Okami Confirmed for the Wii 68
The highly unique PlayStation 2 title Okami will see new life as a title for the Wii console. Boasting a beautiful visual style and a 'drawing' game mechanic that would seem to presage the Wii's motion control, it will almost certainly fit in well with the Wii's existing stable of games. Eurogamer also note that "the game lends itself rather well to the potential of Nintendo's Wiimote for control. Amaterasu's Celestial Brush - a paintbrush used in combat and for solving puzzles - is a perfect fit for the Wiimote, and so it proves, while combat will also include various "motion-controlled physical attacks"."
Not Surprised (Score:1)
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Of course replies would be something like "Were Manrik5 wife?", "lol", and "desert island FTL!". But at least I could play warcraft.
More seriously the Okami game does feel perfect for the Wii control scheme I was sad that it came out a year too early to be on the Wii. I felt it would have been a perfect match even as I played the original on th
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A little unfair. It's fine to place Ocarina as an ancestor of Okami - I doubt anyone would deny that. But the similarity would be much less clear if not for the coincidence that Nintendo independently hit on the wolf motif for Twilight Princess.
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The concept of evolution applies to game design. Succesful games get their qualities passed on to future generations, and less succesful ones don't. Sometimes a game can be so succesful it starts a whole new genre - compare the emergence of RTS and FPS games to the emergence of reptiles and mammals, for example. And there is a tendency towards greater complexity, just as in evolution.
I think it is wonderful irony that evolution expla
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My girlfriend and I kept making the mistake of turning on the gamecube instead of the PS2 when wanting to play as it felt like it belonged on the Nintendo console. It does seem a excellent fit for the Wii "brush"-like control scheme.
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I really, really hope this sells a shitload of copies on the
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I personally consider it equal first with best PS2 games ever, the other being Katamari Damacy, yes I do put it in a higher class than God of War, Vice City and other big PS2 hits, it's that good.
Took them long enough (Score:2)
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Re:Took them long enough (Score:4, Informative)
Old:
http://en.wikipedia.org/wiki/Clover_Studio [wikipedia.org]
New:
http://en.wikipedia.org/wiki/Seeds_(developer) [wikipedia.org]
New new (Seeds merged with some other company to form PlatinumGames)
No wikipedia article
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It seems like it's often a perverted treasure hunt to track down what old, disbanded studios have reformed themselves as, and if their more current products are similar to thei
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If they port it well enough and quick enough, it may get some of the respect it deserves.
Re:Its about time (Score:4, Informative)
Don't get overexcited; it's another PS2 remake.
It's only really of note because it's an excellent game, and there are clear advantages to a Wii port (i.e. Wiimote for brush + installed base of Zelda fans who'll appreciate this kind of game a LOT).
It's exclusives and new games that we want to see on Wii. Those, too, are appearing, but not in such great numbers. Maybe that's because there's a huge back catalogue of PS2 games, it's not so hard to port them, the world is full of Wii owners = profit! And it suits me because I never had a PS2. But a big new third-party release would be very nice indeed.
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You are correct on the drool/cry portion. But the Wii has proven that you don't need a monster processor (or 8) under the hood. You need gameplay--something that was lost as the processing power went up in those other boxes. Everything else is eye candy.
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Bioshock, Halo, PGR, Forza, Catan, Geometry Wars, Guitar Hero, Mass Effect on the way, Gears, Crackdown, Skate, plus the best online console gaming available.
A lot of great exclusives, and generally the best version of multiplatform releases. Most of the game genres are covered in depth with the exception of platforming games. I don't think any of those games are lacking in gameplay. The Wii library is incredibl
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Okami and the voices (Score:1)
I stopped playing about halfway through, the constant Morse code noises were driving me insane.
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I generally find that good "scrambled" voice actors are preferable to second rate English voice actors. Good first rate voice acting in English is bet
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I could still do with a little less Issun at all times.
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Potential platform for extras? (Score:1)
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Hooray! (Score:3, Interesting)
Well, that's a pretty strong core market for Okami right there. I am definitely getting me some of this.
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The world is full with absolutely gorgeous outlooks, which change from one time to the next that you visit them if you take the time to relax and just watch. Never before, except in
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Oh, I dunno... I agree the "tourist" aspects are great, and certainly the overall story is pretty much the "same old same old", but I found many parts of the story quite affecting; Nintendo may be guilty of tired plots, but they're very, very good at the little details.
In particular, the whole twilight realm was wonderfully atmospheric.
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In particular, the whole twilight realm was wonderfully atmospheric. Running along the impossibly high castle rooftops in the twilight, with the wind threatening to blow you off, was just magical, and Midna was a wonderfully engaging companion, obnoxious and vulnerable in ways that seemed far more real than the typical ultra-sterotypical FF character.
Yes, that's what I mean. Though the sequence of goals is a traditional and boring "we have to find all the pieces of the magic item to defeat the bad guy", the dramatic scenes (specially those related to Minda) are quite well done. I loved the touching feelings when she gets ill and can't barely move, laying on your back.
[Character animation/simulation seems to be one thing that Nintendo is particularly good at. Like the cats and dogs, the way many the enemies and NPCs in twilight-princess moved was impressively smooth and natural, even during fights. That's something that definitely isn't true of many of their competitors -- even on powerful machines like the PS3, you see way too many headline games that have lavish high-resolution graphics, but jerky unrealistic character movement, completely devoid of any sense of momentum...]
And the best is that it provides the little details that make the whole feel like a real world. Even though you know that everything is scripted, it doesn't feel scripted. On many other
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This is the best gaming news I've heard in a long time. I hardly ever buy on launch day, but I WILL be getting this, and probably on the first day.
Please (Score:4, Insightful)
Seriously.
We, gamers, are not helping ourselves by buying EA-churned out crap.
Buy this game instead, and support something UNIQUE!
I was so bummed to hear that the studio had been canned.
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I'm all for rallying against sequelitis and license cash-ins, but I've been getting the distinct impression that EA has been trying hard to create unique games, rather than churning out crap. I mean, any company is going to be focused on growth, and they've made numerous mention that growth is through new and innovative games.
After all, there's no reason to buy BioWare if you're interested in churning out same-old cra
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I never owned a PS2 and was DREAMING they would make this for the Wii. I don't care if there's no new content, being able to draw with the Wii remote will be far more appreciated than with the analog sticks.
There's quite a few more games I'd love to see even a straight port of. You hear people screaming about the Wii has nothing but PS2 ports, but this is one game that will benefit greatly from the Wii controls.
The sad part (Score:1)
This is excellent (Score:1)
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Instead you're just going to get a port of a game that already worked just fine on the PS2, done by a publisher trying to make more money out of the idea.
Here's to hoping for... (Score:2, Interesting)
Maybe I AM a pessimist.
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What a coincidence! (Score:2)
Capcom loves Wiimakes (Score:2)
So I think this only makes sense. I hope we start seeing more original content, but then, one of the things that the Wii needs is for people to make enough money while learning to use it that they can do more games for it.
Okami is a mediocre game (Score:1, Flamebait)
Slow text speed is common (Score:1)
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Other remakes I'd like to see (Score:2)
I'd like to see Psychonauts make it to the Wii, although frankly I don't think the Wii Remote would add much to the game. However, there are genres where the Wii Remote would work well: Why doesn't LucasArts release a compilation of some of their classic adventures on the Wii? From Monkey Island to Grim Fandango, they have a huge number of awesome games.
What about RTS? I think Total Annihilation, Starcraft or
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As far as porting Psychonauts to the Wii it may be possib
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Well this could be a win win (Score:2)
(There are gamers out there who play SP only games for a good storyline, honest - and we don't always have room mates either!)
The Wii has absoloutely no appeal with this demographic, trust me - I know, I am that demographic.
As for Okami, I started it on PS2, looked awesome, however if the Wii edition has no widescreen, consider it useless as far as I'm concerned.
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