Ratchet and Clank's Trek Towards Pixar Quality Visuals 91
MTV's Multiplayer Gaming site has up a discussion with Brian Allgeier, creative director on the latest iteration of the Ratchet and Clank series. The Ratchet games are made by Insomniac, who released Resistance at the same time the PS3 launched last year. That makes them unique, one of the first teams to have a second PlayStation 3 title out, and it shows in their amazing graphical presentation. The interview covers the team's trek towards an internal idea of 'Pixar-quality' graphics. "The new game is designed to sell itself at a glance. The hook is the image, the approaching-Pixar graphical quality. It's the product of 125 developers at Insomniac, a surprisingly small increase in team size from the 110 who made the third Ratchet game, Up Your Arsenal, for PS2. Allgeier conveyed some stats to emphasize the boost in graphical quality: 90 joints in Ratchet's face in the PS3 game compared to 112 joints in his whole body in the PS2 games; 'tens of thousands' of particle effects on the screen at any one time on PS3 compared to 3,000 in the PS2 Ratchet games. The game's action glides at 60 frames per second, double the rate of Insomniac's Resistance game. But, again, it's not numbers that count. It's just supposed to take a glance." Meanwhile, for more on the development process, the PlayStation blog has up a video post by Brian Hasting, Chief Creative Officer at Insomniac, on clarifying the vision of the game.
Re:Pretty (Score:4, Informative)
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Just an example:
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Nice to finally have something worth playing on my PS3 (Aside from PS2 games and BluRay movies)
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If you get "Up Your Arsenal," make sure to listen to the loudspeaker announcements at the Zeldrin Airport.
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Mostly just pretty (Score:3, Informative)
Maybe I had the wrong expectations, but looking at the videos, I was hoping that the gameplay had evolved at least as much as the graphics. I was picturing huge levels and interesting platfo
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Sounds familiar (Score:2, Funny)
http://money.cnn.com/1999/03/01/life/playstation/ [cnn.com]
Re:Sounds familiar (Score:5, Funny)
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It's called a cut scene (Score:2)
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Got anything to back up that last sentence?
Play the game this /. post is about.
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Impressive stuff. (Score:5, Insightful)
Thing is though, it's a game. It's not a film. Pixar only have to bother themselves with the look. These developers have to bother with the game too. So as delightful as it is, the real question any gamer asks isn't "how good does it look?" rather "how much fun is it to play?". Some of the most brilliant games I've ever played were written by 1 person working parttime in their bedroom on an 8 bit computer. "Fun" just isn't something that comes from pumping millions of dollars into a team.
One day studios will realise this, and will realise that they could make a lot more money concentrating on games written by 5 people that are enjoyable even if they look a bit pants.
I'm not going to hold my breath though.
Re:Impressive stuff. (Score:5, Informative)
From what I've heard so far, this one's done the same, though I haven't been interested in throwing that much money down the drain to buy a ps3 just yet.
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Marketing > Graphics > Fun
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But let's suppose people really do buy good games with poor graphics. Suppose the next Zelda jus
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*Cut prices on games
*Polish the gameplay
*Come out with the game earlier
*Take a risk on a more original game, because its cheaper to produce
*Make any story mode longer
I'd rather they do any of the above than spend it on graphics. Graphics don't make the game any
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Great games (Score:2)
R&CF:TOD is the reason I purchased a PS3. Sure, Warhawk is fun, and Haze looks like it'll be a good FPS, but I have been a fan of the R&C series since the first one came out years ago. I highly recommend them.
This is a fun exercise: play the first R&C game. Then play the last one for the PS2. Compare the visuals. That's the result of a
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R&C is more of a third-person shooter than a platformer. If you want platforming, try a Mario game.
Yeah, do that. I'll wait. Done? Now compare the gameplay. That's the result of a competent programming team which knows how to take advantage of some great hardware, but has no vision at all. It's the same damn game, just this time
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I'm not saying R&C is bad but I'm currently playing through R&C2, the first R&C game I've played and it has already started to feel kinda
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Super Mario Sunshine was the same way after about half the game, but at least it introduced the water cannon, which made the first half of the game fresh even for people who already played through Mario 64. Galaxy introduces a whole host of new things, so I have high hopes for this; maybe I'll make it over the 50% m
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For the time being I'll continue playing Zack and Wiki, which reminds me of old point & click adventure games, and is only $40. But knowing how things are, it'll get dismal sales, just like Psychonauts and Beyond Good and Evil did.
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We like to think ourselves as being purists and say that it's all about gameplay, but we're also looking for executive of a total gaming experience, one that takes advantage of modern hardware and high def visuals that we spent so much money on.
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Re:Ha ha ha...zo'o (Score:1)
Unless you can tell me that Shrek 2 was a great story.
Shrek 2 is not from Pixar (Score:2)
Uhm. Shrek 2 is not a Pixar movie. It's from DreamWorks.
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Something that has amazed me when watching DVD commentaries/special features for many good CG films is the incredible number of rewrites that take place. Very often the story they were working with when the animation process began has little or no resemblence to the story of the finished film. I guess that's one of the benfits of making movies this way.
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Lots of words (Score:1)
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Try this: (Score:3, Informative)
There are several screenshots. There're also three trailers out, and have been for a while. If you own a PS3, the R&CF demo came out a few days ago. It'll give you a good flavor of the game.
I've loved the R&C franchise so far. The first two games were fantastic. The later two were more weapons-oriented, which was fine, but missed some of the storyline feel of the first two.
R&CF:TOD is supposed to be a return to the cinematic feel.
All I can say is, bo
I wouldn't trust Sony's cinematics (Score:1, Troll)
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FFS just visit gametrailers.com, gamevideos.com, gamespot.com, ign.com, 1up.com, eurogamer.net or any other games oriented website and you will be overwhelmed by trailers and screenshots.
The game does look beautiful, arguably one of the best looking games to have appeared on any platform. It's also a good game that has received wide acclaim. Metacritic has
Pixar quality = raytracing? (Score:1)
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and yes i know it's not even remotely usable as a game engine but that wasn't the question
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It's a rasterizer.
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IBM have a distributed raycasting engine that harnesses 3 PS3s to do real time tracing / casting. I seriously doubt any realtime game will ever utilise raytracing. A single PS3 may be powerful but it's not that powerful.
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Play the R&C demo, and you'll better understand what they mean.
This... will be interesting (Score:4, Insightful)
Ratchet and Clank seems to be the first sign that the PS3 is actually moving out of this early stage; the first true "second generation" game for the system. It's basically the first chance we've had to measure a "mature" PS3 game against its Xbox 360 equivalents and seeing whether Sony's strategy is likely to pay off. Once the game comes out in the UK, I'll be looking forward to picking it up and taking a look for myself.
The reviews at least make it clear it won't be money wasted.
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I was thinking about getting a ps3 once it came down in price... but after shafting us euros so hard initially (software emulation) and now taking it out completely (dont think it will ever come back btw) I dont think I'll bother now especially when all the original hype is about features they are now cutting out of the initial console. If I wanted a 360 I'd buy a 360 at the price of a 360. I'm certainly not going to buy a shafted ps3 at the price of a real ps3 with
"Pixar Quality" (Score:1)
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The thing I hate about "Pixar quality" is that pixar quality is not even that good, I mean it's a STYLE. When I think "pixar" I think toy story, the incredibles and finding nemo.
Pixar quality is not bad but let's face it there are better styles then the rubbery-cartoon-playdough world of pixar.
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This Game looks fantastic (Score:1)
Have a look (Score:1)
In a word... (Score:2)
This isn't 1995 anymore - you know, when high-end gaming stations were still doing 2.5D and the graphics in games like Carmagedon taxed the machine? Even a relatively small (movie) shop can produce the polygon/render quality of Toy Story without much problem, in terms of computing quality; a single gaming computer of today has probably close to 10 times (
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Hey, I've seen the screenshots and played the demo, and demos speak louder than words. In a word, the demo is AWESOME!! Loads of fun, looks just like the screenshots. Definitely on my must-play list ... I'll be in line on release day, thanks. And Insomniac has a history of having good animators, storytellers, and gamemakers. Check out their track record sometime. But clearly you've never played any of the Ratchet and Clank titles on the PS2, because otherwise you wouldn't try to claim this is representative
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right.
nothing about this amazing game diminishes the 360's great lineup, though I think my family will have a lot more fun playing this than we do with our wii paperweight (seriously, ratchet is a better family experience for my family than wiisports).
fun and graphics. Expensive, but nice.