Half-Life 2 Episode Two Stats Now Online 96
To go along with its recent hardware survey, Valve has released stats from Half-Life 2: Episode Two . The page notes the most common achievements, as well as the deadliest places in the game. Ars Technica's Opposable Thumbs blog spells out a few of the results for us: "The median completion time hits at exactly five hours, with some noteworthy variance between four and seven hours. Average play session time logged was 27 minutes. The average number of deaths spikes significantly at two specific maps during the final two levels with an average of 11 deaths per section, as well; and looking at the topographical maps at some very specific locations on the maps as well. 73.1 percent of users playing were doing so with Direct X 9.0 SM3, and 72.6 percent played the game on medium."
I'm guessing (Score:2)
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Vista adoption higher among gamers? (Score:3, Interesting)
An alternate interpretation is that a large number of the computer playing HL2:2 were bought from a large retailer rather than built by the owner. I'm seeing a lot of potential with those statistics if combined with more information, like the rate of old OS reuse, etc.
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Source and DX10 (Score:2)
The commentary mentions that HL2 EP2 does use some of the features that are supposed to be limited to DirectX10 through some "back door" calls in DX9. I don't know enough about the architecture to know exactly what's going on, but it did sound like they use some of the DX10 features on the graphics cards, without requiring the DX10 API it (and thus Vista).
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Nope it's 7.14% not 26.9% GGP!
It's interesting the amount of people without a DX10 capable card that are running Vista. I wonder if these are new steam users that bought new machines and valve's orange box?
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Translation: up to 14% are playing on Wine! (Score:2)
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http://www.steampowered.com/status/survey.html [steampowered.com]
Windows Version
Windows XP 234,100 (84.45 %)
Windows Vista 38,760 (13.98 % )
Windows 2003 64 bit (2,544 0.92 %)
Windows 2000 1,793 (0.65 %)
Other 24 (0.01 %)
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That is until I hit a brick wall with 2000 on something called ATI Driver 8.43 and another something called Enemy Territory Quake Wars. You basically need the latest ATI drivers to play the game without getting immediate crash dialog.
My solution was to install Fedora 8 on my spare Linux partition and use the Linux client. With some tinkering on the config file, I get pretty good performance out of the game. I had a brief experience installing XP on another partition which
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Valve doesn't bother supporting DirectX 10 because they can do everything it can using DirectX 9, although I understand that they have to use some card-specific extensions to do so. As for number of gamers playing Vista, I can say that no hard-core gamer will touch Vista because it lowers the framerate a couple of percentage points. (From say 60 to 58 - not a terrible amount, but enough.)
I certainly don't know the exact definition of a hard-core gamer but I play quite a few games and have Vista. If you're talking about a hardcore-gamer card that can support DX10 you're talking about going from 120 fps to 116 fps so losing a couple percentage points isn't an issue.
I rather like Vista actually. My computer is more stable than under XP and I rarely get the UAC stuff anymore now that I've had it for awhile.
Hey! I resemble that remark! (Score:1)
And trust me, never again will I go through the trouble of installing pretty things into my computer. It's just not worth the effort. It only gives an awe factor once for about 30 seconds. I'll save the rice for my car (assuming my wife will allow it... whooped I am).
However, the liquid cooling is well worth it. In order to get my 13% overclock previously, I had to install some AC fans that sounded like a lawn mower, I kid you not. And it caused so much dust I had to clean out every month. With the liquid
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System ran at a 50% overclock for 4 years with no stability issues.
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I'm assuming that the 73.1% using directx 9 means that 26.9% were using directx 10. If that's the case, doesn't this mean that vista adoption is higher among gamers, those who are usually more technically adept?
If you had taken the 3 minutes needed to glaze over the Full article, you would have known that the Directx 9 SM3 is at 72.96 as of this reading, with Directx 9 SM2 consuming 12.6 percent. Direct X 8.1 accounts for 9.36 percent, leaving the "Other" category at 0.03 percent. DirectX 10 would likely make up a *portion* of this percentage, not the full thing.
So perhaps Vista adoption is lower among gamers who play Half Life in thier underwear. This would make complete sense because people in their underwear d
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You forgot to count the people that still use DirectX 8 (I just checked the Steam Survey and was VERY surprised to see that they still list DirectX 7)
From http://www.steampowered.com/status/survey.html [steampowered.com]:
14.75% of steam users surveyed use e
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Combine'd!
Narf!
I kill me!
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Hell no.
From their recent hardware survey:
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From the stats:
http://steamgames.com/status/ep2/ep2_stats.php [steamgames.com]
72.91% are dx9 sm3
12.17% are dx9 sm2 (i.e. old radeon x800's and the like)
9.36% are dx8.1!
5.38% are dx8
with 0.18% unknown. This doesn't tell us anything about vista takeup, but it does tell us a number of people playing hl2ep2 are doing so with old technology. nvidia 5900's default to 8.1 for example (their dx9 shader performance sucked), and that's a 4 year old card. Native DX 8 cards are even old
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primary sources (Score:3, Informative)
Or you could just link to the actual stats:
http://steamgames.com/status/ep2/ep2_stats.php [steamgames.com]
I'm not buying this game. (Score:1)
I didn't play episode 1 and 2 (because I wasn't satisfied with HL2 anyway), so 5 hours gameplay seems to be a rip-off for me.
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Assume it takes between 12-15 hours for Half Life 2...now look at the episodes. So far we have 3-4 hours for Episode 1, 4-7 hours for episode 2...assuming the short end of both of those, episode 1 and 2 combined are already gaining on the length o
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To take 3 times the price for it?
> Out of curiosity, why didn't HL2 do anything for you? Did you not play the first game/not play to the end?
I played HL1.
HL2 was fun to me in the first levels (the Ravenhome level was most fun and pretty well made). The Jail level was also ok. Then I remember driving around, kill some monsters, driving around, kill some monsters, go over a broken bridge in 200 meters height to press a button, go back, drive home...
The fight in the stre
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Excellent point! Why do we need foot soldiers and tanks when we have nukes and bombers?
Yes, I'm being sarcastic but if you put it into the frame of your question it makes sense.
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I'm sure that had something to do with it, but the primary reason they gave was so that people didn't have to wait as long to continue the story line...might be bullshit, but it still makes sense. Besides, episodes 1 and 2 have some great experiences in them, as well as good plot development.
As far as your last reasons...they would need humanoid sized soldiers so that they can direct individual humans on a person-by-person basis. A strider would hardly be good at giving
Profit is always primary (Score:2)
I'm pretty sure profit is the primary reason. It almost always is. Any additional benefits would be secondary.
Valve is a for-profit company. If they did anything else, they would be failing in their mission.
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Yes, their goal is to make money...but it's not their only goal. It is important to them to put out a quality product, and they have yet to dissapoint (Steam...well, I'll leave that to personal experience. People have as differing a view on Steam as people hav
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People do seem to go on about that Episode 2 was short. Well, any fool can make a game longer by adding more of the same. I was playing F.E.A.R yesterday: go along corridor, get shot at by some soldiers, go along another corridor get shot at by some more soldiers
Profit can be a good thing (Score:2)
Where did I say otherwise?
"primary" != "only"
Producing crap usually cuts into one's profit quite a bit (unless you're Microsoft or a phone company, ha-ha). Indeed, in a competitive free market, making the best product is often the best way to make the best profit. A great many professionals take a lot of
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I liked the schmuck-in-a-suit aspect of the first one. He's just a nerd with a cool suit and a crowbar, trying to survive. In the second your character takes on all this heroic importance, just like any other game, and the crowbar takes a backseat to more exotic devices like a gravity gun (an awesome weapon from a gamin
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It seemed to me that every time Gordon was about to say "WTF is going on", the other characters said "OMG LOOK OVER THERE *points*" and then shuffled you off to some new "important task".
Spot on with your post tho.. i felt the same way (although i think we are some of the only few who did?)
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And? That just means Half-Life 2 is just way too short.
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Anything longer than 15 hours while playing a static character is too long, I think.
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HL2 was just a giant Havok physics puzzle.
I'm actually curious what they worked on in the game for the four years before they licensed the Havok engine.
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Interesting... (Score:1)
CentaurHauls? GenuineBMCpu? Unspecified? (Score:1)
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No Wine at all.
So.. (Score:2)
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The hardware survey is voluntary and it displays the data it sends to Valve at the end (though that doesn't mean they don't collect anything else about your machine). The gameplay data, I *think*, is done behind the scenes while you play although it might be stored on disk and sent with the hardware survey. I understand the importance of the principle of being able to opt-out on something like these surveys; however, from listening to the in-game commentary from Lost Coast, EP1, and EP2, and Valve's reputa
Players not finishing the game (Score:3, Interesting)
Acid Reflex: 81%. While you *may*, I believe, get through those levels without killing an acid antlion, it's extremely difficult. With 19% of players not getting this achievement, I'd bet that's at least 17% that never got far enough, and that's close to the beginning of the game.
Twofer: 63%, and you'll get this achievement when you progress far enough. Ditto for "Meet the Hunters", 61% - here it looks like a third of players didn't make it this far.
Gunishment and Quiet Mountain Getaway, 59% and 58%. Looks like those who make it past the first third or so of the game mostly continue to go forward. You can complete the game without getting Gunishment but it's tricky and is a glitch.
Finally: Defense of the Armament, at 48%. You get the achievement for winning the game's last (and truly spectacular) battle. So it'd seem like half the players who started the game didn't finish it, interesting.
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In Portal I got to a certain section where I had to use consecutive portals to get somewhere and just couldn't get my gun to aim well enough to get the next portal laid down before I would fall. Although I completed the game by switching on noclip for that short section and then turning the cheats back off, I sto
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http://steamgames.com/status/ep2/ep2_stats.php [steamgames.com]
There is a chart for:
Highest Map Played (percentage of players)
Which probably is a more accurate representation of exactly how far most people have gotten. As mentioned in other comments this includes people still playing through, but my hunch is those numbers aren't going to go up a whole lot. I wonder how other forms of entertainment where leaving is easy suffer from it? Say television movies? Or TV series with high c
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May have just not recorded them (Score:1)
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I would bet that the statistics of the 52% that didn't finish the game and the 19% that didn't even make it past the first part probably had something to do with not only the Orange Box, but the heavy game releases that happened between October and November.
I could easily see some players starting Episode-2 but then getting sidetracked by the equally great games Portal or Team Fortress 2 that was bundled in the same package. I would bet those percentages would be a bit higher if more people bought this
Why I didn't finish (Score:4, Interesting)
What really sealed the deal against finishing the game was TF2. Every time I think about finishing Episode 2, I think of how much more fun it would be to play a few rounds of TF2 instead. Even though there are only a few maps, the team-based play never gets old. I would really like to see a stat of hours of TF2 played vs. Episode 2, for those players that have both installed.
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Then I went to Episode 2. I really wanted to play TF2 but I knew if I did, I would likely never get around to Episode 2. So I beat EP2 and got all the achievements except for two (because I played when the servers were down and they weren'
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Meh, in the old days of TF on the Quake engine, we just set up lots of keyboard macros with various canned phrases ("incoming", etc), which take care of most of the common situations (I assume this is possible in TF2... I haven't gotten into it deeply enough to check). Other than that, just type quickly.
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Get an NVIDIA 7950 ($160 on Newegg) or a 8600GTS ($149 for a 256MB / $179 for a 512MB). Even though the 7950 is actually faster on a lot of games, I'd go with the 8600GTS -- it's a very fast card for the price, and runs DX10. It also has a higher nominal 3DMARK score than th
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the 8800GT would be the successor to the 8600, runs like an 8800 GTS (for the most part) but with less power or heat and at a 150-200 price point.
Alyx map? (Score:1)
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Death map (Score:2)
I love the death map of the first level [steampowered.com] (red spot at the bottom right): all those people jumping off the cliff like lemmings
And this one [steampowered.com] (green spot at the bottom left, where Dog fights the Strider): "Oooh, robot fight! Let's watch... uhoh! *squish*"
And last [steampowered.com] (greenish blue at the top, where the rocket takes off): it seems that several people wanted to become astronauts, they even went through walls just to get on that rocket ("Wait for meeeee...!")
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due to a glitch in steam (Score:1)
When i resumed playing a day later it did track the events but i was already a good ways through the game...