The State of the Games Industry in Numbers 33
Gamasutra has up a pair of articles discussing the numbers from this round of the console wars. One focuses on the current frontrunner, Nintendo. Their numerical superiority is highlighted by the number of million selling titles they currently have on tap. Both the DS and Wii are carrying multiple-million sellers, with the current tally for (recently released) Diamond/Pearl sitting at 12,170,000. Meanwhile, in a lengthy article, the site fully explores the impact of console sales in numerous markets and venues, with comparisons between all three consoles (and a focus on Nintendo's sales). "PlayStation 2 titles make up the bulk of software sales in the U.S. and Europe again in 2007, as they have in previous years. The Wii's 2007 numbers equal the GameCube's in 2006, but its software growth isn't yet matching its hardware's. Microsoft's Xbox 360 has benefited largely from the Xbox's demise and the PlayStation 2 sales' slow decline. Even with the PlayStation 3 hardware's current state in Europe, its software sales in Europe are relatively low."
Release Games worth a damn on the PS3... (Score:1, Offtopic)
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Personnally I love whats on the PS3 it took me two months to get through Motorstorm and even then I'm still playing online multiplayer with a house mate. I've just
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I will admit that Ratchet and Clank looks good... I may pick it up this week or at least grab the demo.
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I guess I'm being a bit harsh... GTA4 and MGS4 are the two big ones I am looking forward to and the continual delays are getting tiresome.
I saw a promo video (running on a PS3) of MGS4 yesterday. The graphics were very nice (except for facial closeups, which looked pretty bad, like lighting was bleeding through cracks in the models or something), and the video did a good job of making the game look interesting, but the frame-rate was awful ... it was honestly like 10fps, I felt like I was watching a flip-book or something.
You'd think that even if they were having frame-rate problems with the actual game, they'd make a video look at bit smoo
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Im sure i would enjoy playing motorstorm and tony hawk, but i dont really care about them enough to even borrow a friend's ps3, let alone buy one.
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Today, I ordered an Xbox 360 (Score:3, Interesting)
So you have two launch titles and two multiplatform games, one of which really should be played on a PC. You also mention Heavenly Sword, which was supposed to be the game to finally make the PS3 worth it, but at 6 hours of playtime, I just don't see it. GTA IV is probably better on the 360, and R&C looks gorgeous, but it's essentially the same damn game I've already played on the PS2.
I've bought a PS3 on launch, but I've ordered an Xb
No PC gaming mentioned (Score:5, Insightful)
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On the other hand, Steam and GameTap keep, well, picking up steam -- and I wonder if those services are even registering. If I play Overlord on my PC through GameTap, I didn't buy it. But it's still making money and I'm still enjoying it. And the charts don't ahve much to say about that.
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If you look at the patterns of the industry, it has a bit of that tendency, even on consoles, unless the console is several times more popular than the alter
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I could buy it for PC, but I don't need to play "update my graphics drivers, check compatibility lists on sound card drivers, why did it crash, my HD is full, etc, etc". I like the
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Are you a happy person? Does not being a "consumer whore" make you happy? Do any of your attitudes make you happy? Maybe try something more positive. Be in favor of something instead of just against things. Encourage people to do what's right for them instead of hating them for choosing differently than you.
Just a suggestion -- because haters aren't happy.
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This is actually one are where PC games can shine, though. First off, if all you are doing is upgrading your RAM or GPU then you have 100% backwards compatibility. But in 5-6 years a new game for a console wi
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The big difference is console hardware is a fixed platform with VERY strict quality control on the software, whereas the PC is a complete free for all. On a console, you don't have to worry if the game will work or not. On a PC, you're almost guaranteed to have driver issues or some other incompatibility at some point.
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In the past it was normal to upgrade a PC every few years, since office, internet and stuff required a new computer every now an then. The thing is, this has changed quite a few years ago. PCs today are fast enough for basically all normal uses, there no longer is any need or benefit from upgrading except when the hardware itself breaks down. Which is the reason why my current PC is 5+ years old and I have another one which now is a good 7 years old which I still use o
From Zero to Playtime in a few Seconds (Score:2)
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So, let's take a look at the prices out there...
$550-$600 for the base computer, the hard drive(non-RAID setup), integrated video, 2 gigs of memory.
To turn
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Which in a lot of cases means throwing the old computer away and buying a new one from scratch. You can't upgrade a PC ad infinitum, since your power supply will ran out of power, your mainboard won't handle the CPU, your new mainboard won't like the old RAM and all that stuff.
### As for why people think that PC gaming is almost dead, it is because the only games many people look at are the action game market,
What other market should they loo
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Now, until game consoles come with dual GPU video, if you want to compare costs between a PC with a gamer
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My point is that I don't need a new computer. A five year old one will work fine today and be good enough for non-gaming uses. But you can't just install a new graphics card in that one or a new CPU, since mainboard and powersupply just won't handle it. So if I want gaming I have to buy a completly new computer, there is no 'non-gaming use', since that is already covered by the
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It is expected that if you buy a computer that starts off as a cheap piece of garbage that it will cost more just to bring it up to the standards of the
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MMORPGs are becoming the downfall of PC gaming. Originally PC games - even the most expansive and open-ended titles - would last for 100-150 hours worth of gameplay.
Citation? (Not that I don't believe you, but some of those expansive titles may last 100 hours for the wrong reason. Telengard, for example, had extra-long transition time between movements as it rendered the dungeon - and you couldn't short-circuit it properly with an emulator since it has a "auto-pass" timer. )
While I do feel that the older games may have that amount of playability, it can be distored by nostalgia - back then, you spent more time on a specific game since it was unlikely you had a large
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Time will tell if the disgruntled development houses will grin and bear it, eat the cost of developing for directx9 and directx10 or if they'll take a second look at OpenGL for a one stop source. In the past direct3d
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So far, DX10 has been less than satisfying for me, however - it doesn't look that much better than DX9, tends to be crash prone (I crash about every 20 minutes in The Witcher and about 30 minutes in Hellgate even with the MS hotfix and latest drivers, but that's better than every 2 minutes without the hotfix). The Crysis demo has not crashed on me in DX10 after the hotfix, however, and gets good performance