Call of Duty 4 Review 183
The Call of Duty series is a benchmark for first-person shooters. The first title refreshed the already-tired World War II setting by added a gripping gameplay-based narrative, while the second was an important launch title for the Xbox 360. The newest chapter in the series, Call of Duty 4, is a new standard for the series and the genre. Set in modern times, the title breaks the mold of previous CoD titles in other ways as well. Most intriguing is its online 'character' development system, which takes some of the great ideas used in Battlefield 2 to the next level. Though the game suffers somewhat from overly-familiar gameplay in the single-player component, you'll probably be too busy gawking at the scenery to care. Read on for my impressions of this extremely attractive series update.
- Title:Call of Duty 4: Modern Combat
- Developer/Publisher: Infinity Ward/Activision
- System: 360 (PC, PS3)
- Genre: First-Person Shooter
- Score: 3/5: This game is par for the course in many ways, but is likely to be a classic for the genre. Any gamer might enjoy renting it.
How you accomplish your objective-of-the-moment is going to feel very familiar to anyone that's played a warfare FPS in the last few years. Yourself and a small group of soldiers move through a map, accomplishing minor goals in preparation for a larger set-piece battle near the end of the level. The tried-and-true core of the CoD series remains almost unchanged, and there's nothing wrong with that - because it's fun. Gameplay is tweaked in a few notable ways by the modernization of the setting. You'll occasionally do a stealth-style mission aided by nightvision (obviously absent from WWII), weapons now fire right through walls, and it's no longer a requirement to ditch the terrible American weapons for their superior German equivalents a few seconds into each level. In fact your default assault rifle is quite serviceable, and I found no real need to snag another weapon over the course of the game. Grenades felt a bit sloppier, likely due to their weighing less than WWII potatomashers. Both shooting through walls and tossing grenades back at enemies (another new move) are tactics the terrorists can make use of as well, improving their combat effectiveness. These groundpounding elements are broken up by some very enjoyable rail-shooting sequences. They are welcome diversions when they're injected into the story, with one nightvision-only sequence particularly well done.
For many players, the par-for-the-course gameplay and well-done single player story are just sidelines to this game's best offering: a full melding of RPG sensibilities with online FPS play. Much like the accolades offered in Battlefield 2's online component, Call of Duty 4 features a wealth of medals and awards to be handed out via multiplayer. The difference with CoD 4, though, is that these accolades are wrapped up inside a 'leveling' and 'class' structure, netting you the warfare FPS equivalent of superpowers. The ability for your bullets to pass through walls more easily, a larger inventory, new weapons, and a tweakable 'character class' all lead you through 55 levels of advancement. It's probably one of the most ambitious persistent elements to an FPS yet, and certainly the most advanced to come to a console. I haven't had as much time as I would have liked with this element, but it's quite a sight to behold the first time you enter that part of the game; it's sort of like opening a menu and stumbling into a MMOG hidden inside your FPS.
"Quite a sight" was actually one of the first things I thought when I began playing the game. There's an early level that places you at the far end of a broken and battered highway, raised up above street level. Your vantage point when you first enter the mission has you looking out over the battle-scarred ruins of a city. The terrorists are everywhere, and as a result smoke and anti-aircraft tracers light the sky. There are fires off in the distance, the sound of combat, and the occasional blast of a rocket explosion. It's an amazing image, a centerpiece for the title's visual imagery in the same way the title sequence is a centerpiece for the game's story. The sound in the game is likewise impactful, with 'Saving Private Ryan'-esque head ducks and dodges required by the zip of bullets and whiz of shrapnel. Probably the game's strongest suit, Call of Duty 4's presentation is a masterwork of modern gaming. It's easily one of the most beautiful games I've seen on the 360.
Overall, though I quite like Call of Duty 4, its core gameplay tries very hard to be humble despite the amazing presentation and strongly told tale. The basic, moment-to-moment activities you'll be performing in the game are so rote at this point that it's hard to get overly excited about the experience. When compared with titles like Rainbox Six Vegas, it's also hard to understand why I can't more effectively duck behind cover. In a game ostensibly touting modern military tactics, it's altogether unclear why 'duck' and 'crouch' are my only two real options when avoiding withering enemy fire. Even still, this game is a watershed for the CoD series. It's a breakthrough in technology and story for Infinity Ward, and sets the bar incredibly high for future modern warfare FPS titles. Via the online shooter component the game also has quite a bit of 'replay' value, and is a quality showing in the midst of a very busy holiday gaming season. Call of Duty 4 is worth a look from any fan of the genre, if only for an example of how to tell a story in the midst of a terrible (and timely) war.
Review (Score:2, Interesting)
I think that sums it up. Zero innovation, prettier eyecandy.
Re:Review (Score:4, Interesting)
Re:Review (Score:3, Interesting)
the single best single player experience in years (Score:2, Interesting)
It was simply amazing.
Re:FPS evolution (Score:3, Interesting)
Graphics, and all that noise. (Score:5, Interesting)
Liek others have said, a game doesn't have to be original or super innovative to be a great game...with COD4, it's clear to me that the team focused on multiplayer moreso than single player (hence the "lacking" single player campaign). While I personally would choose gameplay over graphics, in some cases the graphics directly impact the gameplay.
Or would you prefer Ace Combat 6 to have the same graphics as the old 5 1/4" floppy game MiG-29?
Intense (Score:3, Interesting)
The realistic graphics, and human enemies take things to a whole new level.
Video games now have the power to move people emotionally even more than film can.
Re:Review (Score:1, Interesting)
Oh c'mon, Crysis is hardly *just* "pretty".
It has fantastic freeform sandbox levels, and innovative nanosuit gameplay (how many other FPS games let you crush someone by throwing a boulder at them, then powerjump on top of a building and cloak, Predator style?).
That, combined with the absolutely stunning graphics, put Crysis head and shoulders above just about everything else out there, including CoD. I'll make exceptions for Bioshock and Portal.
Two things suck about Crysis, the generic story and steep hardware requirements. But gameplay is king, and Crysis is outstanding here. Not to knock CoD's gameplay, which is great... guess I just prefer non-linear to rail-shooters.
Re:Review (Score:3, Interesting)
I honestly expected CoD4 wouldn't run well enough to play on my system, which is an "ancient" Athlon64 @1800Mhz with 3GB of old DDR memory. My 7600GT is a decent card that seems to perform a hell of a lot better than it seems anyone gives credit for. I can play just about every game released at 1280x1024 with all the settings turned to max except AA/AF, which I usually leave at 2x.
CoD4 is not only playable, I turned every visual setting to max and even was able to leave the filtering at 4x, I still get 20-30fps depending on the scene. I suspect Crysis will kill my system, but CoD4 seems to be a ridiculously efficient engine -- even smoother than HL2 but with better effects at the same frame rate.
Re:Multiplayer? (Score:2, Interesting)
Re:Review (Score:3, Interesting)
Look at games like chess, the same game play has lasted hundreds of years. The chess boards have gotten ornate and computer chess can show some cool pieces but its the same solid game play people want and EXPECT.
Though the game suffers somewhat from overly-familiar game play in the single-player component, you'll probably be too busy gawking at the scenery to care
This is a review from someone who wants everything new. They don't really care about the game they just want it to be new and shiny. Something to distract them. I know a lot of people play video games for the same reason they watch TV, to distract themselves for a while. If you really want new game play look outside the FPS genre. There are some subcategories of FPS games that you might want to try but stop complaining that they didn't throw the baby out with the bathwater and redesign what works.