Xbox Live - The Christmas Zombie 160
SEWilco writes "Xbox Live is not working, as mentioned 36 hours ago in an Xbox team blog. Even if you can get logged in, multiplayer matchmaking doesn't find enough players for games. For a while Zune Marketplace was also affected. At present Zune status claims 'Up and running' while Xbox Live status continues to say 'Users may experience intermittent issues logging onto Xbox Live. Our engineers are continuing to investigate and are working to resolve this issue. We apologize for any inconvenience.' This has been been going on for days." My assumption is that this is the result of lots of new XBLA users logging in with Christmas 360s.
Sony's service, however, is unaffected (Score:5, Funny)
"We were worried, but while the three new users of our online service did add some strain, we managed to keep it up and running."
Re:Sony's service, however, is unaffected (Score:5, Funny)
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That said, my 360 is on more often because it's got better games. I still like the PS3 more, band I have spent less on PS3 when you factor everything in.
The PS3 is very cool and full of neat little surprised you can play with. Themes, Ubuntu, remote play, streaming, it's all done very smoothly and I bet you're hav
Predates Christmas (Score:5, Interesting)
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What's troubling is that the mean time between failure seems to be decreasing sharply, and Microsoft seems to be unable to prevent them from happening at all. And fixing is taking longer and longer.
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I do find it amusing how loudly a lot of people are complaining. The same pe
Re:Predates Christmas (Score:5, Insightful)
That's why companies re-brand themselves so often.
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Loyalty to a corporation is a stupid thing. (Score:2)
Service sucks? Quit the losers and move on to something better.
Sure, you'll lose some of your investment...but I'd rather lose some of my money than my self respect. Not that much remains of the later.
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Yes. Take just about any service with millions of members and you'll find stories of flakey service at busy times.
"Maybe the Live core group has been replaced by the Windows quality assurance gurus, or maybe they just 'upgraded' the Live service to the same servers they use for Hotmail?"
Maybe it's just a really really tough problem to solve. Or is a real-time nation-wide network for millions of games to play on something only Microsoft could screw up on?
Re:Predates Christmas (Score:5, Informative)
Ditto. I got a 360 in mid December or so. XBox Live has been flakey since the day I got it. Sometimes you couldn't log in, sometimes you couldn't get to the marketplace. Just problems and more problems. I was worried that I would be missing something not paying for Live Gold, now I'm glad I didn't. The Christmas set only made things worse.
My last experience with XBL was in '04-'05 after Halo 2 came out. That was the last time I used the service and it worked fantastically then. This kind of thing didn't happen then.
I can't say all this surprises me too much. I've ran into more than a few questionable design choices on the 360.
I hope they get things working better. All they did was reassure me in my decision not to pay them for their "service".
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I started to see problems after the 22nd. Before then, everything worked really well. I thought for a while that it was my wireless connection, but I guess not.
This is the only time I've seen XBL have issues, so I wouldn't judge it just by now. It's usually great. They just did an update a few weeks ago, so that might've done this.
Re:Predates Christmas (Score:5, Informative)
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Whatever happened on the 22nd was substantial and unlike anything the XBL service has seen before... and it came at a very bad time considering that week saw probably a 10-20% boost in me
Re: Predates Christmas (Score:1)
That being said, I've only experienced one other disruption in service with XBL since I got my 360 in June. Overall I've been pretty darn happy with the experience.
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On the Firehose before Christmas weekend...
Can someone explain how this is news that hits the main page when other articles in the firehose that are bright ass red and ready to go get completely passed over. I mean the articles about Activision and their proprietary controllers was far more news worthy than XBox Live not being able to handle increased capacity. Seriously is Activision paying the editors here to keep their bad press of the main page or is the anti-Microsoft sentiment just that high.
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If a large demographic of XBOX Live users is 25+, then people home for a couple of weeks from work could have increased traffic dramatically.
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This was probably a week or two before Christmas.
Xbox Live is a major selling point for me (Score:5, Interesting)
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Though it wasn't quite this flakey, there WERE issues related to the HALO 3 release. Like this Live was never down, but it was 3 days until things got smoothed out. The thing was I expected it then, and simply laughed it off. (That and I was knee deep into
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I would say the most plausible explanation is simply that MS fucked something up in the recent update. The good news about that is, if it's something they fucked up they can also fix it.
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That said, this isn't a total outage. I logged on to Live just yesterday, sent some Viva Pinata items to a friend (yes, make fun of me, I played Viva Pinata!) and everything worked fine. If I hadn't seen this article, I
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And there is one thing you forgot: You can install Ubuntu on a PS3, legally. Come on, it's time for another chance, don't you think?
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I should add that it's cool to surf the internet tubes from the couch, etc, though my laptop dock hooks to my TV and that's what I use. For some, I bet the idea of emulating thousands of old nintendo and mame games on the TV from a couch is attractive (I just use the PC for this too).
In short, there are a lot of reasons to run linux on the PS3, and I guarantee hundre
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You respond that he should get Uncharted, Singstar and Warhawk? You're not quite the sharpest tool in the shed, eh?
Surely not load? (Score:1)
Doesn't Stop Enough (Score:1)
Anyways, anyone that expects 100% uptime out of a network is kidding themselves.
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Hell, I'd rather have no XBL than an unusable XBL.
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Frustrating (Score:2)
Gotta add more (Score:1, Flamebait)
Who cares? (Score:3, Insightful)
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I can only assume you're British, as this is sarcastic wit at its finest, good sir! Pip, pip, and cheerio!
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I enjoyed Halo on the original XBox, but you just can't beat solid PC controls for FPS games. They're their own beast. But to bring PC-like controls to a console, you have to break the couch mentality and make someone sit at a table
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That said, try playing online with more than 12 people at a time on an XBox. Or... choosing which server you want to play on.
XBox live has a lot going for it, but to claim it's better than a computer on every level is specious at best.
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It is great for friends playing together, but sucks for the casual player who rather wants a good stable server that does not lag or goes away when the one hosting it desides to quit.
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Yep, I'm pretty sure Steam does all that. Oh and it's free. That's kinda nice too.
Oh yea, and Steam wasn't down over the holidays, that was also kinda nice.
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See how dumb that sounds? No I guess you wouldn't.
Anyway, Gabe Newell has stated that the goal is to have all PC games, old and new, supported by Steam. No small task really, considering "PC games" as a platform is an extremely broad term. They have existed since even before the first consoles and on up to the current generation and beyond, boasting new games like Crysis which can't even be run at full bore with most current system s
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If it's valid to include all modern PC games under one umbrella, then it's valid to include all modern console games under one umbrella. Many online PC games have no need for any kind of Live/Steam service in the first place.
Thank you for bringing the PS3 into the discussion, for no reason whatsoever. Were I a PS3 fanboy, that would sting.
Doom on Steam runs on DOSBox, a DOS emulator (compiled into a Windows exe, like all emulators which run in windows...)
Live works extremely well
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Editor strike still going on? (Score:4, Funny)
So your theory is that because of a lot of new players, Microsoft can't find enough players for games? Would you care to rethink that theory?
Server overload = Service Failure (Score:2, Insightful)
So your theory is that because of a lot of new players, Microsoft can't find enough players for games? Would you care to rethink that theory?
Or it could be that countless new XBLA users are repeatedly trying to long onto Xbox Live, creating something like a distributed denial of service effect, which not only makes long-ins next to impossible, but also makes it difficult to stay logged in and finally negatively affects other services, like servers and match-maker too. Care to rethink your reply?
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This Is One Of The Reasons... (Score:2)
This is coupled with the fact that there are many more computer games that have an offline campaign/career/single-player mode, and the newer games for PS3/XBox/etc that even bother to have a single-player
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Every xbox game I have ever played that supported any kind of multiplayer also supported LAN based play. In fact early on, before XBL was running, it was all the games supported. Was one of the most painless things you could experience as well. Wire up all the xboxes to a hub, and every xbox that turned on wou
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Every xbox game I have ever played that supported any kind of multiplayer also supported LAN based play. In fact early on, before XBL was running, it was all the games supported. Was one of the most painless things you could experience as well. Wire up all the xboxes to a hub, and every xbox that turned on wou
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And I'm assuming by "any kind of multiplayer" you mean "any kind of online multiplayer", as there are many local multiplayer only games.
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It even autoswitches so you don't need a crossover cable.
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Xbox (and Xbox 360, natch) has a very well thought-out, flexible and easy-to-set-up LAN gaming capability. They call it "System Link." You don't even need crossover ethernet cables, all the ports are auto-
try 61 days of not working (Score:1)
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DRM sucks, but I haven't had such an onerous problem with DRM and I'm on my 3rd or 4th Xbox.
As long as you still have access to the gamertag used to purchase the content, as long as that gamertag's signed in you should be able to use it.
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Particularly vexing is that my fiancée and I have been trying to watch a show encoded in DivX... For some stupid reason, the freely-available DivX updated doesn't work unless you're signed in to Xbox Live. Now that's just stupid.
Creates a bad first impression (Score:1)
Classic Microsoft support (Score:5, Funny)
It worked and works (Score:2)
This time interestingly I played every night through the Christmas (except 24th night), 25-28 every night, and COD4/RS Vegas, games that were affected according to many.
I saw no problems at all. 31st has a huge amount of "host ended the game" errors. Not sure if people were
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Warranties are nice (Score:2)
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1-3 weeks several times in a row isn't good either.
I wouldn't suggest a 360 as your only game machine as odds are you'll be without it for a while. But we'll have to wait to see what impact the Falcon chip has on returns. It may make things better.
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Hello, I am Stormcrow309. Mine took 13 days. Thank you. You now have met at least one.
Not in person (Score:2)
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I do love my PS3 (Score:2, Interesting)
That said, I wish I had Bioshock for the PS3. I played Halo 3, and it was OK, but really nothing that great. Then again, I was never impressed with the Halo series, as a whole. They are good, solid games; I just never got into the story line. B
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Working January 1 (Score:2)
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That has actually indeed happened, well I don't think constantly for one week, but anyone who has played on Kel'Thuzad from the beginning can tell you, how they actually had to get up and go do something else besides playing WoW for a few days.
Live has been a little flaky for a few days, disconnecting once or twice and one COD4 matches not starting and some little lag other than that it's b
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WoW is down all the time. XBL has much better uptime then WoW.