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Sony PlayStation (Games)

Why Card Copying May Not Ruin Eye of Judgment 96

Last week it was revealed that the cards used in Sony's interesting new CCG/Videogame hybrid Eye of Judgement can easily be copied and reused. The large symbols on the cards that register with the game also make them prime candidates for counterfeiting. It may sound dire, but weizur writes with a link to a post on the Zen and Games site that theorizes this may not be the end of the world for the game. "Ultimately the rules of the game change. No longer is it a game about collecting and skill begins to play a much larger role in the game in the long run since personal wealth and ability to acquire cards becomes a non-factor. What Magic has taught us though is that this isn't really a bad thing and much fun can still be had when the game becomes a game of skill and less a game of chance, this is of course in theory as Eye of Judgment probably doesn't have the depth and finesse that Magic has and ultimately the game design of Eye of Judgment and it's ability to be a fun game will be the ultimate test."
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Why Card Copying May Not Ruin Eye of Judgment

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  • UID (Score:3, Interesting)

    by Gunslinger47 ( 654093 ) on Monday October 29, 2007 @12:23PM (#21158013)

    Would it have been too expensive to print unique IDs on every card? Card copying is only an issue for online play, after all. Make the UID a hash that gets sent back to the servers, then you could have stopped all casual piracy.

    To further reduce the problem, simply track hash failures and duplicate UIDs, then wait a bit for the cheaters to get confident before banning all rampant cheaters for a month, sending angry messages to all moderate cheaters and deleting all offending cards from the database.

    Combined technical hurdles and fear tactics would wipe out practically all significant cheating, leaving only the soldering gun / hex editor crowd who you're not going to stop anyway. For them, as TFA says, there's only so far a hacked deck can take you.

  • by mabhatter654 ( 561290 ) on Monday October 29, 2007 @12:31PM (#21158115)
    even Magic "rare" cards aren't really that rare when the print run is millions. Magic R&D stopped designing sets for "rare" collectors a while ago. Now they design sets and rarity per "box" so that sealed pack play is balanced... the competition circuit will get whatever they want because they're willing to pay 100x cost to get it.

    The better plan for an online game might be to use skill or exclusivity as short term ways of varying the game. Doll out exclusive cards by mail and balance them by zip code, it would take a few weeks before they spread to common play. If you used them for tournaments or such the time (to being copied) would be long enough to work. Or go to a WoW type thing where you have to play a "character" and build skill points online before you can use certain cards.... and like WoW as you gain specialization, you limit options to be "all powerful". Find ways to make play fun right NOW, and then release to collectors later after letting the cool factor of the players run it's course.
  • by SailorSpork ( 1080153 ) on Monday October 29, 2007 @01:20PM (#21158657) Homepage
    Hasbro/Wizards of the Coast will likely disagree with your definition of of "ruins the game." To be more specific, their definition will be "anything that prevents people from buying piles of our cards that we invested lots of money into at Sony's word that it'd be a good move." I'm not saying that people printing copies for use in the game is a bad thing for the reasons stated in the post, but Sony's business model was poorly planned if they didn't take this into account. It hasn't been ruined for the players, its been ruined for Sony and WoC.

    On another note, the probability of them being motivated to release limited edition cards they may have developed will be close to nil. What is the value if high-res copies will be online the moment its released? And will they want to put money into creating and releasing infinite expansions that would expand the playability of the game, like Wizards is known to do? Nope. So it might be argued that any future potential this game had via expansions has, in fact, been killed.

Love may laugh at locksmiths, but he has a profound respect for money bags. -- Sidney Paternoster, "The Folly of the Wise"

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