experience of a pay MMO was Everquest (I played and even ran a Diku mud before that). I played EQ for close to two years. During the Shadows of Luclin expansion, Sony / Verant really shafted their customers by forcing a new client on people ev
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Thats the thing about EVE, play with friends or in a corp. Otherwise it will be rough.
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As for WoW... It's truly an immersive environment with some plot and backstory. EQ, for the little I played it, had no plot whatsoever. I'm not talking monthly changes, but rather the quests that new players experience immediately. The trolls, for instance, have this whole 'there's an invasion, help us fight it
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It is a bit like Homeworld with one player commanding each ship, and players have to work together as fleet. Also, each ship has something it does not well and that can become it's Achilles' heel. So fleet commanders can try and outsmart each other (yes, there is PvP).
Another one I might like is a Shooter-MMORPG that actually requires some Counterstrike-like skills. Maybe I'll have to try Planetside some day
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PvP in Eve is RUTHLESS, you can loose a brand-new ship, worth 2 weeks playtime, 2 seconds after your first undocking.
Some like it, some don't, but I have never played a game which can make my heartrate go through the roof again and again.
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The major difference (I did the beta for a while) is that shooting and tactical skill is actually a factor. There's some "fudge" in the mechanics to account for lag, but there's no "start combat"/"end combat" keystroke that puts you on auto-fight.
Other useful benefits include the fact that the war is being fought primarily between NPCs, and the PCs are elite soldiers, making the "you are a hero" bit a little more immersive. The NPCs can capture and lose strategic strongholds, the battles for which a PC c
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And while this seems interesting at first, the only thing it really does for the game is making it harder for you, as a player, to hit mobs, as you will have to do the aiming and shooting.
Mobs shots "automagically" homes in on you, and all the weaving and dodging y
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Sounds like my experience, except I got to 5
The aim-yourself gimmick doesn't really add anything to the game (imho), other than making it harder for you to hit mobs.
Dodging, weaving, jumping and/or running around doesn't affects mobs hitting you, but they can dodge your shots, summing up to just making it harder and more demanding for you to grind, which really didn't work for me at all.
TR is a great game, or at least it might be... (Score:4, Informative)
MISIONS:
Missions (Quests) break constantly. If you die (or disconnect - which happens frequently) while attempting a mission inside an instance, the mission will frequently become non-completable, forcing the player to abandon the quest, return to the quest-giver, and ask for the mission again. Missions outside of instances are frequently impossible to complete because you cannot interact with one of the objectives (ie, blow up a mining drill or power generator). Logos obtainment quests frequently do not complete when you obtain said logos.
TERRAIN:
Clipping and Bounding planes are simply not enforced in many areas. Players get stuck in the terrain frequently, forcing the use of the
GROUPING:
What is this? All instances (up to level 30, at least) can be soloed by any patient player of any class. All enemy characters can be avoided simply by running by/through their patrol and continuing running until you out-range them -- seriously. The single time I grouped to complete an instance, which was not necessary, mind you, each player simply did their own thing. Nobody healed their teammates, and nobody teamed up to beat the enemy characters. It was essentialy a FPS game with the storyline being played in co-op mode, but without any co-operation.
That being said, TR is a great game, or at least it might be if Richard Garriott doesn't give in to unrealistic publisher timelines, and deliver a beta product as a finished product.
Mod Parent up, Informative. (Score:1)
Does inventory still randomly (partially or completely) vanish as well?
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As well weapon balancing sucks still.. its getting better but damn there are some really glaring issues with someone of them. Chainguns for example just eat your ammo and do squat for damage. I see more peopl
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delayed only 2 weeks? (Score:4, Interesting)
The biggest disappointment was the execution and design of this very ordinary MMO despite RG's frequent proclamations that this game would be far different from all the other quest/farming grind games out there. It's WoW with frickin' laser beams. Yawn. Even if the game had worked flawlessly I wouldn't play it for free.
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I signed up and was accepted to the original closed beta test of Tabula Rasa, which started several months ago. At the time, I logged in and the game was
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2 weeks for balance?....oh great (Score:2)
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That's very typical. EQ2 did it towards the end of Beta, they did it again during the combat revamp (which was during almost 2 months of beta testing for the new expansion), and I'm sure
a sadly generic game (Score:5, Interesting)
WoW, for all it's faults, at least conveys a sense of wonder, and the stylized characters generally convey a vibe of humor and fun. Characters and settings in TR are like dead wooden tokens that simply stand in as placeholders while you navigate the game.
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One of the things WoW did well is it innovated a ton of things that hadn't really been done before, and forced every MMO after it to play catch-up to try and snag players away.
Uh, what? I'm having a hard time thinking of what WoW did that no MMORPG had done before. They streamlined and made it *better*, but WoW really just took a lot of things that were done before and put them in a better package.
Don't get me wrong, it's no small feat, but it's not amazingly original, either.
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Blizzard took a lot of things from other MMOs and managed to get it about 95%+ correct, even on the small details. There are a few things that EQ2 did better (mini-dings, mentoring, mini-dungeons, larger quest journal), but for the first four weeks in WoW it seems a lot more polished then EQ2 ever was.
100% (Score:2)
So is it "different"? (Score:4, Insightful)
I am currently play LOTRO and that game is becoming more and more like a direct WoW clone (not a good thing) so if there is anything that can avoid being a WoW/EQ clone I would welcome it.
So to any who have played it in the trials can you answer me this.
Does it have quests to gather X from Y and then X does not drop in a clear logical pattern?
Does it have items looted for crafting that drop from X that only spawns once in a blue moon if your avatar wears purple?
Is it impossible to craft to your own level (Lotro is very guilty of this) so that by the time you have harvested everything that is needed for a level 12 item, your are level 20?
Is there a reputation grind (we couldn't think of more story quests so now just go kill) that if you calculate the number of kills needed you realize you ain't getting out of the house this year?
Do the game makers put grinders and questers in the same place? (Lotro with its deeds (kill X Y for bonuss stats) often has people at very high levels killing X in low levels areas to get their deed and damned be any players at the right level questing there)
For that matter, does that crafting/loot system encourage, even enforce, farming?
Is there any system in place to deal with gold spammers (SWG has introduced player killing of gold sellers, WoW has finally introduced limits on spam messages, turbine... nothing).
In short, is this any different from the default EQ clone with all the same crap that really should have been elimenated since the days of EQ2? SWG tried, it really did but failed because of bugs ans was then turned into an EQ clone itself.
Don't mention Eve Online to me, I played it.
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Yes. No.
Most quests are indeed the age old and unimaginative collect X from Y type of quests, but so far, with very few exceptions, Y drops every time you kill X, so it's not really that bad.
Not that I have noticed, bu
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I didn't, you did
But, in my experience, having played and researched on a LOT of MMORPGs outthere, both existing and upcoming, then, Eve is the only game that really offers a different experience from WoW and its ilk.
Played the beta... nothing to see here, move along (Score:2, Insightful)
Sadly the game COULD have been a refreshing change of course IF it had better production values and more ent
TR an average MMO? (Score:1)
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But there are enough players who miss running around in their avatars (Eve only shows the ship and a small portrait in the chat window) that there might be room for a second RTS-