Warhammer Online Beta Shutdown 65
Garthilk writes "Most MMOs typically go through delays in release date; EA Mythic's Warhammer Online has already been pushed back to early next year. A recent announcement from the company on their beta boards has given fans pause, though. EA Mythic is shutting down their external beta test program, and possibly won't reopen it until December. Mythic says this pause in external testing will serve as an opportunity to refine and polish the games core mechanics. A public announcement is said to follow soon."
ob (Score:2, Funny)
Re:ob (Score:5, Funny)
No. This is Warhammer, not D&D.
They succumbed to the corrosive taint of Chaos, and even now in the cubicles, the hideous bloated beasts that were once developers stalk and hunt each other in a vicious battle for supremacy in the loathsome hive of corruption that was once their office. In time one of these abominations of nature will establish itself as the master, and under its appalling leadership a ghastly crew of mutant horrors will stream forth from their lairs to bring woe and misery to the peaceful human lands.
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So basically, yeah.
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I shouldn't be this pedantic, but rolling 2D6 against INT is Warhammer. Or used to be, at least. I admit I haven't played WFB since the third edition, but there, rolling 2D6 against INT, LD, CL or WP was pretty normal. D&D uses d20, however.
Warcry... (Score:2, Funny)
Feels like Vanguard... (Score:4, Interesting)
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I actually enjoyed SWG when it first came out, before they completely changed the skill system. I could play casually with my mates, who played hard-core, and still contribute to the experience in meaningful ways, e.g. healing a TKA just before he died, saving him from a long walk back. I built a shuttle port thats still in use.
I suppose the fact that I'm not hard-core, however, may be why they rejigged it. OTOH, I had three paid-for subscriptions, which they lost when that happened.
they forgot to paint the figures (Score:5, Funny)
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Sometimes... (Score:3, Funny)
Sometimes you just have to realize that your "Beta" is more of an "Alpha."
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Reading the announcement it looks to me more like "Weve gotten everything we want from this part of the beta, the next changes will take a while to impliment and we are not a charity who is going to suply the beta testers with a free game for the next 6 weeks for no purpose."
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It's odd because usually when one phase is over, they move over to another phase by introducing new players from alternate sources. Completely turning off a beta for a few months is unusual.
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I will admit that most companies don't do it that way, but it's not 'unusual.'
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1. That's some people who put up with some major bugs and crap balance, to help you fix the game. For the price of a "free game." If you were to hire internal testers for that, even at minimum wage in Elbonia, it would cost you more than 10$-15$ a month. In fact, you'd have to give those a cop
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I don't think it's a big deal. EA/Mythic doesn't have an obligation to ensure that I can play the beta 24 hours a day, every day until launch without interrupt
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To be fair, this is what testing is for. They've done their testing, decided some stuff's not right, now they're off to fix it for a couple of months.
At a guess, it turned out that absolutely everyone wanted to be Chaos, and they've had to go away and rebalance the races a bit.
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At least they're admitting it? (Score:2)
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"...and we know it will be completely unplayable during re-engineering, so we shut down Beta for a while".
I guess this is the most likely explanation.
Meh... (Score:4, Funny)
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Yes, but it's only half as good as the official WH40K game.
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Of course, if you think any of that copying is acceptable, then that kinda means you have to also accept that Disney's business practices are in any way "acceptable".
It's a painful place to be....
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Of course, if you think any of that copying is acceptable, then that kinda means you have to also accept that Disney's business practices are in any way "acceptable".
Well, Disney copying old stories isn't bad as such. The attitude of "We, ahem, re-invented them, and now nobody can ever make a better version of it forevermore" is what is the problem.
Though, Disney folks have done good stuff too. The animated films and series are pretty much yawnsome compared to the comics, some of which are completely brilliant. I mean, the stuff that made me a geek [inducks.org] =)...
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If that's true, wonder how their feeling about it now.
NDA anyone? (Score:2)
It's a lot easier to deal with an internal test team than a large external one. Don't have to worry about supporting the end-users (testers) as much. Don't need to worry about server downtimes and preparing/serving up patches. If Mythic feels they need to do this, it may be good. I still have a lot of faith in the company because of DAoC.
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You played Hibs, didn't you?
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Good: DAoC had a great initial design
Bad: Mythic has a nasty case of "Killer DM" syndrome. They ignored the complaints of their playerbase for two years after ToA's release without doing anything until it was too late and WoW provided another place for the playerbase to go. By the time Mythic finally fixed ToA (prompted by their plummeting subscriber numbers) it was too late.
And of course, EA is now in the loop. They don't exactly have the best track record
Skaven! (Score:2)
I love Skaven! (Score:2)
Though some days, I dig Purple Motion [modarchive.org] just a bit more.
Maybe they learned a lesson? (Score:4, Insightful)
"I think that quality was a true innovation on Blizzard's part. Nobody had done that before at that level of play. Because they did that, their game stood out night and day above everybody else's games. What's the biggest mistake? What everybody did without exception -- shoving it out the door.
"You have one chance to make a first impression; the brand value of an MMO is created within the first week of launch. End of story. You're done the first week... I say a week, but it might even be a day. It's a post-World Of Warcraft world. You better do that."
So I take this as a positive sign that Mythic wants to make a bunch of money, and realize that if they don't take the time to do it right the first time, it will not make the kind of money they want.
IP holder. (Score:5, Insightful)
This is of course, all speculation.
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It's been a few years, but Dark Age of Camelot had one of the smoothest launches of its time. While I'm sure that the company has changed a lot since then (they've expanded massively and been bought out by EA), I'
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"I think that quality was a true innovation on Blizzard's part. Nobody had done that before at that level of play. Because they did that, their game stood out night and day above everybody else's games. What's the biggest mistake? What everybody did without exception -- shoving it out the door.
This quote just restored my faith in WAR. Finally someone gets it. Finally someone in charge of a game company actually understands what makes Blizzard games different. Sure, you can't polish a turd, but that doesn't mean don't polish. You have to start with a diamond, and then you'd better polish it to within an inch of its life, or that magic first impression won't be there.
Translation (Score:4, Insightful)
Yeah, yeah, your fucking horse fell off the cliff, shut up already; I'm trying to track down the money dupe bug your clan-mates have been exploiting for the past two weeks.
Yes, we know about it. No, we're not going to punish you, we want to figure out how you're doing it.
What?? Now you other fuckers from another clan are bitching that we're 'not enforcing the rules' and how 'this game is totally gonna suck cause the admins don't do anything to prevent cheating'?
This is a BETA people; wait, fuck it, it's now an ALPHA. Get off our servers and let us do some real work. We'll let 10% of you assholes back in when we need some real help.
Thank you, and get a life.
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Don't make them all come back to World of Warcraft and annoy the hell out of us more. =(
We thought we'd finally been rid of them.
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Well who wants to run a beta when (Score:1)
What really happened (Score:1)
O RLY? (Score:1)