Sneaking Stories Past Miyamoto 83
Chris Kohler, editor over at Game|Life, has up a great interview with Super Mario Galaxy director Yoshiaki Koizumi. They discuss the development of the Mario and Zelda games, clarifying Shigeru Miyamoto's tense relationship with stories (and sentences), and discussing the lineage of the Mario titles: "In terms of spiritual successors, I've never found that to be the case. Whereas with the Zelda series, each game seems to follow pretty closely from the last with a few stylistic deviations. But Galaxy really feels like it went back to earlier roots with Super Mario Bros., in terms of trying to find that same tempo, that same feel. But for me, it's a matter of thinking what to do with each next step. There's nothing you really throw away. You think about these ideas and refine them constantly with every iteration of a game series. So for all the camera problems that you may have found in Mario 64 and Sunshine, even though we didn't realize how to fix those problems then, those solutions presented themselves over time and found their way into this game. I feel like you really can't have Galaxy without all of the things we learned from Sunshine."
Tutorial (Score:5, Funny)
Re:Tutorial (Score:4, Funny)
After defeating the guards... (Score:3, Funny)
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A Clockwork Mario (Score:4, Funny)
They go out at night dressed in red and blue costumes and viciously assault their enemies by jumping on their heads. This sounds more like something out of "A Clockwork Orange" to me.
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Mario no, don't bash that box! Snakes inside!
(Later...)Snake: "Take off that Racoon costume, you look ridiculous."
Mario: "Mama mia!"
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http://www.smashbros.com/en_us/stages/stage13.html [smashbros.com]
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linearity in galaxies (Score:5, Interesting)
You have to be a mature enough gamer to realize that linear doesn't always mean worse... and personally I like that they still offer some choice in skipping starts and going back to them later.
Re:linearity in galaxies (Score:5, Interesting)
While I do believe evolution and experimentation are important, and this applies just as much to music and many other arts, at the same time I believe its critical to understand the heart of the original product and to be able to stay true with it in future iterations.
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I agree that it's not the difficulty. It's the attempt to make an RPG with action elements but miss both the good RPG and action elements (of the 8-bit era). Take the first Castlevania NES game and compare it to Zelda 2 and one should see why Castlevania was a good action game and Zelda was not... there was always something to keep you interested. Re-skinning Zelda onto Castelvania would have been more
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The side view fights were a lot of fun.
But I had help from the old player's guide, the one with the black cover.
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Some of the charm of Mario is about giving the user a charming toy to play with. With Galaxies, these toys can be enjoyed in isolation. I had a real sense of I wonder what I'll run into next that Mario 64, for all of its exploration, didn't provide, because each part of a world in Mario 64 or Sunshine had to make more logical sense with the rest of the world.
For some reason I'm thinking of that one level by the docks in Sunshine
MG Levels Reminds Me of SMB3 (Score:5, Insightful)
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Personally I didn't think Sunshine in of itself was a bad game. It was bad when you place it along side other Mario games but in of itself it was kind of cool.
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MG really *IS* the Mario 3 of the 3D era... (Score:3, Insightful)
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I think there's no other way to do it in a game like Galaxy. If you had the Bee suit in, say, the toy robot level, you could just fly to the end of the level. Being able to move suits would make a game like Galaxy too exploitable, and taking each suit into account in each level would probably make a lot of puzzles impossible.
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EAD defined (Score:3, Interesting)
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http://tcp.sagepub.com/cgi/content/abstract/31/1/93 [sagepub.com]
That's not what it translates as (Score:3, Insightful)
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From TFA (Score:2)
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There were times when it felt like the game was more about punishing failure with repetition (ha ha, you died near the en
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Camera in galaxy (Score:4, Insightful)
So for all the camera problems that you may have found in Mario 64 and Sunshine, even though we didn't realize how to fix those problems then, those solutions presented themselves over time and found their way into this game. I feel like you really can't have Galaxy without all of the things we learned from Sunshine."
Disabling changing the camera angle in most parts of game isn't fixing the problem.
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You and parent are both either ignorant fools or blatant liars if you claim to have found the camera in MG to be problematic. It's rare to find a spot where the camera is in a bad position, but you can always rotate it to a good one if need be.
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anyway, go read some reviews about MG (avoid Gamespot, if possible
you're a silly doctor.
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Yes, I can and will deduce that you are ignorant if your opinion is one which is ignorant. I've already read several reviews of the game and none of them have mentioned any problems with the camera. The biggest complaint I read about in a review was the presentation of the story via the storybook. Hell, a couple of the reviews even praised the "scary-smart camera". I can't take the issue you have with the camera as being serious because my play-through of the game rarely presented a problem with the cam
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here's a snippet:
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Thanks for inadvertently proving my point. If these nega-reviews point out the negatives in games that receive "very high scores", then obviously they are nothing more than nitpickings... hence the reason I called you ignorant. 99.9% of the time, the camera in MG is right on the mark. I believe you're making the problems you've had with the camera out to sound much, much more troublesome and frequent than they are, which is ignoring the large majority of the time that the camera is spot on -- that comes
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I understand that you think the camera in MG is perfect and since that's your OPINION, I have no absolutely no problem with that. it's too bad you have such a problem with other people's opinion, though. do you know what th
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Haha, but you misunderstand. I'm not saying that that's your opinion... I'm saying it's wrong. Quoting 5 reviews that happen to all mention a problem with the camera isn't very convincing at all. In addition, any problems with the camera are so slight that it just doesn't justify complaining about it. Sorry. :)
I also included quotes from 5 reviews which also proves that there are reviews out there that talk specifically about it - you said none of them did this.
Actually, I said none of the ones that I read mentioned a problem with the camera and that one even boasted about the game's "scary-smart" camera.
no matter how you try to spin it, someone's opinion can't be wrong and therefore, by definition, can't be ignorant because of it. this English lesson provided free of charge!
But if someone said they disliked a certain
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Haha it's cool man, you're full of excrement and yourself so do us all a favor and jump off a bridge! You can't get it through your thick skull that I'm not talking about your opinion being an opinion... so I guess I'd be better off talking to a brick wall.
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this is exactly the problem - you've been treating my opinion like a fact from the beginning. an opinion can be neither right or wrong. by calling my opinion wrong (among other indicators), you are treating it like a fact. furthermore, I am not alone in this opinion - and they also are not right or wrong but it shows that your absolute condemnation is unfounded. Nitpicking? of course it is! The FA is n
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Again, you fail to truly grasp my point, and acting like a pompous asshole isn't helping your cause. If someone dislikes the camera in MG, I couldn't care less. However, if their reasoning behind their opinion is based on false information or something as absurdly insignificant as your issue, then I just don't see that opinion as justified and therefore must view it as invalid. So please, stop making the issue out to be more than it is. Nobody really cares that the camera in MG can be problematic at tim
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Yeah, I did. Are you even understanding what I'm saying? Maybe I already am talking to a brick wall...
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yeah, I understand - any problems that I or anyone else have with the camera in MG are so insignificant that it should not be talked about here on
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I've done all the explaining I can be bothered with doing, but apparently you're just not getting it. For the record, I never said you shouldn't ever cry about the camera in MG, but good GOD son, did you forget the 99.9% of the time when everything works flawlessly? Just like nobody wants to hear you bitch about how bad your day was or what happened to you at the office, nobody wants to hear you bitch about it when you find some insignificant problem in a game. Plus, when you do bitch about it, you make
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filed under: absurd - not for public consumption
subject: insane mutant troll rant annotated
the post I responded to wasn't about how good the camera was... and besides [pout], you never asked!
why don't you write the authors of reviews that also mentioned these problems and tell them they are just being bitchy. I'm sure they'
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When we all played M64 for the first time, it was an amazing experience. Now, standards have risen. If a modern platformer came out that required
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If a modern platformer came out that required that much camera babysitting, people would complain that it caused the game to be unplayable.
It's called Ninja Gaiden. The only reason it didn't quite reach "unplayable" status was because every single other thing about the game was just awesome. Either way, there were enough complaints about it that caused the re-release of essentially the exact same game (Ninja Gaiden Black + Sigma) with a few added bonuses and the ability to control the camera.
Haven't played Galaxy so I don't know what the state with that is, but I agree with you that playing Mario 64 today would annoy me to no end, regard
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However, I remember that M64 rarely disabled the camera while MSunshine and MG lock the camera frequently - I find this annoying because there never seemed to be reason why the camera would become locked other than the developers doing it to make the challenge harder.
I agree that a Mario game should not be about controlling the camera, but I think it's a necessary evil for a 3D game that is not on rails.
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In all
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shee
Drama and Design... (Score:4, Insightful)
On other things, one thing that Mario 64 really back-treaded with was the number of levels. More levels = more different types of gaming styles. Here's Mario 3 and Super Mario World with 70+ and 120+ levels, all with their own unique style and gameplay gimmicks. Then there's Mario 64, with maybe 12 levels. You find yourself repeating yourself a lot, and for little reason. Obviously, the reason was because 3D levels are infinitely more complex, require more space on a cartridge, and more time in the design process. Now, with DVDs, it's possible to have many levels, and the design teams have learned how to make 3D levels as efficiently as they had with 2D levels. That's one of the main reasons why Mario Galaxy starts to feel more like Mario 3 or Mario World. I really missed having lots of little levels, each with it's own style, and not spending hours playing one level over and over again, on different "missions". With about 40 levels, Mario Galaxy just feels more like Mario 3 than almost any other game.
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S'news to me.
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You need to check out FF6 or FF7. FF7 holds the place in my heart as one of the best games of all time. Definitely most emotionally engaging.
That and maybe Cave story [miraigamer.net].
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But surprisingly, TP got to me even more. The drama was sparce, but when it was there, it was pretty heavy. I think they did an even better job of timing and presentation, that when they hit you with something, i
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The storybook probably solidified Galaxy as my favorite Mario game... it just brought everything together, from an emotional standpoint, even if the rest of the game wasn't so dramatic, the storybook supplied that side of it, and that was enough. Not to mention, it was an amazing storybook. It seems like a story written for adults to feel like a children's story, but with all the depth of emotion required for adult enjoyment.
Now that I've "finished" the game (seen the entire storybook and ending, but don't have quite 2/3 of the stars yet), I definitely agree with that. When I first started playing, the first real level in space made me feel like I was playing a cross between The Little Prince [wikipedia.org] and a Mario game, just because of the setting and the feel of running around tiny planets with regular-sized objects on them. After going through the whole storybook, though, I think making that connection is even more accurate, since,
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Best Zelda Story Ever (Score:2)
Sir, thank you for the best story I've ever experienced in a Zelda game. Awesome.
So wait, this is the guy I should blame... (Score:2)