Using Wireless Signals in Games 93
MetaByte writes "A swiss group has created a game for the Nintendo DS that utilizes the surrounding WiFi transmissions to set up the game world. By moving through the city, the game changes. Another game for the Nintendo DS creates an audible city from the wlan-waves. The Austrian artist Gordan Savicic takes the wlan landscape to a painful level. The density of the waves and strength of the encryption cause servos to tighten a corset. Moving lets you feel being disclosed of encrypted digital worlds that turns into useless electrosmog."
Just imagine (Score:5, Funny)
Porn city (Score:3, Funny)
Re:Porn city (Score:5, Funny)
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I Don't Understand? (Score:5, Insightful)
Double You Tee Eff?
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Modern art: learn it, love it~
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A great innovation (Score:5, Insightful)
10 RANDOMIZE TIMER
Neat. (Score:3, Interesting)
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Re:Neat. (Score:5, Insightful)
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Re:Neat. (Score:4, Insightful)
There was a game years back which used your computer's directory structure to generate game maps. I think the idea of this game was you were fighting viruses within your own computer or something like that, but it's unimportant. The point was that the game design was dynamic to factors beyond the 'game world'.
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Re:Neat. (Score:5, Funny)
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This is next-generation, it's evolution towards an integration of extended perception into an environment most people are only vaguely aware exists. You can see a rainbow right now, red orange yellow green blue purple - guess what, there are other colors of light on either edge that you don't know exist, because you can't see them and never thought
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Cool, but utterly pointless.
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Didn't Konami already do this on the PSP? (Score:2)
Re:Neat. (Score:4, Insightful)
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My bet is on never. There are reasonably good random number generators out there already. If you base it off wifi, then you could potentially make things less random. It is one of those concept that is interesting but offers nothing unique that can't be done already.
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And what if that was the intent? As the game absorbs and integrates environmental factors from the user's environment, it offers a minute but significant blur at the subconscious between game and reality. Real world environment isn't random. It is slowly changing, but those changes are predictable. What if the real-world weather could be reflected in a flight sim, making the weather in the sim match the weather outside the user'
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Most often those things burst any suspension of disbelieve, since instead of playing the game, you twiddle with the system clock to get the game to behave as you want, since well, having a game being always night, just because you happen to play it late after work gets annoying really quick.
For a flightsim or sports game it of course might be a nice additional option to have "Weather: Sunny, Rainy, Snowy, Current", but
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All I know is that my car sees a few spectrums that I can't see (RADAR, GPS, LASER detection, temperature, AM/FM) and inter
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Re: Waving around at invisibles, in public...Neat? (Score:1)
Mapping where you are is nothing new... (Score:4, Interesting)
How about this guy? (Score:5, Funny)
I'd like to see this designed by H.R. Giger. Forget the corset: you'd be enclosed in a giant organic vagina, which would pulsate rhythmically to indicate encryption strength.
Wow! (Score:2)
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Ewwww! Who in their right mind would want to be enveloped by a vagina that pulsates rhythmically?
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electrosmog (Score:4, Funny)
If ever there was a perfect example of useless electrosmog, that sentence is it.
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Virus (Score:4, Interesting)
Seemed neat but dangerous. A certain amount of awareness of your environment can make games more interesting. Animal Crossing is another example; it's aware of the real time and date, and the passage of non-game time.
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Virus 1997 action RTS [mobygames.com]
Virus 1988 arcade game by David Braben also known as Zarch [mobygames.com]
V2000, more or less a sequel to Braben's Virus [mobygames.com]
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Engrish? (Score:1)
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Obviously running feel, and you can encrypt the digital world to turn into a needless electrosmog
Makes as much sense, I s'pose.
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Now that's something any Slashdotter can appreciate!
legal? (Score:1)
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Wifi use (Score:2)
Random Seed (Score:2, Interesting)
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Nice cover (Score:1)
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Not such a great idea? (Score:1)
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Dragons at the Police Station (Score:3, Interesting)
Gotta Catch 'Em All (Score:1)
There are already Pokemon which cannot be caught unless you went to a specific event held in Japan, or get one traded through the six degrees of separation principle. Now I'll have to go to actual real-world locations to find the obscure ones?! How are we supposed to do that from our Mum's basements?!
Also, could access points be used to simulate GPS with appropriately standardised naming schemes/info. packets?
Timecube, anyone? (Score:1)
'The project "the pain of everyday life" is a city-intervention and a digital art performance addressing public and private space within the realm of everyday constraints. It resembles an urban interface for an invisible city, an architecture which is subconsciously perceived and which constantly oscillates as resonant landscape, consisting of electromagnetic waves.'
Ugh. This reads like something from timecube [timecube.com]. I think Hobbes (the tiger) but it best when he said "Maybe we can eventually ma
eXistenZ ? (Score:2)
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