Xbox Arm of Microsoft Posts Profit 81
GameDailyBiz is reporting that Microsoft has posted a rare profit for their games business. As you might imagine, the good news is courtesy of high game and console sales thanks to Halo 3. "[Entertainment Division] revenue increased primarily due to increased Xbox 360 console and game sales. Xbox and PC game revenue increased $895 million or 148% as a result of increased Xbox 360 console sales, video game sales led by Halo 3, and Xbox 360 accessory sales. We shipped 1.8 million Xbox 360 consoles in the current quarter as compared to 0.9 million consoles in the first quarter of fiscal year 2007. Halo 3 was launched in September 2007 and generated approximately $330 million of revenue during the quarter."
Halo (Score:5, Insightful)
Re:Halo (Score:4, Funny)
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I can't think of a better reason to never get the movie off the ground, it'll mean the end of the phenomenon. Just keep talking about it, like it's in the works.
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I think it's interesting that they touted higher console sales. Aren't they still losing money on each console which, in turn, would mean it was software sales were able to cover up the hardware losses and make the quarter profitable?
They were making money on each unit but the RROD warranty extension and high probability of unit failure wiped that out. They may make money next year with the advent of the new 65nm chips. Maybe, maybe not since the 65nm aren't out yet and we don't know if they have issues or not.
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I'm not going to speculate as to whether or not the console itself is making money, since I don't have a clue (and neither does anyone else here for that matter)
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I'm not going to speculate as to whether or not the console itself is making money, since I don't have a clue (and neither does anyone else here for that matter)
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i can't remember exactly where i read it but the number of 18$ is poping up in my head as what MS now makes per core unit...
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Another lesson in measure-twice; cut once. Imagine how much better they'd be doing financially, if they hadn't screwed up on the initial hardware design?
Then again, they also have morons like myself who bought two 360s, so that they'd always have one to play even when the other is "in the shop".
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Or perhaps you're just talking out of your ass, which I suspect is the case.
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The only slippery point of the claimed profit margin is whether it is just for that quarters operating costs or does it include all the prior losses ie. it looks good for fluffing up the share price but does it really reflect real
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So where w
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Another lesson in measure-twice; cut once. Imagine how much better they'd be doing financially, if they hadn't screwed up on the initial hardware design?
Then again, they also have morons like myself who bought two 360s, so that they'd always have one to play even when the other is "in the shop"."
I had to paste your whole comment because I have to respond to it all where I initially was going to only
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Holiday debt (Score:4, Interesting)
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Trouble is that "console seller" games published in North America between December 26 and June 25 don't tend to move a lot of consoles
They still move them, its just harder to quantify the effect of the game. That is to say, there are going to be plenty of people, clearly some of them on Slashdot, that buy a Wii for no reason other than to play SSBB (in fact, reading some threads its clear some have already bought a Wii with no intention of playing anything but Brawl). The fact they don't buy the system+game on release day/week/month/quarter doesn't mean they don't buy the system.
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1) If you're going to be selling to cash-constrained customers, it helps to cost 30-50% what the competition does
2) Nintendo doesn't need hit titles to move consoles. Put a Wii on the shelf at any store I know about and a customer will do the moving for you, on the way to the checkout line.
3) Nintendo's developers don't need megahits, either, because the pro
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Mass Effect
That will sell more consoles as well. PS3 owners who have been coming into my store want it ported over. Maybe it will be since EA now holds Bioware, but, until then XBOX has it locked.
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Re:Now what? (Score:4, Insightful)
First of all, I doubt Halo 3 is done moving consoles. As long as Sony fans are left waiting for a Halo killer, there will be converts.
Second, their overall collection of very good games (but not real console movers) is far outpacing Sony. The best game Sony will have before spring 2008 is the Orange Box, which Xbox already has. Their next best game, Oblivion (IMO), Xbox had early as well. Resistance was pretty good, but on Xbox you have Gears Of War beating it out. Sony needs more than one or two good games to catch up. Xbox box has (will have by years end) many solid unanswered games: Dead Rising, Forza, Ace Combat 6, Bioshock, Mass Effect, Saints Row, Perfect Dark Zero, Ghost Recon Advanced Warfighter, etc.
I do think Xbox made a huge mistake in promoting Halo over their overall line-up. A Halo killer will come along eventually. But where their biggest lead over Sony will be is overall line-up (and online service). To their credit, they do have some exclusive RPGs meant to combat FF, but they just don't do it. They might, however, be enough to lure someone that was waiting on that single PS3 game and liked some of Xbox's other titles.
Bzzzt. (Score:1)
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Not really a fair comparison though. If the PS3's got the next edition of the game that's "not a major improvement " (so, a minor improvement), I'm not sure you can meaningfully point to the older edition as an Xbox exclusive. It's true, but it's still a stretch.
Of course, the general point of the 360 crushing the PS3 right now on exclusives is true, so quibbling over one title is pretty irrelevant.
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You know, actually checking your facts first might help. First off, you can't compare Halo, a 3 game franchise, to the likes of Mario (11 games in the SMB series proper, not counting the innumerable spinoffs and special appearances). Secondly, you're a bit off base in terms of your numbers.
For example, Halo 2 has sold 8 million copies. That is the most of any shooter game, save Goldeney for N64...which also sold 8 million copies. It's also
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But hey! That's my opinion - not yours! So, don't try to force your taste in games onto others...
Seems like you like shooting stuff - I don't! And looking at world wide sales of consoles, it's the "non-shooting games" that win, i.e. games like Buzz and Singstar...
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AC6, PDZ and Saint's Row? You must be joking. GRAW2 was on the PS3.
It's not like there aren't unanswered 360 games - you just listed the ones that were NOT among them. Like PG3, Geometry ars, Viva Pinata, Burnout Revenge, and Cra-Cra-Cra-Crackdown.
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There are plenty more exclusives on the way for people to get excited about. Mass Effect, Fable 2, and Ninja Gaiden 2 will likely sell like hotcakes. Splinter Cell: Conviction looks to be absolutely amazing. Assassin's Creed, while not exclusive, will likely help shift some more units as well.
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And that hot seller, the Zune (Score:4, Funny)
Now I don't believe anything said in this story.
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See here: http://www.microsoft.com/msft/earnings/FY07/earn_rel_q4_07.mspx [microsoft.com]
This quarter was closed BEFORE the announcement this summer.
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http://www.news.com/2100-1014_3-6195058.html [news.com]
So... has the Xbox overall been profitable yet? (Score:2)
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Yes, but unlike most American companies, Microsoft is more than capable, and willing, to take a very long view. They're refreshingly willing to take an upfront loss to reap long term profits.
Besides, they knew full well that the Xbox would never make money. For example, they didn't own the various chipsets, so they couldn't do the usual console cycle of re-engineering, to allow for cost reductions. They addressed many of these problems for the 360.
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Microsoft takes a loss on 360s because they want to drive Sony and Nintendo out of the console business. That's their long term plan: Establish a monopoly then raise prices. As long as
That explains why my 360 died last night (Score:1)
XBox Live is the killer app (Score:5, Insightful)
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They're getting there (Score:2)
Here's to hoping they f*ck up ASAP!