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Too Human Drops Cloak Of Mystery 41

That 'other' RPG hybrid, Too Human has been in silent running mode since their disastrous 2006 E3 showing. Thankfully, the game has progressed to the point where the team felt comfortable revealing the game. For the moving picture show, GameTrailers has you covered. For a more textual experience, 1up, Team Xbox, and Gamespot all chip in with their two cents. From Gamespot's post: "If you're familiar with the loot/drop systems in MMO games and action role-playing games, such as Diablo II, you'll have a reasonable idea of what you can expect from Too Human. Many of the enemies that you kill--most of which are robotic variations on classic fantasy goblins, dark elves, and the like--will drop weapons, armor pieces, or item blueprints for you to collect. Items are color-coded according to their rarity, and unsurprisingly, the most powerful items in the game are those that drop the least frequently. The rarest and most powerful items in Too Human can only be obtained by collecting a blueprint for their design from an enemy then spending a significant amount of money on having the item crafted."
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Too Human Drops Cloak Of Mystery

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  • by Applekid ( 993327 ) on Wednesday October 17, 2007 @11:19AM (#21010941)

    Too Human Drops Cloak Of Mystery
    And dons the Clock of Mediocrity
  • Less fun please! (Score:5, Insightful)

    by cthulu_mt ( 1124113 ) on Wednesday October 17, 2007 @11:20AM (#21010951)
    Seems to be a big day for referencing Diablo II on /..

    Great to see a new game copying everything thats been done before by successful developers but adding a banal twist. I look forward to not playing this.
  • by MenTaLguY ( 5483 ) on Wednesday October 17, 2007 @11:36AM (#21011203) Homepage
    Awesome! Where does Too Human spawn and what level is it?
    • Awesome! Where does Too Human spawn and what level is it?
      You don't want that. It's not what you think. First off, you always talk in the third person gumshoe voice. Second, every woman you meet is referred to by your inner monologue as a dame. Your vision changes and you can only see light and shadows. Basically hi-res 2-bit vision. Not even grayscale.

      Also it basically blurs your understanding of your own gender, species, and sometimes, even phylum.

      • Mike Hammer, Phillip Marlower and the Contential Operative are all way cooler than me. I'd grind as long as needed to get that item.
  • So it's a take-off of Arcanum then?

    • Given how hard it's been for me to get a copy of Arcanum, maybe this will end up being a good thing.

      (Before anyone says anything: I'm not looking any longer. I don't want snarky links to ebay auctions or torrents.)
      • by Jaysyn ( 203771 )
        I just searched for it on Amazon & it's selling for more now (used, auctions? not sure) than it did when it was brand new. I think I got my copy from Best Buy for $19.99.

  • I'm amused that they would go so far back to compare the loot system to Diablo just so they do not have to compare it to World of Warcraft, which is essentially, exactly the same thing.
  • And the first thought my mind had was, "I wonder what their loot tables look like."
  • Anyone recall Zelda: The Wind Waker's sublime game-lengthening (two dungeons were cut for time, fact fans!) twist, where you not only had to track down eight maps, but had to get them translated for $tedious by the loathesome Tingle? How fun was that, really? Developers, if your action RPG's combat isn't fun, forcing players to fight in order to get past some checkpoint isn't going to make it better. Even if the combat is fun, forcing players to grind is going to make them get bored of it prematurely. Cut i
    • Re: (Score:3, Interesting)

      by edwdig ( 47888 )
      The money for Tingle wasn't a big deal unless you waited to do that stuff until you absolutely had to. Money is plentiful in every non-NES Zelda game, so as long as you go see Tingle when you wallet starts getting full, you shouldn't have to worry about it much.

      The complaint with Wind Waker is all the sailing needed to track down the stuff the maps point to... which was even worse in the Japanese version, as while the US had maps to triforce pieces, Japan had maps to maps to maps to Triforce pieces.
      • by gauauu ( 649169 )
        Money is plentiful in every non-NES Zelda game,

        I always felt that money was plentiful in Zelda 1.
        And Zelda 2 didn't have money.

        And those were the only Zelda games on the nes....
        • by edwdig ( 47888 )
          Yeah, Zelda 2 didn't have money, hence it wasn't plentiful.

          Enemies drop much less money in Zelda 1 than in other Zeldas. In most of the newer games, your wallet is about full by the time you actually have to spend money, but in the first, you have to actively hunt down money early on to equip yourself. After that point, there's enough free money lying around that you don't have to hunt too hard for money, but it's still no where near as easy as the newer games where you can chop grass randomly and find larg
          • Only the lazy went broke in the original Zelda games. Everyone else burned every tree and pushed every rock and found all the hidden rupees whenever they needed cash. There were secret treasure rooms in just about every screen on the overworld.

            And if you were *really* strapped, just go to the cemetary, touch some tombstones and kill the ghosts. Those suckers droped lots of cash.

            (damn, now I've got it going through my head: duuuuuun, dun-dun da dah-duh-duh.....Duuuuuuuun, dun-dun dah duh-duh-duh.......dun
          • Yeah, but the original Zelda had betting guys with fixed patterns. Once you figured those out it was REAL easy to max out on rupees.
            • by gauauu ( 649169 )
              Do tell then...I can't find ANYTHING out there on the intarwebs that tells a pattern. Until I see a working description, I call BS
      • Alas, by the time I met Tingle, I had already lost about 20000 Rupees as overspill due to not having found the wallet upgrades until relatively late in the game. If I used a strategy guide, it would've gone smoothly as you like as I could've seen it coming, but I don't use strategy guides.
  • by Piata ( 927858 ) on Wednesday October 17, 2007 @01:14PM (#21012825)
    Silicon Knights made Eternal Darkness, quite possibly one of the most unique and interesting games to grace last generation's consoles. The idea of Norse mythology playing out in a futuristic setting is an interesting one and leaves a lot of room for creative and unique story telling. I can't fathom why everyone has this inbound hatred for a game that seems like an excellent concept and will most likely go down in history as one of those oddball gems, much akin to Eternal Darkness.
    • by gknoy ( 899301 )
      Good point. I admit that I *loved* Eternal Darkness (and am on my second playthrough). The control scheme seemed strange and simplistic, but at the same time ... once you mastered it, you could really dish out some whupass. (-: I think I shall be more forgiving of Too Human's control quirks, and trust that it will be Better Than I Feared.

      I'm curious about the loot system. Will this lead to grinding in areas until I get the one random Shoulders of Awesomesauce, which everyone on the internet knows are b
    • Re: (Score:3, Interesting)

      by Mex ( 191941 )
      It's not because of the crap showing at E3. As I understand it, it has more to do with the owner/president throwing a very public tantrum in interviews and printed magazines about how the press should only "look at the good parts of games" and how "they didn't even want to be in E32 and so on and so forth. He was very outspoken about it.

      And really, they made *one* arguably good game. A game that ran a little long (play through 3 times to get the good ending? Right...), and was marred by a few design flaws -
  • So:

    - Slap some robotic skins on dark elves and orcs

    - Grind to get to high levels so you can...

    - Grind until the plans for that super-rare thing drops, and then...

    - Grind to get all the super-rare components that make the super-rainbow-colored thing, then...

    - Grind to get eighteen octillion gold pieces (re-skinned as circuit boards, and called "credits", no doubt) to pay for this thing to be constructed.

    Yeah, I can't imagine why their previous showing "bombed". :boggle:
  • No preview? (Score:2, Informative)

    by Infe ( 52681 )
    Dennis Dyack said over and over how bad previews are for the industry after their disastrous showing which was anyone but their own fault...source: []

    I listened to the podcast argument about this, which was very entertaining, but bottom line, end of the day, what happens? Previews come out for Too Human. Seems awful hypocritical to me...
  • I'm not an mmorpg player but the blueprint idea sounds a little to silly for me. If a thief is knocks you out to steal your watch, do you expect them to find a blueprint of your watch?
  • Very cool looking game. If they'd only get their head out of their butt and release it on PC. Pity, back to other games.

The unfacts, did we have them, are too imprecisely few to warrant our certitude.