Shadowrun FPS Forums Retired 62
With FASA studios closed and the Shadowrun IP now under better care, what remains of the disastrous Shadowrun FPS is now being swept under the rug. Team Xbox notes that the official forums for the game are going to be closed. This news comes with hope for a better tomorrow from the ex-FASA folks: "We're going to be closing down the Shadowrun forums in about two weeks. As many of you know, the old FASA crew has mostly moved on to other roles within Microsoft, and that means we don't have enough people to monitor and respond to posts here for the coming year. We'll eventually close down www.shadowrun.com and transition it to the folks working on the next generation of Shadowrun products."
With all respect to shadowrun: (Score:2)
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On a side note, what ever happened to Gurps? Im surprised that nothing from the Gurps world made it to video games. Car Wars would have been perfect for Live and PSN as well, and seeing Cyberpunk, Ogre or Illuminati would be
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UltraCorps &c (Score:1)
Which means that eventually we might try to enter the field on our own, or by contracting with a deve
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Man, that list brings back some really great memories. Like the year we rolled for who would be president of the rpg club at school because the vote was a tie. I was really into Car Wars - and spent weeks building a campaign based around gurps with maps of our home town, school and stuff like that. It was a lot of fun.
It would be really cool to have software to do so
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I was really into Car Wars - and spent weeks building a campaign based around gurps with maps of our home town, school and stuff like that. It was a lot of fun.
It would be really cool to have software to do something like that. Import maps, stats, scenarios, etc. Then be able to put it all together.
Yeah, and around the turn of the century it could have been called Instant Expulsion Toolkit. After 2001, it would be called Terrorist Attack Planner. Damn current events always spoiling opportunities for kids to have good clean fun.
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I want full on Car Wars with a modern RTS full 3D view (the twisted metal series was like poor mans car wars but fell woefully short since carwars is about strategy more than action)...with the real rules with fully upgradable cars and weapons, lots of maps arenas, highways, canyons, etc. Hell they could even bring on the ballons and helicopters. Though I admit, I'd even settle for a remake o
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Anyway, you'd have guys on the t
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Admittedly, if you would like to play one, there are some out there (and they are rather good).
Personally I want to see 2 things from the franchise:
1) Standard RPG ala NWN/KotOR/whatever. Let us play what we want, integrate magic and decking and rigging all properly, etc etc. I would prefer if it had multilayer capability (like the NWN ability for one person to run a game for others).
2) A squad based act
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Ha, I can still out geek you!
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Since then, it hasn't been associated with anything good. An FPS, are you kidding me? I don't understand why they can't just make a solid computer RPG out of such a great system. The fallout series are pretty good games in that genre.
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Good riddance (Score:1)
It *was* a good RPG (Score:3, Interesting)
Microsoft milked this cow for all it could - finally ending the with a PC game that required Vista or an Xbox 360. Neither I was willing to purchase just to play a game that would probably ruin my memory of the weekends rolling dice.
So long FASA, thanks for the great RPG...
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Still, I loved the game setting. I haven't looked at the Shadowrun 4th Edition rules to see if they're any more consistent or comprehensible, but I don't think I can fool my group into picking it up a second time
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I didn't have a problem with the combat sy
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For the uninitiated, each round of combat is broken up into 4 initiative passes. By default, a character has only one initiative pass and acts only once per round. However, you can get your reflexes jacked up through cyber implants (somet
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These are all great things to have, except when it gets to the point where you have to know the content from 20 or 30 books to make an effective character.
Yeah, I definitely think that agreeing on a much smaller subset of books to be used for a campaign is the only sensible way to play 3.5. You're always going to end up excluding something that someone wants to use, but if you don't, there's just too much there and the DM has to be too much of an expert on too many di
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Usually (but not always), the really broken things in any system require a 'creative' reading of the rules.
As best as I remember, 3 passes in a round was pretty standard for any decently optimized character, but gett
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I was playing this cyberware-free adept who kept dying, it was hilarious - thank god for that platinum Doc Wagon Contract.
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I didn't have a problem with the combat system in SR 2E/3E though. Yeah, there are more rolls involved in resolving an attack than in a game like D&D, but equally a single attack is more likely to put someone out of the rest of a fight than an attack in D&D is, past the first few levels. I can't think of a lot of SR fights I ever saw that went more than 1-2 rounds of combat. If anything, I think D&D feeling like its fights go faster has more to do with my having played a lot, lot more D&D.
I guess I should clarify a bit, then - plain old combat in SR wasn't too bad. The rules were fairly consistent and well-written. We had fits trying to figure out vehicle combat in particular, though. Decking wasn't too bad - you roll dice often enough that you start to figure out the rules fairly quickly - but between decking and astral surveillance, we had a considerable part of each game session that involved individual players doing things on their own. Part of this is probably my fault as the GM, b
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The good: I remember GMing my very first Shadowrun game. 2nd ed. The players decided, as a 'distraction,' to load up a van with plastique. I wanted to know how much damage this would do (as a sidenote; in-play, we just rule-of-thumbed it to keep things going.)
The rulebook provided rules to figure this out.
The bad: Had one of the NPCs at 'ground zero' of the detonation, under this system, managed to roll something like 86 sixes in a row, they would have survived the blast. It wasn't until the Fields
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Yeah, Shadowrun was my favorite PnP roleplaying game only after D&D. Fun times.
disastrous? (Score:3, Interesting)
BTW, for a very hard-hitting and informative look into the late FASA studios I highly recommend listening to this interview with FASA GM Mitch Gitelman [pcgamerpodcast.com]. No punches are pulled in the questioning and I have great respect for Mitch for bravely meeting each challenge head-on.
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When did cute start meaning completely illogical and moronic? The game didn't even need Vista or DX10 to run but they just hacked the install to check for it and force it. There are work-arounds for XP and DX9 but they are not reliable. The game was a complete disaster for this reason alone, let alone all the bugs in the game at release.
According to the interview I linked to in my original post, it wasn't the developers' idea to limit the game to Vista - it was Microsoft's. I'd wager this is true because what developer would purposefully alienate a huge potential customer base? I've seen many patches and full downloads of the game available here and there that enable it to work on XP, which confirms everyone's suspicions that the Vista limitation is synthetic.
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What it's not synthetic for is tying into the Windows version of XBox Live, as all the crap to do that doesn't come with XP. Integrated play between 360 and PC owners was one of the big things that Microsoft was pushing with the game, and that meant Vista.
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Nope. When you install Shadowrun on Vista, it installs a "Games for Windows Live" re distributable. The 360 - PC integration was all done at that level or inside the game and had nothing to do with Vista. Want proof? Grab a Shadowrun PC disc, run the GFW Redist off of it on XP, and watch as it installs fine.
The only thing Vista about Shadowrun was the installer, and one not even re
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What do you mean /more/ Shadowrun games? (Score:1, Insightful)
I've been playing Shadowrun since a few weeks after the first edition was released,
It wasn't a train wreck. (Score:2, Interesting)
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Shadowrun for X360 (Score:2)
I'm a huge fan of Shadowrun... (Score:3, Interesting)
Microsoft completely sabotaged Shadowrun with their vista turd program.
I don't even know how the game is, though it looked dumb.
When will a respected RPG company make another good Shadowrun game?
The last good one I played was for sega genesis. The super-nintendo version wasn't as good.
Reviewers Killed This Game (Score:2, Interesting)
My wife and I play Shadowrun over our LAN (both Win XP machines) almost every day and have a blast against the bots. The weapons and classes are all very balanced and even though there are some common setups (Trolls with miniguns, Elves with swor
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It's easier for people to "try the games for themselves" if the games aren't shackled to a completely illogical and unncessary requirement that you be running a version of your OS that's so new practically nobody has it. Nobody's going to upgrade their operating system just to play a game, unless your game is a truly historic achievement, and those only come along every ten years or so.
Dystopia (Score:2)
Dystopia places the player into tense combat situations in a high tech world spanned by computer networks. As either Punk Mercenaries or Corporate Security Forces the player will fight through the physical world to gain access, via jack-in terminals, to cyberspace.
Cyberspace is a three dimensional representation of the world's network. Inside cyberspace, players will launch programs to hack into systems linked to the physical world while fighting off enemy hackers and defending critical systems. Gameplay progresses through inter-linked physical and cyberspace objectives, some are completed in either the physical world or cyberspace, others only by a well timed combination of the two.
Whether the player is a heavily augmented combat mercenary armed to the teeth with the latest in firepower, or a twitch reflex cyberdecker racing to infiltrate a cyberspace node; they'll be immersed in an action packed battle. Only through skillful use of the high tech arsenal we're making available and intelligent team play will players truly jack-in and kick ass.
Check out the trailer here [youtube.com]
In case you're wondering, I'm just an enthusiastic fan who is interested in having more people to play with. If you like Shadowrun, download [dystopia-game.com] and come play!
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God did I want Dystopia to be a game I could enjoy, but it just seems like Tribes2 without the maneuverability, flexibility of gear, or effective counters. Some of the gear is plain useless and the cyberspace looks like it should be it's own game (beautiful, original, fun) since it has very little impact on the game (obvious from the number of ppl in cyberspace at any given time, it's usually a simple jack in->rush in->kill someone->do something affair). Might as well be a psych
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The way it is now is the complete opposite of your experience; there is a huge flexibility of gear, and each requires different counters. There are at least 12 different "implants" which you use to customize your character, and you constantly change them as you move through a level. Cyberspace is one of my favorite parts of the game; its fun, and very important. Its absolutely crucial to capture most cyberspace objectives because witho
Played through beta and liked it on 360 (Score:2)