PC The #1 Choice For Kids Gaming 60
An NPD study entitled 'Kids and Gaming' has revealed that for the latest generation of gamers, games on the PC is their first taste of the hobby. Interestingly, kids seem to go through a sort of 'gaming life cycle', starting with kid-oriented systems (Leapster), with PC games picking up around six and console gaming beginning around ten. The study also confirmed something you probably already knew: more kids are gaming than ever before. "The study, which surveyed kids aged two to 17, said that more than one-third of children in the US are spending more time playing games than a year ago. Half of these kid gamers are 'light' users at five hours a week or less and the other half are 'medium, heavy or super users' who game six to 16 hours-plus per week. With the kids surveyed who play games online, an average of 39 percent of their time is spent playing games online versus offline. The majority of the kids (91 percent) play free online games."
Contradictory Evidence (Score:1, Funny)
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Age seems to have little to no relation to behavior as long as anonymity is involved. Of course, I havn't done have any real scientific research, so I could be mistaken, but I doubt it.
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I agree. As an avid online poker player, I can tell you that there are plenty of adults who are rude assholes during games.
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Gaming can most certainly be a hobby. Would you call chess a hobby? Tinkering with electronics? Hell, a lot of people here would consider programming a hobby. The dictionary I just looked it up on calls a hobby "[a]n activity or interest pursue
Possible explanations (Score:5, Insightful)
The other, more complicated argument, probably revolves around pester-power. Almost all middle-class house-holds in the US/UK today contain a PC. These are generally low-end machines bought off-the-peg from a high-street store for a mix of home-office use and recreational web-browsing/e-mail. Consoles, despite having firmly entered the mainstream, remain less common, mainly because they are single-purpose machines and not everybody likes games.
When children are still in the single-digit age-range, they're generally more likely to be satisfied with the fairly basic games you can play on a low-end PC. However, as they age, they and their peers become increasingly aware of what else is available in gaming terms and more aware of what they don't have. At this point, they also get better at pestering their parents and more likely to be able to make the case for big-ticket items such as games consoles finding their way onto Christmas lists and the like.
Mind you, when I was 10-12ish, I was playing Gunship 2000, Eye of the Beholder, Microsoft Flight Simulator and Secret Weapons of the Luftwaffe on the PC. Frankly, I'm not sure I'd have the time or patience for the learning curve that games such as this involved today. Maybe some kids just develop... ah... sophisticated tastes early.
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Majiang, or GunShy? (Score:2)
I agree that a game doesn't have to teach letters or words to be considered "educational". Other skills are just as important as, if not being outright prerequisites to, reading -- take pattern-matching for example. My 5-year-old is doing quite well recognizing the same words over and over in a book, and he rocks at MahJongg.
By "MahJongg", do you mean the actual game of mahjong [wikipedia.org], or do you mean mahjong solitaire [wikipedia.org], the tile-matching game that has been distributed for computers under such names as "Shanghai", "Taipei", or "GunShy"? And has he tried other pattern-recognition games like Lockjaw Tetromino Game [pineight.com]?
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On a sidenote, there was a period of a few months when I played tetris a lot. Several months after I stopped, I was asked to help someone move. While helping them load a U-Haul truck, I realized I was subconsciously approaching the task in the same way I did a game of tetris...
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On a sidenote, there was a period of a few months when I played tetris a lot. Several months after I stopped, I was asked to help someone move. While helping them load a U-Haul truck, I realized I was subconsciously approaching the task in the same way I did a game of tetris...
You're not the only one [mac.com]. I wonder what several months of Animal Crossing might do: make you want to shake all the trees in the park?
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More on topic I've played pretty much the full spectrum of MMOs and about 50% of the under 16 kids I meet were either very nice and even fun to play with and the other 50% were complete idiots who earned a spot on my /ignore list. Note I'm not talking about newbness and the lack of skill
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I have a PS2-like logitech controller for my PC, and I can never find enough buttons on it for the controls of the game.
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Secret Weapons of the Luftwaffe was a great game. I could't begin the hours I spent playing that as a kid.
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Mind you, when I was 10-12ish, I was playing Gunship 2000, Eye of the Beholder, Microsoft Flight Simulator and Secret Weapons of the Luftwaffe on the PC.
In my day we played Oregon Trail just for the hunting mini-game, and we were glad to get three turns in before dying of diphtheria.
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Good (Score:1, Insightful)
So long, of course, as the parents are monitoring their kids. I do; do you?
Not suprising (Score:2, Insightful)
Idea for follow up story: "5yr old develops youngest case of carpal tunnel...."
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No kidding (Score:4, Insightful)
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At that age, your parents should still be making decisions for you. Hopefully they are looking for educational, slower paced games. You also have to factor in that at that age any game you do buy had better be durable or cheap.
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The PC has the widest library maybe, but the consoles feature better controls. My kids are actually in the 3-5 range, and right now, I'd say the best system for them is the Wii. And that's not a 'nintendo is for kids' thing, because they were far less successful on the cube. (They like Donkey Congo (with the bongoes), and Soul Calibur II (because even with just random button mashing your fighters are reasonably effective). But overall the c
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I'm trying to keep my son off the PC for obvious reasons. I don't want him learning the "Windows" way of doing
You wouldn't know it from the game stores ... (Score:3, Insightful)
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Re:You wouldn't know it from the game stores ... (Score:4, Interesting)
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Internationally, PC sales are better than in the US. Also online sales are beginning to be a large percentage of PC sales. Bookworm Adventures and Puzzle Pirates are two examples I've enjoyed.
Video Games != Games (Score:3, Interesting)
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It's true! Kids play games on computers! (Score:2)
Did people think that most kids get introduced to gaming via a PS3?
Good Ol' Days (Score:1)
Develop for the PC. (Score:2, Insightful)
PCs are so pervasive that it makes the barrier of entry into gaming quite low. I've known countless people with no interest in gaming whatsoever by intrigued by some game they've found online. The important thing is to make system requirements anywhere as demanding as they are for most mainstr
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That's actually the "parenting life cycle" (Score:2)
"Well... I don't know what this 'Quake' is, but I guess maybe it'll give you more experience with computers or something... just stop bugging me about it."
"You want a video game console? Fine, whatever, just don't burn the house down. Mommy needs a nap."
Of course it is, games are "free" (Score:2)
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Free Internet Games (Score:1)
So what will your recommendation be? (Score:2)
What would you recommend for light playing (about 5 hours/week) for elementary-school children?
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Ads don't start on it until they are like 13 or so. They make a lot of money off merchandising.
Go (Score:2)
Go.
Seriously. I suggest it for anyone/everyone for multiple reasons.
For a quick read on why a child should learn the game:
http://users.eniinternet.com/bradleym/ChildGo.html [eniinternet.com]
Go will make them think on multiple "levels" using both right and left brain.
Go teaches pattern recognition and spatial skills.
Go is scalable down to reasonable sizes (smaller boards) for children.
Go can be taught to a 5yo in an afternoon. (takes a lifetime to master)
Go is played online by people from around the world. (Expo
Two things (Score:2, Insightful)
2) PC's are still easier to develop for. Every programmer has experience on them, the SDK's are generally free or at least relatively cheap, and your test hardware can be anything from your own dev machine to the old dell your girlfriend used to use. Edutainme