Valve Responds to Steam Territory Deactivations 258
An anonymous reader passed us a link to Shack News, which is reporting on official commentary from Doug Lombardi of Valve about the international Orange Box code problem we talked about yesterday. According to Lombardi, the folks who bought copies of the game from a Thai gaming store are pretty much out of luck. They'll need to buy a local copy to have a working version. That said, they should be able to replace the old code with a new one. "'Some of these users have subsequently purchased a legal copy after realizing the issue and were having difficulty removing the illegitimate keys from their Steam accounts,' added Lombardi. 'Anyone having this problem should contact Steam Support to have the Thai key removed from their Steam account.'"
Consumer rights (Score:5, Interesting)
Re:Consumer rights (Score:5, Funny)
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Re:Consumer rights (Score:5, Insightful)
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If you'd lived in Europe and went to the US, you wouldn't have been affected. There's no regional restriction for copies sold in any of the European countries (except Russia, I think).
Then again, I could imagine it would be a reasonable compromise for Valve to check you actually played the game for an extended period of time in Russia before you legitimately moved to the US. If
Remove Key? (Score:4, Insightful)
If you have legally purchased a Thai key, why do they want to take it away from you? What happens if you move to Thailand? Can you call Valve up and ask for your key back?
remote control disablement = stealing (Score:4, Insightful)
Maybe I'm old-fashioned, but I imagine it's reasonable for Valve to quick fucking with products people paid good money for and breaking things via remote control just because they're greedy. So a product moved across a national border or an ocean or whatever -- big deal. Happens all the time and that's the nature of the modern world. The copy from India or Taiwan or whatever was legal and I'm sure Valve would prefer that it stay far, far away from the more profitable countries (so as to not illustrate the price disparity) but that's not reality.
Put simply: The customer bought something from an authorized vendor; there was an exchange of good for payment. Give them their game, Valve, or return them their money. Anything less makes you a common thief. End of story.
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Re:remote control disablement = stealing (Score:5, Insightful)
I'm sure you'll find that the staff of Valve is wearing imported clothes, taking advantage of cheaper things overseas. They probably shop at Walmart.
So what's the problem? We both like shopping overseas? Oh... I see. In one case they benefit, in the other I do.
They're hypocrits, willing to take advantage of globalization to increase their own profits, but they sabotage the product to prevent you from doing the same.
What's the value of having more money if everything you want to buy is proportionally more expensive?
So you're right, they should keep the price the same in all countries. Or they should at least stop their illegal actions of sabotaging products of those who import.
Anything less is criminal.
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Bill
stupid comparison (Score:2)
Your example has nothing to do with it being from a foreign country. It is all about legality of the product in this country.
Re:stupid comparison (Score:4, Informative)
In fact, owning Soviet based aircraft is legal as well, you just can't import it, just like you said, because of it's classification as a weapon. The ATF doesn't like it. If someone was able to produce a copy of the MiG from the ground up in the US then it would be perfectly legal to own and fly it under the Experimental Aircraft category.
Bill
Re:remote control disablement = stealing (Score:4, Informative)
I suspect people are screaming bloody murder because they didn't read the article (Cue: You must be new here jokes).
Heres what it comes down to. Video games cost a shit ton of money to make. Generally games get sold around $50 in the US so it doesn't take forever for developers to recoup their costs. Hopefully we can agree that $50 is a reasonable price for a package of 3 kickass games and 2 you probably already played but can "give away" if you do already have them. After all, if you played episodes 1 and 2, chances are you wanna find out what happens in episode 3, and money doesn't grow on trees so valve has to charge you to continue development. Anyway, this point is minor but basically if you like their games, you should probably pay what they're asking instead of hunting around for cheap overseas copies.
Now to make back the money on the development, they had a few options. They could sell it for $50 everywhere, including countries that have significantly less disposable income and can't realistically afford to be spending their local equivalent of $50 on video games. They'll get all the people willing to spend $50 on it in the US, but they lose out on the people in poorer markets that either won't or can't spend more than $15 on it.
Or, they could sell it for $15 everywhere, so they sell a maximum number of copies but won't make as much money per copy. In fact they'd probably make less money overall, since there were certainly a large number of people willing to spend $50 on the "not-region-locked" US copy.
They took option #3. Sell it for a price the market will bear in all markets, but restrict the usage of the cheapest market copies to those markets. This means it gets sold for $50 in the US and anybody who pays the full price can play it anywhere, and it gets sold for $15 or whatever in the countries with lower market values for video games. You guys are screaming bloody murder over this for some reason. All this means is that in countries like Thailand people still get to buy entertainment, but they don't have to spend such a large portion of their income on it, and valve makes a little bit extra money with the long end of the tail. The boxes were (apparently) clearly labeled with a note that those cheap oversea copies will only work in their respective countries. So the problem lies with the middlemen failing to relay this note that the cheap thai copies will NOT work in the US.
If you continue to bitch about this and raise a stink, all that means is that next time, there will be no $15 overseas copy. The people screaming about getting locked out of a game advertised to not work in their territory will just have to pay $50 for the steam version or buy it in their local retail store for whatever price its going for. Or wait till they drop the price, which they always do.
I understand the problem with locking people out of a game they purchased. Except, in this case, the terms of the lockout were stated on the box's exterior and not jumbled up in legalese in a 500 page EULA. So, it was really the buyer's fault for going through unusual channels in the hopes of getting a "good deal" and instead getting a copy not intended for use outside of a certain region.
If you want game makers to continue making games that you like to play, pay the amount of money they're asking in the area you live in. By buying what practically works out to be "charity copies" of a game, you're giving them less money to develop episode 3. If you don't care about their games, obviously you don't have to pay them anything. But if you like them and want them to go on and continue adding maps to TF2 and Portal, you gotta fund that development somehow. Modern video game development, unlike modern music recording, is far too expensive to work on the "pay what you feel like" system. Pay what the game companies are asking for, or don't be disappointed when their game quality slides because they have less money to spend on talent.
Re:remote control disablement = stealing (Score:5, Insightful)
Provide what the law requires you to.
We know why they're selling overseas, it's to reach a larger market. And we get why they want to have different prices. But none of that requires anyone else to play along. It's like razor companies with their famous loss-leader marketing model of overcharging for refills. Nothing stops a consumer from buying the cheap kit with handle every time. You take your chances in business, making products appeal to various people.
I run a computer consulting company and it'd be really handy if everyone would agree not to hire any overseas competitors. That'd keep me from having to compete on prices. Does this obligate you to please me? If not, why am I obligated to put up with their actually illegal actions to enforce their cushier profits?
The product as sold would run perfectly without Steam's DRM. It's perfectly legal to buy and to own the product, so Steam's DRM is preventing the use of something which is legal to own and use.
This is all too common. Someone gets an idea for how to make money that isn't supported by the law, but they expect everyone else to bend over backwards to protect them, usually while they do something underhanded like disable keys and force people to buy new copies. This is the idea that wanting to make a profit entitles you to pass your own laws, break existing ones, and defraud people.
How about them pursuing this in the proper fashion? If they think that importing the games is actionable (and they'll be sorely mistaken, but it's their dime) they should sue people who do it. Put the question to the courts. Get a court order before they try to remotely disable the software.
As is, they're simply refusing to provide the product they've advertised. It might be a 'for Thailand' version, but the law doesn't allow them to keep it there. They can't do this. They're breaking the law.
Do you understand?
This is simple. It's not about liking Valve, giving a shit about how long they spent working on the game or anything else. It's *all* about them illegally terminating a legal product.
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I know what Valve is doing. (But I find it disingenious the Fanbois keep saying they're doing this to help the poor Thais and how everyone else understands that like every other company since the beginning of time they're simply trying to reach a larger market.) That
Re:remote control disablement = stealing (Score:5, Insightful)
That makes sense to me, they buy a Thai copy of the game, so they get it in Thai, if they want an english version of the game, then they should of brought it from an english region.
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When I bought STALKER in Thailand for 800 baht it came with a Thai manual but that's about it. A Thai version would suck and no one would buy it. It's cool to have western stuff.
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That's narrow-minded thinking. What about the million or so native English speakers who live in Thailand? Should th
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Low value version is region locked, that's OK (Score:2, Insightful)
No. Valve sold lower value products at lower prices. Why were they lower valued? Because they were region locked to Thailand and Russia. Higher valu
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No. The deal finders mistook a lower valued version for a higher valued version. Or perhaps the deal finders were scammed by middlemen who misrepresented the products. These deal finders now understand the phrase "a deal that is too good to be true". When you engage in such deals you should not be surprised to find that you have bought stolen or counterfeit goods. Yes, counterfeit. If the locked Russian/Thai version was sold to US/EU customers then it is counterfeit, a misrepresentation, much like a 2.4 GHz CPU that is remarked as a 3.0 GHz CPU.
No. Valve is screwing over paying customers, plain and simple. They may not like it that people are buying from another market, but that's tough shit. I agree with what the other poster said, if they didn't want it to cross national borders, just make the local copies only in that language. If the servers (for TF2) are segregated by languages (say, like WoW does for their different markets), certainly it shouldn't play on the US servers. But not letting people play the game that they paid for is completely
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But that is willful disabling rather than regional issues. A software program runs on any Intel/AMD cpu the same regardless of where it runs in the world. Its not like we are dealing with different voltage or FCC (or any other countries equivalent) regulations that make the software not run any better.
It would be like selling someone a car in Thailand with a
Or, a better idea... (Score:2)
The problem we have is that if you win, and Valve fold, allow all these Russian or Thai copies to be activated in the U.S., they're going to have to raise the prices in these poorer countries to reduce the incentive for importers, essentially locking out financially anyone who genuinely wanted a localised copy for a fair price.
Or, they could do what they do in the US: Release the game at price X, then slowly lower the price over the course of time. They could even offer it in Thailand or wherever at a discount if they really wanted - just make that discount be about the same price as the shipping on it would be.
If you only save $4-5 buying something from overseas, 99.9% of people will just pay the couple of extra bucks to get it without having to worry about international shipments, customs, etc. It's when the price becomes $15+
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So how are they affording a DX8 video card (or better) and a PC with enough RAM and a CPU powerful enough to run this game? That argument doesn't add up.
How naive (Score:2)
You've never worked in the ser
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In this case, the law is actually on the side of the consumer. If the
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In any event, this sounds like a lawsuit waiting to happen. And the bad publicity is likely to cost Valve/Steam far more than any additional revenue they make from selling the game twice. Valve wants us to believe that we should like Steam, but abusing it like this is not going to help there.
Re:Consumer rights (Score:5, Insightful)
I know what I'm about to say is not popular on sites like this, but I think it stands to reason. Double selling is not the point from their perspective. This is a form of arbitrage, which they consider wrong. I know people disagree, but I can see the frustration on their end.
They basically have two choices - sell games for cheaper in poorer countries, or not sell them at all in these countries. I commend them for choosing the first option; people in less wealthy countries deserve entertainment too (without the Windows 3rd world crippling mentality). Arbitrage threatens to cut their main sense of revenue: American gamers who can afford American prices. Obviously they could choose the latter option I mentioned above, but this is lose-lose. The Thai can't play Valve games, and Valve loses a legitimate source of revenue.
Re:Consumer rights (Score:5, Insightful)
However, they are allowed to hire programmers from the poorest countries, in order to reduce their costs. So why aren't I allowed to buy from the poorest countries to reduce _my_ costs?
It seems like a double standard.
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They may hire people from foreign countries on H1B visas, but they actually come to the US, live here, earn, spend, and pay taxes.
Likewise, you're free to travel to Thailand, live there, and buy discounted games.
I just don't get all the hatred for Valve. With their development costs and retailer markups, they'd go bankrupt if they sold the Orange Box here for $15. No one in Thailand could afford it for $50. Does charging poor people
Re:Consumer rights (Score:5, Insightful)
I imagine the houses of Valve developers, and their office, and filled with things that weren't made in the USA. Should we "remotely disable" (ie, break in and smash with a hammer) all of these products? It would help local industries, and it would make Valve pay what they can afford. No cheap overseas pencils, only the expensive made in the USA kind. No overseas RAM in their computers, etc...
That'd be fair. They want to disable our products to push a buy-locally message. So they should start.
And really, $15 is a lot more to a poor teenage gamer than to the owners of Valve. They'd need to lose $15,000 or more to feel empathy. Wouldn't it be funny if their cars were all disabled and they had to buy new ones. Like a joke. Except with justice attached.
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Imagine I pulled off "Academic Use Only", "Upgrade Version", or "Not For Resale" stickers from product boxes, and sold them as full, unrestricted products. How is that any different? Would the developer be to blame? Would they be "breaking the law" and "sabo
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In this case though, the software is functionally identical. It will do everything the other one will, but is prevented from doing so by DRM access restrictions.
They're allowed to make a Thai version, or even to stick a sticker on the English version and call it a Thai version, but not to shut
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You have the same options. You can buy games like TF2 or Portal or HL2:EP2. They won't be the same games, but they will still be games like them (Fortress
speaking of protected markets: pharmaceuticals (Score:3, Insightful)
You have said that Americans should pay more because they can. What about wealthy foreigners in otherwise poor countries. Are they taking advantage of the local market forces? Should poor Americans get a price break because they are penalized by being in an expensive market?
Now (and here's where it gets interesting...) what if the product isn't software? Pharmaceutical companies make most their profits
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But, yes, I am against Americans arbitraging drugs prices. What a lot of people don't know is that First World drug prices - especially in America - are high because
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Yes, I would be glad to see a great deal of the red tape evaporate. But the thought of being seriously ill in America would fill me with dread, because unless you are loaded, it's a one-way ticket to poverty.
America spends more per capita on it
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Re:Consumer rights (Score:5, Insightful)
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Yes, I think that's the exact agreement he's referring to.
Though my (American) Orange Box says `Please see http://www.steampowered.com/agreement [steampowered.com] to view the SSA prior to purchase'. (SSA = Steam Subscriber Agreement). Excuse me while I go home and look this URL up, then come back to the store to buy it if the EULA meets with my agreement ...
Reading through that, I see noth
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And now for those of us that buy online and don't get to see the box before they bought it.
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Take it home, read the SSA, return the still-sealed box for a full refund?
Sure, that works. But do you think that's actually reasonable? When you buy a car, you agree to a smaller contract than this -- and thats even if you include financing!
Agreeing to 5000 words of legaleze just to play a game? And again, I saw nothing in this legaleze that said that the game was tied to a specific territory or region and they could shut it off if you left it.
This is screaming for a class action lawsuit.
Nonsense! (Score:2)
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The average EULA is null and void where I live, because every EULA I've read so far violates at least one portion of our copyright laws (yes, we still have copyright laws that at least in part include consumer rights) and are thus in total null and void.
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I'm assuming you still retain the right to use the Thai version whenever you find yourself in Thailand.
Fact is, the code you have is not for use in Australia - that's not Valve's problem. I would say it's either your problem for not reading the fine print when you purchased the code on a website or, more likely, it's your legitimate beef with the website from where you purchased the code for no
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WTF?! Of course it's Valve's problem -- Valve is the one that turned it off!
Fact is, Valve is stealing (by depriving of use) the product that people legitimately bought. Period, end of story. Screw civil lawsuits; Valve should be criminally prosecuted for this!
Want another fact? Importation is legal. Valve may not like it, but it's true. And although Valve has the technical ability to turn off people's legal imported pro
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It is not a legitimate concern... (Score:2)
Re:Consumer rights (Score:5, Informative)
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Non-sequitur. You don't get to read the game box unless you're physically present.
Most trade these days is over the Internet, where you do NOT get to see the box, and if you do, not in high enough resolution to read any small print. In other words, the customer acts in good faith.
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What about those that were and are in regions of the world where importing software is allowed like Australia?
The problem is that our government was set up to protect private citizens from the government. The corporation, which have powers pretty much on par with the government, wasn't really foreseen, so there's nothing in place to protect us from them.
A while ago, the RIAA and FCC held a press conference about some pending legislation. Someone from the audience asked "what about a public representative," and the RIAA guy said "I represent the public." He honestly couldn't see that there was a difference betwe
Region Codes (Score:2)
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The major reason to hate region locking is that we are in region 4 with the Kiwis and Central & South America. A lot of stuff will be produced for region 1 or 2 but will never be 're-coded' for region 4 because "it won't sell enough." (Although some of the smarter producers in
Legal, illegal, legitimate, illegitimate (Score:4, Interesting)
That, in addition to the class action suit for not being able to use the software they lawfully purchased, of course.
Not criminal... (Score:2)
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Just imagine if MS did this with Windows (Score:3, Insightful)
I would've really liked to play Portal too. (Score:2)
Penalty boycott box for Valve, for me.
WTF (Score:4, Funny)
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Problem with this is.. (Score:2, Interesting)
Re:Problem with this is.. (Score:4, Informative)
The only restriction with the Orange Box is if you buy the physical box from Thailand or Russia, then the key can only be used in Thailand or Russia, it states this on the box itself. If you buy it on Steam it'll work any where in the world.
The reason for the Thai and Russian keys being restricted is because Valve sells them cheaper in those markets to help combat piracy. The online retailers who sold the boxes to places outside Thailand did not specify what was on the box to the people buying them.
RegardselFarto
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I just did a quick test with my Steam bought copy of Portal. I can change the language from English to Japanese and all works fine (except the voice over which is only in a few languages). These are clearly stated on the page where you buy it from:
Thai isn't there which probably mean
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I agree, most games just get the European languages but a quick browse through the Steam site shows Valve are very good with the localisation:
It appears most of their games are like this or have a list like Portal's.
Regards
elFarto
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"subsequently purchased a legal copy" (Score:2)
... Ah, so if you buy a copy in Russia or Thailand, you're buying an "illegal" copy? Well, that clears that up, then.
So is this going to cost them more money to (Score:2)
Still, as before, I am amazed at how much people will go out of their way to save twenty bucks or so while sporting 2K gaming machines.
WTO (Score:3, Interesting)
You are not allowed to restrict products to sale in a given region. This is the whole purpose of WTO treaties. It is what allows the US to sell it's food internationally and to import international goods.
The WTO are who brought down the MPAA region codes. They could do the same to Valve.
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What do you think mod-chip are for? Sure, most of them allow you to also play pirated games, but there are mod-chips out there that remove only the region lock-out while keeping the anti-piracy "features" intact. And yes, people pay for that. The complaining is right there. Exactly one complaint for each dollar spent on mod-chips and their installation.
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Then you're not looking hard enough, because some of us, at least, are complaining. Hell, I haven't owned a console since the SNES, mostly for this reason (along with the persecution of modchip makers, licensing requirements for games, and Nintendo's infamous historic censorship). And if I'd been old enough to understand these issues back then, I probably wouldn't even have an SNES either
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Without region locks, a lot of people wouldn't have gone out of their way to get modchips. They got modchips because they wanted to play some ultrasuperspecialawesome game that isn't available in their region yet, that they could play a copy of it instead of importing it is a benefit. Then they learned just how easy it is to get access t
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As fro Korea and WoW, that isn't completed unexpected. Korea got WoW 2 months after it arived in the states. I'm guessing the beta for Korea started after it went live in the US, meaning the game was basically release candidate quality already, they were just testing localization. I don't think Korean players being able to keep their WoW beta characters is that big of a deal.
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Re:Moneygrab (Score:5, Interesting)
Of course, AIDS vaccinations and video games are two very different things, but the same principle applies. If Valve didn't protect its regional sales like this, some kid in Thailand might not be playing Portal right now, because it would cost too much. Valve's actions are undoubtedly profit-motivated, but they also protect the game's international audience. Just some food for thought.
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Globalization has to be for producers and consumers, or it's plutocratic bullshit.
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Without billions in profits, these companies will not be able to develop good drugs. The corruption in Africa is partly supported by aid that thugs steal and sell. There is little reason to send drugs that will be stolen if that means new drugs will be longer in development.
Africa needs no aid. Aid is the problem. No one is willing to let this continent try to stand on its own feet, so it's miserable.
I grant that AIDS is a t
College textbooks (Score:2)
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But you probably knew that anyway.
(I suggest an Oppo. Good upscaling.)
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I can change the language on my Steam bought copy of Portal to Japanese no problem. And because it's bought off Steam, I would be able to play it from anywhere in the world.
You will only be region locked if you buy a copy of the Orange Box that is specifically for a country (Russia and Thailand in this case).
RegardselFarto
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