Why Card Copying May Not Ruin Eye of Judgment 96
Last week it was revealed that the cards used in Sony's interesting new CCG/Videogame hybrid Eye of Judgement can easily be copied and reused. The large symbols on the cards that register with the game also make them prime candidates for counterfeiting. It may sound dire, but weizur writes with a link to a post on the Zen and Games site that theorizes this may not be the end of the world for the game. "Ultimately the rules of the game change. No longer is it a game about collecting and skill begins to play a much larger role in the game in the long run since personal wealth and ability to acquire cards becomes a non-factor. What Magic has taught us though is that this isn't really a bad thing and much fun can still be had when the game becomes a game of skill and less a game of chance, this is of course in theory as Eye of Judgment probably doesn't have the depth and finesse that Magic has and ultimately the game design of Eye of Judgment and it's ability to be a fun game will be the ultimate test."
Gimmick (Score:2)
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Uh...that's what a CCG is. (Score:5, Insightful)
That's the CCG model, just updated for online-play. Having to buy the latest cards hasn't made M:TG die.
Having cards actually be rare is a good thing, if they could pull it off. Games get boring when everyone has access to the same spells and same powerdecks. Sure, the even-playing field means that there's now a skill-requirement (a good thing, as well), but only at the expense of variety. Too bad R&D didn't give the idea more than 2 seconds of thought.
Re:Uh...that's what a CCG is. (Score:4, Interesting)
The better plan for an online game might be to use skill or exclusivity as short term ways of varying the game. Doll out exclusive cards by mail and balance them by zip code, it would take a few weeks before they spread to common play. If you used them for tournaments or such the time (to being copied) would be long enough to work. Or go to a WoW type thing where you have to play a "character" and build skill points online before you can use certain cards.... and like WoW as you gain specialization, you limit options to be "all powerful". Find ways to make play fun right NOW, and then release to collectors later after letting the cool factor of the players run it's course.
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Or in other words. If rare staking matters more than skill then the game is broken.
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Yes, assuming what we're talking about is victory percentages. But one of the properties one might want in a CCG is diversity of gameplay. If everyone has access to the same cards then the "everyone's deck is different" aspect is lost.
Magic the Gathering players often play "Limited" games to get around this problem in which each player may use cards only from a small number of (freshly opened) card packs or take turns to choose cards from
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Yes, assuming what we're talking about is victory percentages. But one of the properties one might want in a CCG is diversity of gameplay. If everyone has access to the same cards then the "everyone's deck is different" aspect is lost.
This is exactly the problem I'm talking about. Magic has thousands of cards, maybe even tens of thousands. If everyone has access to this large volume and you don't see variety in decks then that means there are only a handful of possible winning combos. With such a large volume of cards there should be many ways to win thus you should many different decks even with access to any card you want.
If people have to resort to random distribution of cards to achieve variety in decks then the game design is br
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This is a difficult discussion to pursue, because Magic itself is quite broken in this respect. However, the problem will occur in some form in any game of this type.
Consider any pair of decks. Played only against each other, one of them is better in the sense that it wins over half of all matches played between the two. Therefore all that any CCG can ever achieve is a situation where a "metagame" arises in which the deck you choose depends upon which deck you think your opponent has
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Poker? IROC? (Score:1)
Re:Poker? IROC? (Score:4, Insightful)
While I'm not an expert in CCG, I think I would argue that randomness plays a larger part in Poker then in a game like Magic. How random is this game when you can choose the cards you wish to put in your deck before the game begins? That's like stacking a deck in Poker so you always get a flush...
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Ideally card games should be balanced to the point where there is no single card that's so powerful that possessing it is a game winner. WOTC has made a fortune, however, by making sure that people buy tons of cards, on the off chance one of those game winners shows up, and a lot of other card makers have followed suit.
I think the only good thing about this as far as EoJ is c
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Well, I should qu
Not just IROC but all spec racing. (Score:2)
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In online games, casual players are mixed in with more s
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I used to play Magic, and this exact criticism is why I don't anymore. I have no problem with the idea of deck construction, but making 'rare' cards more powerful just allows the creators of the game to cash in on an artificial scarcity of their own design. The whole thing about 'rarity is designed for Limited play, where players don't bring their own decks' is a canard, because L
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Having to buy the latest cards hasn't made M:TG die.
No, but constantly banning cards in order to FORCE you to upgrade your entire collection sure has turned away more than enough people that I know who were once into it. That is Wizards of the Coast though. They have an almost painful reputation of such underhanded tactics across a slew of gaming lines. It's really too bad that the Call of Cthulhu CCG changed to a non-collectible format, as it is the best I've ever played (even nudging past Netrunner by an inch or two).
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For the record, I agree with your reasoning, but obviously a lot of people don't.
Rob
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WOW.
There are many sad individuals who enjoy getting ripped off in this world.
I would play it myself... (Score:5, Funny)
Re:I would play it myself... (Score:4, Funny)
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Did I miss something? (Score:5, Insightful)
Re:Did I miss something? (Score:4, Insightful)
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Wonder if my cards are worth anything these days...
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Both type 2 tourneys and games/tourneys using a single starter pack and a few boosters were all about skill. My most successful type 2 deck (easily won 80-90 percent of the time) did not contain a single rare card.
I found type 1 boring, it didn't even take that much personal wealth to give yourself a chance of drawing the right hand for the first or second turn kill. I had all the cards I needed (my f
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Sad as it is, I like Yu-Gi-Oh better for online play. There are no uber cards (well there are banned cards) but they generally try to balance the gameplay to focus on deck themes rather than winning cards.
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Generally speaking since people started talking about "power decks" thats when it went downhill. I blame Inquest. There would always be one person in the gr
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check out "the spoils" for a new and unique game that feels quite a bit like magic did back before it sucked.
Good For Players, Bad For Sony (Score:1, Informative)
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Oh, how will they ever survive? No video game company has ever made a profit just by selling video games!
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Wait, we're talking about a game played with actual, physical cards? Not cards on a screen, but rectangles of laminated paper? That would mean you'd have to be in the same time and space as your opponents! Yuck. You'd be able to smell them and talk to them and you'd have to wear clothes.
Wow, the kids these days... What will they think of next?
Wait, do these "cards" have arphid chips in them or something? Or UPC codes tha
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It's hard to believe WOTC or Sony hadn't thought of copying, and didn't balance the game mechanics appropriately. Very, very, very... hard.
All I see this really affecting are online tournaments. There probably wont be any. Big whoop, hold tournaments in meatspace like any other CG.
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Takes a bit more skill to make copy of a card that needs to be physically identical (card stock, colors, etc). Try playing with an imperfect copy, and your opponent will very likely notice. But in the case of this story, you don't even need it to be a good copy for it to work in the game. Big difference there.
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Why would you play a game with someone with that big a stick up his ass?
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Anyone who plays CCGs with friends and doesn't print out rare cards is an idiot. The game as all about stacking the deck so that the people who spend more have better odds - anyone who doesn't like you copying cards is a douche who's relying on his large stack of rares.
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UID (Score:3, Interesting)
Would it have been too expensive to print unique IDs on every card? Card copying is only an issue for online play, after all. Make the UID a hash that gets sent back to the servers, then you could have stopped all casual piracy.
To further reduce the problem, simply track hash failures and duplicate UIDs, then wait a bit for the cheaters to get confident before banning all rampant cheaters for a month, sending angry messages to all moderate cheaters and deleting all offending cards from the database.
Combined technical hurdles and fear tactics would wipe out practically all significant cheating, leaving only the soldering gun / hex editor crowd who you're not going to stop anyway. For them, as TFA says, there's only so far a hacked deck can take you.
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You also have to consider that people might share cards to play with (legitimately), and any sort of banning might catch legitimate users out.
I think you'd do better with something that's hard to copy with printing (e.g. near-IR ink and a near-IR LED on the camera to do quick v
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They just don't have the space/bits for per-card UIDs.
Even worse than that, the cost of producing each card would go up for individual IDs.
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I guess you just can't take online games with strangers very seriously then.
Another reason (Score:4, Informative)
Given that Sony seems to be selling the camera separately (or at least making plans to do so), and retailers don't know what to make of it in the first place, the game is probably already doomed to being an odd little gimmick. If they really wanted to go with a collectible game, they would have been better served by something that was wholly online and digital-- the chance of counterfeits goes down substantially there, and the players are only a step away from the card store whenever they turn the console on.
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It wouldn't be all that difficult for Sony to run a two way video feed of the two boards to verify obvious fakes, that is what the camera is used for outside the game. Is that necessary tho
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However... the golden goose has n
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There's always a way to cheat in games, and some people will take advantage of that every chance they get. Not everyone is a cheater though, that was my point.
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Short-term? Great. Long-term? Screwed. (Score:2)
But Sony's market for buyers of expansions has now gone into the toilet. If you'd hoped this would be a game with lots of new and interesting cards coming out in the future, that's gone. The market just won't be there when piracy is so much easier.
The only chance for long-term expansion of the game is if Sony patches it to include some sort of unique identifier on
So... (Score:2)
Or am I misreading the summary?
It's the end for retailers (Score:1)
While a good many gamers might care less about the problems of retailers, this also means that a game using the same sort of mechanics as Eye of Judgment is unlikely to be made in the future as it would be very difficult to sell the idea to retailers after getting burned. Especially if th
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I wonder when the new home brewed games will start to show up?
A different point of View (Score:1, Interesting)
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It's just a fact that anyone who plays CCG type games where the point is to have stuff the other people don't have, is a total prick.
The game would be more fun if they dropped this stupid expensive card shit and simply let people build decks out of everything that existed. What, they can't be money grubbing assholes that way? Well, damn. Breaks my heart.
Broken I-Win Button (Score:1)
I've been playing this game all weekend. I'm pretty sure I've only encountered one copied deck. At this moment, you can be pretty sure it's copied if every card has an interlocking mechanic. The guy I fought had a ton of mana steal/spring cards, and I'm pretty sure it's a net-listed deck. The guy didn't play a single card from the starter deck, which is a pretty big sign to me since the booster supplies have been constrained nearly everywhere. Yes, he won, but it wasn't an easy game, and in the end, he won
Questions for someone who's played (Score:2)
Is there any mechanism online for managing your collection?
Is there any mechanism online for trading?
If you trade a card to someone else, can they register it?
Do you both then have the card registered online?
Could you just share your cards with your friends and all have the same cards registered? I ask because of my kids and if they could have their own accounts with the same cards.
How many cards do you actually get in the box
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Great questions, man. I'm glad to answer them.
Is it possible to re-use a single card in multiple decks registered online?
Yes. Your deck is just an electronic list of cards you can show the camera. You can even start your next new deck by copying an existing one. This is what you do to put your first booster pack into your starter deck.
Is there any mechanism online for managing your collection?
Well, not online, that I know of. In game, off-line, you can look at your decks. I don't think there's an
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1) Yes
2) Yes, you can manage your decks in a deck constructor area of the game. You can register a deck by just throwing cards in front of the eye (multiples have to be registered at the same time). I think you can also create decks out of any cards you've unlocked by showing them to the eye in the deck construction area.
3) No
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One last question. Do you need a starter deck to p
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Better than the barcode battler (Score:2)
Looking back, I wonder why nobody bothered trying to print out their own barcodes.
MtG had similar growing pains (Score:1)
Eventually, any collectable game can become popular enough that the 'top tier' collectors are not limited by availability. If you want to encourage them to continue playing, you have to develope the game into one that rewards tactics and/or strategy.
I personally am too lazy to copy (Score:1)
Cheating? (Score:2)