Unreal Tournament 3 Beta Demo Now Out 97
Eurogamer notes that the beta demo for Unreal Tournament 3 is now available over at Fileplanet. "Currently the open beta demo is only available to Windows users, and will give you all a chance to test out a couple of maps and then leave your feedback for Epic Games so it can make a more polished end product - like a shoe."
and in other news.... (Score:1)
no links from me but (Score:2, Informative)
Semi-Old News, and 64bit Info (Score:5, Informative)
If you run XP64 or Win2k3 64, there is a 64-bit patch you -might- need. You can find it on Epic's site at http://www.epicgames.com/download/UT3Demo-XP64-2K3.zip [epicgames.com]
That said..
Can I haz SDK now? kthx!
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I did.
Not that you'd get that kind of support from other games companies. It's a beta demo, and they go out of their way to fix and work-around issues. It's beta, so you expect bugs. Just wow.
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Off-topic: HL2 codes (Score:2)
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Except... (Score:2)
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Re:Except... (Score:4, Insightful)
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the linux dedicated server (Score:1)
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http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64:mss:58:ebhpjkcopohfepbmnlkb [icculus.org]
Download/Bugmenot (Score:4, Informative)
Login: b44ccd21@myway.com
Passwd: donuts
Cheers bugmenot...
or screw waiting in a queue and Google Search for SetupUT3Demo.exe [google.com].
Looks like there's plenty of torrents.
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Sniper rifle trails I can take or leave. I hated the lightning gun in 2003, but the implementation of the sniper rifle in 2004 was less than spectacular. UT3's feels like a nice compromise: I can pop headshots nicely but the game is going to discourage me from snipe camping. Not that big a deal with a tracer added to the gun.
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Completely agree! I wish the TF2 believed the same. I don't mind the control maps but they should have had more CTF in my opinion and more than just six maps total. Looks like the mappers are already on the ball so that should fill out the lack.
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I do wish they would bring back the grappling hook, it was always fun to swing over the enemy or hide yourself in some dark corner and fire away.
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Do you mean UT2004's Onslaught mode or Unreal 2 XMP?
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I like co-op modes, it's relaxing and you can come up with neat ways to get things done. Shit, I mean even Doom had co-op modes and maps where you needed two or more players to do things at once to end the map.
Epic's tradition: Low system requirements (Score:4, Informative)
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I have had a quick runthrough on this rig with its onboard nvidia 6100 shared memory thing.
It reminds me of the old amiga Alien Breed/doom days with chunky pixelblocks, but it simply means that the renderer can only do so much.
I would however prefer the rendering path to use fast polygon based (UT99 quality) graphics rather than trying to render the slower shader pathways.
Sarcasm Detected (Score:1)
The demo will barely run on my roommates very quick 3200+ Athlon system, here are the "official" system reqs:
Minimum System Requirements
- Windows XP SP2 or Windows Vista
- 2.0+ GHZ Single Core Processor
- 512 Mbytes of System RAM
- NVIDIA 6200+ or ATI Radeon 9600+ Video Card
- 8 GB of Free Hard Drive Space
Recommended System Requirements
- 2.4+ GHZ Dual Core Processor
- 1 GBytes of System RAM
- NVIDIA 7800G
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[...]
Recommended System Requirements
- 2.4+ GHZ Dual Core Processor
- 1 GBytes of System RAM
- NVIDIA 7800GTX+ or ATI x1300+ Video Card
- 8 GB of Free Hard Drive Space,
That's a low-end gaming machine these days. I just bought a new Motherboard (1066 FSB), a 2.66Ghz dual core 6750 with a 1333 FSB, 2GB of DDR2-800, and a GeForce 8800GTS for $700 off of newegg. With an aftermarket zalman quiet fan. I reu
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- Windows XP SP2 or Windows Vista
- 2.0+ GHZ Single Core Processor
- 512 Mbytes of System RAM
- NVIDIA 6200+ or ATI Radeon 9600+ Video Card
- 8 GB of Free Hard Drive Space
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But that's my fault, for buying an XBox 360 instead of a new PC.
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progress? (Score:1)
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B...b...but it's got SHINY THINGS!
-:sigma.SB
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If you only forward port 7777, you should be fine. (Both TCP and UDP just to make sure.)
-:sigma.SB
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If you need to allow outgoing connections, there are a few more that you'll need to allow. If you don't mind opening up every possibility, try these UT2k4 ports recommended by a random Google search: UDP/TCP 7777-7788, 27900, and 42292.
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http://wiki.unrealadmin.org/FAQ:UT3 [unrealadmin.org]
Dammit! Just when my hands.... (Score:2)
Stupid installer (Score:1)
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If you haven't changed it, there are instructions here: http://blogs.msdn.com/astebner/archive/2006/01/15/513134.aspx/ [msdn.com]
It may not work, but it's worth a shot.
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Fast mirrors (Score:4, Informative)
http://www.techpowerup.com/downloads/794/mirrors.php [techpowerup.com]
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Graphical settings (Score:2)
Either way, I tried a variety of settings on my pretty old system (9800 pro, 1GB RAM, Athlon 1800+) and I could get a decent framerate but then it looked muddy, or a bad framer
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That's also what Halo 3 does on the 360, BTW. Only you don't get to choose the resolution.
-jfedor
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System Specs (Score:1)
install didn't seem to work. (Score:3, Funny)
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Can't imagine why you'd care when you've got Tux Racer!
Maybe I'm being silly.. (Score:1)
The pretty graphics are very pretty, but somehow I expected the gameplay to change with it, to be more real and cool. Instead I see opponents running and jumping around like cartoon-rabbits, which is very off-putting when the models are these huge, armored guys.
I love the new game engine, love the pretty, pretty graphics, but the wild-zany gameplay which is cloned exactly from ut2k4 is just a complete disap