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Role Playing (Games)

Warhammer Online Delayed Again 63

EA Mythic CEO Mark Jacobs, in a new 'State of the Game' address on the Warhammer Herald site, revealed that Warhammer Online has been pushed back to at least April of next year. The game was originally slated for release this fall, and then was pushed to around February of next year. As always, the fearsome demon of polish is what's keeping the team hard at work through the holidays: "When we looked at our options, two paths lay before us: 1) Ship the game on time with fewer features and less polish, or 2) Extend the development cycle and spend the needed time and money to make WAR great. We chose the latter path - to invest additional time and effort in implementation and polish to make WAR great. Fortunately, we have the resources and support of EA behind us to extend our development cycle; time that will be used to make sure the game is everything we want it to be. WAR is coming, and it will be glorious." He notes also that they'll begin a new phase of testing next month, kicking Beta back into high gear.
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Warhammer Online Delayed Again

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  • Admirable. (Score:3, Informative)

    by EchoD ( 1031614 ) on Friday November 02, 2007 @08:58AM (#21210367) Homepage

    It's good to see them taking the time to release the best game they possibly can rather than pushing an incomplete project out the door and trying to make money from it with the promise of finishing later. It never happens.

    In my opinion, this is a very good decision.

  • Re:RvR? (Score:3, Informative)

    by Lust ( 14189 ) on Friday November 02, 2007 @09:21AM (#21210557) Homepage
    Realm vs. Realm I think
  • Re:RvR? (Score:4, Informative)

    by jeffasselin ( 566598 ) <cormacolinde@gmai l . com> on Friday November 02, 2007 @09:22AM (#21210577) Journal
    It's a term from DaoC meaning Realm vs Realm, aka faction PvP. Having never played DaoC, and not really liking WoW PvP myself (which is mostly factional), I never understood the fascination with it.
  • Damned if you do.... (Score:2, Informative)

    by Hausenwulf ( 956554 ) on Friday November 02, 2007 @10:36AM (#21211575)
    damned if you don't. There was no easy answer. Either they put out an unfinished game or they take the time to do it right. Kudos for taking the time to do it right.
  • Re:RvR? (Score:2, Informative)

    by Anonymous Coward on Friday November 02, 2007 @11:16AM (#21212159)

    I played both games and currently play WoW. I'll try to break it down.

    • In DAoC most PVP had a point or purpose... to take some castle, to steal a relic, etc
    • In DAoC PVP had consequences, bonuses for your player and realm, and engaging PVP goals to achieve them
    • In DAoC there was a sense of community
    • In DAoC there was a sense of danger since you had to venture into frontier lands to see the enemy


    • In WOW almost all pvp is completely pointless
    • In WOW there are few consequences or bonuses and PvP goals are very narrow (e.g. capture the flag). In the 1 battleground zone where goals are not narrow, the results of the game are completely pointless and after the game everything resets
    • In WoW there is no sense of community since Battlegrounds are randomly populated from across multiple servers. You fight along side people you may never see again
    • In WoW there is no sense of danger since you spend almost all of your time right next to the enemy in shared zones and towns. Unless you play on a special rules PVP server.

    WoW has been slowly trying to make their PVP more like DAoC but without land or castles to take control of it still falls short.

User hostile.