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First Person Shooters (Games) Software Linux

Free Software FPS Games Compared 194

An anonymous reader writes "Linux-gamers.net has posted a thorough, although harsh, comparison of free software shooters. It compares seven open source shooter games in a lengthy discussion. Few have gone to the trouble of comparing and carefully examining the genre before. The author ranks the games in the following order (best to worst): Warsow, Tremulous, World of Padman, Nexuiz, Alien Arena, OpenArena, and Sauerbraten. In making these choices, it claims to use gameplay, design, innovation and presentation as criteria and includes a short history of free software shooters in the introduction."
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Free Software FPS Games Compared

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  • They Missed (Score:3, Informative)

    by phoenixwade ( 997892 ) on Sunday December 30, 2007 @05:46PM (#21859462)
    They missed AlephOne - the OS marathon development... Still very playable even on very lightweight equipment.
  • Comment removed (Score:5, Informative)

    by account_deleted ( 4530225 ) on Sunday December 30, 2007 @05:49PM (#21859478)
    Comment removed based on user account deletion
  • Urban Terror? (Score:3, Informative)

    by Anonymous Coward on Sunday December 30, 2007 @05:51PM (#21859498)
    What about Urban Terror? http://www.urbanterror.net/ [urbanterror.net] . Just released a new version. It's a pretty fun game.
  • by Sepht ( 874769 ) on Sunday December 30, 2007 @05:58PM (#21859556)
    and I'm an idiot once again, proper formatting this time!! Here is my draft copy

    About two weeks ago, Joe Barr posted a feature on Linux.com titled "New Alien Arena 6.10 blows away its FPS competition" yet gave no real comparisons with other similar games. This was done in the same style as Barr's previous feature, "Tremulous: The best free software game ever?" which described Tremulous but also lacked comparisons and relations to other games. This feature hopes to be a thorough comparison of the major free software shooters.

    There have been many free software first-person shooters (FPS) projects over the years, from modded Doom and Quake engines to enhance the existing games (ezQuake, EGL, ZDoom), to free art packs such as OpenQuartz or OpenArena. In 2002, along came Cube, a single and multiplayer FPS based on its own engine, including artwork, maps, models and an ingame map editor. In the freeware (and Linux compatible!) world a little-known game called Legends, a Tribes-inspired game, appeared yet remained closed-source. Filling the FPS gap in the open-source world has usually been left up to commercial companies who release their games with Linux support (i.e. Doom3, Unreal Tournament 2004, Loki Software's work) or freeware games produced by commercial studios(i.e. America's Army, Wolfenstein: Enemy Territory) or simply running Windows games run via wine. In the last few years a few built-from-scratch community-based FPS projects, most built on the GPLed Quake engines, have popped up, among them are Tremulous, Alien Arena, Nexuiz, and Warow. Some have kept their art assets under a closed license (Warow), while others have also released their art under an OSS license (Nexuiz), I consider both categories free software since well, software refers to programs, code and procedures, not artwork. For this comparison, we'll take a look at active, robust and community-developed free software shooters. Most released free software shooters are designed for multiplayer, a logical step for a game developed in an online community, however most also feature a bot-based single-player mode. While others have compared such games before, this feature seeks to be a little more thorough and go a step further, ranking the following seven games: Alien Arena, Nexuiz, OpenArena, Sauerbraten, Tremulous, Warow, and World of Padman. In ranking these games, gameplay, design, innovation and presentation (in that order) will be held as primary criteria.

    7. Sauerbraten
    Sauerbraten is basically Cube 2, the sequel to one of the most influential free software shooters released to date. The engine is completely reworked with brand new graphics rendering features rivaling that of Quake4. Like Cube, Sauerbraten has a built-in map editor that allows player to edit maps from within the game, making this one of the friendliest games for content-creation. The latest version of Sauerbraten, 2007-09-04, is little more than a subversion snapshot packaged and stabilized for wider distribution; the game is still in heavy development. Sauerbraten gameplay drastically differ from anything Cube offered, with simple Quake-style weapons, game effects, and the same Quake3-like FFA action. It is worth noting that Cube (and Sauerbraten) give you a weapon when you pick up the appropriate ammobox; there is no separation between ammo and weapons.While it has some cool features, the game still feels like more of a concept demo than an actual game, and with only 20-30 servers, half running instagib, there isn't much of a community following. Single player is reminiscent of Quake1, with enemy monsters in a variety of maps. The menu is actually one of the coolest I've seen implemented in a game, it spawns as an object ingame and faces you, however the lack of a main menu upon load adds to the tech-demo feel. Despite the tech-demo nature of the game, Sauerbraten has a good soundtrack, lots of maps, good quality models, well-done artwork and textures. The gameplay isn't anything astounding but with pretty decent maps and gameplay reminiscent
  • Comment removed (Score:3, Informative)

    by account_deleted ( 4530225 ) on Sunday December 30, 2007 @06:01PM (#21859598)
    Comment removed based on user account deletion
  • by Sepht ( 874769 ) on Sunday December 30, 2007 @06:07PM (#21859654)
    Yes Quake 3 is free software, but Quake3 can't be called a packagable 'game' in the sense of 'free'. The game materials are still proprietary and not free. The engine is free software, and in fact, all the games on that list use GPL engine that were built on iD's released Quake1/2/3 engines. However they also can be considered packagable 'games' with free content. The article should have made that distinction though.
  • What about bzflag? (Score:3, Informative)

    by rastoboy29 ( 807168 ) * on Sunday December 30, 2007 @06:41PM (#21859838) Homepage
    bzflag is a good free game, which just goes to show that fancy graphics have nothing to do with how good a game is.
  • Re:Fun, but.... (Score:2, Informative)

    by Cyblob ( 800812 ) on Sunday December 30, 2007 @06:55PM (#21859936)
    Maybe because a game is not just a piece of software and most decent games have hundreds of full time graphics programmers, mission designers, texture artists, concept artists, AI programmers, skybox artists, effects artists, animation engineers, networking programmers etc. These kind of resources just aren't available to open source games, at least not to the same level as commercial games.
  • by Animaether ( 411575 ) on Sunday December 30, 2007 @07:09PM (#21860058) Journal
    the problem with myminicity (and indeed most such sites before it) is that they do not consider it spamming. In fact, throwing that URL out as much as you can - on your blog, on forums, in your feeds, by IM and so forth and so on is the whole -point- of that site... as it is visits that cause the 'city' to grow.

    Good luck finding rules on where a 'player' is allowed to post the URL(s). Even more luck to you finding a 'report abuse' page or contact address. Good luck getting any response whatsoever from contact@ ( if you do get something, by all means follow up here :\ )
  • Re:Lies (Score:3, Informative)

    by ShieldW0lf ( 601553 ) on Sunday December 30, 2007 @07:29PM (#21860210) Journal
    OpenArena games still seem limited to FFA and with about 70 servers, the community is rather small.

    Not in my experience. There are a bunch of CTF maps that are usually full of people.
  • by u235meltdown ( 940099 ) <qayshp.gmail@com> on Sunday December 30, 2007 @07:49PM (#21860356) Homepage
    BZFlag is not a FPS game, it is a "First Person Tank Shooter" according to Wikipedia... hmm, I guess it counts as "FPS"
    maybe they disagree with the 13,300 registered players that like it
  • by Sepht ( 874769 ) on Sunday December 30, 2007 @08:03PM (#21860450)
    Yes I know, the top of the article mentions that it was written two months ago. The release of the new Sauerbraten was what promoted me to post this before it got too out-of-date.

    Also the end of the article contains the following note, "Notes: Since the original writing, Sauerbraten has released a new version that has more RPG elements and seems to make progress in being a more full-fledged game. I actually haven't had time to update the article." Perhaps I should have put that under the Sauerbraten section. I'm very eager to try out the new release though.
  • by Darkael ( 969121 ) on Sunday December 30, 2007 @08:10PM (#21860500)
    While I agree that ET is a great game (though medics are overpowered IMO), only the source code for the game logic has been released so far. ET is still closed-source for the most part.
  • Re:Lies (Score:4, Informative)

    by antdude ( 79039 ) on Sunday December 30, 2007 @10:07PM (#21861268) Homepage Journal
    What about DOOM? Better than Wolfenstein games to me. :)
  • by reality-bytes ( 119275 ) on Sunday December 30, 2007 @11:56PM (#21862030) Homepage
    The in-game logic source code was released in 2004 to aid 'modders' but the game engine itself remains closed to this day (although it may eventually be released).

    I know it sounds paradoxical but W:ET was never derived from GPL code (in the licensing sense) because id Tech 3 was under a closed license when it was licensed to SD (This may lead to issues with SD/Activision ever being able to relicense the source)

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