A Peek Through Portal's Walls 42
John Walker, of Rock, Paper, Shotgun, had the chance to chat with some of the principal folks behind Valve's most excellent puzzle/shooter hybrid Portal. He comes away with the goods from lead designers Kim Swift and Jeep Barrett, who discuss their momentous hiring by Valve, the evolution of Portal from Narbacular Drop, and the origins of the Weighted Companion Cube. Walker also talks to Erik Wolpaw, who not only wrote Portal but was co-writer on Psychonauts and the site Old Man Murray (back in the day). From that discussion: "Valve talks a lot about 'collective design process this' and 'collective design process that' to the point where, if I were me before I worked here and stopped swearing so much, I'd be like, this is some fake-ass marketing-ass Bigfoot-ass legendary bullshit. But, honest-to-God, I've seen it with my own eyes. Valve is the most collaborative creative environment I've ever heard of much less experienced. So the [Team Fortress 2] shorts grew out of basically everyone at Valve's desire to see these awesome TF characters put through their paces outside the constraints of the game. We did the Heavy as a proof of concept, and kind of freaked ourselves out, and then immediately decided to move ahead with the other eight."
Cake (Score:5, Funny)
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Re:Cake (Score:5, Funny)
The summary is a lie!
The summary is a lie!
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RTFA this one is a must read! Very informative. (Score:5, Informative)
I loved this game so much the ending song is my ringtone
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Re:RTFA this one is a must read! Very informative. (Score:4, Insightful)
"And the Science gets done,
And you make a neat gun,
For the people who are still alive."
This kind of catchiness can only be the work of dark powers.
Re:RTFA this one is a must read! Very informative. (Score:5, Funny)
"I've experiments to run
There is research to be done
On the people who are still alive"
(Emphasis is mine)
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Bill and Ted's...wait (Score:4, Funny)
Anyone else immediately think of Bill and Ted here?
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Of course the number was 69!!!
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Moar Maps!! (Score:4, Interesting)
Better yet, get the Dystopia team into Valveworld
Oh, and for the obligatory Portal joke
Check out what happens when you're NOT playing in Portal
The Turrets visit the Portal Cafe http://picasaweb.google.com/robpoe [google.com]
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First, the level design from a pure gameplay standpoint was beyond abysmal in most cases, you were usually funneled into one chokepoint with one distinct way in, and it was simply bashing your head up against
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yeah (Score:1)
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Eric & OMM (Score:3, Insightful)
If you've never read any of his and Chet's stuff from back in the day on Old Man Murray [oldmanmurray.com], you owe it to yourself to check out some of their features and reviews.
BTW (Score:2, Interesting)
I love that feature! It's like watching a DVD, then turning on the commentary track.
It's amazing how much work they put into this game that you won't even notice (as that was the point of the work).
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In Portal's case, it's wonderful to hear commentary from Ellen McLain herself. I confess I never bothered to know who she was until those commentaries. And now I learn of the past work she's done for Valve. Portal should result in an enormous boost in her notoriety, and IMO she deserves every bit of it for what she did in just that game al
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The first two-thirds of the game is a warm-up (Score:1)
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I'm particularly partial to RenTest2 and Station 1. There are at least 8 maps currently out there that I know of that are well worth downloading and playing.
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The Meta-Cube (Score:2)
WCC, my hat is off to you and your kindred.
I would so go for a WCC T-shirt!
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That's the point. It's ironic, because GlaDOS mentions exactly these symptoms. "We would like to take this opportunity to remind you that the Weighted Companion Cube cannot speak. If the Weighted Companion Cube does speak, we suggest that you disregard its advice."
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Yes.
There are lies, damned lies, and (Score:2)
Weighted Companion Cube vs. Clippy (Score:2)
One thing that Narbacular Drop had over Portal (Score:2)
Although this might have made the game too easy.