Mario Kart for Wii Gets Spring 08 Release Date 52
Ars Technica notes, from Nintendo's Fall conference earlier this week, the news that Mario Kart for the Wii is slated for Spring of next year. The game is said to involve bikes for the first time: "It is unclear whether the bikes will be mostly an aesthetic effect or if the control mechanics will differ between karts and bikes. Mario Kart: Double Dash featured a collection of different carts with different statistics, but control was more or less the same across the board ... Despite accusations that Nintendo had nothing to offer the hardcore gamer in terms of announcements at the show, the latest incarnation of the classic kart-racing series was looking sharp in its debut."
Nothing for you to see here. Please move along. (Score:1)
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oblig. (Score:1)
Damn that shell. I've lost so many times because of that thing. That biking option looks neat, but it kinda defeats the purpose of MarioKart.
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MarioScooter could be kind of fun though.
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Mod Parent Up (Score:1)
That's hilarious.
So... (Score:1)
Beyond snaking (Score:2)
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Wow. If I had to pick 1 SNES, 1 N64 and 1 GameCube game that were for the hardcore crowd, the answer to all 3 would be Mario Kart.
The difference between that and other hardcore titles is that Nintendo has actually figured out how to make games appeal to both the hardcore crowd and the mainstream one. If you don't think they are hardcore, you have likely never REALLY played them.
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Wow. If I had to pick 1 SNES, 1 N64 and 1 GameCube game that were for the hardcore crowd, the answer to all 3 would be Mario Kart.
Double Dash sucked ass. No kind of revisionist history will change that. While I won't dispute the awesomeness of Mario Kart on SNES, you need to realize that as this casual market developed, Nintendo is modifying their entire business plan and gaming catalog to appeal to them (mostly). For instance, the Wii Mario Kart is coming bundled with a steering wheel to appeal to the "casual gamers."
My point is.. if this is Nintendo's attempt to reach out to hardcore gamers, then it's a pretty shitty attempt.
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I guess we weren't playing the same game? Did you bring the blue sparks? 3rd best selling game for gamecube and a high rank even on metacritic.
Oblig. PA. (Score:3, Funny)
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I lived together with a few other students during the lifespan of the Cube and PS2. We had both a Cube and a PS2. Double Dash was the second most played game in those four years, second only to Super Monkey Ball.
Double Dash is not a bad game. In fact, it's one of the best car racers of all times. It just looks bad if you compare it to the original Mario Kart, or to Mario Kart DS (in fact, I personally think it's better than Mario Kart 64).
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Uh... Yeah? Why, is that indended to mean you disagree???
Please make battle mode not suck (Score:3, Interesting)
So, as long as Nintendo realizes what went right with MKDS and what went wrong with MKDD, we'll be fine ^^
Oh and let's hope Namco has nothing to do with the game at all; I've played the MK 4-player arcade while in Osaka and it's BAD.
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R
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I play a hell of a Bowser in MK64 and MKDS (though yeah if I feel like matching up against some Japanese kid I have to go with Dry Bones or something cause Bowser snaking is, well, forget it). I can do reasonably well in MKDD, but if I pick up someone like Koopa it'
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I do agree on the cart size issue. The parade cart has the same problem, what's the point of earning the "best cart" in the game if it's as huge as Bowser's? It ends up being an upgrade for the Bowser drivers and a piece of junk for the Koopa's.
This is more of a random / ai issue, but I hate the frequency with which those blue shells come up. It's always the people in 6, 7, or 8th place and it doesn't even help them because they're so far back. I've been hit three times in a row with
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SMK was the best Mario Kart I have played. I have played SMK, MK64, MKDD, and MK on the GBA (but not yet on the DS). MK64 was a great party game, and along with Golden Eye, my friends and I wasted many many hours playing.
SMK required a degree of skill not needed in the later games, and the battle mode was truly awesome. I always wished for a 4 player with a slighty larger Track 4.
The catch up and unfair item distribution in MK64 really took alot away from that game for me, although it did make up
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Re:Please make battle mode not suck (Score:4, Informative)
The one thing I loved more about the original than any of the others was the lack of that annoying power slide crap. You could jump and slide, but there was no speed boost from "wiggling your stick". All that got you was some funny looks from the people around you. You jumped, slid, released the turn, and jumped again to stop your sideways momentum (a slight physics glitch that was really helpful). No boosts. No color-changing smoke. No blue sparks. (Jesus brings them, you know. [penny-arcade.com]) Just a good racing game. With Mario-themed weaponry.
Oh, and the simple-yet-fun battle mode... that ruled. Bring that gameplay up to 4 (or more!) players and I'm in. No timers, bombs, or blowing up your own balloons (I never thought I'd be winded playing video games, but Nintendo has proved me wrong), just head-to-head kart carnage like old times.
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when I first played MK64 I found all I had to do was hold accelerate and turn. all the other stuff was there but there was just no need and hence no fun. when losing becomes so difficult, winning feels so boring.
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I couldnt nail down why some things were happening. I think the game balances things out across the players so that no one can really take a lead. It feels wrong, but it keeps everyone more or less together, and as a result there is a lot of action.
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For crying out loud, i was playing against a guy (who knew what he was doing) and two girls who definitely werent hardcore MK players, and the girls won as many times as I did. Crazy hectic games, but i agree that it wouldnt be a good foundation for a serious console MK game. It could make an interested multiplayer mode, if
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As for the battle mode, the DD stages are at least more interesting than MK64's. I couldn't stand that stage that was just a circle with a lava pit in the middle. The slanted
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Bikes vs Karts (Score:2)
This would allow for 4 way party playing with a more affordable cost for entry, but more what we expect for fans.
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Nintendo:
Working out how to use the controller well.
Everyone else:
Did not bother with it until thinking it would fall flat on its face. Now attempting to get games out that use the controller.
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Coding may be easy, but they still have lots and lots of assets to create. Artwork takes time.
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It's nice to have pretty visuals; but if it plays like crap, you get something like Rise of the Robots for SNES.
If they have something like the wiggle turbo boosts from the previous games, it might be hard to get it to feel just right.
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I'd say that's a strong possibility. Playtesting goes on for ages. I'd say that's probably the first thing to get started and the last to get completed. My only real point, though, was the vast majority of man hours in games like this is often in the art/sound creation, not the actual programming. Depending on the game, yadda yadda yadda, you could have 15 guys creating art and 2 guys doing the programming.
Each game's d
Missing Info (Score:5, Interesting)
Words simply cannot express how badly I want this. Instead of making 3 people hate me I'll make 11 people hate me. >:)
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Words simply cannot express how badly I want this. Instead of making 3 people hate me I'll make 11 people hate me. >:)
I already think you're a bit of a prat.
Competition (Score:1)
Though I haven't played the DS version yet, all of the other
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Wait, what? (Score:5, Insightful)
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Compare Super Mario Kart and MarioKart 64, the former actually required the use of skillz and practice to actually play and win the game, the latter all you need to do is drive round the track a few times - the computer gives you good stuff if you're last - it's only the last 30 secs of each game that matters.
This makes the former more suited for 'hardcore gamers'. The latter is accessible for
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