Prognosticating Deus Ex 3 43
Deus Ex is a big deal(tm) for PC gamers, and the news of Deus Ex 3 now being on the way is well worth celebrating. Rock, Paper, Shotgun takes it to (perhaps) an unhealthy level. Kieron Gillen starts with the brand-new trailer, analyzes the imagery from the piece, and jumps off into an intensely detailed theory session about what the newest chapter set in our dystopic future might entail. "In a list, the themes are fairly striking - we hit the primary icons of the human body and perfection in nature, with Da Vinci's work as the perpetual primary shorthand. The other trend is that of social upheaval and prejudice - the signs are all deliberately retro, harking back to the more obvious prejudice and societal injustices. The key bit relevant to the plot is the Biopolitic vote of 2027, which places it twenty-five years before the start of the first Deus Ex game. Which would imply prequel or (as an outside bet, which is a shame, as it's my preferred option) alternate time-line story."
Big deal, eh? (Score:1)
Re: (Score:2)
Re:Big deal, eh? (Score:4, Interesting)
Well, yeah, it's a big deal. I think though that the /. crowd blew most of its load on the article that was posted about the original announcement. Crazy kids these days (tm) who think that good games started with Halo and ended with World of Warcraft need to get back to their roots...
DX1 was fantastic because you got presented with a world in which it was possible to think about the philosophy of surveillance and posthumanism, and conversate with well-realized characters, and also in between the chats get to regulate the bad guys with some serious hardware.
While many here have already expressed their disdain for DX:IW, I liked its presentation of a morally bleak world with many possible futures (of varying bleakness), all seriously discussed and described, and also how in between you got to regulate the bad guys with some serious fucking hardware.
Me, if the thing is thoughtful and not an intellectual hack-job, and there is the possibility of some serious bad-guy regulation (preferably with hardware, though after Half-life 2 I've become more flexible on that point), then I think we'll have ourselves a winner.
p.s. to the Editors...perhaps it would be a good plan to space out the almost-dupes a little more; it's hard to get excited today about a game that doesn't yet exist if we were just all excited about it *yesterday* and got it out of our systems.
Re: (Score:3, Interesting)
And also, I am deeply indebted to DX1 for turning me on to G. K. Chesterton. If DX3 could do something similar for some other forgotten but important thinker, that would at least be a public service, regardless of all other considerations on plot, character, intellectual rigor, interface, or bad-guy regulating issues (with or without hardware).
Re: (Score:2, Interesting)
Deus Ex started with real life and added to it logically, thus creating a world that was different, but still recognizable and 'real'. Which made the
Re: (Score:2)
That's very true, and I think it was both a strength and a weakness (you put your finger right on the weakness). The corresponding strength of having the world be too far divorced from ours to bear too much resemblance is it gives the writers a much freer hand in exploring ideas that might otherwise be shackled by our expectations of how the world works.
Example: the only character turn in DX1 that never sold for me was Paul and J.C. up and deciding that merging with Helios was a bright and brilliant way
Re: (Score:2)
But it is true that so far, the quality of DX games has been directly proportional to the involvement of Warren Spector. Since this next one doesn't involve him at all....
Re: (Score:3, Insightful)
Re: (Score:2)
I'll be excited... (Score:1)
...if and only if they promise it's not going to be some half-assed PC/platform mutant like Deus Ex 2. :P
Hope is fighting cynicism (Score:4, Interesting)
The most interesting new rumor today: I see that someone at Wikipedia claims to have noticed "coop" as one of the listed features on a Deus Ex 3 whiteboard on the Eidos Montreal webpage. This could mean, in decreasing order of probability:
A. Cooperative multiplayer was an idea they were tossing around but eventually dropped when they realized how much extra work it would be for the designers.
B. The "storyline" is so noninteractive and linear that it can be played either in single player or coop without too much extra work (i.e. they're just using the "Deus Ex" name to sell more copies).
C. They're managing to take the complex universe, huge multipath levels, engaging writing and interactive branching of the original Deus Ex story to make something which is just as brilliant but which still works seamlessly when you and your friends/significant other play together.
I'm pretty sure C can't be true... I mean, the "Baldur's Gate" games only pulled it off because even the single player game included a party of characters... but I WANT TO BELIEVE.
Re: (Score:2)
Wake me when it comes out (Score:2)
Rob
Re: (Score:2)
Geeks have something better to do that geek out about something geeky? Whaaaaat?
Re: (Score:2)
Geeks have something better to do that geek out about something geeky? Whaaaaat?
Yeah, we have to finish our grammar- and spelling-naziing before we are allowed to do that. :P
orly? (Score:1)
DX2 wasnt that bad... (Score:1)
Re: (Score:3, Insightful)
No locational damage, horrible menus that were clearly designed for a controller not a mouse, only one type of ammo, no weapon reloading, skills removed, ATMs gone. The excellent storyline and the characters were still there, it just wasn't Deus Ex.
Re: (Score:1)
And I believe there's some amount of locational damage, at least in version 1.2. Just not as much as there *should* be. (Three pistol shots to the head to down someone.)
Re: (Score:2)
Re: (Score:1)
From the people who brought you... (Score:4, Insightful)
Re: (Score:2)
Re: (Score:2)
That game got this shit slapped out of me. (Score:3, Funny)
I was completely shocked and scared by that, until I realized that asking my mom for "Deus Ex II" sounds a lot like I was asking to "Do Sex Too".
What kind of fucking name is that for a game? Right up there with Windows Sex Pee.
Re: (Score:1)
Re: (Score:1)
Silly.
Re: (Score:1)
Re: (Score:1)
The closest you can get is propably:
"De" - like in "debris"
"us" - 'u' is almost typical 'oo' but short; think "goose" but short 'u' and 's'
"Ex" - 'e' is again like in "debris"
And I know - the game is developed by english-speaking company and they can spell it however they want. So do
BioShock (Score:1, Troll)
Lies. (Score:1)
Perhaps I just hold games like that to different, higher standard.
Re: (Score:1)
Not saying Bioshock was a bad FPS, but it's a game for the masses: Just point and shoot and follow the hallway.
Conspiracy theory about a conspiracy theory (Score:2)
I'm going to stay reservedly interested until I see more, like a proper demo. But I won't discount it outright just because Spector's not involved. After all, neither is Witchboy, which can only be a good thing.